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The Last of Us™ Part II RemasteredThe Last of Us™ Part II Remastered
The game is very immersive. Your GPU works so hard rendering individual raindrops that you can feel the humidity rising in your room. By hour two, your PC is covered in condensation, and by hour five, mushrooms start growing on your keyboard. For the whole experience, keep a brick on your desk and throw it at your monitor every time your frames drop below 60.
1820 votes funny
The game is very immersive. Your GPU works so hard rendering individual raindrops that you can feel the humidity rising in your room. By hour two, your PC is covered in condensation, and by hour five, mushrooms start growing on your keyboard. For the whole experience, keep a brick on your desk and throw it at your monitor every time your frames drop below 60.
1820 votes funny
WARNING: HETEROSEXUAL AGENDA I finished The Last of Us Part II over the weekend. It was fine, but some aspects of it really rubbed me the wrong way. I just don't understand what narrative purpose it served for Tommy and Maria to be a married couple. They talk about their marriage and how they separate at the end. It was really off-putting because it felt like they were forcing it down my throat. What was the reason why they had to be together? To score brownie points for straights? I tried to brush it aside, but then we get introduced to Abby. It's clear very early on that she has romantic feelings for Owen. More straights?! And then, the two have a sex scene. It's very in your face and it just screams agenda. It seemed like Naughty Dog just wanted to appease the straight community instead of focusing on the story. There were some natural and organic characters in the game like Ellie, Lev, and Dina (who had a male partner in the past), but they just had to ruin it by forcing an agenda. I don't have a problem with straight people (my landlord is straight), but I do have a problem with them having to be in everything. I was playing this with my seven year old, and after a couple of murders, dog stabbings, and blown off heads, I had to take him out of the room when Owen and Mel kissed. It's just ridiculous that we can't have family friendly entertainment anymore. Overall, do better Naughty Dog.
197 votes funny
Five years later, it's time to find out why players began to hate golf.
179 votes funny
“Well... that didn’t suck”
164 votes funny
I have over 400 games on my account across 16 years, and an average of 20% completion across them all. 80 Games I've completed in that span. That equals out to around 5 games a year with an average completion time of around 2.5 months per game I've actually finished. At the time I'm posting this, I bought this game two days ago at approximately 7 pm. I have been incapable of putting it down. The story is phenomenal. The game play is phenomenal. The character design and pacing is phenomenal. The mechanics are phenomenal. The graphics are phenomenal. I haven't felt this way over a video game in years. It was enjoyable from start to finish, and even on the standard difficulty still provided ample challenge for my geriatric middle aged ass. It's rare that I come across a title that I'd be willing to play through multiple times but I think I found the latest addition. If any of you are even remotely considering buying this title, take it from somebody who's never once felt the need to write a review for ANY game before and go on this adventure. Thanks for coming to my Ted Talk.
84 votes funny

MASTERPIECE

The Last of Us Part II is a game that not only stunned the gaming community but also elevated video games to a new level in terms of storytelling, character depth, and boldness in addressing important social issues. Neil Druckmann, the creator of the game, has managed to create not just a sequel to the iconic first title, but a work that makes you reflect on life, morality, and human relationships in a harsh post-apocalyptic world. One of the most striking and courageous aspects of The Last of Us Part II is the inclusion of LGBT characters, which at the time was an important step toward inclusivity in the gaming industry. Ellie, the main protagonist, doesn't just have a standard storyline; her relationship with a woman is openly explored. This is not just a "shock value" element, but an organic part of her character, revealing her inner world, emotions, and growth. However, the developers' boldness doesn't stop there. The story is not just a journey of heroes, but a real moral dilemma where every choice and every action comes with a cost. The game forces players to reconsider concepts like revenge, forgiveness, justice, and self-sacrifice. In a world where everything is destroyed and every day is a fight for survival, it’s hard to determine who is right and who is wrong, and what exactly should be done. The gameplay of The Last of Us Part II is a true masterpiece. The combat, exploration, and decision-making create an incredibly tense atmosphere, and mechanics like cover, stealth, and weapon variety fit perfectly into the overall rhythm of the game. The surrounding world is meticulously crafted, making each new location feel alive and unique. The music and sound design further immerse players into the game’s atmosphere, making every event feel more emotionally intense. Neil Druckmann and his team have once again shown that video games can be more than just entertainment — they can be a powerful tool for conveying complex, multi-layered stories. The Last of Us Part II is not just a game; it’s an experience that stays with you long after the credits roll. This masterpiece will undoubtedly be discussed and analyzed for many years to come.
82 votes funny

SONY'S BEST GAME IS NOW ON PC

Sony's best game is finally available on our gaming platform! Awesome sequel to the masterpiece first part. I will go through it for the second time after 5 years. This journey from east to west in a post-apocalyptic America keeps me going.
81 votes funny
Ellie: Oh, hello. Sorry, the dinosaurs are busy right now. Joel: What are you doing? Ellie: Oh wait, one of the dinosaurs is here. Joel, it's for you. Joel: Very funny. Ellie: It is pretty funny. You get it? It's 'cause you're old. Joel: Oh, I get it. Ellie: Okay.
73 votes funny

A Technical and Storytelling Marvel

The Last of Us Part II is one of the best games I’ve ever played. The story is amazingly told, the gameplay is phenomenal, and the graphics are insane. Naughty Dog put so much effort into every part of this game, and it's incredible. Not everyone liked this story, but a courageous story like The Last of Us Part II is what's missing in this industry so it was definitely for me. It left a huge impact on me since I first played it in December 2024. I played the game on PlayStation before. You can view my The Last of Us Part II gameplay details at the top comment below.

Crazy Attention to Detail

The level of detail in this game is simply amazing. An example of that is when Ellie plays the guitar, her fingers press the right strings for each key. Which is something you never see in games. There are countless things like this in the game that are too long to talk about in a limited review. Every little thing in this game is carefully made, and it’s honestly crazy.

Peak Storytelling

The storytelling in The Last of Us Part II is one of the most well-told I’ve ever seen in a game. You never see a story told this masterfully, with this high of a budget. The cinematics are directed perfectly, the acting is great, and the dialogue, and cinematography are all outstanding. Many people didn't like the story of this sequel after the great story of the first one, but I liked this even more. I don't think many people understood the story Naughty Dog was going for here. You mostly don't see stories this courageous in gaming, and as someone who is bored as hell of generic and predictable scenarios and storytelling, I loved this game's narrative. The game really makes you think about revenge and violence, and it forces you to see different sides of the story.

The Gameplay is Phenomenal

The gameplay is simply the best in the genre, even to this day in 2025. It even tops Red Dead Redemption II in the gameplay side in combining action-stealth gameplay in my opinion. The enemy AI is smart, something you mostly never see if you aren't playing a Hideo Kojima game. They communicate with each other, react to you accordingly, and don’t just stand there like dumb NPCs, which adds to the combat quality immensely. The game also allows you to play in different playstyles, the levels and combat are designed that way. Naughty Dog didn't just create game mechanics and leave it there, they carefully tailored the game bit by bit to complement the gameplay. It's so good I still didn't have enough of it at my first playthrough but wanted to wait for the PC release for a second playthrough. https://steamcommunity.com/sharedfiles/filedetails/?id=3377945598

One of the Best Looking Games Ever

Visually, this game is absolutely stunning. The graphics are still one of the best in 2025. The art direction is phenomenal. The character animations are some of the best I’ve ever seen, both in-game and in cinematics. The cutscene quality is on par with Death Stranding, both are the top standards in 2025 for photorealistic cutscenes with amazing direction.

The Flaws

Even though I love the game, it does have some minor issues. The pacing can feel slow at times, where in some parts you just loot and loot for minutes. Another issue for me is how overly dark and negative the experience is most of the time. It feels like nothing good ever happens, and the game keeps pushing the pain and suffering to an extreme level. There’s almost no balance to it, it’s just non-stop depression. Another issue is the exaggerated woke elements. I have no problem with diverse characters, but sometimes it feels forced like with Lev. It doesn’t ruin the game, I still like the characters and think they are presented really well, but it’s noticeable.

Music and Sound Design - Exceptional

Gustavo Santaollalla nailed it once again with music. The game has a beautiful soundtrack that I listen to in my free time. The sound design is shockingly, exceptional.

Optimization

I will edit this part later on.

Conclusion

The Last of Us Part II is one of the best games ever made. The insane attention to detail, the emotional story, and the incredible gameplay make it an unforgettable experience. Naughty Dog once again proves they are one of the best studios out there, and PlayStation deserves a lot of credit for top-of-the-industry games like this. Whether you love or hate some of the choices in the story, you can’t deny how well-made this game is. The Last of Us Part II is a masterpiece.

PLATINUM MEDAL

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63 votes funny

Woke and gay

That's right! I woke up gay once again, as always. Pretty epic. Anyways, onto the game

The Loss of Ours

The Last of Us 2 might be the most enthralling and unique AAA game I've played in a significant while, both in terms of its storytelling and elements of its gameplay routine. I was completely engrossed in its experience all throughout. That's not to say the game is perfect -- it definitely has some issues, but it's just so consistently good. And when it's good, it's real good.

The Grusome Twosome

The combat is largely similar to as how it was in the first game, but what it alters is very significant. But generally speaking, the combat is a super fluid and flexible experience, which allows for so many fun, dynamic play-styles throughout its abundance of well-thought-out combat arenas. Some of these encounters are so sprawling and complex that you could seriously tackle them in just about a dozen different ways. There is just so much room for personal preference in terms of how you want to engage in any given combat segment -- all without the hampering leniency of letting you play stupidly. As I played on one of its harder difficulty options, so many layering gameplay factors would constantly enforce me to switch my primary method of overcoming enemy hordes. It could even alter mid-battle. This meant that one combat section from another were easily distinguishable and helped differentiate them for the sake of every encounter feeling fun and unique. Most arenas just felt so much larger and grander than the original games' -- it's amazing. And again, the really tight resource management enforced me to switch between different weapons and other utility items constantly. Only further enhanced by the fact that both playable characters have different weapons and utility items. It really keeps the whole experience staying fresh. Yet what I believe the most important gameplay detail of this game is its enemy human callouts. Enemy humans will vocally signal and plan commands against you mid-battle, and those interactions will actually translate into their behaviour. It's a small detail, but it sure as hell is an impactful one. On harder difficulties, it'll become an absolute necessity to pay attention to these to survive. It's so engaging. And just as you begin to comfortably notice and act on those clear, vocal commands, the game suddenly throws you a curveball, where another faction of human enemies communicate through whistles. It's beautiful. It's stressful, and I love it. These whistles are actually distinguishable commands, meaning that if you pay real close attention to learning them, you can still improvise and adapt to them. Also, alike the first game, on harder difficulties it merely takes a few enemies to totally fuck you up. Meaning that each individual enemy act as a real threat if not dealt with properly.

Traumatizer, Womanizer

The story is very much the definitive highlight of this game for me. While I really liked the story in the first game, I absolutely adored the story of its sequel. Alike the first game, it uses a simple plot to frame its complicated character dynamics around. But unlike the first game, The Last of Us 2 goes the extra mile by using stark dual narratives between its characters and factions, as to draw parallels and comparisons for you to personally reflect upon and witness. Halfway through the game, it just halts and suddenly forces you to play as what it had been building up to be the villain so far. That is an extremely bold form of storytelling. I've barely seen anything alike such on the market before -- closest I can think of is the movie "Gone Girl" from 2014. But even that is hardly done in the same way. Initially, Ellie's side of the story is very honed in, focused and straightforward. It truly embraces its limited cast. Whereas Abby's is messy, complicated, and all over the place. All while staying cohesive throughout. As you're juggling between both perspectives, who is friend and who is foe commonly switches. It's beautiful. Each perspective really enhances, reflects and intersects with each other. It's epic, and it's ambitious. You end up truly comprehending and sympathizing with both characters, as if they were two sides to the same coin. Ultimately, the more you win, the worse things get -- for both parties, that is. Both, for different reasons, spiral down into worse and worse situations. You witness this grief-stricken duo decay into miserable, desperate husks who unnecessarily indulge in increasingly horrendous acts. It really tests your stance on both characters, all while not seeming out-of-character on both ends. And all spawned solely due to the never-ending, relentless feedback loop of how this game portrays revenge. Even if I don't entirely agree with the sentiment, I still find it very profoundly presented. Additionally, it was also rather gripping to experience the game building characters up for several dozen hours, only to swiftly kill them off. Such was executed really well... No pun intended. Really, the large build-up really just emphasizes their deaths, both for the in-game characters' reactions and my own. However, I do think that the characters of Dina, Jesse, and Owen didn't really enhance the story much in any respect; and often felt a little underdeveloped and unrealized most of them time. The majority of their motivations and thus presence is built upon their connection to both main-characters -- motivations built up off-screen. Really unfortunate, as they're not much of a significance when not directly accompanied with their designated partner.

Crashes scarier than Clickers

Similarly to the first game, the remastered PC version of The Last of Us 2 ran surprisingly good for me performance-wise, especially for a Playstation port. With all* graphical settings at max, the game ran at a butter smooth ~120FPS, only dipping down into the 100s during really intense moments. Although, as my sole critique, I did encounter a few notable bugs, yet hardly of the game-breaking kind. *One being that on Linux, setting the shadow quality as anything above 'Low' makes shadows very pixelated and blocky. This seems to only be the case for exclusively most Linux players. Regardless, the game still looked beautiful throughout. I did also notice sometimes during specific cut-scenes that certain background object textures would sometimes load a frame or two late to the party. A little distracting, is all. But my main technical issue with the game is that during the start of two specific, different mid-late combat sections the game would randomly keep crashing, over and over. Collectively, they together probably crashed my game around 20 times total. Odd, since my game outside of those two sections were practically free of crashes. Although, since beating the game several updates have released which supposedly have fixed several, potential crashes. So these sections have likely since been entirely patched.

Conclusion

Again, The Last of Us 2 is probably one of my greatest AAA gaming experiences in the last few years. I honestly feel it's a superior product compared to the first in most aspects. I don't intend to oversell the quality of this game -- it definitely wasn't perfect in all regards. Yet I just had such a good time throughout my playthrough, that it easily ranks very highly between the games I've played this year. Anyways, if you're capable of setting aside the aforementioned possible technical issues, then this is a firm recommendation in terms of both story and gameplay.
59 votes funny
The Last of Us Part II is objectively a good game, no matter how you slice it. So why is it getting a thumbs down? Well, that's actually the main argument of this review. The biggest shift that Part II did that made it so controversial, was the shift in tone. If Part I was dark enough for a lot of people, Part II broke barriers in what people thought was possible. But that's not my issue with it. It's the storytelling. It's something reminiscent of scrambled eggs. A mistake that at least the TV series is fixing. The story is everywhere. It doesn't start at the beginning, it starts somewhere around the middle, then goes back to the past in flashbacks, then goes back and forth again and again. It's so convoluted, and I really can't see a reason why the writers set it up this way. Maybe they thought they were breaking barriers in storytelling - they weren't, in fact it was a mistake to write it this way, because it's simply not compatible with character driven narratives. Part I in contrast, was a simple, linear, and deeply personal story about dealing with loss and moving past it. Part II, in turn was not even a story - it's just a cautionary tale about the dangers of revenge. The whole game plays like its trying to make a point, and that point is hammered again and again, almost to preaching levels. Part I wasn't trying to make any particular point about violence - it was simply understood by anyone playing, just by being in that world, that this is how things work now. And it does work, because it's simple. It's told through the characters eyes. Part II, however tries to give you the perspective of two opposing sides, and that's the main flaw in my opinion. It's structured much like a dissertation. It's not about telling a story and making it into an emotional experience, it's about proving a point by examining the evidence. It's about making it as objective, and impersonal as possible. But humans don't work that way. Part II dehumanizes the player in that regard, by making us hyper aware of what happens on both sides - a thing that is not possible for the characters. That just takes so much away in my opinion. The whole charm of Part I was developing this bias towards Ellie, which will make you as a player want to protect her no matter what by the end. This bias is what makes us human, and Joel was able to embody that perfectly. But here in Part II, it deconstructs any attachment you have with Ellie in favor of Abby, only to deconstruct it again and leave you with nothing, just to prove a point. Part II was not supposed to be fun. It was supposed to be an experiment. It was too concerned with being revolutionary, that it forgot to be fun. It tried to break barriers in storytelling, and it ended up being a fiasco. Some people have commended the writers for taking risks with Part II, but players aren't looking for anything revolutionary, they just want to have a good time. That being said, Part I was pretty groundbreaking for a game that "played safe". The only redeemable aspect of Part II was it's technical achievements. The game is unbelievably gorgeous, unfathomably realistic in it's depictions of everything, specially violence, and a complete leap beyond everything that was achieved with Part I. It just plays amazing. The combat, the exploration, the crafting, the stealth, the visuals, the motion capture, the voice acting, the soundtrack... it is simply a masterclass in every technical aspect. However, unfortunately, that only serves to further exacerbate all the problems with the narrative. While its carcass shines in utter brilliance, it's rotten core is exposed and left to burn in the sun.
39 votes funny
https://youtu.be/bJlvlSdlIoA A much better port than Part I, with solid performance (tested with a 2080ti, 3090, 4090, and 5090). The 2080ti struggled at 4K, which was to be expected. 3090 averaged around 60fps typically, with dips to 40-50 depending on the scenario. 4090 was buttery smooth and 5090 was sitting at around 150fps. All of this was with DLSS and Frame Gen DISABLED which is a great sign. As for the game itself, it looks and runs beautifully. Differences between the base PS5/PS5Pro version are extremely negligible, with the only discernible improvement being the sharpness of the grass and draw distance for some details. Occasional bugs I encountered included one blood texture that wasn't rendering properly, some flicker facial hair in at least one cut-scene, and 2-3 crashes during my play-through - though these subsided as the review client was updated. So, in general - solid work by Nixxes. Can't say I recognized any other major issues from my time with it. Haven't tested it on steamdeck yet, but it appears to be steamdeck verified which is great!
39 votes funny
Much better than part 1's port, but still far from perfect. In game frame cap is borked, and frame gen requires special k for a smooth experience. Better, but Dave Lang still needs a lot to learn when it comes to porting games. Luckily that isn't his company's main gig... oh wait... UPDATE: Played some more and yeah it runs very well, about on par with part 1, so if that runs well for you, so will this. Except this has framegen so high framerates at high resolutions are possible. There are 2 caveats to this however: 1. The game does have VERY MINOR stutters when entering new areas SOMETIMES. This is inconsistent since I've enetered large spaces before and it was fine, so absolutely not a problem. Silent Hill 2 remake this is not! 2. Digital foundry showed a bug where the game "pauses" for a couple of seconds at points. Can confirm this, but for me it only happened twice in 4 hours, so likely a bug. 3. Framegen doesn't appear to be working, which is both good and bad. It's good because that means I can consistently get 120fps without framegen. It's bad because I thought it was engaged, which it definitely is according to dlss ui, but it's bugged and doesn't actually generate any frames. TLDR; Good port - minor issues.
32 votes funny
Masterpiece. Probably my favorite single player game ever.
31 votes funny
Will update review when you fix whatever saving issue is happening. I left this to "save" for two hours. after playing 8 hrs worth of the game and it did not save, just continued loading. so disappointed, so much time lost. For 50$ and being a 5yr old game this shouldn't be a damn issue
28 votes funny
So many of my friends who played this part before told me they quit the game right after Joel's death. I've just passed that scene, and I swear to God on my life—I will slaughter them all!! *Edit* I am broken emotionally guys!
26 votes funny
Crashes when i load into a specific cut scene.
25 votes funny
i fear abbys obscene dump truck crashed my computer, my computer wheezed at the pure weight of her, then broke in half, and died. it actually told me to tell his wife that he wont be coming home, and that shes better off with joel. amazing game so far though, daddy joel makes it better. loves and kisses
25 votes funny
im making this comment as someone who has finished the game before. the animation quality is like an advanced and faster version of RDR2. the facial expressions, voice acting, and atmosphere are of a quality that is very hard to find in other games. Maybe we don't all fully agree on the story, but it still manages to draw you in. there's top tier craftsmanship here. It's a favorite of mine, and i recommend everyone to play Part 1 and Part 2 at least once.
25 votes funny
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☑ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
24 votes funny
Really wish more games would take advantage of their M for mature rating and add extensive gore and blood mechanics like this game has. It adds that extra bit of violence to the combat that makes it feel so good. The way blood splatters and runs down walls and how you can blow people to bits is just lovely.
23 votes funny
Just finished the story, and WOW... I’ve never been this emotionally affected by a game before. It got to me in a way I didn’t think was possible. I already loved Part I, but this takes everything to the next level. The story is incredibly well told, the graphics are stunning, and the gameplay feels tight and intense. Every part of it is just so well made. Honestly, for me, this is the best game ever created. If you’re into story-driven games, this is a must-play. Thank you Naughty Dog for this MASTERPIECE. I can’t wait for Part III.
22 votes funny
i think this is the best game i have ever played. nothing has come close to what i felt playing this and nothing has come close to the fun i had.
22 votes funny
Review by Gaming Masterpieces - The greatest games of all time on Steam.
Is this game a masterpiece? It is the most decorated game of all time, so it probably is not bad. The time has finally come for PC gamers to play it. It continues the story of the first instalment. Joel and Ellie have gone into hiding in a remote town. They live a semi-normal and largely peaceful - post-apocalyptic - life here. The area is so remote that only relatively few infected people end up in the vicinity of the village. Even though life in the village is largely normal, a large part of the daily tasks naturally consists of always being on the lookout. The immediate vicinity of the village is constantly monitored in order to recognize and, if possible, eliminate any emerging dangers. To this end, regular patrols are carried out along predetermined routes. As cars are now in short supply, horses are used for these excursions. After a brief introduction, the game begins four years after the events of the first game. Ellie has now grown into a 19-year-old young woman and Joel has a few more grey hairs. The game really begins when Ellie sets off on a patrol with Dina. And there you have the big change from the first part - this time it's not Joel who plays the main role, but Ellie. And she's not accompanied by Joel, but by Dina. But I won't say any more about that - except that a little more happens here than what you can already imagine (if you have such a dirty mind like I do). And then you play a second character - Abby. Another quite strong-willed woman. She has deep-seated personal reasons for being in the neighbourhood. And so, disaster takes its course, and Ellie and Dina are soon travelling alone in the wilderness (and the ruins of Seattle), while another new faction - a fanatical religious cult - appears on the scene alongside the Washington Liberation Army. While part 1 was a desperate road trip in which our hero accompanied a defenceless girl (at least at first) through a post-apocalyptic world full of infected and human scum to find a cure for the plague, the story of part 2 is a bit more complex and offers some dramatic moments. The game uses the same gameplay mechanics as its predecessor. If you have already played the first part, you will have no problem getting to grips with the - rather complex - controls. You can walk, run, ride, climb in certain places, jump or squeeze through narrow passages, you can sneak and - for the first time - also lie flat on the ground and crawl. Your ability to locate nearby enemies through walls/obstacles based on the sounds they make is particularly useful. You have various firearms and ammunition, plus additional tools such as Molotov cocktails, bricks, empty bottles, traps, bandages for healing... everything as in the first part. Throw things, reload, use bandages or other equipment - you always have a few options to choose from. Tools have to be crafted first, which requires rare resources that you can find scattered around the game world. In addition to ammunition, you can also find pills to permanently improve Ellie, and you can find cards from a trading card game (like the comics in the first part). If you find metal parts, you can use them to permanently improve your weapons at workbenches. The main game mechanics are the battles. Your opponents are either infected - whereby the same enemy types appear as in the first part. Blind - but extremely deadly - clickers, sighted - but also defeatable in close combat - runners, as well as huge enemies familiar from the first part. In addition to the former humans infected by the plague, there are also normal human opponents who will attack you in groups and using firearms. Enemies are best killed silently by sneaking up on them/cutting their throats from behind, or in firefights using the weapons at your disposal. Between battles, there are regular peaceful sequences in which you can search for resources without enemies and time pressure - or continue to the exit and do without the resources (or other information such as notes lying around). The game is linear. So once you've left an area, there's no going back. Sometimes this can be annoying - for example, I find a safe and while I'm still looking for a clue to the code, the ground beneath me collapses and I find myself in the next section - with no way of ever reaching (and looting) the locked safe. Saves are created automatically, and the last automatic save is overwritten when a new section is started. It is also possible to save manually, but who thinks about that all the time? If you die in a battle, you will be reset to the last automatic save point - usually directly before (or during) the battle. Conclusion: For me, this game is one of the best action-adventures of all time. And I say that even though I liked the first part even better, but for me personally the first part was THE best game I've played in the last 50 years. Tastes differ, but I loved the first part. However, the second part is nearly as damn good - the gameplay is (largely) identical, the graphics on the PC are stunning (the water, the animations, the cutscenes,...), the voice acting is extremely professional - only the story of the second part is a little weaker in my opinion. But that doesn't change the fact that it's still extremely exciting to sneak/fight your way through linear sections (and solve a few small puzzles) in order to enjoy the twist-filled story (and the many scary moments).
22 votes funny
1. Woke as hell. 2. Shitty balance and difficulties. The game is just forcing me to play stealth or to kill everyone with a pocket knife cause I chose Grounded - "The most challenging and realistic experience". Thats so realistic that I got 1 gun round for an entire level even though due to the story I suppose to have plenty of them. Nice realism you jerks, and I cant even turn that off in my current save. !! Soy boys are not allowed in the comments. Each trespasser will receive 2 illegals from senegal and 2 copies of quran so you can wipe their asses !!
22 votes funny

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  • SMITE
  • Dead by Daylight
  • Fallout 4
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Specials

  • Counter-Strike 2
  • DOOM: The Dark Ages
  • Schedule I
  • Clair Obscur: Expedition 33
  • Marvel Rivals
  • The Elder Scrolls IV: Oblivion Remastered
  • HELLDIVERS™ 2
  • R.E.P.O.
  • Destiny 2
  • Stellaris
  • Warframe
  • Dead by Daylight
  • Cyberpunk 2077
  • Apex Legends™
  • Baldur's Gate 3
  • The Elder Scrolls® Online
  • Rust
  • NBA 2K25
  • Drive Beyond Horizons
  • War Thunder
  • Limbus Company
  • Tom Clancy's Rainbow Six® Siege
  • Kingdom Come: Deliverance II
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  • The Precinct
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Top Sellers

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  • The Elder Scrolls IV: Oblivion Remastered
  • Schedule I
  • Destiny 2
  • The Precinct
  • ELDEN RING NIGHTREIGN
  • Stellaris
  • Dead by Daylight
  • Cyberpunk 2077
  • Apex Legends™
  • Warframe
  • The Elder Scrolls® Online
  • Cubic Odyssey
  • R.E.P.O.
  • PUBG: BATTLEGROUNDS
  • NBA 2K25
  • Dune: Awakening
  • Drive Beyond Horizons
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  • Baldur's Gate 3
  • Capcom Fighting Collection 2
  • Kingdom Come: Deliverance II
  • The Sims™ 4

Featured

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  • Broventure: The Wild Co-op
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  • Omega Crafter
  • DOOM: The Dark Ages
  • Void Sails
  • Cubic Odyssey
  • Animal Spa
  • Shale Hill Secrets
  • Lust Academy Final
  • StarVaders
  • KIBORG
  • Monster Prom 4: Monster Con
  • Haste
  • Nordhold
  • Substance 3D Painter 2025
  • Two Point Museum