
Project Silverfish
Jun 26, 2025
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76561198268449902

Not Recommended0 hrs played
Of all the things to survive the fall, why did it have to be identity politics and pronouns? XD Half the starting characters are They/thems, so my purchase is a was/refunded.
Oh btw, stalker anomaly is free and a way better game. Its a standalone launch that doesn't require the original CoC game either.
18 votes funny
76561198268449902

Not Recommended0 hrs played
Of all the things to survive the fall, why did it have to be identity politics and pronouns? XD Half the starting characters are They/thems, so my purchase is a was/refunded.
Oh btw, stalker anomaly is free and a way better game. Its a standalone launch that doesn't require the original CoC game either.
18 votes funny
76561198387705255

Not Recommended1 hrs played
This game uses pronouns. woke garbage.
13 votes funny
76561197999346452

Not Recommended1 hrs played (1 hrs at review)
A inferior EA version of STALKER Anomaly or GAMMA for 30$ instead of free. The artstyle is "unreal asset store". You play as muslim pronoun furries running around a large empty map shooting at other furries. No playable humans despite them existing in game in robot bodies. Gameplay consists of wandering around the empty unreal asset store world pressing E on obvious loot containers to find a bunch of lame loot while doing quests that are also lame and boring and do nothing to immerse you in the world such as "find me a wrench" or "go to this endgame area and find me a super wrench". Your character has no impact on the world personally.
There are six selectable pre-set characters currently, the character you pick has no impact on anything besides the perks you get and starting gear, so not sure why they even exist when the perks could just be delegated to the character maker.
Enemy AI is fine, thats about all I can praise the game for. Enemy variety however is horrible, as everything is a furry oc there's no way to tell what's dangerous or not. A random mech zombie covered in metal walking around? Dies to 1 melee hit. A random naked wendigo walking around that's no more menacing or bigger than anyone else? Takes 10 shotgun shells to the head to kill and will 2 shot you. Also came across a cerberus dog that was voiced by the dev making weird noises, gross.
Either way, there's nothing worth 30$ dollars in here, I understand the dev probably spent a lot on asset packs to make this but this is worth 10$ max at its current state when you can get what it's ripping off for free. Wait until the game actually has a point or meaning to it and you'll also probably be able to snag it for a reasonable price.
13 votes funny
76561197994182070

Not Recommended0 hrs played
This game uses pronouns and "genders" characters by using FEM(inine) and MASC(uline) instead of Female and Male.
By the fact that it tells you the pronouns of its characters and identifies Female as Feminine and Male as Masculine, that is a red flag and a hallmark of a potentially bad game and a sign of things to come. Things like this are indications of bad writing or content one does not want in a product meant for escapism.
Simply for being there that means that at any time your purchase can be made unenjoyable in the future should the developers decide they want more of this type of content in their game. This would put you in a position where you cannot refund the game for being made unenjoyable because you have more than 2 hours of playtime or because your 2 week refund window has passed.
Edit: Thank you for making this review a multi award winning critique, all proceeds will go to the make-a-review foundation where we use the points to award similar reviews.
Double Edit: I'm now being harassed by LGBT furries, however I'm not changing my review. That should tell you what kind of people want this content in your games. This should further solidify that anything or anyone tied to this nonsense should not be engaged with. They feel they need to harass and silence anyone to affirm their beliefs and force you to accept them. If your ideology requires you to force people to accept it, what does that say about it? Cope and seethe losers, your time is over.
Triple Edit: Due to the massive influx of award points that doesn't seem to be stopping I will now be keeping track of them daily and continue what I'm doing. Thank you for your contributions to 'The Make-A-Review Foundation'! I will also be creating a Steam group of the same name so if you want to keep up or shower another deserving reviewer with awards then feel free to join. Together we can vote with our points!
12 votes funny
76561198024405132

Not Recommended17 hrs played (2 hrs at review)
This game has landed itself in an odd spot. It's very hard to recommend for a few select reasons, but it is, overall, worth picking up. On sale. That's why this is currently something I can't recommend to most. First and foremost, this game should not be priced at 30$. Areas are far too empty, AI is far too basic, and overall balance is far too lacking. 20$ for this seems very fair. Anything more feels wrong. Despite all this, these flaws are immediately present, so you'll know quickly if you're willing to put up with them. From there, things depart into the realm of odd choices and fumbles in what could be very fun design choices.
For extra context, I played the demo for a few hours and enjoyed it thoroughly. I gave feedback, and hoped to see some additions. I saw only one. Performance is notably better from the demo, which is, at the very least, nice.
This game is, at times, better than STALKER. More often than not, though, it's worse. The reasons for this are rather expansive, so I'll try to focus on just a few. For starts...there's no quick save. This leads into other weird choices, but EVERY STALKER title not only allows save scumming, but encourages it. Why? Because the zone is a dangerous place, and one wrong step means death. That's part of the fun. The fact the games even have tips to frequently quick save just shows that the devs knew this and embraced it. This game does not have that feature, and it's purely to its detriment. There are enemies that will run you down and kill you in 2 hits, even with armor, and will take more than 30 shots from a 9MM pistol to kill. You can stumble off small paths and die for seemingly no reason. AI will sometimes miss whole magazines, then land nothing but headshots. There are anomalies I desperately want to throw my body into...but can't. Because I'll lose progress. Lots of it.
And this is where I mention the two 'game modes'/respawn types. Extraction and load save. Extraction mode, also named 'Expedition' when not in the custom settings, is a very neat idea that is executed horrendously. It's like an extraction shooter in concept. You go get loot, and if you die, you drop most of it. You can then go back and get it. That sounds like a blast. Playing it sucks. Why? Because it doesn't reset your starting point when you go into a new area. This means that you will then respawn multiple zones away and have to hike back. This seems fine enough until you deal with this game's absolute lack of balance. You will enter the first area with your retained items, start running back, and immediately face a leshen that you cannot outrun, lack the ammo to kill, and will die to in 2 hits exactly. Not once, but thrice did I have this happen. Things like this make this mode simply wretched to play through. It's unfathomable risk for very little reward. You don't even respawn with any food meter, meaning you are SLOW. This mode borders on untenable. It's JUST slapping the player around.
The 'load save' is simple and superior, if not annoying at times due to said simplicity. You enter an area, and if you die, you reload your save. Simple as. This means you lose all loot, and everything re-rolls, so if you found something amazing...it's gone now. That sucks. A lot. Yet it sucks a lot less than losing 2 hours of exploration because of utter BS.
Now, looting and exploration are some of the biggest draws of STALKER games for me. I will sink countless hours exploring every inch of every game in general, and that's something that separates the wheat from the chaff. This is...a lot of chaff. Areas are large, but empty, with very little loot to find. It's realistic in the sense that you can walk through this massive forest and find nothing but enemies to waste ammo on. But this is a video game. If I wanted to find nothing, I'd go to a real forest. I do not enjoy spending 30 minutes searching every area only to find nothing. STALKER had stashes to help with this, and though they absolutely sucked in their loot, it was still something. But the forest zone is a truly prime example of this game's lack of reward for players that want to explore. Your time is not valued. It is not rewarded at all, let alone adequately more often than not.
Then we have the looting of corpses. It fails in almost the exact same way that STALKER eternally peeved me. Enemies with infinite ammo drop very little more often than not. However, this game blessedly has no durability system, so you are rewarded better for even low tier weapons. This is a fantastic choice that eases the sting of an enemy dropping only a pistol. There is also the matter of the 'natural' looting, where you don't pillage their bodies, but pick up what they physically drop. This is both enjoyable and annoying. Items tend to get flung around a lot since enemies spam grenades like drawing breath. There is a system that lets you see 'Nearby loot', but it doesn't work if said loot is under bodies. Not sure if that's a bug or by design. This also applies to when items are under something like a train track, so...I assume bug. Even if you're right on it, it doesn't show.
Parts of this game appeal to me just right, but others cannot stop leaving my skin raw. The trading system adds nice RNG to loot, the lack of durability lets you sell weapons for mostly fair prices, but those very same prices often make no sense. 5$ for a molotov cocktail? Alcohol alone would cost triple that. They can't manufacture that in the zone with ease. Booze would be like gold anywhere like this. The pricing makes no sense. Why is my recoil-less launcher worth less than a rifle with no attachments you get on the first map? This economy is wild.
This game has charm. It attempts to add to a genre that is so very lacking, and I love that. But it stumbles in areas both odd and impressive. It ignores key parts of the genre itself while almost solving key issues that have always plagued it. But, in the end, it's just not ready.
11 votes funny
76561198063618478

Not Recommended15 hrs played (15 hrs at review)
Hold off on this game for now. 30$ is a good chunk of cheddar for a game that's a skeleton and ligaments. Good skeleton, but needs work. I worry about the story because that's a good meat of the game, and the official Bluesky dev account reposts stuff like "F*CK THE USA", and the communist faction seems to have the most love from the writers so far. Sound design so far is great though, just keep your eyes peeled.
8 votes funny
76561198077939179

Recommended31 hrs played (20 hrs at review)
Stalker but for furries (so just regular Stalker)
8 votes funny
76561198215239709

Recommended38 hrs played (10 hrs at review)
A word of warning:
If you are like me, and enjoy a tidy workspace, you must simply stomach the fact that the Broker's lantern will forever be rolling around on the floor of their office. Should you attempt to return it to their desk, like a good little flunky, and drop it slightly too hard, it will explode and light the marketeer on fire, promptly killing them and getting you shot in the back of the head by your rightly-annoyed fellow freelancers. The Broker does not respawn.
Very good game.
8 votes funny
76561198033250121

Not Recommended1 hrs played (1 hrs at review)
softlocked the game twice on the tutorial then managed to jump out of bounds in the same tutorial then proceeded to kill all the npc in the started area jumped across a door that was not ment to be jumped across entered a tunnel with creeps in it turned around left the tunnel all npcs respawned lmao what a game
normally i guess u would say its EA and let them cook but....
worst part is these devs have footage from over 1 year ago and this is what they cooked up BIG OOOOOF!
great example when u ask youtubers and discord "yes man" for info. u end up with a game like this.
7 votes funny
76561198075047673

Not Recommended26 hrs played (1 hrs at review)
This game is not worth 30 dollars once the 16% sale ends which they want 25 dollars for, and there's hardly any difference between the 30 dollar "demo" and the free demo aside from probably adding retarded ass gender politics (lizard people pronouns) and retarded ass political extremism like some of the randomized description regards to retarded shit related to said political extremism.
But of you have money to spare that could be like gas or grocery money, go for it.
Role play as a postal dude and just dispatch blokes in zone since its fair game. but respecc market zones/safe zone (crimge)
but if youre smart enough don't buy fan fics of STALKER-like games
7 votes funny
76561199851138234

Not Recommended0 hrs played
Game won't even start on a decent gaming laptop. Don't waste your time if you run AMD. Waste of my money, especially 30 bucks for an early access title. What kind of polygonal game can't run on a gaming laptop?
5 votes funny
76561198148637565

Recommended222 hrs played (79 hrs at review)
This game singlehandedly revived gaming. Its got lizards and guns. What more could you ask for?
5 votes funny
76561198002167421

Not Recommended27 hrs played (27 hrs at review)
Much of this review is very much going to sound like damning with fine praise so I will point out the good and the bad succinctly.
Good
The gameplay and exploration is deceptively good at keeping you on edge since you cannot save scum easily while also being forgiving when you inevitably get killed from an enemy half a mile away who shot you through the fog of a raging storm or teleported you half way across the map to beat you to death in two hits in melee. Guns are punchy, loud, feel incredibly nice, and have solid animations for such simple graphics, ranging from your standard ballistics to the more magi-tech style eather weapons. Melee is simple but as effective, if not more so, than range weapons against lots of enemies (specially when you get a stun stick or if you use stealth). Looting is... interesting. Loot is found on enemy bodies, who actively gather the best loot, or through searching through containers that had well balanced drop/respawn rates. You can play as a tanking med gorging rambo or stealthy melee assassin or hi-tech eather shooter or even a super fast mobile gunslinger. Stealth is decent, with enemies being reasonable on detection and awareness without being too harsh provided you're crouching and in the dark. Use of disguises is also an aspect to slip by unnoticed or loot without question, so you have some variety on approaches.
Much of the game plays like Furry StalkerTM, being most like Call of Pripyat. This includes artifact hunting, using artifacts, wandering around shooting squads, monsters, and looting everything you can find. It even has the identical emission storms and semi-scifi/semi supernatural feel to the atmosphere.
Quests are pretty simple and most of the time incredibly vague, which is actually quite nice because it gives you an actual challenge in terms of exploration and critical thinking, so thats a huge plus. Some of the story beats on written notes can actually be genuinely interesting, such as one called "My Crucible" (yes, it is a direct reference to Hitler's Mein Kampf/My Struggle) but rather than being a lazy direct copy its a mildly schizophrenic rambling about a wealthy human wanting to drink eather so he can stop the socialists from hording all the wealth and resources. This actually got me more interested in the story/lore because the name made me think it was a lazy nazi analogy (you'll understand why in the negative section) and instead I got something more complex and interesting because its a raving madman whose ideals leave some room for speculation, which... leads me to the bad.
Bad
From a gameplay standpoint, enemies are utterly fucking ruthless to an almost absurd degree. All humanoid enemies fall into a faction and you start with neutral alignment (depending on starting build, you can change this heavily) on most characters with the Freelancers and Revolution while being distrusted by the cult and enemies to the insurrection and military. You cannot tell which faction is which at long range without a scope or binoculars, requiring you to zoom in and check their colors and arm bands before shooting. Enemies do not have this issue, if they dislike you they will warn you to leave or just gun you down instantly. Mitigating this somewhat is the fact all enemies have semi-unique armor and unique colors, but if you make a mistake and kill one you then lose rep with that faction. This isn't a bad mechanic on its own but with how punishing the game is, you'll have moment where you get clapped by a gunmen who you hesitated to shoot because you didn't see his colors and his reaction time is at its slowest half a second and his gun kills you in very few shots.
But the absolute worst aspect to the game for me is how the creator could not keep his politics out of it, which is a damn shame really because there are areas in the lore where it can broach politics and be super interesting. But then you have incredibly stupid decisions like adding pride patches as a character option, having they/them pronouns (which almost becomes reasonable given its hard to distinguish between the male/female models), or making factions blanketly good/bad based on the creators feelings. The communist faction starts with neutral rep, the 'facists' faction with negative. Everyone hates the 'facists' faction, whose officers dress like SS soldiers (their major other hideout besides the lumber mill has an officer reading orders who is in a direct nazi uniform), and for some reason are implicitly directly evil with very little explanation as to why besides 'dey's facistz!'. This would be amusing if not for the fact that the communist group, whose stated goals are implicitly identical to the revolutionaries (both want to kick out the military and take control in a revolution) did not more or less operate the same but with creator mary sue'ing them.
To give you an idea, in addition to starting neutral/allied to the player, the communist faction is lead by a normally immortal unkillable 'badass' named Mama Roach who can't die because of an artifact she carries. A friend of my hinted that joining the facist faction might be the only way to take her down, but she is otherwise immortal. This matters because factions gain edges and benefits based on losses, deaths, and certain events, such as blowing up key assets like you can do for the military. The story loses much of its interests when a bulk of it gets buried under author bias and then the favorites get mechanical support to prevent them from easily losing. It's less of a New Vegas approach and far more Dustborn in that area, which kills what is otherwise a creative setting.
As it is now, I can recommend the gameplay as fun, but unless you want to listen to gender queer communist drivel in the story, do a hard pass. It is not worth the 30$ price point and had I not passed the 2 hours mark I would have gotten a refund. I'll probably still play it since I'm stuck with it but the game would immensely improve if it removed the non-nonsensical politics. Why, for all that is holy and unholy, are lizard people in an apocolyptic setting in survival mode wearing god damn pride rainbow flag colors? Why does an other worldly shopkeeper whose obviously some kind of cryptic introduce themself by informing me gender isn't real? Why does the communist faction behave and act identical to the 'facists' faction but are the good guys lead by a mary sue? It. Is. Stupid.
4 votes funny
76561198060402879

Recommended12 hrs played (12 hrs at review)
Personally not a fan of the "furry" or "scalie" nature of the games character design, but this is truly a remarkable survival horror FPS game heavily inspired by the STALKER franchise. However this is likely appealing to some people after all. It's a good game.
4 votes funny
76561198012064823

Recommended18 hrs played (11 hrs at review)
11/10 would be a funny little lizard guy scrabbling along the ground stuffing frogs in my mouth in order to not bleed out while a bunch of soldiers and an angry marble chase me around a scrapyard again.
4 votes funny
76561198012910315

Not Recommended37 hrs played (4 hrs at review)
some of the enemies are way overtuned mainly the super fast melee ones who pretty much 2 shot you and you have to bullet dump to kill them and its like oh gotta reload your gun well guess what now your dead :)
4 votes funny
76561198012983449

Recommended38 hrs played (2 hrs at review)
I was itching for some newer fallout / stalker (without having to play the recent iterations of those games which are beans) and this does it. It's semi open world but it shouldn't bother anyone familiar with Stalker.
It's good fun and I guess I'm a furry now.
4 votes funny
76561198112352500

Recommended17 hrs played (3 hrs at review)
Saw the game
Oh shit furry stalker
buy the game
Started the game
Left starting area
Walked through a fence
Got immediately jumpscared and beaten to death by a skinwalker
10/10 Game
4 votes funny
76561198318270050

Not Recommended4 hrs played (4 hrs at review)
I'm simply baffled that anyone would rate this game as good! They start you with nothing! You can run and find nothing.. that you sell to someone for almost nothing! For Christ sake...start with some mother #$%#$ guns.. if all the enemies are crack shots and your giving a pee shooter with 2 rounds.. Garbage! IF you enjoy playing a game with nothing (MEANING NO WEAPONS) while the enemies are geared to the nines... and you enjoy dying over and over and over again.. then sure! This game is for you and Im sure you will be another donkey that will give this garbage a positive review.
3 votes funny
76561198123001271

Not Recommended1 hrs played (1 hrs at review)
completely overpriced for the little content that is offered here.
3 votes funny
76561198051700724

Recommended8 hrs played (6 hrs at review)
A drastically underrated game with a desire to make you kill yourself in real life.
1. Fantastic map design.
2. Great looking enemies.
3. Anomalies are awesome.
4. Passives could use some work.
5. Not enough kinetic damage protection from armors/passives. Give me thick skin.
6. Enemies can see your flashlight, so don't be stupid.
7. If a homonculus jumpscares me one more time I'm going to Siris Pendrake's office and sobbing uncontrollably.
All in all, great game so far, and its only early access. Dev(s), if you're reading this, keep up the good work. I have a lot more to say, but it's probably best if I find a feedback form of some kind.
9/10!
3 votes funny
76561199212006521

Recommended9 hrs played (5 hrs at review)
I swear I'm not a scalie...
3 votes funny
76561198409682030

Recommended316 hrs played (295 hrs at review)
Absolutely fire game. This is THE most fun early access game I've ever played and it is definitely my favorite game right now. Has so much love and care and content and there's still so much more that is going to be added. I have 80 hours on the demo and 260 hours on the playtest version.
Basically, this game is imsim stalker but with lizards and without the pain and suffering of the stalker series. There are so many things I love about this game, not to mention that the developer (yes, this game was mostly made by one person) is very communicative and open to feedback. I cannot recommend it enough. It does basically everything well, giving you lots of control over how you play and how difficult your experience is. If you enjoyed stalker, you will enjoy this.
3 votes funny
76561197993427471

Recommended11 hrs played (11 hrs at review)
Stalker but with scalies but its not horny at all its just good
2 votes funny
Project Silverfish
Jun 26, 2025
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76561198268449902

Not Recommended0 hrs played
Of all the things to survive the fall, why did it have to be identity politics and pronouns? XD Half the starting characters are They/thems, so my purchase is a was/refunded.
Oh btw, stalker anomaly is free and a way better game. Its a standalone launch that doesn't require the original CoC game either.
18 votes funny
76561198268449902

Not Recommended0 hrs played
Of all the things to survive the fall, why did it have to be identity politics and pronouns? XD Half the starting characters are They/thems, so my purchase is a was/refunded.
Oh btw, stalker anomaly is free and a way better game. Its a standalone launch that doesn't require the original CoC game either.
18 votes funny
76561198387705255

Not Recommended1 hrs played
This game uses pronouns. woke garbage.
13 votes funny
76561197999346452

Not Recommended1 hrs played (1 hrs at review)
A inferior EA version of STALKER Anomaly or GAMMA for 30$ instead of free. The artstyle is "unreal asset store". You play as muslim pronoun furries running around a large empty map shooting at other furries. No playable humans despite them existing in game in robot bodies. Gameplay consists of wandering around the empty unreal asset store world pressing E on obvious loot containers to find a bunch of lame loot while doing quests that are also lame and boring and do nothing to immerse you in the world such as "find me a wrench" or "go to this endgame area and find me a super wrench". Your character has no impact on the world personally.
There are six selectable pre-set characters currently, the character you pick has no impact on anything besides the perks you get and starting gear, so not sure why they even exist when the perks could just be delegated to the character maker.
Enemy AI is fine, thats about all I can praise the game for. Enemy variety however is horrible, as everything is a furry oc there's no way to tell what's dangerous or not. A random mech zombie covered in metal walking around? Dies to 1 melee hit. A random naked wendigo walking around that's no more menacing or bigger than anyone else? Takes 10 shotgun shells to the head to kill and will 2 shot you. Also came across a cerberus dog that was voiced by the dev making weird noises, gross.
Either way, there's nothing worth 30$ dollars in here, I understand the dev probably spent a lot on asset packs to make this but this is worth 10$ max at its current state when you can get what it's ripping off for free. Wait until the game actually has a point or meaning to it and you'll also probably be able to snag it for a reasonable price.
13 votes funny
76561197994182070

Not Recommended0 hrs played
This game uses pronouns and "genders" characters by using FEM(inine) and MASC(uline) instead of Female and Male.
By the fact that it tells you the pronouns of its characters and identifies Female as Feminine and Male as Masculine, that is a red flag and a hallmark of a potentially bad game and a sign of things to come. Things like this are indications of bad writing or content one does not want in a product meant for escapism.
Simply for being there that means that at any time your purchase can be made unenjoyable in the future should the developers decide they want more of this type of content in their game. This would put you in a position where you cannot refund the game for being made unenjoyable because you have more than 2 hours of playtime or because your 2 week refund window has passed.
Edit: Thank you for making this review a multi award winning critique, all proceeds will go to the make-a-review foundation where we use the points to award similar reviews.
Double Edit: I'm now being harassed by LGBT furries, however I'm not changing my review. That should tell you what kind of people want this content in your games. This should further solidify that anything or anyone tied to this nonsense should not be engaged with. They feel they need to harass and silence anyone to affirm their beliefs and force you to accept them. If your ideology requires you to force people to accept it, what does that say about it? Cope and seethe losers, your time is over.
Triple Edit: Due to the massive influx of award points that doesn't seem to be stopping I will now be keeping track of them daily and continue what I'm doing. Thank you for your contributions to 'The Make-A-Review Foundation'! I will also be creating a Steam group of the same name so if you want to keep up or shower another deserving reviewer with awards then feel free to join. Together we can vote with our points!
12 votes funny
76561198024405132

Not Recommended17 hrs played (2 hrs at review)
This game has landed itself in an odd spot. It's very hard to recommend for a few select reasons, but it is, overall, worth picking up. On sale. That's why this is currently something I can't recommend to most. First and foremost, this game should not be priced at 30$. Areas are far too empty, AI is far too basic, and overall balance is far too lacking. 20$ for this seems very fair. Anything more feels wrong. Despite all this, these flaws are immediately present, so you'll know quickly if you're willing to put up with them. From there, things depart into the realm of odd choices and fumbles in what could be very fun design choices.
For extra context, I played the demo for a few hours and enjoyed it thoroughly. I gave feedback, and hoped to see some additions. I saw only one. Performance is notably better from the demo, which is, at the very least, nice.
This game is, at times, better than STALKER. More often than not, though, it's worse. The reasons for this are rather expansive, so I'll try to focus on just a few. For starts...there's no quick save. This leads into other weird choices, but EVERY STALKER title not only allows save scumming, but encourages it. Why? Because the zone is a dangerous place, and one wrong step means death. That's part of the fun. The fact the games even have tips to frequently quick save just shows that the devs knew this and embraced it. This game does not have that feature, and it's purely to its detriment. There are enemies that will run you down and kill you in 2 hits, even with armor, and will take more than 30 shots from a 9MM pistol to kill. You can stumble off small paths and die for seemingly no reason. AI will sometimes miss whole magazines, then land nothing but headshots. There are anomalies I desperately want to throw my body into...but can't. Because I'll lose progress. Lots of it.
And this is where I mention the two 'game modes'/respawn types. Extraction and load save. Extraction mode, also named 'Expedition' when not in the custom settings, is a very neat idea that is executed horrendously. It's like an extraction shooter in concept. You go get loot, and if you die, you drop most of it. You can then go back and get it. That sounds like a blast. Playing it sucks. Why? Because it doesn't reset your starting point when you go into a new area. This means that you will then respawn multiple zones away and have to hike back. This seems fine enough until you deal with this game's absolute lack of balance. You will enter the first area with your retained items, start running back, and immediately face a leshen that you cannot outrun, lack the ammo to kill, and will die to in 2 hits exactly. Not once, but thrice did I have this happen. Things like this make this mode simply wretched to play through. It's unfathomable risk for very little reward. You don't even respawn with any food meter, meaning you are SLOW. This mode borders on untenable. It's JUST slapping the player around.
The 'load save' is simple and superior, if not annoying at times due to said simplicity. You enter an area, and if you die, you reload your save. Simple as. This means you lose all loot, and everything re-rolls, so if you found something amazing...it's gone now. That sucks. A lot. Yet it sucks a lot less than losing 2 hours of exploration because of utter BS.
Now, looting and exploration are some of the biggest draws of STALKER games for me. I will sink countless hours exploring every inch of every game in general, and that's something that separates the wheat from the chaff. This is...a lot of chaff. Areas are large, but empty, with very little loot to find. It's realistic in the sense that you can walk through this massive forest and find nothing but enemies to waste ammo on. But this is a video game. If I wanted to find nothing, I'd go to a real forest. I do not enjoy spending 30 minutes searching every area only to find nothing. STALKER had stashes to help with this, and though they absolutely sucked in their loot, it was still something. But the forest zone is a truly prime example of this game's lack of reward for players that want to explore. Your time is not valued. It is not rewarded at all, let alone adequately more often than not.
Then we have the looting of corpses. It fails in almost the exact same way that STALKER eternally peeved me. Enemies with infinite ammo drop very little more often than not. However, this game blessedly has no durability system, so you are rewarded better for even low tier weapons. This is a fantastic choice that eases the sting of an enemy dropping only a pistol. There is also the matter of the 'natural' looting, where you don't pillage their bodies, but pick up what they physically drop. This is both enjoyable and annoying. Items tend to get flung around a lot since enemies spam grenades like drawing breath. There is a system that lets you see 'Nearby loot', but it doesn't work if said loot is under bodies. Not sure if that's a bug or by design. This also applies to when items are under something like a train track, so...I assume bug. Even if you're right on it, it doesn't show.
Parts of this game appeal to me just right, but others cannot stop leaving my skin raw. The trading system adds nice RNG to loot, the lack of durability lets you sell weapons for mostly fair prices, but those very same prices often make no sense. 5$ for a molotov cocktail? Alcohol alone would cost triple that. They can't manufacture that in the zone with ease. Booze would be like gold anywhere like this. The pricing makes no sense. Why is my recoil-less launcher worth less than a rifle with no attachments you get on the first map? This economy is wild.
This game has charm. It attempts to add to a genre that is so very lacking, and I love that. But it stumbles in areas both odd and impressive. It ignores key parts of the genre itself while almost solving key issues that have always plagued it. But, in the end, it's just not ready.
11 votes funny
76561198063618478

Not Recommended15 hrs played (15 hrs at review)
Hold off on this game for now. 30$ is a good chunk of cheddar for a game that's a skeleton and ligaments. Good skeleton, but needs work. I worry about the story because that's a good meat of the game, and the official Bluesky dev account reposts stuff like "F*CK THE USA", and the communist faction seems to have the most love from the writers so far. Sound design so far is great though, just keep your eyes peeled.
8 votes funny
76561198077939179

Recommended31 hrs played (20 hrs at review)
Stalker but for furries (so just regular Stalker)
8 votes funny
76561198215239709

Recommended38 hrs played (10 hrs at review)
A word of warning:
If you are like me, and enjoy a tidy workspace, you must simply stomach the fact that the Broker's lantern will forever be rolling around on the floor of their office. Should you attempt to return it to their desk, like a good little flunky, and drop it slightly too hard, it will explode and light the marketeer on fire, promptly killing them and getting you shot in the back of the head by your rightly-annoyed fellow freelancers. The Broker does not respawn.
Very good game.
8 votes funny
76561198033250121

Not Recommended1 hrs played (1 hrs at review)
softlocked the game twice on the tutorial then managed to jump out of bounds in the same tutorial then proceeded to kill all the npc in the started area jumped across a door that was not ment to be jumped across entered a tunnel with creeps in it turned around left the tunnel all npcs respawned lmao what a game
normally i guess u would say its EA and let them cook but....
worst part is these devs have footage from over 1 year ago and this is what they cooked up BIG OOOOOF!
great example when u ask youtubers and discord "yes man" for info. u end up with a game like this.
7 votes funny
76561198075047673

Not Recommended26 hrs played (1 hrs at review)
This game is not worth 30 dollars once the 16% sale ends which they want 25 dollars for, and there's hardly any difference between the 30 dollar "demo" and the free demo aside from probably adding retarded ass gender politics (lizard people pronouns) and retarded ass political extremism like some of the randomized description regards to retarded shit related to said political extremism.
But of you have money to spare that could be like gas or grocery money, go for it.
Role play as a postal dude and just dispatch blokes in zone since its fair game. but respecc market zones/safe zone (crimge)
but if youre smart enough don't buy fan fics of STALKER-like games
7 votes funny
76561199851138234

Not Recommended0 hrs played
Game won't even start on a decent gaming laptop. Don't waste your time if you run AMD. Waste of my money, especially 30 bucks for an early access title. What kind of polygonal game can't run on a gaming laptop?
5 votes funny
76561198148637565

Recommended222 hrs played (79 hrs at review)
This game singlehandedly revived gaming. Its got lizards and guns. What more could you ask for?
5 votes funny
76561198002167421

Not Recommended27 hrs played (27 hrs at review)
Much of this review is very much going to sound like damning with fine praise so I will point out the good and the bad succinctly.
Good
The gameplay and exploration is deceptively good at keeping you on edge since you cannot save scum easily while also being forgiving when you inevitably get killed from an enemy half a mile away who shot you through the fog of a raging storm or teleported you half way across the map to beat you to death in two hits in melee. Guns are punchy, loud, feel incredibly nice, and have solid animations for such simple graphics, ranging from your standard ballistics to the more magi-tech style eather weapons. Melee is simple but as effective, if not more so, than range weapons against lots of enemies (specially when you get a stun stick or if you use stealth). Looting is... interesting. Loot is found on enemy bodies, who actively gather the best loot, or through searching through containers that had well balanced drop/respawn rates. You can play as a tanking med gorging rambo or stealthy melee assassin or hi-tech eather shooter or even a super fast mobile gunslinger. Stealth is decent, with enemies being reasonable on detection and awareness without being too harsh provided you're crouching and in the dark. Use of disguises is also an aspect to slip by unnoticed or loot without question, so you have some variety on approaches.
Much of the game plays like Furry StalkerTM, being most like Call of Pripyat. This includes artifact hunting, using artifacts, wandering around shooting squads, monsters, and looting everything you can find. It even has the identical emission storms and semi-scifi/semi supernatural feel to the atmosphere.
Quests are pretty simple and most of the time incredibly vague, which is actually quite nice because it gives you an actual challenge in terms of exploration and critical thinking, so thats a huge plus. Some of the story beats on written notes can actually be genuinely interesting, such as one called "My Crucible" (yes, it is a direct reference to Hitler's Mein Kampf/My Struggle) but rather than being a lazy direct copy its a mildly schizophrenic rambling about a wealthy human wanting to drink eather so he can stop the socialists from hording all the wealth and resources. This actually got me more interested in the story/lore because the name made me think it was a lazy nazi analogy (you'll understand why in the negative section) and instead I got something more complex and interesting because its a raving madman whose ideals leave some room for speculation, which... leads me to the bad.
Bad
From a gameplay standpoint, enemies are utterly fucking ruthless to an almost absurd degree. All humanoid enemies fall into a faction and you start with neutral alignment (depending on starting build, you can change this heavily) on most characters with the Freelancers and Revolution while being distrusted by the cult and enemies to the insurrection and military. You cannot tell which faction is which at long range without a scope or binoculars, requiring you to zoom in and check their colors and arm bands before shooting. Enemies do not have this issue, if they dislike you they will warn you to leave or just gun you down instantly. Mitigating this somewhat is the fact all enemies have semi-unique armor and unique colors, but if you make a mistake and kill one you then lose rep with that faction. This isn't a bad mechanic on its own but with how punishing the game is, you'll have moment where you get clapped by a gunmen who you hesitated to shoot because you didn't see his colors and his reaction time is at its slowest half a second and his gun kills you in very few shots.
But the absolute worst aspect to the game for me is how the creator could not keep his politics out of it, which is a damn shame really because there are areas in the lore where it can broach politics and be super interesting. But then you have incredibly stupid decisions like adding pride patches as a character option, having they/them pronouns (which almost becomes reasonable given its hard to distinguish between the male/female models), or making factions blanketly good/bad based on the creators feelings. The communist faction starts with neutral rep, the 'facists' faction with negative. Everyone hates the 'facists' faction, whose officers dress like SS soldiers (their major other hideout besides the lumber mill has an officer reading orders who is in a direct nazi uniform), and for some reason are implicitly directly evil with very little explanation as to why besides 'dey's facistz!'. This would be amusing if not for the fact that the communist group, whose stated goals are implicitly identical to the revolutionaries (both want to kick out the military and take control in a revolution) did not more or less operate the same but with creator mary sue'ing them.
To give you an idea, in addition to starting neutral/allied to the player, the communist faction is lead by a normally immortal unkillable 'badass' named Mama Roach who can't die because of an artifact she carries. A friend of my hinted that joining the facist faction might be the only way to take her down, but she is otherwise immortal. This matters because factions gain edges and benefits based on losses, deaths, and certain events, such as blowing up key assets like you can do for the military. The story loses much of its interests when a bulk of it gets buried under author bias and then the favorites get mechanical support to prevent them from easily losing. It's less of a New Vegas approach and far more Dustborn in that area, which kills what is otherwise a creative setting.
As it is now, I can recommend the gameplay as fun, but unless you want to listen to gender queer communist drivel in the story, do a hard pass. It is not worth the 30$ price point and had I not passed the 2 hours mark I would have gotten a refund. I'll probably still play it since I'm stuck with it but the game would immensely improve if it removed the non-nonsensical politics. Why, for all that is holy and unholy, are lizard people in an apocolyptic setting in survival mode wearing god damn pride rainbow flag colors? Why does an other worldly shopkeeper whose obviously some kind of cryptic introduce themself by informing me gender isn't real? Why does the communist faction behave and act identical to the 'facists' faction but are the good guys lead by a mary sue? It. Is. Stupid.
4 votes funny
76561198060402879

Recommended12 hrs played (12 hrs at review)
Personally not a fan of the "furry" or "scalie" nature of the games character design, but this is truly a remarkable survival horror FPS game heavily inspired by the STALKER franchise. However this is likely appealing to some people after all. It's a good game.
4 votes funny
76561198012064823

Recommended18 hrs played (11 hrs at review)
11/10 would be a funny little lizard guy scrabbling along the ground stuffing frogs in my mouth in order to not bleed out while a bunch of soldiers and an angry marble chase me around a scrapyard again.
4 votes funny
76561198012910315

Not Recommended37 hrs played (4 hrs at review)
some of the enemies are way overtuned mainly the super fast melee ones who pretty much 2 shot you and you have to bullet dump to kill them and its like oh gotta reload your gun well guess what now your dead :)
4 votes funny
76561198012983449

Recommended38 hrs played (2 hrs at review)
I was itching for some newer fallout / stalker (without having to play the recent iterations of those games which are beans) and this does it. It's semi open world but it shouldn't bother anyone familiar with Stalker.
It's good fun and I guess I'm a furry now.
4 votes funny
76561198112352500

Recommended17 hrs played (3 hrs at review)
Saw the game
Oh shit furry stalker
buy the game
Started the game
Left starting area
Walked through a fence
Got immediately jumpscared and beaten to death by a skinwalker
10/10 Game
4 votes funny
76561198318270050

Not Recommended4 hrs played (4 hrs at review)
I'm simply baffled that anyone would rate this game as good! They start you with nothing! You can run and find nothing.. that you sell to someone for almost nothing! For Christ sake...start with some mother #$%#$ guns.. if all the enemies are crack shots and your giving a pee shooter with 2 rounds.. Garbage! IF you enjoy playing a game with nothing (MEANING NO WEAPONS) while the enemies are geared to the nines... and you enjoy dying over and over and over again.. then sure! This game is for you and Im sure you will be another donkey that will give this garbage a positive review.
3 votes funny
76561198123001271

Not Recommended1 hrs played (1 hrs at review)
completely overpriced for the little content that is offered here.
3 votes funny
76561198051700724

Recommended8 hrs played (6 hrs at review)
A drastically underrated game with a desire to make you kill yourself in real life.
1. Fantastic map design.
2. Great looking enemies.
3. Anomalies are awesome.
4. Passives could use some work.
5. Not enough kinetic damage protection from armors/passives. Give me thick skin.
6. Enemies can see your flashlight, so don't be stupid.
7. If a homonculus jumpscares me one more time I'm going to Siris Pendrake's office and sobbing uncontrollably.
All in all, great game so far, and its only early access. Dev(s), if you're reading this, keep up the good work. I have a lot more to say, but it's probably best if I find a feedback form of some kind.
9/10!
3 votes funny
76561199212006521

Recommended9 hrs played (5 hrs at review)
I swear I'm not a scalie...
3 votes funny
76561198409682030

Recommended316 hrs played (295 hrs at review)
Absolutely fire game. This is THE most fun early access game I've ever played and it is definitely my favorite game right now. Has so much love and care and content and there's still so much more that is going to be added. I have 80 hours on the demo and 260 hours on the playtest version.
Basically, this game is imsim stalker but with lizards and without the pain and suffering of the stalker series. There are so many things I love about this game, not to mention that the developer (yes, this game was mostly made by one person) is very communicative and open to feedback. I cannot recommend it enough. It does basically everything well, giving you lots of control over how you play and how difficult your experience is. If you enjoyed stalker, you will enjoy this.
3 votes funny
76561197993427471

Recommended11 hrs played (11 hrs at review)
Stalker but with scalies but its not horny at all its just good
2 votes funny