
Megabonk
Sep 24, 2025
Sep 24, 2025
Sep 24, 2025
Sep 22, 2025
Sep 23, 2025
Sep 19, 2025
Sep 24, 2025
Sep 20, 2025
Sep 20, 2025
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Sep 18, 2025
Sep 22, 2025
Oct 2, 2025
Sep 27, 2025

76561198124503885

Recommended6 hrs played (4 hrs at review)
Not bad.
Be warned, this game's "humor" is "quirk chungus" style. If you'd get annoyed when the game says things like "you ded - maybe him skill issue?" , then this game is not for you.
147 votes funny
76561198124503885

Recommended6 hrs played (4 hrs at review)
Not bad.
Be warned, this game's "humor" is "quirk chungus" style. If you'd get annoyed when the game says things like "you ded - maybe him skill issue?" , then this game is not for you.
147 votes funny
76561198121402557

Recommended14 hrs played (13 hrs at review)
I don't really like games like Vampire Survivors. Like, they're okay, but not totally for me.
This game is like if Vampire Survivors was Risk of Rain 2. Which I do like. This game is good.
It's so good that I played it on my brother-in-law's Family Share copy for so long that he just gifted me the game, because I forgot that I never actually bought it myself, and I was accidentally stopping him from playing on the copy he bought for himself. If you're reading this review, David, my bad g.
But yeah anyways, that's how much I enjoyed it.
129 votes funny
76561197998902864

Recommended11 hrs played
>wanted to play something before bed, saw this on sale
>end up staying up extra 2 hours
>make skeleton guy go so fast the game crashes
>10/10 would recommend
90 votes funny
76561198163148463

Not Recommended14 hrs played (11 hrs at review)
Amazing first impressions. Super fun and addicting game. Then once you reach tier 3, it all falls apart. The balance is a mess, or should I say, the game has so many guardrails to prevent you becoming very strong because it seems that the devs are terrified of you becoming overpowered.
If I posted a review prior to reaching tier 3, I would easily recommend it because the game is genuinely super damn fun at the start, but now that I've gotten deeper into the game and its systems. Honestly, I would not recommend it until further updates address these issues.
82 votes funny
76561198297643271

Recommended23 hrs played (1 hrs at review)
Just when you already think the game can't get any cooler you suddenly unlock a skeleton who rides a skateboard named Calcium.
49 votes funny
76561198411185225

Recommended35 hrs played (2 hrs at review)
This game is just like our country, Iran. If you want to get stronger, you have to raise the difficulty.
But instead of increasing it yourself, you open a chest and, of course… it gives you some useless item with super low rarity that says “Difficulty +7%.” Feels kinda good at first.
But the scary part is when you suddenly check your inventory and realize you’ve got 15 of these, and without any real benefit, you’ve made the game 96% harder—yet all you got in return is just +1 damage.
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☑ Floppy Disk
☐ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ Absolute Cinema
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ CyberPunk 2077 release
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
44 votes funny
76561198003105517

Recommended33 hrs played (5 hrs at review)
Risk of Rain and Vampire Survivors in a BONKtacular fusion. Strength of both, weakness of neither.
10/10, would bonk again.
32 votes funny
76561197999430002

Recommended7 hrs played (1 hrs at review)
If Risk of Rain 2 and Vampire Survivors had unprotected sex, this would be the result. This game is wonderful. Buy it.
25 votes funny
76561198027024484

Recommended13 hrs played (3 hrs at review)
Look, the gameplay loop is great, but this game suffers from the primary flaw of its genre: the more stuff you unlock, the harder it will becomes to make a viable build. Still worth throwing money at the dev if you enjoyed the demo and don't mind leaving most of the unlocks locked.
ETA: Right after I posted the original review, I unlocked a feature that helps mitigate that issue a bit.
ETA2: Apparently there is a late game unlock that allows for full control of what items can appear, per a user in the comments. Once again, please give the dev some money.
25 votes funny
76561198140533477

Recommended1 hrs played (1 hrs at review)
Not my genre of game so I refunded but the game itself is objectively solid.
22 votes funny
76561198047580138

Not Recommended17 hrs played (1 hrs at review)
I see you trying to talk yourself out of it...scrolling the negative reviews huh? Stop it. It's great. Do Bonk. Buy it. Support the dev.
20 votes funny
76561198345343943

Recommended26 hrs played
After several months of waiting, the MegaBanger is finally here! I left my wife, my children, my job just for this GOTY 2025. This game inspired me a lot to make my game Vampire Cat. Thanks to Ved and his team for this great game. We will all be waiting for GigaBonk 2026.
15 votes funny
76561198081357167

Not Recommended29 hrs played (21 hrs at review)
I'll start by saying that the game caught me by surprise, I played about 9h straight after I bought it, and have unlocked ~70% of the unlockables. It was more fun than I thought it would be from the videos I saw, but ultimately fails to deliver on what you expect from the survivor/roguelike genre.
I would recommend this to anyone that is new to these types of games or has little knowledge on the genre and its potential (though I'd rather recommend better games), and won't recommend it to people that have played many games of the genre and are big fans of this type of game.
Now lets begin.
- Music:
I'll start with my biggest glaze, the music is amazing, catchy, and really complements the game as a whole and the chaos that happens in a run. I am a huge fan of it so big applause, I can see myself listening to it outside of the game.
- Weapons/Characters:
Slightly better than I expected. There are a looot of weapons taken from vampire survivors but with much more boring designs. Sword is whip, firestaff is water wand, rocks are the bible, aura is garlic etc. Not much to criticise here since pretty much all survivor like games have these weapons in them, but if you are looking for some innovation then prepare to spend a couple of hours playing with the same thing you've probably played with for hundreds of hours.
I will give credit to the rest of the weapons you can unlock, I like that projectiles bonce with the revolver (and some other weapons), I like the poison flask and poison character, Robinhood scaling with gold is also an interesting concept which I liked.
My biggest complaint is the lack of weapon evolves and that there is seemingly no weapon lvl cap. This goes hand in hand with game balancing but I will talk about it further on. Lack of weapon evolves makes this game feel a lot more bland than it should be, there is no choice between taking a bad tome (utility) but having the payoff of dps increase with a weapon evolve, or simply go for dps stats and brute force your way through the game like that. Every decision is pretty much a stat check. Every ranged weapon wants +projectiles and projectile speed with attack speed, every melee weapon wants raw damage, size and another stat (Except katana and dexecutioner). Makes the combat feel very old very quick with little to no room for creative/fun builds, so very big let down here. Having no lvl cap also means that realistically you will have 1 weapon 10 lvls ahead of the rest, 1 in the middle, and the rest sitting at lvl 1/2 doing barely anything in the background, which is also very disappointing. This could be easily fixed if the game had an endless mode (which to my knowledge there is none, but more on that later). My suggestion would be to have a minimum level required for a weapon to upgrade (lets say 10) and then having a chance of it upgrading when opening a chest with the chance increasing with your luck for example or weapon level after 10.
Some weapons will also have questionable upgrade options, such as size for projectile weapons. It is painful to waste a level on such a useless stat and many weapons have this problem. Another complaint is the lack of transparency on how each stat/weapon scales. Does duration make bullets bounce more since the projectiles would last longer? Does luck affect crit chance? I think this is easily solvable by adding a library section where you can check each weapon and how each stat impacts the scaling of your weapons and your character. Less importantly, it would be nice if chests could give you more than 1 item and have it scale with luck, it would dramatically help with the lack of power you have from stage to stage.
Tldr: Weapons are okay, very bland and get old very quickly. No weapon evolves, but some weapons are fun to use. Slight letdown.
- Enemies and Balancing:
Oh boy, where do I start.
Enemy design
Each level has 3 tiers, with the same enemies, the same minibosses and boss in all of them. It is absolutely criminal the lack of variety, especially in minibosses and bosses. The game tries the ror2 approach of having a boss portal to progress stages, but fighting the same boss 3 times in a run, with the same lazy, boring moveset is insulting. There is a lack of creativity when it comes to the design of these encounters which end up being a chore to progress rather than a moment where you might feel some tension and face a challenge. The minibosses are the most forgettable whatever things in the world, in the forest chunkham only has 1 forgettable move, Stone and sand golem are exactly the same, with the same boring moveset that is copied from the forest boss. The only semblance of creative direction with these encounters is in the scorpion miniboss and anubis, they actually have a decent and somewhat tricky moveset that will put you in an uncomfortable spot and pose somewhat of a challenge. So credit to these two but the rest are a massive let down. There is so much more room for cool bosses with the 3D vampire survivors like twist to it, a mecha skeleton with a bullet hell mechanic, a dragon that shoots fireballs at you, a giant sandworm, Chunkhams drunk dad with a giant machete, like anything is better than what's in the current game.
Lastly, and I think the most insulting part of this game, the final boss is a joke. The final boss is yet again a reskin of the same boss you already fought twice, with the same moveset but an absurd health pool. Usually your crits will be shy of 1k dmg, maybe slightly more depending on your items and run, and the boss has around 8M health. Not only this, but you can only use your starter weapon as the rest are disabled. I genuinely cannot understand what the thought process in here was. Started playing sword character but ended up having good rng for a poison flask build? Well now you are completely useless in the final encounter. The game is pretty much telling you to only invest in the starter weapon of each character and anything else is irrelevant as it won't help you complete your run. RoR2 also has this mechanic in one of the final bosses, but it occurs during the second phase with a large enough window to outdps it before you lose all your items. Ultimately a very big lack of understanding of what makes the games megabonk draws huge amounts of "inspiration" from good, and feels more like a sloppy collage of both that quickly falls apart. If it is the game's direction to have you only use 1 weapon for the last encounter then don't bother giving the player slots for more.
Balancing
Terrible to put it short. Again, lack of understanding on what makes roguelikes fun. The difficulty increases very sharply from tier to tier instead of an exponential increase that eventually leads to chaos, in 95% of your runs you never feel strong, maybe you'll feel somewhat strong at the end of tier 1 and in tier 2 feel like you started your run from scratch with abysmal damage and crazy health scaling on the enemies, but most notably the boss and minibosses, and the same from tier 2 to tier 3. There is no power fantasy to be had since the runs are so short and the enemies scale so hard that it becomes a sysiphean task rather than an enjoyable experience. Price on chests could also be slightly decreased as they get absurd later on. It feels like the game is actively fighting against you and preventing you from having success and fun.
A very easy fix is to have an endless mode with a more exponential increase in difficulty and disable silver gained on the final swarm as I can see people farming huge amounts in very long runs. If not then have more stages and smoother scaling.
To finish, the game could use more levels, with more interesting and creative stages and boss encounters, better balancing to make the game fun instead of a chore to complete. Huge wasted potential, with an early access feel rather than a complete game. If there was an endless mode I wouldn't mind pouring hundreds of hours into it tho.
15 votes funny
76561198008363346

Recommended24 hrs played (12 hrs at review)
Very fun rougelike, dont even send guess buying it.. do it, wont regret it.. Spent 6-7 hours a day playing, its addicting and fun
13 votes funny
76561199445872941

Recommended4 hrs played
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☑ Floppy Disk
☐ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ Absolute CInema
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ CyberPunk 2077 release
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
13 votes funny
76561198027101500

Recommended26 hrs played (5 hrs at review)
This game really came out of nowhere and is probably my GOTY over E33 and BL4 even, just on fun factor alone. It only being $10 is wild.
If they update this regularly I could see this being one of the top survivor-likes if not the top.
12 votes funny
76561197999394473

Not Recommended111 hrs played (84 hrs at review)
Requires far too much RNG to be enjoyable compared to counterparts like Deep Rock Survivor, Vampire Survivors, etc.
Go play a game that you don't start over after the first 2 drops go badly 10-20x before getting a single good run.
2/5 - Badly need balancing. The RNG is so terrible that the developers put a Quick Restart hotkey into the game. That should tell you how awful all but 1 or 2 builds are compared to the actual competitive build or 2.
10 votes funny
76561199114387602

Recommended49 hrs played
GOTY, NO BIAS AT ALL 100%.
COPIED MY CREDIT CARD INFORMATION TO BUY IT FASTER ON RELEASE
RUNS AS SMOOTH AS THE GORILLA'S ASS INGAME
DOPAMINE
BONK
YES
B.U.Y I.T N.O.W
10 votes funny
76561198035571780

Recommended27 hrs played (1 hrs at review)
better than gta 5 and 6 combined
9 votes funny
76561198184898193

Recommended13 hrs played (10 hrs at review)
I got bonked so hard, it smoothed my brain out.
If you have a job, please don't play this game
9 votes funny
76561198221828160

Recommended73 hrs played (22 hrs at review)
Don't think about it, just buy it.
Great design, awesome items and excellent dev, the perfect combination.
MUSIC IS FIRE THO
9 votes funny
76561198104796668

Recommended23 hrs played (23 hrs at review)
The deaths? Innumerable.
The gameplay? Incredible.
The vibes? Impeccable.
I rate this game 420 bonks out of 69.
8 votes funny
76561198024921534

Not Recommended13 hrs played (11 hrs at review)
The dev is a furry
7 votes funny
76561198124407909

Recommended40 hrs played (39 hrs at review)
The Most Fun Indie of 2025
I had been waiting for Megabonk for over a month. I played the demo for about 10 hours and really enjoyed it. I almost never play a demo for more than one hour. So on release day, I bought Megabonk right away. I am one of the first 2000 players who played it on release. Seeing it climb to 50000 concurrent players later was great, because honestly, this game deserves it.From Vampire Survivors to Megabonk
Back in 2022, I got hooked on Vampire Survivors when it first released. It was something new and I enjoyed it, and turned out to be a genre-defining game. But I got bored after 27 hours. Maybe it was the visuals, maybe the gameplay started to feel the same. I am sure it is better now with all the paid and free updates, but here I am comparing my release experiences of both games. I then tried many survivor-like games like Brotato and other demos, but none of them hooked me the way Megabonk did.What Makes Megabonk Special
Megabonk grabbed me from the start with its 3D retro art style, its goofy characters, and its gameplay. The gameplay is peak fun. The game design is great. The final boss was not good at launch, but has already been balanced. The code of the game is exemplary. The gameplay loop stays fresh in each run, thus making me always want to start another run.Variety and Depth
The characters are versatile and different from each other with good perks and weapons. The items and tomes add even more build variety. Enemy variety is also good. The jumping and sliding mechanics, and the fact that it is in 3D, all add depth to the game.Conclusion
Megabonk is so fun and so addictive. I find it to be a much better game than Vampire Survivors. It is one of the best roguelikes I have ever played and the most fun I have had in an indie game this year. For me it is the surprise of 2025. I am looking forward to all the paid and free updates to come.GOLDEN MEDAL
Follow My Curator Page For More Reviews ⚜️7 votes funny
Megabonk
Sep 24, 2025
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Sep 27, 2025

76561198124503885

Recommended6 hrs played (4 hrs at review)
Not bad.
Be warned, this game's "humor" is "quirk chungus" style. If you'd get annoyed when the game says things like "you ded - maybe him skill issue?" , then this game is not for you.
147 votes funny
76561198124503885

Recommended6 hrs played (4 hrs at review)
Not bad.
Be warned, this game's "humor" is "quirk chungus" style. If you'd get annoyed when the game says things like "you ded - maybe him skill issue?" , then this game is not for you.
147 votes funny
76561198121402557

Recommended14 hrs played (13 hrs at review)
I don't really like games like Vampire Survivors. Like, they're okay, but not totally for me.
This game is like if Vampire Survivors was Risk of Rain 2. Which I do like. This game is good.
It's so good that I played it on my brother-in-law's Family Share copy for so long that he just gifted me the game, because I forgot that I never actually bought it myself, and I was accidentally stopping him from playing on the copy he bought for himself. If you're reading this review, David, my bad g.
But yeah anyways, that's how much I enjoyed it.
129 votes funny
76561197998902864

Recommended11 hrs played
>wanted to play something before bed, saw this on sale
>end up staying up extra 2 hours
>make skeleton guy go so fast the game crashes
>10/10 would recommend
90 votes funny
76561198163148463

Not Recommended14 hrs played (11 hrs at review)
Amazing first impressions. Super fun and addicting game. Then once you reach tier 3, it all falls apart. The balance is a mess, or should I say, the game has so many guardrails to prevent you becoming very strong because it seems that the devs are terrified of you becoming overpowered.
If I posted a review prior to reaching tier 3, I would easily recommend it because the game is genuinely super damn fun at the start, but now that I've gotten deeper into the game and its systems. Honestly, I would not recommend it until further updates address these issues.
82 votes funny
76561198297643271

Recommended23 hrs played (1 hrs at review)
Just when you already think the game can't get any cooler you suddenly unlock a skeleton who rides a skateboard named Calcium.
49 votes funny
76561198411185225

Recommended35 hrs played (2 hrs at review)
This game is just like our country, Iran. If you want to get stronger, you have to raise the difficulty.
But instead of increasing it yourself, you open a chest and, of course… it gives you some useless item with super low rarity that says “Difficulty +7%.” Feels kinda good at first.
But the scary part is when you suddenly check your inventory and realize you’ve got 15 of these, and without any real benefit, you’ve made the game 96% harder—yet all you got in return is just +1 damage.
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☑ Floppy Disk
☐ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ Absolute Cinema
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ CyberPunk 2077 release
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
44 votes funny
76561198003105517

Recommended33 hrs played (5 hrs at review)
Risk of Rain and Vampire Survivors in a BONKtacular fusion. Strength of both, weakness of neither.
10/10, would bonk again.
32 votes funny
76561197999430002

Recommended7 hrs played (1 hrs at review)
If Risk of Rain 2 and Vampire Survivors had unprotected sex, this would be the result. This game is wonderful. Buy it.
25 votes funny
76561198027024484

Recommended13 hrs played (3 hrs at review)
Look, the gameplay loop is great, but this game suffers from the primary flaw of its genre: the more stuff you unlock, the harder it will becomes to make a viable build. Still worth throwing money at the dev if you enjoyed the demo and don't mind leaving most of the unlocks locked.
ETA: Right after I posted the original review, I unlocked a feature that helps mitigate that issue a bit.
ETA2: Apparently there is a late game unlock that allows for full control of what items can appear, per a user in the comments. Once again, please give the dev some money.
25 votes funny
76561198140533477

Recommended1 hrs played (1 hrs at review)
Not my genre of game so I refunded but the game itself is objectively solid.
22 votes funny
76561198047580138

Not Recommended17 hrs played (1 hrs at review)
I see you trying to talk yourself out of it...scrolling the negative reviews huh? Stop it. It's great. Do Bonk. Buy it. Support the dev.
20 votes funny
76561198345343943

Recommended26 hrs played
After several months of waiting, the MegaBanger is finally here! I left my wife, my children, my job just for this GOTY 2025. This game inspired me a lot to make my game Vampire Cat. Thanks to Ved and his team for this great game. We will all be waiting for GigaBonk 2026.
15 votes funny
76561198081357167

Not Recommended29 hrs played (21 hrs at review)
I'll start by saying that the game caught me by surprise, I played about 9h straight after I bought it, and have unlocked ~70% of the unlockables. It was more fun than I thought it would be from the videos I saw, but ultimately fails to deliver on what you expect from the survivor/roguelike genre.
I would recommend this to anyone that is new to these types of games or has little knowledge on the genre and its potential (though I'd rather recommend better games), and won't recommend it to people that have played many games of the genre and are big fans of this type of game.
Now lets begin.
- Music:
I'll start with my biggest glaze, the music is amazing, catchy, and really complements the game as a whole and the chaos that happens in a run. I am a huge fan of it so big applause, I can see myself listening to it outside of the game.
- Weapons/Characters:
Slightly better than I expected. There are a looot of weapons taken from vampire survivors but with much more boring designs. Sword is whip, firestaff is water wand, rocks are the bible, aura is garlic etc. Not much to criticise here since pretty much all survivor like games have these weapons in them, but if you are looking for some innovation then prepare to spend a couple of hours playing with the same thing you've probably played with for hundreds of hours.
I will give credit to the rest of the weapons you can unlock, I like that projectiles bonce with the revolver (and some other weapons), I like the poison flask and poison character, Robinhood scaling with gold is also an interesting concept which I liked.
My biggest complaint is the lack of weapon evolves and that there is seemingly no weapon lvl cap. This goes hand in hand with game balancing but I will talk about it further on. Lack of weapon evolves makes this game feel a lot more bland than it should be, there is no choice between taking a bad tome (utility) but having the payoff of dps increase with a weapon evolve, or simply go for dps stats and brute force your way through the game like that. Every decision is pretty much a stat check. Every ranged weapon wants +projectiles and projectile speed with attack speed, every melee weapon wants raw damage, size and another stat (Except katana and dexecutioner). Makes the combat feel very old very quick with little to no room for creative/fun builds, so very big let down here. Having no lvl cap also means that realistically you will have 1 weapon 10 lvls ahead of the rest, 1 in the middle, and the rest sitting at lvl 1/2 doing barely anything in the background, which is also very disappointing. This could be easily fixed if the game had an endless mode (which to my knowledge there is none, but more on that later). My suggestion would be to have a minimum level required for a weapon to upgrade (lets say 10) and then having a chance of it upgrading when opening a chest with the chance increasing with your luck for example or weapon level after 10.
Some weapons will also have questionable upgrade options, such as size for projectile weapons. It is painful to waste a level on such a useless stat and many weapons have this problem. Another complaint is the lack of transparency on how each stat/weapon scales. Does duration make bullets bounce more since the projectiles would last longer? Does luck affect crit chance? I think this is easily solvable by adding a library section where you can check each weapon and how each stat impacts the scaling of your weapons and your character. Less importantly, it would be nice if chests could give you more than 1 item and have it scale with luck, it would dramatically help with the lack of power you have from stage to stage.
Tldr: Weapons are okay, very bland and get old very quickly. No weapon evolves, but some weapons are fun to use. Slight letdown.
- Enemies and Balancing:
Oh boy, where do I start.
Enemy design
Each level has 3 tiers, with the same enemies, the same minibosses and boss in all of them. It is absolutely criminal the lack of variety, especially in minibosses and bosses. The game tries the ror2 approach of having a boss portal to progress stages, but fighting the same boss 3 times in a run, with the same lazy, boring moveset is insulting. There is a lack of creativity when it comes to the design of these encounters which end up being a chore to progress rather than a moment where you might feel some tension and face a challenge. The minibosses are the most forgettable whatever things in the world, in the forest chunkham only has 1 forgettable move, Stone and sand golem are exactly the same, with the same boring moveset that is copied from the forest boss. The only semblance of creative direction with these encounters is in the scorpion miniboss and anubis, they actually have a decent and somewhat tricky moveset that will put you in an uncomfortable spot and pose somewhat of a challenge. So credit to these two but the rest are a massive let down. There is so much more room for cool bosses with the 3D vampire survivors like twist to it, a mecha skeleton with a bullet hell mechanic, a dragon that shoots fireballs at you, a giant sandworm, Chunkhams drunk dad with a giant machete, like anything is better than what's in the current game.
Lastly, and I think the most insulting part of this game, the final boss is a joke. The final boss is yet again a reskin of the same boss you already fought twice, with the same moveset but an absurd health pool. Usually your crits will be shy of 1k dmg, maybe slightly more depending on your items and run, and the boss has around 8M health. Not only this, but you can only use your starter weapon as the rest are disabled. I genuinely cannot understand what the thought process in here was. Started playing sword character but ended up having good rng for a poison flask build? Well now you are completely useless in the final encounter. The game is pretty much telling you to only invest in the starter weapon of each character and anything else is irrelevant as it won't help you complete your run. RoR2 also has this mechanic in one of the final bosses, but it occurs during the second phase with a large enough window to outdps it before you lose all your items. Ultimately a very big lack of understanding of what makes the games megabonk draws huge amounts of "inspiration" from good, and feels more like a sloppy collage of both that quickly falls apart. If it is the game's direction to have you only use 1 weapon for the last encounter then don't bother giving the player slots for more.
Balancing
Terrible to put it short. Again, lack of understanding on what makes roguelikes fun. The difficulty increases very sharply from tier to tier instead of an exponential increase that eventually leads to chaos, in 95% of your runs you never feel strong, maybe you'll feel somewhat strong at the end of tier 1 and in tier 2 feel like you started your run from scratch with abysmal damage and crazy health scaling on the enemies, but most notably the boss and minibosses, and the same from tier 2 to tier 3. There is no power fantasy to be had since the runs are so short and the enemies scale so hard that it becomes a sysiphean task rather than an enjoyable experience. Price on chests could also be slightly decreased as they get absurd later on. It feels like the game is actively fighting against you and preventing you from having success and fun.
A very easy fix is to have an endless mode with a more exponential increase in difficulty and disable silver gained on the final swarm as I can see people farming huge amounts in very long runs. If not then have more stages and smoother scaling.
To finish, the game could use more levels, with more interesting and creative stages and boss encounters, better balancing to make the game fun instead of a chore to complete. Huge wasted potential, with an early access feel rather than a complete game. If there was an endless mode I wouldn't mind pouring hundreds of hours into it tho.
15 votes funny
76561198008363346

Recommended24 hrs played (12 hrs at review)
Very fun rougelike, dont even send guess buying it.. do it, wont regret it.. Spent 6-7 hours a day playing, its addicting and fun
13 votes funny
76561199445872941

Recommended4 hrs played
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☑ Floppy Disk
☐ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ Absolute CInema
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ CyberPunk 2077 release
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
13 votes funny
76561198027101500

Recommended26 hrs played (5 hrs at review)
This game really came out of nowhere and is probably my GOTY over E33 and BL4 even, just on fun factor alone. It only being $10 is wild.
If they update this regularly I could see this being one of the top survivor-likes if not the top.
12 votes funny
76561197999394473

Not Recommended111 hrs played (84 hrs at review)
Requires far too much RNG to be enjoyable compared to counterparts like Deep Rock Survivor, Vampire Survivors, etc.
Go play a game that you don't start over after the first 2 drops go badly 10-20x before getting a single good run.
2/5 - Badly need balancing. The RNG is so terrible that the developers put a Quick Restart hotkey into the game. That should tell you how awful all but 1 or 2 builds are compared to the actual competitive build or 2.
10 votes funny
76561199114387602

Recommended49 hrs played
GOTY, NO BIAS AT ALL 100%.
COPIED MY CREDIT CARD INFORMATION TO BUY IT FASTER ON RELEASE
RUNS AS SMOOTH AS THE GORILLA'S ASS INGAME
DOPAMINE
BONK
YES
B.U.Y I.T N.O.W
10 votes funny
76561198035571780

Recommended27 hrs played (1 hrs at review)
better than gta 5 and 6 combined
9 votes funny
76561198184898193

Recommended13 hrs played (10 hrs at review)
I got bonked so hard, it smoothed my brain out.
If you have a job, please don't play this game
9 votes funny
76561198221828160

Recommended73 hrs played (22 hrs at review)
Don't think about it, just buy it.
Great design, awesome items and excellent dev, the perfect combination.
MUSIC IS FIRE THO
9 votes funny
76561198104796668

Recommended23 hrs played (23 hrs at review)
The deaths? Innumerable.
The gameplay? Incredible.
The vibes? Impeccable.
I rate this game 420 bonks out of 69.
8 votes funny
76561198024921534

Not Recommended13 hrs played (11 hrs at review)
The dev is a furry
7 votes funny
76561198124407909

Recommended40 hrs played (39 hrs at review)
The Most Fun Indie of 2025
I had been waiting for Megabonk for over a month. I played the demo for about 10 hours and really enjoyed it. I almost never play a demo for more than one hour. So on release day, I bought Megabonk right away. I am one of the first 2000 players who played it on release. Seeing it climb to 50000 concurrent players later was great, because honestly, this game deserves it.From Vampire Survivors to Megabonk
Back in 2022, I got hooked on Vampire Survivors when it first released. It was something new and I enjoyed it, and turned out to be a genre-defining game. But I got bored after 27 hours. Maybe it was the visuals, maybe the gameplay started to feel the same. I am sure it is better now with all the paid and free updates, but here I am comparing my release experiences of both games. I then tried many survivor-like games like Brotato and other demos, but none of them hooked me the way Megabonk did.What Makes Megabonk Special
Megabonk grabbed me from the start with its 3D retro art style, its goofy characters, and its gameplay. The gameplay is peak fun. The game design is great. The final boss was not good at launch, but has already been balanced. The code of the game is exemplary. The gameplay loop stays fresh in each run, thus making me always want to start another run.Variety and Depth
The characters are versatile and different from each other with good perks and weapons. The items and tomes add even more build variety. Enemy variety is also good. The jumping and sliding mechanics, and the fact that it is in 3D, all add depth to the game.Conclusion
Megabonk is so fun and so addictive. I find it to be a much better game than Vampire Survivors. It is one of the best roguelikes I have ever played and the most fun I have had in an indie game this year. For me it is the surprise of 2025. I am looking forward to all the paid and free updates to come.GOLDEN MEDAL
Follow My Curator Page For More Reviews ⚜️7 votes funny