SteamCritique
Quiz
🌐 EN
Age of Empires II: DE - The Three Kingdoms Age of Empires II: DE - The Three Kingdoms
Unfortunately, I have to give this DLC a negative review, because of what it represents and that the community has been yet again ignored. The majority of the playerbase is single-player only, and so my review will mostly reflect that. We DO want new civs. We DO want new campaigns...but not like this. There are, of course, some positives this DLC has to offer, such as some really good campaign scenarios (I base it on watching Ornlu's videos) and 2 brand new civs - Khitans and Jurchens...but that's about it. This DLC instead gives us 3 short lived city states from the ancient China (Shu, Wei, Wu), instead of civilisations, and these civs introduce heroes as trainable units (for ranked matches), as well as some very non-aoe gimmicky bonuses/playstyles (not a single one of these city states has the ability to train trebuchets, but they have their own units instead). Additionally, only these 3 city states have their own campaign, with Jurchens and Khitans having none - and neither we got new campaigns for already existing civilistions, like Chinese and Koreans. And not just that - even the new campaigns focus on...wizards and sacrifices? Sacrificing a pig to stop a storm? That is some fantasy stuff. In other words - this DLC missed everything it could have missed. First obvious miss, was the Victors and Vanquised DLC - we asked for campaign only DLC, but somehow, the people responsible thought "oh, but the customer does not know what they want, so we will give them something better - long RPG like scenarios, they will surely love those"...yeah, how did it go? And instead of learning from their mistakes, we got the battle of Greece chronicles, which were universally liked... not by me though. Why? Because it was yet another "experiment" unrelated to the nature of AOE - and because this experiment was well-received (which I still do not understand why, given that it was basically a long RPG campaign), we are getting a yet another "experiment" again. One experiment worse than the previous one. Take a few steps back and see how great the first 3 DLCs were (Lords of the West, Dawn of the Dukes, Dynasties of India) - even though Lords of the West had some gimmicky one time techs, (conversion of food to gold, refunding of killed units, paper money for Vietnamese from Rajas), these gimmicks have been mostly fixed (farmers produce gold along with food, hauberk, lumberjacks produce gold along with wood, and even first crusade grants a conversion resistance bonus), and these DLCs have been well received now. Even the Mountain Royals' civs have been well received lately (only the mass bonus for knights and monaspas for Georgians is way too gimmicky, but anyway). But this, this is exactly what is not acceptable. We’ve been begging for 25 years to add campaigns for every single civilisation that does not have one…we did get Persians, Britons, Lithuanians, Incas, Goths, Byzantines (thank you for that! Beautiful!), but we still need Romans, Mayans, Chinese, Koreans, Japanese, Vikings, Slavs, Magyars and Turks (no, the last 3 cannot be seriously considered as having their own campaigns, given that Vlad Dracul is a mix with 3 civs and max 2 levels each)., as well as Celts (a 6 level Roman campaigns with 4 Roman, 2 Celt scenarios + Bannockburn to William Wallace sounds fine) - and now, Khitans and Jurchens. I have no issues paying 20 bucks for quality new content, such as 4 new campaigns and 2 new civilisations. But I have issues that the devs pump out nonsensical RPG scenarios (V&V), short-lived states (3 kingdoms) as civs, and civs without new campaigns (Romans, Jurchens, Khitans), while not adding new campaigns for existing civs. We got African kingdoms and Rajas for 10 bucks each, with 4 new civs and 4 new campaigns, each. Then we got the last khans with the DE - 4 civs and 4 campaigns (Pachacuti for Incas was the 4th campaign). Given the inflation and whatnot, it’s ok to pay 15 bucks, or to get 3 campaigns and 2 new civs…after all, what we all want, is for every single civ to have their own campaign where they can be properly showcased. Historical battles, and especially victors and vanquished, are definitely NOT that. So Khitans + Jurchens, as well as their own campaigns + a Chinese and preferably a Korean campaigns, for 20 bucks, would be a fair deal. Khitans, Jurchens, Tanguts + 5 campaigns for 25 bucks would also be cool. But 3 kingdoms are not fine, and neither are Khitans and Tanguts with no added campaign. But...this can still be easily fixed... how? 1) Move the 3 kingdoms and their respective civs into the chronicles. 2) Add a cheap (10-15 USD) DLC that adds Tanguts, and campaigns for Tanguts, Jurchens, Khitans, and Chinese. Then, we can just keep on with this formula - add AOE2 like civilisations, as well as campaigns for those civilisations and existing ones. Examples: A) Add a Medieval transition DLC that adds Vandals, as well as campaigns for Romans (Ambrosius Aurelianus that would transition from Romans to Celts is a great idea..similar to El Cid), Vandals and Vikings. B) Add a Balkan/Muscowy DLC with Wends that would replace Vlad Dracul campaign, as well as campaigns for Turks, Slavs and Magyars. C) Add an east asian DLC with campaigns for Japanese, Koreans, as well as a new civ (Tibetans or something) along with a campaign for that new civ. D) Add an American DLC with a campaign for Mayans, as well as e.g. Tlaxcalans and Zapotecs, with a campaign for each of them, too. E) Go back to Africa and add some new African civs or something.... And only then experiment with Chronicles and unrelated stuff. Going this road, you can never go wrong, and I am sure that the community would mostly agree....but pumping out nonsense like this, is a road to retirement. I understand that this review might be a bit erratic, but I really had to be quick to post it as early as I did :D Hopefully you get the points I made and that you agree with them;)
11 votes funny
Unfortunately, I have to give this DLC a negative review, because of what it represents and that the community has been yet again ignored. The majority of the playerbase is single-player only, and so my review will mostly reflect that. We DO want new civs. We DO want new campaigns...but not like this. There are, of course, some positives this DLC has to offer, such as some really good campaign scenarios (I base it on watching Ornlu's videos) and 2 brand new civs - Khitans and Jurchens...but that's about it. This DLC instead gives us 3 short lived city states from the ancient China (Shu, Wei, Wu), instead of civilisations, and these civs introduce heroes as trainable units (for ranked matches), as well as some very non-aoe gimmicky bonuses/playstyles (not a single one of these city states has the ability to train trebuchets, but they have their own units instead). Additionally, only these 3 city states have their own campaign, with Jurchens and Khitans having none - and neither we got new campaigns for already existing civilistions, like Chinese and Koreans. And not just that - even the new campaigns focus on...wizards and sacrifices? Sacrificing a pig to stop a storm? That is some fantasy stuff. In other words - this DLC missed everything it could have missed. First obvious miss, was the Victors and Vanquised DLC - we asked for campaign only DLC, but somehow, the people responsible thought "oh, but the customer does not know what they want, so we will give them something better - long RPG like scenarios, they will surely love those"...yeah, how did it go? And instead of learning from their mistakes, we got the battle of Greece chronicles, which were universally liked... not by me though. Why? Because it was yet another "experiment" unrelated to the nature of AOE - and because this experiment was well-received (which I still do not understand why, given that it was basically a long RPG campaign), we are getting a yet another "experiment" again. One experiment worse than the previous one. Take a few steps back and see how great the first 3 DLCs were (Lords of the West, Dawn of the Dukes, Dynasties of India) - even though Lords of the West had some gimmicky one time techs, (conversion of food to gold, refunding of killed units, paper money for Vietnamese from Rajas), these gimmicks have been mostly fixed (farmers produce gold along with food, hauberk, lumberjacks produce gold along with wood, and even first crusade grants a conversion resistance bonus), and these DLCs have been well received now. Even the Mountain Royals' civs have been well received lately (only the mass bonus for knights and monaspas for Georgians is way too gimmicky, but anyway). But this, this is exactly what is not acceptable. We’ve been begging for 25 years to add campaigns for every single civilisation that does not have one…we did get Persians, Britons, Lithuanians, Incas, Goths, Byzantines (thank you for that! Beautiful!), but we still need Romans, Mayans, Chinese, Koreans, Japanese, Vikings, Slavs, Magyars and Turks (no, the last 3 cannot be seriously considered as having their own campaigns, given that Vlad Dracul is a mix with 3 civs and max 2 levels each)., as well as Celts (a 6 level Roman campaigns with 4 Roman, 2 Celt scenarios + Bannockburn to William Wallace sounds fine) - and now, Khitans and Jurchens. I have no issues paying 20 bucks for quality new content, such as 4 new campaigns and 2 new civilisations. But I have issues that the devs pump out nonsensical RPG scenarios (V&V), short-lived states (3 kingdoms) as civs, and civs without new campaigns (Romans, Jurchens, Khitans), while not adding new campaigns for existing civs. We got African kingdoms and Rajas for 10 bucks each, with 4 new civs and 4 new campaigns, each. Then we got the last khans with the DE - 4 civs and 4 campaigns (Pachacuti for Incas was the 4th campaign). Given the inflation and whatnot, it’s ok to pay 15 bucks, or to get 3 campaigns and 2 new civs…after all, what we all want, is for every single civ to have their own campaign where they can be properly showcased. Historical battles, and especially victors and vanquished, are definitely NOT that. So Khitans + Jurchens, as well as their own campaigns + a Chinese and preferably a Korean campaigns, for 20 bucks, would be a fair deal. Khitans, Jurchens, Tanguts + 5 campaigns for 25 bucks would also be cool. But 3 kingdoms are not fine, and neither are Khitans and Tanguts with no added campaign. But...this can still be easily fixed... how? 1) Move the 3 kingdoms and their respective civs into the chronicles. 2) Add a cheap (10-15 USD) DLC that adds Tanguts, and campaigns for Tanguts, Jurchens, Khitans, and Chinese. Then, we can just keep on with this formula - add AOE2 like civilisations, as well as campaigns for those civilisations and existing ones. Examples: A) Add a Medieval transition DLC that adds Vandals, as well as campaigns for Romans (Ambrosius Aurelianus that would transition from Romans to Celts is a great idea..similar to El Cid), Vandals and Vikings. B) Add a Balkan/Muscowy DLC with Wends that would replace Vlad Dracul campaign, as well as campaigns for Turks, Slavs and Magyars. C) Add an east asian DLC with campaigns for Japanese, Koreans, as well as a new civ (Tibetans or something) along with a campaign for that new civ. D) Add an American DLC with a campaign for Mayans, as well as e.g. Tlaxcalans and Zapotecs, with a campaign for each of them, too. E) Go back to Africa and add some new African civs or something.... And only then experiment with Chronicles and unrelated stuff. Going this road, you can never go wrong, and I am sure that the community would mostly agree....but pumping out nonsense like this, is a road to retirement. I understand that this review might be a bit erratic, but I really had to be quick to post it as early as I did :D Hopefully you get the points I made and that you agree with them;)
11 votes funny
What a mess of a DLC, here is my 3K DLC review:

The Good:

The addition of the Jurchen (Jin Dynasty) as a civilisation. This is the only reason I bought the DLC.

The Bad:

The three late antiquity Han Chinese factions (The Shu, Wei and Wu) being placed into the main game and not as a separate grouping like the ancient civilisations have been in the Return to Rome and Chronicles DLCs. These 3K factions do not belong in the base game, being factions and not distinct civilisations and occurred well before the age of empires 2 time period. The fact that they've been put into ranked multiplayer and have hero units, which simply isn't balanced or fair. No new Chinese / east Asian building set.

The Ugly:

The lazy and what seems rushed addition of the Khitians ( Khitanguts ), which are jumbled mess of the Tanguts (Castle visual and Camel unique unit) and the Khitian civilisations. The lack of new voice lines for the Jurchens and the Khitians. No new campaigns for the medieval Chinese, Jurchens, Khitians, Koreans or Japanese (very disappointing) only short 3K faction ones. The claim of 5 new civilisations, when in reality, there is only 2 new civilisations and 3 non medieval Chinese factions.

Conclusion:

I honestly don't recommend this DLC until they move the three kingdoms Han Chinese factions into a different game group. The DLC seems rushed for some reason, where the 3K factions campaigns received the lion share of the work. They really need to fix the Khitian civilisation (e.g a new more fitting castle design and the removal of the camel unique unit) and give the new medieval civilisations relevant voice lines. Lastly they could and should add the Tanguts as a civilisation as they have the unit assets in the game now.
11 votes funny
The Three Kingdoms don't belong in the main game. Also, give Jurchens and Khitans their own campaign and voicelines instead of re-using the Chinese and Mongolian lines.
8 votes funny
If I wanted Age of Mythology, I have such game. Active abilities, magical storms?!? damn...this is not feeling like AoE 2 at all, more like AoE 3... -_-
6 votes funny
Disgrace to the AoE franchise, this is no Warcraft 3!!! Up until now, I've praised every single DLC, but this is just too much! It's a total mess on so many different levels. I'm sure others will explain in detail why it's so bad, I don't wanna waste another second on this. Don't buy until World's Edge takes accountability and actually listens to fan base. Refunding just now.
6 votes funny
76561199002348912
 up
Recommended0 hrs played
you suck at ranked anyway so who cares what civs the bring
5 votes funny
Another corporate ploy. This is an abomination of two dlcs merged into one. As Cao Cao said I rather burn the world than let it betray me. We have been betrayed once again by World Clown Studios. First AoE 3 dlc then here again as they have been taking notes. Instead of 5 civs we just get two real new civs and 3 "Chronicle" kingdoms. Even the Khitanguts know no honor. Buy this dlc if you want to be a clown.
5 votes funny
- Unfinished and lazy content - Not fun - Deceptive marketing, not as advertised
4 votes funny
你们他妈不想做游戏可以别他妈做,能不能把他妈细节整好?铁浮图你他妈翻译成钢铁宝塔,你他妈是不是脑子他妈有病?老子用chatgpt按十分钟都比你们翻译的像他妈个人!你们他妈连他妈机翻都搞不明白,你们翻译的人是不是没他妈钱买gpt的订阅?你爹把这个dlc买了给你凑25美刀可以不?废物东西,搞个三国的烂活我他妈也认了,老子大宋没有了我也认了,你们最基本的东西都做不好你们干什么吃的都?纯粹的废物点心
3 votes funny
The Three Kingdoms don't belong in the main game. SHOULD BE CHRONICLES!!! Don’t get it. Save your money. (WILL CHANGE TO POSITIVE ONLY AFTER THEY MAKE IT A CHRONICLES) There are 1. Hero units 2. unbalanced content 3. 3 civilisations that based literally the same Chinese civ, but have their own unique unit. 4. Does not fit the tone of the "main" AoE2 game. 5. Costs higher than other DLC upon launch. It needs its own separate tab like Chronicles of Greece. It just shows that the devs don’t listen to user feedback. If World's Edge does change it, it better be sooner than later. Also, give Jurchens and Khitans their own campaign and voicelines instead of re-using the Chinese and Mongolian lines. LAZY
3 votes funny
Unit pathfinding has been worse than I have personally ever seen it since the recent major castle/monk redesign and infantry overhaul update, the new units they added are unbalanced with rocket carts especially being overpowered af due to how fast their rockets travel and how impossible it is to micro out of their fire compared to equivalent siege weapons from other civs (mangonel/onager) and they have forcibly added hero units into multiplayer despite the overwhelming majority of the mp/ranked players being heavily against it. The people over at Forgotten Empires/Xbox Game Studios have a major ego problem and really desperately need to be knocked down a peg or two... or ten.
2 votes funny
Jurchens and Khitans: excellent civs, fresh additions but still familiar. They don't have a campaign though. 3 kingdoms civs: their addition does not make any sense. I wish I could disable them in order to avoid randoming into them, but if I disable the DLC I lose the 2 true new civs. They are hyper specialized in their tech tree, like the Chronicles civs, which makes them feel like starter pokémon. You red green Chinese, green Chinese, blue Chinese. Those civs don't belong to ranked, the heroes don't belong to ranked. Infantry Chinese only have battering rams which is a cornerstone of infantry play, cavalry Chinese don't even have the last armor upgrade to compensate for their overarmored cavalry unique unit (too bad if you wanted to play generic cav lines), archery Chinese have arbs shooting 3 projectiles and fully regenerating their health in a minute because why not. Disaster product. I only bought for Khitans and Jurchens. Now those 3 Chinese Chronicles civs took the spot of other more interesting Asian civs like Tibet, so we will never see more focus in that region. RIP. The 3 kingdoms civs are to AoE2 what "Joan of Arc civ" is to AoE4. Early stage of cancer in terms of game direction.
2 votes funny
76561198281076907
 up
Recommended0 hrs played
Amazing DLC! You get 5 civs for $20 as apposed to the normal 2 or 3 for $15. All the civs also feel unique and fun, the fact that none of them have knights really makes sure they aren't just a copy of a basic template. They're all very well designed and it's easy to see what niche role each of them fill. Like the Khitans' bonuses all point towards them having a strong power spike in Castle Age and then relying on good farming eco in the late game. While the Wu are great at MAA rush and strong Feudal pressure. The Wei have practically no bonuses in Dark or Feudal Age but once they reach castle they are a cavalry civ that rivals the Franks.
2 votes funny
76561198033879577
 up
Recommended0 hrs played
Most of the people who downvoted this review don't care about actually playing this DLC and are just here to establish some arbitrary gatekeeping on what they want the design of the game to be and have decided that one time period of swords and arrows is different from another period of swords and arrows. There's nothing here feature-wise that previous DLC's have already pushed the boundary for the scope of this game. Notably in this particular DLC though, it introduces new heroes abilities for both the campaign and skirmish modes. The heroic abilities vary from passive buff effects to charged attacks. These are things that units such as Centurions and Coustilliers already do, so they are definitely not out of place and at worst will require some rebalancing. I would say it's definitely recommended for those who think the gameplay of previous civs and campaigns have gotten stale.
2 votes funny
campaign historical accuracy feel 3/10 for me like sun ce gave imperial seal to Yuan Shao, while historically it his brother Yuan shu who non existent in this campaign narrative. Could add more campaign map instead 5 for each faction when there so much battle pick from, as there to much time skips or multiple historical event merged into one map making thing not so accurate or weird.
2 votes funny
When this dlc was announced, I was as excited as ever: 5 new East Asian civs, without even counting the pre-existing Chinese and Korean civs? It sounded perfect. However, they suddenly revealed the catch: 3 of these new 5 civs do not belong to the Middle Ages but instead to a completely different era, much before the timeline typically explored in the game. Why not doing a chronicles-style dlc, something that has been explored very recently and has no problem expanding the timeline and broadening the mechanics of the game, without causing trouble to the main player base but still allowing the devs to delve into a different moment of history? I do not get it, and so everybody else. They feel so out of place (or time) that NO other pre-existing civ is featured in either of their campaigns. Moreover, these new civs include 'heroes', an unbalanced mechanic that breaks the game in many ways and is poorly implemented. You might think that at least the other 2 civs are great. Well... They aren't. The Jurchens are cool, pretty historically accurate for AoE2 and flavorful. The Khitans, or dare I say, the Khitanguts, are not. Yes, they include a couple of historically accurate things, but many of their design comes from a different East Asian civilization, the Tanguts, which are of course nowhere to be seen on this dlc. None of these 2 include a campaign of their own, nor they made one for the Chinese or the Koreans. Finally, none of them feature new voicelines, despite them not speaking Mandarin Chinese but instead their own languages. The only good thing I can say about this Frankenstein of a dlc is its price, but sadly I would rather split it in half for I would sell the Three Kingdoms civs and campaigns as a separate chronicles-style campaign and NOT implement it in the base game, but only the Jurchens and the Khitans. Finally, I would add a third civilization to the base game, the Tanguts, and adjust the Khitans so they are more accurate. I am very dissappointed and I hope something is done to address this issue, our trust in the game is broken and this cannot set a precedent.
2 votes funny
76561198193957166
 up
Recommended0 hrs played
The best DLC so far. Perfect for crushing those DLC haters with in ranked matchmaking! :D
2 votes funny
Oh, bravo, Microsoft, for delivering the Three Kingdoms DLC, a shining example of how to alienate your fanbase while pandering to the lowest common denominator! This expansion for Age of Empires II: Definitive Edition had the audacity to shove Shu, Wei, and Wu—three Han Chinese factions from a glorified civil war 600 years before the game’s medieval timeline—down our throats, while completely ignoring actual medieval Chinese civilizations like the Tanguts, Tibetans, or Bai. Because who needs historical accuracy when you can cash in on Romance of the Three Kingdoms nostalgia, right? The playerbase? Oh, they’re thrilled. All the forums are a veritable love fest, with posts dripping with sarcasm and betrayal. Fans are livid that these “civilizations” are just re-skinned Chinese factions with gimmicky hero units and no cultural or linguistic distinction. Meanwhile, the Age of Empires forums are ablaze with gems like “New DLC is ridiculous (3 Kingdoms) and disappointing” and accusations of “censorship” for dodging Tanguts and Tibetans to appease the Chinese market. And the cherry on top? The developers’ deafening silence. Not a peep, not a tweet, not even a half-hearted “we hear you” to the fans screaming into the void. It’s almost poetic how they’ve ghosted their community after dropping this historical dumpster fire. Why bother with Tanguts, whose Xi Xia dynasty actually fits the timeline, or Tibetans, with their rich medieval history, when you can slap together three Han factions and call it a day? The Jurchens and Khitans are fine, but even they feel like afterthoughts, with no campaigns and—get this—Khitan units mixed up with Tangut elements because someone clearly didn’t proofread the homework. This DLC isn’t just a misstep; it’s a spit on face over the fans who wanted immersive, diverse civilizations, not a lazy cash grab. Congrats, devs, for turning Age of Empires II into a Three Kingdoms fanfic. Maybe next time, try listening to your players—or at least pretend to.
2 votes funny
76561198033982035
 up
Recommended0 hrs played
Good DLC. Stop complaining if you don't like it or don't want it. Have some common sense and some decorum. Just move on. Haters go touch grass and give me more clown awards.
2 votes funny
This is an example of how to distance yourself from the formula that made your game successful and therefore this vital even after so many years. Putting Three Kingdoms in the spotlight instead of the two "additional" civs who should have been the rightful carriers of this dlc is blatantly wrong, it may also represent a huge misdirection that is very concerning to me for the future of this game support. This is a dlc more in style for the chronicles, whereas the two unfinished civs, Jurchens and Khitans, with no campaign, feel like an afterthought, but in reality represent the nature that made this game alive all these years. I hope the devs acknowledge this mistake and respond to this as soon as they can. The fans that kept this game alive all these years, at least deserve a real answer to this mess.
2 votes funny

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