
Drop Duchy







76561198077181068

Recommended11 hrs played
tetris but also feudalism. it is a very russian game in this way. would be cool if there was an incentive for t-spins to appeal to very lonely people such as myself.
5 votes funny
76561198077181068

Recommended11 hrs played
tetris but also feudalism. it is a very russian game in this way. would be cool if there was an incentive for t-spins to appeal to very lonely people such as myself.
5 votes funny
76561198039739165

Not Recommended0 hrs played
If you dont see Tetromino's when you close your eyes already this is gonna be a rough one for you
1 votes funny
76561197999006346

Not Recommended0 hrs played
Decent idea. Really do not like the controls or how combat works though. Refunded after the tutorial.
1 votes funny
76561198039158912

Not Recommended8 hrs played
I want to be really clear, I do love what this game is presenting as its loop.
However, I find the loop after several hours to be extremely shallow. You are met with sheer cliffs of difficulty spikes between Acts, for which there is zero means for you to effectively "outsmart" your way into a win. It's planned failure to force you to return to the main menu so you can start again with a/several boosted cards at your fingertips that you unlocked naturally without even thinking about it simply for the fact that you were following what the facility says you should already be doing to maximize its effectiveness. I would hazard to say that if you weren't trying to do that every time regardless, you'd just be jeopardizing your entire run due to the RNG potential of just being served a dearth of pieces that simply won't mesh with what you need to build to win the fight on that map, and all for a silly bonus when you inevitably have to restart.
I enjoy Tetris a lot. I tend to feel clever when I manage to make the lines, and the strategy behind laying things in the order you need to max them out in this game is fun. But I *hate* that I'm told to go back and do it all again just because you want to force me to pad my time out content-wise by creating artificially scaled walls.
I will continue to play this game, but honestly it's largely because it allows me to do so between calls from work easily. Without changes, it's just not respectful of time though, so I don't think it's worth it if you're coming into this expecting to be able to outsmart the rogueliteification. You won't. It's just a more fancy Tetris with a mini-game at the end.
So yes, I do recommend this game... but at the same time, I don't.
1 votes funny
76561198015531498

Recommended10 hrs played
I don't even like tetris and yet here I am enjoying this.
1 votes funny
Drop Duchy







76561198077181068

Recommended11 hrs played
tetris but also feudalism. it is a very russian game in this way. would be cool if there was an incentive for t-spins to appeal to very lonely people such as myself.
5 votes funny
76561198077181068

Recommended11 hrs played
tetris but also feudalism. it is a very russian game in this way. would be cool if there was an incentive for t-spins to appeal to very lonely people such as myself.
5 votes funny
76561198039739165

Not Recommended0 hrs played
If you dont see Tetromino's when you close your eyes already this is gonna be a rough one for you
1 votes funny
76561197999006346

Not Recommended0 hrs played
Decent idea. Really do not like the controls or how combat works though. Refunded after the tutorial.
1 votes funny
76561198039158912

Not Recommended8 hrs played
I want to be really clear, I do love what this game is presenting as its loop.
However, I find the loop after several hours to be extremely shallow. You are met with sheer cliffs of difficulty spikes between Acts, for which there is zero means for you to effectively "outsmart" your way into a win. It's planned failure to force you to return to the main menu so you can start again with a/several boosted cards at your fingertips that you unlocked naturally without even thinking about it simply for the fact that you were following what the facility says you should already be doing to maximize its effectiveness. I would hazard to say that if you weren't trying to do that every time regardless, you'd just be jeopardizing your entire run due to the RNG potential of just being served a dearth of pieces that simply won't mesh with what you need to build to win the fight on that map, and all for a silly bonus when you inevitably have to restart.
I enjoy Tetris a lot. I tend to feel clever when I manage to make the lines, and the strategy behind laying things in the order you need to max them out in this game is fun. But I *hate* that I'm told to go back and do it all again just because you want to force me to pad my time out content-wise by creating artificially scaled walls.
I will continue to play this game, but honestly it's largely because it allows me to do so between calls from work easily. Without changes, it's just not respectful of time though, so I don't think it's worth it if you're coming into this expecting to be able to outsmart the rogueliteification. You won't. It's just a more fancy Tetris with a mini-game at the end.
So yes, I do recommend this game... but at the same time, I don't.
1 votes funny
76561198015531498

Recommended10 hrs played
I don't even like tetris and yet here I am enjoying this.
1 votes funny