SteamCritique
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The Last of Us™ Part II RemasteredThe Last of Us™ Part II Remastered
The game is very immersive. Your GPU works so hard rendering individual raindrops that you can feel the humidity rising in your room. By hour two, your PC is covered in condensation, and by hour five, mushrooms start growing on your keyboard. For the whole experience, keep a brick on your desk and throw it at your monitor every time your frames drop below 60.
1826 votes funny
The game is very immersive. Your GPU works so hard rendering individual raindrops that you can feel the humidity rising in your room. By hour two, your PC is covered in condensation, and by hour five, mushrooms start growing on your keyboard. For the whole experience, keep a brick on your desk and throw it at your monitor every time your frames drop below 60.
1826 votes funny
Five years later, it's time to find out why players began to hate golf.
181 votes funny
“Well... that didn’t suck”
165 votes funny
I have over 400 games on my account across 16 years, and an average of 20% completion across them all. 80 Games I've completed in that span. That equals out to around 5 games a year with an average completion time of around 2.5 months per game I've actually finished. At the time I'm posting this, I bought this game two days ago at approximately 7 pm. I have been incapable of putting it down. The story is phenomenal. The game play is phenomenal. The character design and pacing is phenomenal. The mechanics are phenomenal. The graphics are phenomenal. I haven't felt this way over a video game in years. It was enjoyable from start to finish, and even on the standard difficulty still provided ample challenge for my geriatric middle aged ass. It's rare that I come across a title that I'd be willing to play through multiple times but I think I found the latest addition. If any of you are even remotely considering buying this title, take it from somebody who's never once felt the need to write a serious review for ANY game before and go on this adventure. Thanks for coming to my Ted Talk.
85 votes funny

MASTERPIECE

The Last of Us Part II is a game that not only stunned the gaming community but also elevated video games to a new level in terms of storytelling, character depth, and boldness in addressing important social issues. Neil Druckmann, the creator of the game, has managed to create not just a sequel to the iconic first title, but a work that makes you reflect on life, morality, and human relationships in a harsh post-apocalyptic world. One of the most striking and courageous aspects of The Last of Us Part II is the inclusion of LGBT characters, which at the time was an important step toward inclusivity in the gaming industry. Ellie, the main protagonist, doesn't just have a standard storyline; her relationship with a woman is openly explored. This is not just a "shock value" element, but an organic part of her character, revealing her inner world, emotions, and growth. However, the developers' boldness doesn't stop there. The story is not just a journey of heroes, but a real moral dilemma where every choice and every action comes with a cost. The game forces players to reconsider concepts like revenge, forgiveness, justice, and self-sacrifice. In a world where everything is destroyed and every day is a fight for survival, it’s hard to determine who is right and who is wrong, and what exactly should be done. The gameplay of The Last of Us Part II is a true masterpiece. The combat, exploration, and decision-making create an incredibly tense atmosphere, and mechanics like cover, stealth, and weapon variety fit perfectly into the overall rhythm of the game. The surrounding world is meticulously crafted, making each new location feel alive and unique. The music and sound design further immerse players into the game’s atmosphere, making every event feel more emotionally intense. Neil Druckmann and his team have once again shown that video games can be more than just entertainment — they can be a powerful tool for conveying complex, multi-layered stories. The Last of Us Part II is not just a game; it’s an experience that stays with you long after the credits roll. This masterpiece will undoubtedly be discussed and analyzed for many years to come.
84 votes funny

SONY'S BEST GAME IS NOW ON PC

Sony's best game is finally available on our gaming platform! Awesome sequel to the masterpiece first part. I will go through it for the second time after 5 years. This journey from east to west in a post-apocalyptic America keeps me going.
82 votes funny
Never watched the gameplay when it came out years ago but What a great game, i feel like i was watching a movie while playing this game . Love the story and the progression .. the ending hmmm i'm happy and sad , hated abby(build like an ox 😂), but also pity her towards the end of the game. Did not encounter any bugs while playing . Ran smoothly on my potato pc xD . Part 3 please?
73 votes funny
Ellie: Oh, hello. Sorry, the dinosaurs are busy right now. Joel: What are you doing? Ellie: Oh wait, one of the dinosaurs is here. Joel, it's for you. Joel: Very funny. Ellie: It is pretty funny. You get it? It's 'cause you're old. Joel: Oh, I get it. Ellie: Okay.
73 votes funny

A Technical and Storytelling Marvel

The Last of Us Part II is one of the best games I’ve ever played. The story is amazingly told, the gameplay is phenomenal, and the graphics are insane. Naughty Dog put so much effort into every part of this game, and it's incredible. Not everyone liked this story, but a courageous story like The Last of Us Part II is what's missing in this industry so it was definitely for me. It left a huge impact on me since I first played it in December 2024. I played the game on PlayStation before. You can view my The Last of Us Part II gameplay details at the top comment below.

Crazy Attention to Detail

The level of detail in this game is simply amazing. An example of that is when Ellie plays the guitar, her fingers press the right strings for each key. Which is something you never see in games. There are countless things like this in the game that are too long to talk about in a limited review. Every little thing in this game is carefully made, and it’s honestly crazy.

Peak Storytelling

The storytelling in The Last of Us Part II is one of the most well-told I’ve ever seen in a game. You never see a story told this masterfully, with this high of a budget. The cinematics are directed perfectly, the acting is great, and the dialogue, and cinematography are all outstanding. Many people didn't like the story of this sequel after the great story of the first one, but I liked this even more. I don't think many people understood the story Naughty Dog was going for here. You mostly don't see stories this courageous in gaming, and as someone who is bored as hell of generic and predictable scenarios and storytelling, I loved this game's narrative. The game really makes you think about revenge and violence, and it forces you to see different sides of the story.

The Gameplay is Phenomenal

The gameplay is simply the best in the genre, even to this day in 2025. It even tops Red Dead Redemption II in the gameplay side in combining action-stealth gameplay in my opinion. The enemy AI is smart, something you mostly never see if you aren't playing a Hideo Kojima game. They communicate with each other, react to you accordingly, and don’t just stand there like dumb NPCs, which adds to the combat quality immensely. The game also allows you to play in different playstyles, the levels and combat are designed that way. Naughty Dog didn't just create game mechanics and leave it there, they carefully tailored the game bit by bit to complement the gameplay. It's so good I still didn't have enough of it at my first playthrough but wanted to wait for the PC release for a second playthrough. https://steamcommunity.com/sharedfiles/filedetails/?id=3377945598

One of the Best Looking Games Ever

Visually, this game is absolutely stunning. The graphics are still one of the best in 2025. The art direction is phenomenal. The character animations are some of the best I’ve ever seen, both in-game and in cinematics. The cutscene quality is on par with Death Stranding, both are the top standards in 2025 for photorealistic cutscenes with amazing direction.

The Flaws

Even though I love the game, it does have some minor issues. The pacing can feel slow at times, where in some parts you just loot and loot for minutes. Another issue for me is how overly dark and negative the experience is most of the time. It feels like nothing good ever happens, and the game keeps pushing the pain and suffering to an extreme level. There’s almost no balance to it, it’s just non-stop depression. Another issue is the exaggerated woke elements. I have no problem with diverse characters, but sometimes it feels forced like with Lev. It doesn’t ruin the game, I still like the characters and think they are presented really well, but it’s noticeable.

Music and Sound Design - Exceptional

Gustavo Santaollalla nailed it once again with music. The game has a beautiful soundtrack that I listen to in my free time. The sound design is shockingly, exceptional.

Optimization

I will edit this part later on.

Conclusion

The Last of Us Part II is one of the best games ever made. The insane attention to detail, the emotional story, and the incredible gameplay make it an unforgettable experience. Naughty Dog once again proves they are one of the best studios out there, and PlayStation deserves a lot of credit for top-of-the-industry games like this. Whether you love or hate some of the choices in the story, you can’t deny how well-made this game is. The Last of Us Part II is a masterpiece.

PLATINUM MEDAL

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64 votes funny

Woke and gay

That's right! I woke up gay once again, as always. Pretty epic. Anyways, onto the game

The Loss of Ours

The Last of Us 2 might be the most enthralling and unique AAA game I've played in a significant while, both in terms of its storytelling and elements of its gameplay routine. I was completely engrossed in its experience all throughout. That's not to say the game is perfect -- it definitely has some issues, but it's just so consistently good. And when it's good, it's real good.

The Grusome Twosome

The combat is largely similar to as how it was in the first game, but what it alters is very significant. But generally speaking, the combat is a super fluid and flexible experience, which allows for so many fun, dynamic play-styles throughout its abundance of well-thought-out combat arenas. Some of these encounters are so sprawling and complex that you could seriously tackle them in just about a dozen different ways. There is just so much room for personal preference in terms of how you want to engage in any given combat segment -- all without the hampering leniency of letting you play stupidly. As I played on one of its harder difficulty options, so many layering gameplay factors would constantly enforce me to switch my primary method of overcoming enemy hordes. It could even alter mid-battle. This meant that one combat section from another were easily distinguishable and helped differentiate them for the sake of every encounter feeling fun and unique. Most arenas just felt so much larger and grander than the original games' -- it's amazing. And again, the really tight resource management enforced me to switch between different weapons and other utility items constantly. Only further enhanced by the fact that both playable characters have different weapons and utility items. It really keeps the whole experience staying fresh. Yet what I believe the most important gameplay detail of this game is its enemy human callouts. Enemy humans will vocally signal and plan commands against you mid-battle, and those interactions will actually translate into their behaviour. It's a small detail, but it sure as hell is an impactful one. On harder difficulties, it'll become an absolute necessity to pay attention to these to survive. It's so engaging. And just as you begin to comfortably notice and act on those clear, vocal commands, the game suddenly throws you a curveball, where another faction of human enemies communicate through whistles. It's beautiful. It's stressful, and I love it. These whistles are actually distinguishable commands, meaning that if you pay real close attention to learning them, you can still improvise and adapt to them. Also, alike the first game, on harder difficulties it merely takes a few enemies to totally fuck you up. Meaning that each individual enemy act as a real threat if not dealt with properly.

Traumatizer, Womanizer

The story is very much the definitive highlight of this game for me. While I really liked the story in the first game, I absolutely adored the story of its sequel. Alike the first game, it uses a simple plot to frame its complicated character dynamics around. But unlike the first game, The Last of Us 2 goes the extra mile by using stark dual narratives between its characters and factions, as to draw parallels and comparisons for you to personally reflect upon and witness. Halfway through the game, it just halts and suddenly forces you to play as what it had been building up to be the villain so far. That is an extremely bold form of storytelling. I've barely seen anything alike such on the market before -- closest I can think of is the movie "Gone Girl" from 2014. But even that is hardly done in the same way. Initially, Ellie's side of the story is very honed in, focused and straightforward. It truly embraces its limited cast. Whereas Abby's is messy, complicated, and all over the place. All while staying cohesive throughout. As you're juggling between both perspectives, who is friend and who is foe commonly switches. It's beautiful. Each perspective really enhances, reflects and intersects with each other. It's epic, and it's ambitious. You end up truly comprehending and sympathizing with both characters, as if they were two sides to the same coin. Ultimately, the more you win, the worse things get -- for both parties, that is. Both, for different reasons, spiral down into worse and worse situations. You witness this grief-stricken duo decay into miserable, desperate husks who unnecessarily indulge in increasingly horrendous acts. It really tests your stance on both characters, all while not seeming out-of-character on both ends. And all spawned solely due to the never-ending, relentless feedback loop of how this game portrays revenge. Even if I don't entirely agree with the sentiment, I still find it very profoundly presented. Additionally, it was also rather gripping to experience the game building characters up for several dozen hours, only to swiftly kill them off. Such was executed really well... No pun intended. Really, the large build-up really just emphasizes their deaths, both for the in-game characters' reactions and my own. However, I do think that the characters of Dina, Jesse, and Owen didn't really enhance the story much in any respect; and often felt a little underdeveloped and unrealized most of them time. The majority of their motivations and thus presence is built upon their connection to both main-characters -- motivations built up off-screen. Really unfortunate, as they're not much of a significance when not directly accompanied with their designated partner.

Crashes scarier than Clickers

Similarly to the first game, the remastered PC version of The Last of Us 2 ran surprisingly good for me performance-wise, especially for a Playstation port. With all* graphical settings at max, the game ran at a butter smooth ~120FPS, only dipping down into the 100s during really intense moments. Although, as my sole critique, I did encounter a few notable bugs, yet hardly of the game-breaking kind. *One being that on Linux, setting the shadow quality as anything above 'Low' makes shadows very pixelated and blocky. This seems to only be the case for exclusively most Linux players. Regardless, the game still looked beautiful throughout. I did also notice sometimes during specific cut-scenes that certain background object textures would sometimes load a frame or two late to the party. A little distracting, is all. But my main technical issue with the game is that during the start of two specific, different mid-late combat sections the game would randomly keep crashing, over and over. Collectively, they together probably crashed my game around 20 times total. Odd, since my game outside of those two sections were practically free of crashes. Although, since beating the game several updates have released which supposedly have fixed several, potential crashes. So these sections have likely since been entirely patched.

Conclusion

Again, The Last of Us 2 is probably one of my greatest AAA gaming experiences in the last few years. I honestly feel it's a superior product compared to the first in most aspects. I don't intend to oversell the quality of this game -- it definitely wasn't perfect in all regards. Yet I just had such a good time throughout my playthrough, that it easily ranks very highly between the games I've played this year. Anyways, if you're capable of setting aside the aforementioned possible technical issues, then this is a firm recommendation in terms of both story and gameplay.
59 votes funny
The Last of Us Part II is objectively a good game, no matter how you slice it. So why is it getting a thumbs down? Well, that's actually the main argument of this review. The biggest shift that Part II did that made it so controversial, was the shift in tone. If Part I was dark enough for a lot of people, Part II broke barriers in what people thought was possible. But that's not my issue with it. It's the storytelling. It's something reminiscent of scrambled eggs. A mistake that at least the TV series is fixing. The story is everywhere. It doesn't start at the beginning, it starts somewhere around the middle, then goes back to the past in flashbacks, then goes back and forth again and again. It's so convoluted, and I really can't see a reason why the writers set it up this way. Maybe they thought they were breaking barriers in storytelling - they weren't, in fact it was a mistake to write it this way, because it's simply not compatible with character driven narratives. Part I in contrast, was a simple, linear, and deeply personal story about dealing with loss and moving past it. Part II, in turn was not even a story - it's just a cautionary tale about the dangers of revenge. The whole game plays like its trying to make a point, and that point is hammered again and again, almost to preaching levels. Part I wasn't trying to make any particular point about violence - it was simply understood by anyone playing, just by being in that world, that this is how things work now. And it does work, because it's simple. It's told through the characters eyes. Part II, however tries to give you the perspective of two opposing sides, and that's the main flaw in my opinion. It's structured much like a dissertation. It's not about telling a story and making it into an emotional experience, it's about proving a point by examining the evidence. It's about making it as objective, and impersonal as possible. But humans don't work that way. Part II dehumanizes the player in that regard, by making us hyper aware of what happens on both sides - a thing that is not possible for the characters. That just takes so much away in my opinion. The whole charm of Part I was developing this bias towards Ellie, which will make you as a player want to protect her no matter what by the end. This bias is what makes us human, and Joel was able to embody that perfectly. But here in Part II, it deconstructs any attachment you have with Ellie in favor of Abby, only to deconstruct it again and leave you with nothing, just to prove a point. Part II was not supposed to be fun. It was supposed to be an experiment. It was too concerned with being revolutionary, that it forgot to be fun. It tried to break barriers in storytelling, and it ended up being a fiasco. Some people have commended the writers for taking risks with Part II, but players aren't looking for anything revolutionary, they just want to have a good time. That being said, Part I was pretty groundbreaking for a game that "played safe". The only redeemable aspect of Part II was it's technical achievements. The game is unbelievably gorgeous, unfathomably realistic in it's depictions of everything, specially violence, and a complete leap beyond everything that was achieved with Part I. It just plays amazing. The combat, the exploration, the crafting, the stealth, the visuals, the motion capture, the voice acting, the soundtrack... it is simply a masterclass in every technical aspect. However, unfortunately, that only serves to further exacerbate all the problems with the narrative. While its carcass shines in utter brilliance, it's rotten core is exposed and left to burn in the sun.
49 votes funny
https://youtu.be/bJlvlSdlIoA A much better port than Part I, with solid performance (tested with a 2080ti, 3090, 4090, and 5090). The 2080ti struggled at 4K, which was to be expected. 3090 averaged around 60fps typically, with dips to 40-50 depending on the scenario. 4090 was buttery smooth and 5090 was sitting at around 150fps. All of this was with DLSS and Frame Gen DISABLED which is a great sign. As for the game itself, it looks and runs beautifully. Differences between the base PS5/PS5Pro version are extremely negligible, with the only discernible improvement being the sharpness of the grass and draw distance for some details. Occasional bugs I encountered included one blood texture that wasn't rendering properly, some flicker facial hair in at least one cut-scene, and 2-3 crashes during my play-through - though these subsided as the review client was updated. So, in general - solid work by Nixxes. Can't say I recognized any other major issues from my time with it. Haven't tested it on steamdeck yet, but it appears to be steamdeck verified which is great!
39 votes funny
Much better than part 1's port, but still far from perfect. In game frame cap is borked, and frame gen requires special k for a smooth experience. Better, but Dave Lang still needs a lot to learn when it comes to porting games. Luckily that isn't his company's main gig... oh wait... UPDATE: Played some more and yeah it runs very well, about on par with part 1, so if that runs well for you, so will this. Except this has framegen so high framerates at high resolutions are possible. There are 2 caveats to this however: 1. The game does have VERY MINOR stutters when entering new areas SOMETIMES. This is inconsistent since I've enetered large spaces before and it was fine, so absolutely not a problem. Silent Hill 2 remake this is not! 2. Digital foundry showed a bug where the game "pauses" for a couple of seconds at points. Can confirm this, but for me it only happened twice in 4 hours, so likely a bug. 3. Framegen doesn't appear to be working, which is both good and bad. It's good because that means I can consistently get 120fps without framegen. It's bad because I thought it was engaged, which it definitely is according to dlss ui, but it's bugged and doesn't actually generate any frames. TLDR; Good port - minor issues.
33 votes funny
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☑ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
32 votes funny
Masterpiece. Probably my favorite single player game ever.
31 votes funny
Will update review when you fix whatever saving issue is happening. I left this to "save" for two hours. after playing 8 hrs worth of the game and it did not save, just continued loading. so disappointed, so much time lost. For 50$ and being a 5yr old game this shouldn't be a damn issue
28 votes funny
So many of my friends who played this part before told me they quit the game right after Joel's death. I've just passed that scene, and I swear to God on my life—I will slaughter them all!! *Edit* I am broken emotionally guys!
27 votes funny
i fear abbys obscene dump truck crashed my computer, my computer wheezed at the pure weight of her, then broke in half, and died. it actually told me to tell his wife that he wont be coming home, and that shes better off with joel. amazing game so far though, daddy joel makes it better. loves and kisses
25 votes funny
im making this comment as someone who has finished the game before. the animation quality is like an advanced and faster version of RDR2. the facial expressions, voice acting, and atmosphere are of a quality that is very hard to find in other games. Maybe we don't all fully agree on the story, but it still manages to draw you in. there's top tier craftsmanship here. It's a favorite of mine, and i recommend everyone to play Part 1 and Part 2 at least once.
25 votes funny
SPOILERS I went into the game with such high expectations after finishing TLOU Part 1. Overall the graphics were pretty and immersive, but the story really ruined it for me. I'm pretty disappointed in the pacing, plot holes, unnecessary romance, Abby's story, and the ending. The pacing of the game is a little hard to understand since the scenes/flashbacks are not in chronological order. I understood the story and which cut scene happened at what time, but when I get a flashback scene it's harder for me to feel super attached to it when I'm seeking revenge as Ellie/Abby in the main story line. There were some scenes that were just so unnecessary and forced romance when the main goal is to seek revenge on both Abby and Ellie's side. I don't have a problem with the characters love life and who they choose to love, I just wish some scenes were left out and substituted with something more emotional to the actual plot. There are many plot holes in the story that just cannot be explained. Like, Yara just randomly teleporting to save Abby from Tommy even though Yara can barely climb a ladder. Also, how the fuck did Mel just teleport to the aquarium when Abby brought Yara and Lev? Abby snuck out to find Owen and struggled, but Mel (a heavily pregnant woman) can just get there with no injury or anything? There is no way that Isaac would've let Mel go to the aquarium when Owen was literally going to be investigated for shooting a comrade... After Abby kills the most loved character in the games, they make you play as her for a LONG time and try to make you have sympathy for her, but then she goes and proves how shitty of a person she is. Owen is to blame as well but Abby did not respect Owen and Mel's relationship at all even before the boat scene always trying to make some kind of competition to get his attention. She seems like a strong independent character whose goal is revenge, I mean she literally pushed Owen away to continue training to kill Joel, and then after she does it, she goes back to him and seems obsessed with him? I just did not enjoy playing as Abby (not just because of Joel), but because her story just did not help her become likable and it really did feel like a chore to play her. Maybe I need to look more into the ending, but why did Abby go all the way to search for Ellie (after Ellie had just killed her closest friends) just to spare her? I understand sparing Dina but why would she spare Ellie? Abby has no regret at all when she goes against her own team (WLFs), but when it comes to someone who actually hurt you and killed your friends? You just let them go? What was even the point of hunting them down??? On top of that you play as Ellie for half the game hunting down Abby and losing Jesse (AND ALMOST DINA) just to spare her at the end? Just because you had a flashback of Joel? Shouldn't that make Ellie want to kill her even more after suffering such loss that the game REPEATEDLY reminds you about????? Overall, I loved the game at the start, and although I do wish Joel's death wasn't so sudden, I understand it for the plot. I just hate how unsatisfying the last half of the game is and ESPECIALLY the end. I hope they can have TLOU3 redeem my expectations, but I don't count on it :(
24 votes funny
One of the most visually beautiful and engaging games I have every played. so glad i didn't spoil it for 5 years before it came out on steam 10/10
23 votes funny
Really wish more games would take advantage of their M for mature rating and add extensive gore and blood mechanics like this game has. It adds that extra bit of violence to the combat that makes it feel so good. The way blood splatters and runs down walls and how you can blow people to bits is just lovely.
23 votes funny
After nearly 40 hours of gameplay, I have finally completed The Last of Us Part 2 Remastered. I really enjoyed the game and the story. There were a few minor visual glitches, but they didn't affect my enjoyment. Thank you, Naughty Dog, for the great PC port/remaster, and I truly hope that a Part 3 will be released someday.
22 votes funny
Spoiler Warning: This is the biggest Nightmare. You will lose Everything for Nothing & you cant stop it because you have no Choice. You will never wake up with a Happy Ending https://steamcommunity.com/sharedfiles/filedetails/?id=3457333583 +++ doable 100 % Steam Achievements +++ Graphics, Sound, Gameplay, Atmosphere, Level Design, In-Game Cheats, Speedrun + Grounded + No Death= Challenge + 10 Trading Cards (no Owen, but Manny why?) https://steamcommunity.com/sharedfiles/filedetails/?id=3458650314 --- very short (no Open World or more big Areas like Downtown or much more Optional/ Secret Areas) --- no Story DLC, no Choices/Saving/Spare of Joel/ Owen/Yara /Alice Knock Out)/Jesse/ Whitney/ Leah etc. --- no Non Leathal Sleep/Knock Out Options for Dogs/ Female Antagonists (& realisticly take over there unsed Bullets) --- no new Weapons or (Ammo/Items Limit) Upgrades (Difficulty/No Death/No Way Back/Speedrun etc. like Chainsaw/ Infinite Rocket Luncher) https://steamcommunity.com/sharedfiles/filedetails/?id=3461473262 Very good, but short & sad Game with a lot Potencial unused. I want to wake up. Last of Us Part 3= Elli Wake up in Hospital with Vision & stop Joel in Time & than do a Team with Abby to free WLF from Isaac (Abby/Owen leading with Yara/Lev Seraphits Seattle + Fireflys vs Fedor/ Rattlers/ Ravens etc.) & we see Elephants Herd (Uncharted 4 Lost Legacy) Dreams never die & Nightmares never end
22 votes funny
Just finished the story, and WOW... I’ve never been this emotionally affected by a game before. It got to me in a way I didn’t think was possible. I already loved Part I, but this takes everything to the next level. The story is incredibly well told, the graphics are stunning, and the gameplay feels tight and intense. Every part of it is just so well made. Honestly, for me, this is the best game ever created. If you’re into story-driven games, this is a must-play. Thank you Naughty Dog for this MASTERPIECE. I can’t wait for Part III.
22 votes funny

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  • The Witcher 3: Wild Hunt
  • Brawlhalla
  • Warface: Clutch
  • Sid Meier’s Civilization VI
  • Grand Theft Auto V Legacy
  • Mount & Blade II: Bannerlord
  • Cities: Skylines
  • Rocket League
  • Rust
  • 7 Days to Die
  • The Forest
  • Dying Light
  • Path of Exile
  • War Thunder
  • Warframe
  • Heroes & Generals
  • Euro Truck Simulator 2
  • DayZ
  • Grim Dawn
  • PAYDAY 2
  • Project Zomboid
  • Arma 3
  • Terraria
  • Borderlands 2
  • Sid Meier's Civilization V
  • Garry's Mod
  • Counter-Strike: Global Offensive
  • Left 4 Dead 2
  • Team Fortress 2
  • Portal
  • Half-Life 2: Lost Coast
  • Half-Life 2: Deathmatch
  • Counter-Strike: Source
  • Half-Life 2
  • Counter-Strike: Condition Zero
  • Half-Life
  • Counter-Strike

Specials

  • Counter-Strike 2
  • PEAK
  • Clair Obscur: Expedition 33
  • Cyberpunk 2077
  • ELDEN RING
  • Dune: Awakening
  • Dead by Daylight
  • Baldur's Gate 3
  • Marvel Rivals
  • HELLDIVERS™ 2
  • Warframe
  • Schedule I
  • Destiny 2
  • ELDEN RING NIGHTREIGN
  • Ready or Not
  • War Thunder
  • Red Dead Redemption 2
  • Apex Legends™
  • Date Everything!
  • NBA 2K25
  • R.E.P.O.
  • Once Human
  • The Sims™ 4
  • Rust
  • Cyberpunk 2077: Phantom Liberty
  • REMATCH
  • Warhammer 40,000: Space Marine 2
  • Yu-Gi-Oh! Master Duel
  • The Elder Scrolls IV: Oblivion Remastered
  • Stellar Blade™

Top Sellers

  • Counter-Strike 2
  • PEAK
  • Cyberpunk 2077
  • Marvel Rivals
  • Dune: Awakening
  • Clair Obscur: Expedition 33
  • Dead by Daylight
  • Destiny 2
  • ELDEN RING
  • HELLDIVERS™ 2
  • Warframe
  • War Thunder
  • Ready or Not
  • Baldur's Gate 3
  • Mecha BREAK
  • Umamusume: Pretty Derby
  • Date Everything!
  • Schedule I
  • Yu-Gi-Oh! Master Duel
  • Red Dead Redemption 2
  • NBA 2K25
  • Magic: The Gathering Arena
  • Once Human
  • The Sims™ 4
  • Apex Legends™
  • ELDEN RING NIGHTREIGN
  • Warhammer 40,000: Space Marine 2
  • Cyberpunk 2077: Phantom Liberty
  • The Elder Scrolls IV: Oblivion Remastered

Featured

  • Where it all Began - Season 1
  • Blue Archive
  • Mecha BREAK
  • System Shock 2: 25th Anniversary Remaster
  • Project Silverfish
  • Persona5: The Phantom X
  • Umamusume: Pretty Derby
  • V-LOVER!
  • Jerez's Arena Ⅲ
  • BitCraft Online
  • Supermarket Simulator
  • Len's Island
  • Kindergarten 3
  • Soulstone Survivors
  • Cast n Chill
  • DELTARUNE
  • 9 Kings
  • LISC - Season 1
  • Haste
  • Two Point Museum
  • Tiny Glade