
Gatekeeper
May 20, 2024
May 20, 2024
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76561198086341725

Recommended7 hrs played
Risk of Rain, but from the Rain's point of view.
226 votes funny
76561198086341725

Recommended7 hrs played
Risk of Rain, but from the Rain's point of view.
226 votes funny
76561198046800642

Recommended41 hrs played (15 hrs at review)
Is it raining?
38 votes funny
76561197989267955

Not Recommended0 hrs played
While the game itself plays and feels great, a single run can take upwards of many hours to complete. There is no save feature. Meaning that they expect us to sit there for hours upon hours without being able to quit the game and resume at another time. I'm sorry, but that's just not possible for anyone with any sort of responsibilities in life.
I hope the devs reconsider this going forward.
13 votes funny
76561198016654082

Recommended20 hrs played (18 hrs at review)
Risk of Rain 2 but you don't need to wait for your friends to farm a map for 2 hours when you're dead.
10 votes funny
76561197973952170

Recommended3 hrs played
Risk of Rain 2 obliterated itself at the obelisk so Gatekeeper could run.
8 votes funny
76561198081863871

Not Recommended76 hrs played (75 hrs at review)
The game keeps getting harder and harder with every update to the point where it isn't fun. Even with friends, getting past the first level can be way too difficult on 100% as the increased time it takes to complete the objectives gives the enemies too much time to get stronger while you are stuck with only a few items. The game needs to be less stingy with money and items, especially early on. Or just don't make the items on a planet cost money. Just let us go and pick them up and save money just for the store in between planets. The game used to be a lot of fun, but the drive for making the game more difficult has just ruined it.
6 votes funny
76561198093373053

Not Recommended18 hrs played (17 hrs at review)
This game is a piece of hot garbage, and here's why:
- This game tries to be Risk of Rain 2, copying a lot of ideas and mechanics from there, but making all of it worse in, what I assume, an attempt to make it feel more "unique" and "different", but fumbling the execution.
- it has achievement-based item unlocking system similar to RoR but some of the achievements are incredibly obnoxious and frustrating to complete, and on top of it, it doesn't even actually unlock the items in question for you, because you'll have to additionally grind a special currency to slowly unlock the new items that you supposedly have already "unlocked", and you also need to pay said currency if you want to ban the items you don't want from the future runs drop pool. You also earn said currency at a turtle's pace with getting 1 per stage cleared with very rare rng drops from random enemies.
- most characters are borderline unplayable due to how slow and underpowered they are, melee characters being the worst offender;
- Most character kits were very clearly designed without understanding the chosen isometric perspective of the game and how it affects the gameplay compared to 2D platforming of ROR 1 and 3D third-person of ROR 2. While playing, regardless of the character, you'll be constantly haunted by the feeling of wrongness and jank about the game's combat;
- it can be pretty difficult to hit mobs with projectile-based autoattacks on most ranged characters, considering there is no lock-on or homing on the projectiles for most of them, leading to you missing about 70% of your shots on most regular mobs that aren't up close and right in your face;
- you will find it pretty difficult to deal with most bosses on melee characters simply because they seemingly don't give you enough leeway for dodging their attacks or just straight up don't give you the chance or don't want you approaching them or they'll just damage you with some kind of DoT aura or a poorly telegraphed AoE shockwave that can easily get lost in tons of shit already flying around from all the regular mobs the boss summons to your location;
- Most AoE-based character skills and items, including melee attacks, feel useless or incredibly restrictive in most situations simply because of their incredibly small AoE radius (there is a character that leaves a healing area at the end of their dash skill and an item you can unlock that gives a chance of creating a healing area after killing an enemy, but their AoE is so small that its way too difficult and punishing to try and make use of them, as you simply can't stay in place for a long period of time or you'll get spammed and overwhelmed instantly), said AoE-based skills usually do get an increased radius as one of the skill upgrades, but you get said skill upgrades fairly rarely and it can take you a while to get the oes you want in every run, and frankly, that AoE buff still won't feel like enough most of the time. Melee skills are also very slow at the start, forcing you to stack attack speed just to deal with enemies at any respectible pace. There are no AoE-buffing items that I am aware of, and even if there are, I haven't unlocked them yet and honestly don't have the patience to anymore;
- some character skills just outright don't work or don't do what the description says (like the Acolyte's fourth skill that is supposed to "deal damage" as a baseline but only shows the fireworks of projectiles flying out of enemies and homing into you but not actually doing anything unless you upgrade it);
- enemies are rather annoyingly designed and can easily overwhelm or oneshot you, with some boss attacks being very difficult to dodge and feeling unfair when at later stages of the run the game can just spawn multiple of them on top of you, especially given how underpowered your characters are as a baseline;
- Game significantly lacks content. There is some stage variety with multiple possible maps per planet that are all layed out slightly differently and look cookie and quirky, but don't really feel too different to traverse or deal with enemies in. There is also only one boss per planet which means there is a predetermined order of the same bosses you'll have to kill in every run.
All of these grievances I have had been there since the early access and absolutely nothing have changed after 1.0. They have very slightly addressed the content issue, as they should, by obviously adding more stuff and new playable characters to the game, but instead of reworking the old character kits to being less awful to play with or removing the stupid-ass fuckass grindy item unlock system, they only added some slight character visual customization tool that they want you to pay extra $$$ for. Cool, thanks, I guess.
5 votes funny
76561198388666827

Not Recommended0 hrs played
Meh
Absolutely loved the demo but a lot has changed and its not in the favour of the game. First yet major thing i discovered when i fired up the game that the immersive and gloomy planetary background is gone, which is really sad. Instead we got some random generic i dont even know, temple thingy or so? Boring, just lacking the immersion.
The gameplay is still pretty weighty and the sounds are good but they entirely removed the choice between 3 perks and youre just getting a random one accessed by force, also collecting currency and shops have been removed as well. I really like these aspects so that was a hit in the face. The current progression is just absolutely linear and boring, very few freedom of build and it just comes down to RNG which perks youre gonna end up with. A horrible design decision imo.
Any sorta lore and story also has been thrown overboard and its just a mindless horde shooter now. The brainlessness and lack of danger has been a problem in the demo, but i still had fun and at times even lots of fun because of the positive aspects that have now been removed in its entirety. The progress of unlocking new classes in the demo also dont carry over which is a bummer.
All in all, there was a lot of potential here and i really wanna give the devs props for the price tag. Its really fair and realistic after all but im just not enjoying the game, too many steps off of the demo.
5 votes funny
76561198122501119

Not Recommended3 hrs played (1 hrs at review)
If you like Risk of Rain 2, you'll like this game. It's basically a top down version of that. character skills are pretty unique which is nice.
That said, until there is a feature that allows you to continue run if you crash, this is going to be a negative review. Tired of crashing and having to restart after having 1-2 hour runs.
4 votes funny
76561198027329556

Not Recommended22 hrs played (18 hrs at review)
An hour into a run the game only generated 2 of the 3 required ward points to complete the objective. This made it impossible to complete. It certainly seems like this needed more time before they called it 1.0.
4 votes funny
76561199202902168

Recommended119 hrs played (117 hrs at review)
a game where you gatekeep🔥
4 votes funny
76561198018649569

Not Recommended16 hrs played (16 hrs at review)
Gatekeeper was a total banger for me, thanks to the demo (Gatekeeper Infinity), so I bought it and played a dozen sweet hours. I even convinced my brother to buy it to play together.
It was very fun and all, until "the update" dropped. You know which I mean if you've been around :
Spongier enemies, arbitrary scaling, longer stages/runs, which I sum up as the October Drag Patch.
Players never asked for that massive change or pace, and just wanted more diversity for maps and enemies.
As a result, Gatekeeper became a gamble rather than a fun game. Even on easiest difficulty, you can be trashed on first stage. And if you manage to survive through it, the following levels may become either easy af all of a sudden for no apparent reason, or crush your hopes in no time. Basically a "flip a coin", despite the fact you picked every loot available.
And to be completely clear : prior this patch, any player (myself included) could fearlessly engage a normal difficulty (100%) run and wrap it way under an hour. Or at least leave it properly without dying, thanks to the shorter checkpoints.
But the current length of a single run is just ruining the experience. Especially without any way to save (even in singleplayer).
Another problem.
You can still be stuck between enemies. It was an issue from the beginning. I'm sure it'd be wiser to make players go through enemies at the cost of taking damage, rather than loosing a game because of bad spawn design or a minion teleporting in your back from outside your frame, making you unable to move when you are out of dashes. Same goes with some camera angles, and the lack of brightness in some biomes : you end up trapped into bits of props or environnemental structures you couldn't see, or barely.
Finally, the grind was never adressed, there are items locked behind tryhard or non-sensical achievements. Might as well have locked them behind a paywall at that point.
Maybe with OG balancing, it would have been a simple chore to unlock anything. But looking at the list now, and with all the above statements, I sure wont invest in 2/3 of the Emporium's list (especially considering how low is the rewarded currency after beating any boss).
If these locked items are part of the necessary meta to "enjoy" the game or finish stages faster, you are basically screwed, unless you try to complete their abysmally annoying objectives.
There is fun to be had gameplay-wise. The fights and cascading effects are pretty satisfying to witness and hear.
But the game is a slog today.
I played and enjoyed the demo more than the finale release. This doesn't make sense.
Since the game is now unfun, slow and poorly balanced, there is no way to chill on it anymore (at least not on easier difficulty)
Will upvote this game when they fix what wasn't broken.
That's a shame, I believed in it, this game felt right. And even if it is heavely inspired by RoR2 (which I played as well), I was really looking forward to sink hours and hours into this one spiritual successor. How the tides turn.
4 votes funny
76561198272381026

Recommended34 hrs played (1 hrs at review)
I'm shaking, pissing, and crying right now.
4 votes funny
76561198023110206

Not Recommended9 hrs played (5 hrs at review)
Everything about the game just feels sort of meh. no exiting abilities or power ups and the unlock conditions for characters are pretty unclear(in that "do this very specific thing with no further information." way) Maybe the game is just very balanced toward group play and I'm just missing something but there is not really anything exceptional or exciting and the pace feels pretty rough around the edges at this stage.
4 votes funny
76561198097740199

Not Recommended75 hrs played (49 hrs at review)
I had a half-assed joke negative review for a bit because I disliked the collector fight, but was always coming back to this game to re-100% it, despite a very real and growing dislike for it.
Game sucks. Devs suck.
They are so afraid of something being fun they have actively just added the dumbest things possible to this game.
Dumb percentage increases for upgrades that literally add NOTHING to your build. Y'all also just don't seem to understand the definition of logarithmic, you fucking nonces
Consistently just freezes, audio dies, or the game just outright shuts down once you get past the hour mark - the hour mark, mind you, being necessary for half of the achievements just causes the game to fail to operate.
The economy is ass, you NEVER feel good about the upgrades you are getting and the speed. Have some challenge sure but they have failed at making anything feel truly worthwhile.
Their new end boss? Not great, not the worst, but I died during it - and the game didnt give me EITHER OF MY TWO RESPAWNS. That is insulting.
My penultimate gripe? Its a fucking team based game but God forbid someone does the requirements for an achievement and you expect it to be shared with you. Oh, you were a meter too far for the 3 conflicts? No achievement for you. Oh, you didn't get the final hit on 10 sirens across the run? Get fucked loser.
My biggest gripe? I purchased your supporter upgrade when the game dropped and the devs have ignored me every single time I have asked about it getting added to the fucking steam soundtrack library for ease of access rather than me having to go into the god damn game files so I can enjoy what is truly a really good OST. But no, the devs are fucking braindead.
4 votes funny
76561198089913597

Recommended80 hrs played (5 hrs at review)
Galvanized Square Steel
The game is incredibly smooth and fun and it made my gyaat so hard 10/103 votes funny
76561198073962812

Not Recommended13 hrs played
First and foremost, the overall quality of the game should be highlighted: it can be described as "unfinished". The level of development leaves much to be desired, giving the impression that the game was put together hastily.
The design of the game also seems too "cheap". The graphical component looks outdated, even for an indie project, and the poor quality of textures and lack of detail give the impression that you are playing a game from the 90s.
Overall, I feel that Gatekeeper is too tough for most players. This is extremely disappointing given that it could have been a worthy representative of the genre.
In the end, Gatekeeper does not come across as a finished game but as an unfinished project. It's lack of quality is disheartening, as the opportunities and ideas underlying the game could have led to a magnificent result had they been implemented with the necessary professionalism and diligence.
3 votes funny
76561198128505563

Not Recommended6 hrs played (2 hrs at review)
I am a player of the different demo versions.
Removing the 3-way choice of upgrades and collecting the tokens for them is the worst thing the developers could have done!
The whole thing takes away the grind aspect of the game!
It feels incredibly unrewarding to now get 1 randon upgrade for free without influencing or having the choice of 3 to create your own kit / play style.
Before you could play according to a style of play, but now you can't.
please revise this again!
The demos were so much better <3 and you have so much potential
3 votes funny
76561199189409587

Recommended9 hrs played (9 hrs at review)
Isometric Risk of Rain 2 (Yay!)
Four-Minute Video Review: https://www.youtube.com/watch?v=MgVP-Xf8HSU&ab_channel=MEGAthemicro Gatekeeper is a story-less, stage-based rougelite that gives you control of one of seven unlockable (you guessed it!) Gatekeepers, then asks you to murder everything in sight over and over again until you, yourself, are inevitably murdered. Repeat. Translation: it’s isometric Risk of Rain 2 without the timer. SATISFYING GAMEPLAY Ardent fans of the roguelite genre will find little to no novelty on display in Gatekeeper... and that’s okay. Not every game has to be an innovation, but if it isn’t, it had better be pretty darn polished and mechanically tight. When it comes to combat, Gatekeeper is very much both. Dancing through the game’s dozens of lethal enemy types—often all of whom appear on screen at once (or so it feels)—and linking together devastating skill-based combos is a satisfaction I never grew tired of, probably because each run feels pretty different. In addition to the semi-random ordering of levels in Gatekeeper, the game gives you wide latitude to create new and interesting builds by prioritizing evolutions, skill upgrades, and artifacts. Evolutions occur upon leveling up, and doing so gives you the ability to choose between one of three stat boosts. Maybe you’re tired of getting one shot in later levels, so you focus on max health and regen rate. Or maybe you want to go all in on DPS, in which case it’s hard to say no to total damage and skill recharge. Whatever you do, don’t sleep on movement speed, as enemies get progressively faster as your run continues, to the point that you’ll be perpetually running for your life by the fourth boss (more on that son of a bitch in a bit). Every five evolutions, you’ll get to upgrade one of your four skills, and doing so intentionally can result in some powerful combos. For example, the mage Gatekeeper Pandora has a powerful lightning storm area of effect skill that pairs oh so nicely with the third stage of her dash ability, which goes from plopping down a small and short-lived AoE heal in stage one to a large and long-lasting damage multiplier in stage three. A SENSE OF PROGRESSION But evolutions are but the appetizer, because the real fireworks (AKA “artifacts”) are found in the Emporium. It’s here that Gatekeeper injects that addictive roguelite sense of progression into its otherwise routine formula. By completing Emporium objectives, some of which are comically particular (“Die during the 42nd minute.”), you’ll gain the ability to unlock new artifacts. The more of these you unlock, the more they’ll appear during your runs, and if you don’t like what you’re getting, some levels feature a forge that allows you to convert them into something else. Artifacts can truly transform the battlefield. I went from grinding down the game’s bullet-spongy bosses to melting them in seconds with an admittedly dangerous AoE artifact that forms by chance and takes 10% of everyone’s max health per 0.3 seconds, you included. Alas, if you're unable to pull off this gimmick or something similar, boss fights in Gatekeeper can turn into a real chore, and despite hours of attempts I have proven unable to beat the game’s fourth and final boss—a smokestack behemoth that can kill you in seconds from across the map. This means that I’ve only managed to unlock one new Gatekeeper, Pandora, after beating the game’s fun and frantic wave-based arena mode. Now, before you cry “Skill issue!” know this: after 10 hours of visiting new locations and unlocking artifacts, each of which helped elongate the next run, the game just outright deleted all of the progress I had made, bringing my total number of unlocks down from around 40% to 0%. I’ve since confirmed it was due to a pre-launch patch (I got a review code last week), and it’s my only complaint about Gatekeeper’s playability, as the game otherwise ran like a dream. SOLID STYLE Despite the at times absurd number of enemies and explosive neon-colored particulate on screen, I found it easy to keep track of my Gatekeeper. This is a testament to the game’s visual design, not to mention excellent audio/visual telegraphing. For example, when those little death circles I used to exploit slow bosses form, the game will sound an ominous bell chime alerting you to their presence. And, as much as I hate him, that smokestack monstrosity does bellow a low rumble before firing off his infinite heatseeking projectiles. The game’s soundtrack is equally fun—a pulsing, bass-heavy electro jam that scales up or down based on on-screen intensity. CONCLUSION In conclusion, Gatekeeper is a strange pre-launch patch away from being one of my favorite ever Early Access experiences. And that's without co-op, as I was unable to find anyone to play with during my review window. With a silly cheap price of $15 (currently $12 on sale), I think the addictive Gatekeeper presents above-average replayability and value. I’m giving the game an aggregate MEGA score (full scoring breakdown, from “Plot” to “Sound”) of 3.45/5 and welcome any questions about the game or my review. Thanks for reading! STEAM CURATOR: https://store.steampowered.com/curator/42044015/3 votes funny
76561198025083703

Not Recommended0 hrs played
Wow this is the worst waste of money I have ever seen. And I didn't even bother to buy it. My unknowing friends bought it for me. Wow. I once bought Kellogs Frosties in 1999 and there was a CD included with a game where you play Toni the tiger. It literally had better animations than this crapfest. Don't bother. Just don't bother. It's literally not even worth reviewing more of it. Just don't bother. Play umamusume or whatever you masochists. Or Dota. Aram, Just don't waste your time. And your friends money. Wow.
2 votes funny
76561198384816875

Recommended1 hrs played (1 hrs at review)
this game is quite fun, similar to ror2 but it has the upside of gearbox not getting to ruin it with stupid AAA related decision decisions which is fantastic.
2 votes funny
76561198238636142

Not Recommended22 hrs played (12 hrs at review)
Hopoo BUILT Risk of rain IN A CAVE!
WITH A BOX OF SCRAPS!!!
2 votes funny
76561198060845707

Not Recommended21 hrs played (20 hrs at review)
What was once fun romps through small maps with the occasional jumpscare of 80% health drop (when unprepared) has become Risk of Rain 2 but top-down and grueling instead of fun.
Everything takes forever to kill, even on easy, most skills are single-target, but then you'll be swarmed by respawning hordes of 40-50 enemies, even during bosses. This is made *worse* by elites, who can heal enemies AND BOSSES. What's that? You can't kill the elite because they're in the middle of a horde and you can't kill quick enough to get to them? RIP!
Maps had no reason to get bigger, everything's marked anyway. Hell, Currency didn't need to be added, neither did the shop between every zone, all it's done is made it feel like you have to stay and grind a zone for an unknown amount of time before killing the siren and moving on, not to mention the extra travel time and enemy plinking time to just get to the items and objectives to get to the next zone, it's annoying and sloggy, not fun.
2 votes funny
76561199437370858

Not Recommended1 hrs played (1 hrs at review)
Not my type, gameplay feels so tedious, I can't stop at middle of a run
2 votes funny
76561198872696145

Recommended66 hrs played (31 hrs at review)
I successfully made the game crash, so that means I beat it right? Anyways yeah its a pretty good game
2 votes funny
Gatekeeper
May 20, 2024
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76561198086341725

Recommended7 hrs played
Risk of Rain, but from the Rain's point of view.
226 votes funny
76561198086341725

Recommended7 hrs played
Risk of Rain, but from the Rain's point of view.
226 votes funny
76561198046800642

Recommended41 hrs played (15 hrs at review)
Is it raining?
38 votes funny
76561197989267955

Not Recommended0 hrs played
While the game itself plays and feels great, a single run can take upwards of many hours to complete. There is no save feature. Meaning that they expect us to sit there for hours upon hours without being able to quit the game and resume at another time. I'm sorry, but that's just not possible for anyone with any sort of responsibilities in life.
I hope the devs reconsider this going forward.
13 votes funny
76561198016654082

Recommended20 hrs played (18 hrs at review)
Risk of Rain 2 but you don't need to wait for your friends to farm a map for 2 hours when you're dead.
10 votes funny
76561197973952170

Recommended3 hrs played
Risk of Rain 2 obliterated itself at the obelisk so Gatekeeper could run.
8 votes funny
76561198081863871

Not Recommended76 hrs played (75 hrs at review)
The game keeps getting harder and harder with every update to the point where it isn't fun. Even with friends, getting past the first level can be way too difficult on 100% as the increased time it takes to complete the objectives gives the enemies too much time to get stronger while you are stuck with only a few items. The game needs to be less stingy with money and items, especially early on. Or just don't make the items on a planet cost money. Just let us go and pick them up and save money just for the store in between planets. The game used to be a lot of fun, but the drive for making the game more difficult has just ruined it.
6 votes funny
76561198093373053

Not Recommended18 hrs played (17 hrs at review)
This game is a piece of hot garbage, and here's why:
- This game tries to be Risk of Rain 2, copying a lot of ideas and mechanics from there, but making all of it worse in, what I assume, an attempt to make it feel more "unique" and "different", but fumbling the execution.
- it has achievement-based item unlocking system similar to RoR but some of the achievements are incredibly obnoxious and frustrating to complete, and on top of it, it doesn't even actually unlock the items in question for you, because you'll have to additionally grind a special currency to slowly unlock the new items that you supposedly have already "unlocked", and you also need to pay said currency if you want to ban the items you don't want from the future runs drop pool. You also earn said currency at a turtle's pace with getting 1 per stage cleared with very rare rng drops from random enemies.
- most characters are borderline unplayable due to how slow and underpowered they are, melee characters being the worst offender;
- Most character kits were very clearly designed without understanding the chosen isometric perspective of the game and how it affects the gameplay compared to 2D platforming of ROR 1 and 3D third-person of ROR 2. While playing, regardless of the character, you'll be constantly haunted by the feeling of wrongness and jank about the game's combat;
- it can be pretty difficult to hit mobs with projectile-based autoattacks on most ranged characters, considering there is no lock-on or homing on the projectiles for most of them, leading to you missing about 70% of your shots on most regular mobs that aren't up close and right in your face;
- you will find it pretty difficult to deal with most bosses on melee characters simply because they seemingly don't give you enough leeway for dodging their attacks or just straight up don't give you the chance or don't want you approaching them or they'll just damage you with some kind of DoT aura or a poorly telegraphed AoE shockwave that can easily get lost in tons of shit already flying around from all the regular mobs the boss summons to your location;
- Most AoE-based character skills and items, including melee attacks, feel useless or incredibly restrictive in most situations simply because of their incredibly small AoE radius (there is a character that leaves a healing area at the end of their dash skill and an item you can unlock that gives a chance of creating a healing area after killing an enemy, but their AoE is so small that its way too difficult and punishing to try and make use of them, as you simply can't stay in place for a long period of time or you'll get spammed and overwhelmed instantly), said AoE-based skills usually do get an increased radius as one of the skill upgrades, but you get said skill upgrades fairly rarely and it can take you a while to get the oes you want in every run, and frankly, that AoE buff still won't feel like enough most of the time. Melee skills are also very slow at the start, forcing you to stack attack speed just to deal with enemies at any respectible pace. There are no AoE-buffing items that I am aware of, and even if there are, I haven't unlocked them yet and honestly don't have the patience to anymore;
- some character skills just outright don't work or don't do what the description says (like the Acolyte's fourth skill that is supposed to "deal damage" as a baseline but only shows the fireworks of projectiles flying out of enemies and homing into you but not actually doing anything unless you upgrade it);
- enemies are rather annoyingly designed and can easily overwhelm or oneshot you, with some boss attacks being very difficult to dodge and feeling unfair when at later stages of the run the game can just spawn multiple of them on top of you, especially given how underpowered your characters are as a baseline;
- Game significantly lacks content. There is some stage variety with multiple possible maps per planet that are all layed out slightly differently and look cookie and quirky, but don't really feel too different to traverse or deal with enemies in. There is also only one boss per planet which means there is a predetermined order of the same bosses you'll have to kill in every run.
All of these grievances I have had been there since the early access and absolutely nothing have changed after 1.0. They have very slightly addressed the content issue, as they should, by obviously adding more stuff and new playable characters to the game, but instead of reworking the old character kits to being less awful to play with or removing the stupid-ass fuckass grindy item unlock system, they only added some slight character visual customization tool that they want you to pay extra $$$ for. Cool, thanks, I guess.
5 votes funny
76561198388666827

Not Recommended0 hrs played
Meh
Absolutely loved the demo but a lot has changed and its not in the favour of the game. First yet major thing i discovered when i fired up the game that the immersive and gloomy planetary background is gone, which is really sad. Instead we got some random generic i dont even know, temple thingy or so? Boring, just lacking the immersion.
The gameplay is still pretty weighty and the sounds are good but they entirely removed the choice between 3 perks and youre just getting a random one accessed by force, also collecting currency and shops have been removed as well. I really like these aspects so that was a hit in the face. The current progression is just absolutely linear and boring, very few freedom of build and it just comes down to RNG which perks youre gonna end up with. A horrible design decision imo.
Any sorta lore and story also has been thrown overboard and its just a mindless horde shooter now. The brainlessness and lack of danger has been a problem in the demo, but i still had fun and at times even lots of fun because of the positive aspects that have now been removed in its entirety. The progress of unlocking new classes in the demo also dont carry over which is a bummer.
All in all, there was a lot of potential here and i really wanna give the devs props for the price tag. Its really fair and realistic after all but im just not enjoying the game, too many steps off of the demo.
5 votes funny
76561198122501119

Not Recommended3 hrs played (1 hrs at review)
If you like Risk of Rain 2, you'll like this game. It's basically a top down version of that. character skills are pretty unique which is nice.
That said, until there is a feature that allows you to continue run if you crash, this is going to be a negative review. Tired of crashing and having to restart after having 1-2 hour runs.
4 votes funny
76561198027329556

Not Recommended22 hrs played (18 hrs at review)
An hour into a run the game only generated 2 of the 3 required ward points to complete the objective. This made it impossible to complete. It certainly seems like this needed more time before they called it 1.0.
4 votes funny
76561199202902168

Recommended119 hrs played (117 hrs at review)
a game where you gatekeep🔥
4 votes funny
76561198018649569

Not Recommended16 hrs played (16 hrs at review)
Gatekeeper was a total banger for me, thanks to the demo (Gatekeeper Infinity), so I bought it and played a dozen sweet hours. I even convinced my brother to buy it to play together.
It was very fun and all, until "the update" dropped. You know which I mean if you've been around :
Spongier enemies, arbitrary scaling, longer stages/runs, which I sum up as the October Drag Patch.
Players never asked for that massive change or pace, and just wanted more diversity for maps and enemies.
As a result, Gatekeeper became a gamble rather than a fun game. Even on easiest difficulty, you can be trashed on first stage. And if you manage to survive through it, the following levels may become either easy af all of a sudden for no apparent reason, or crush your hopes in no time. Basically a "flip a coin", despite the fact you picked every loot available.
And to be completely clear : prior this patch, any player (myself included) could fearlessly engage a normal difficulty (100%) run and wrap it way under an hour. Or at least leave it properly without dying, thanks to the shorter checkpoints.
But the current length of a single run is just ruining the experience. Especially without any way to save (even in singleplayer).
Another problem.
You can still be stuck between enemies. It was an issue from the beginning. I'm sure it'd be wiser to make players go through enemies at the cost of taking damage, rather than loosing a game because of bad spawn design or a minion teleporting in your back from outside your frame, making you unable to move when you are out of dashes. Same goes with some camera angles, and the lack of brightness in some biomes : you end up trapped into bits of props or environnemental structures you couldn't see, or barely.
Finally, the grind was never adressed, there are items locked behind tryhard or non-sensical achievements. Might as well have locked them behind a paywall at that point.
Maybe with OG balancing, it would have been a simple chore to unlock anything. But looking at the list now, and with all the above statements, I sure wont invest in 2/3 of the Emporium's list (especially considering how low is the rewarded currency after beating any boss).
If these locked items are part of the necessary meta to "enjoy" the game or finish stages faster, you are basically screwed, unless you try to complete their abysmally annoying objectives.
There is fun to be had gameplay-wise. The fights and cascading effects are pretty satisfying to witness and hear.
But the game is a slog today.
I played and enjoyed the demo more than the finale release. This doesn't make sense.
Since the game is now unfun, slow and poorly balanced, there is no way to chill on it anymore (at least not on easier difficulty)
Will upvote this game when they fix what wasn't broken.
That's a shame, I believed in it, this game felt right. And even if it is heavely inspired by RoR2 (which I played as well), I was really looking forward to sink hours and hours into this one spiritual successor. How the tides turn.
4 votes funny
76561198272381026

Recommended34 hrs played (1 hrs at review)
I'm shaking, pissing, and crying right now.
4 votes funny
76561198023110206

Not Recommended9 hrs played (5 hrs at review)
Everything about the game just feels sort of meh. no exiting abilities or power ups and the unlock conditions for characters are pretty unclear(in that "do this very specific thing with no further information." way) Maybe the game is just very balanced toward group play and I'm just missing something but there is not really anything exceptional or exciting and the pace feels pretty rough around the edges at this stage.
4 votes funny
76561198097740199

Not Recommended75 hrs played (49 hrs at review)
I had a half-assed joke negative review for a bit because I disliked the collector fight, but was always coming back to this game to re-100% it, despite a very real and growing dislike for it.
Game sucks. Devs suck.
They are so afraid of something being fun they have actively just added the dumbest things possible to this game.
Dumb percentage increases for upgrades that literally add NOTHING to your build. Y'all also just don't seem to understand the definition of logarithmic, you fucking nonces
Consistently just freezes, audio dies, or the game just outright shuts down once you get past the hour mark - the hour mark, mind you, being necessary for half of the achievements just causes the game to fail to operate.
The economy is ass, you NEVER feel good about the upgrades you are getting and the speed. Have some challenge sure but they have failed at making anything feel truly worthwhile.
Their new end boss? Not great, not the worst, but I died during it - and the game didnt give me EITHER OF MY TWO RESPAWNS. That is insulting.
My penultimate gripe? Its a fucking team based game but God forbid someone does the requirements for an achievement and you expect it to be shared with you. Oh, you were a meter too far for the 3 conflicts? No achievement for you. Oh, you didn't get the final hit on 10 sirens across the run? Get fucked loser.
My biggest gripe? I purchased your supporter upgrade when the game dropped and the devs have ignored me every single time I have asked about it getting added to the fucking steam soundtrack library for ease of access rather than me having to go into the god damn game files so I can enjoy what is truly a really good OST. But no, the devs are fucking braindead.
4 votes funny
76561198089913597

Recommended80 hrs played (5 hrs at review)
Galvanized Square Steel
The game is incredibly smooth and fun and it made my gyaat so hard 10/103 votes funny
76561198073962812

Not Recommended13 hrs played
First and foremost, the overall quality of the game should be highlighted: it can be described as "unfinished". The level of development leaves much to be desired, giving the impression that the game was put together hastily.
The design of the game also seems too "cheap". The graphical component looks outdated, even for an indie project, and the poor quality of textures and lack of detail give the impression that you are playing a game from the 90s.
Overall, I feel that Gatekeeper is too tough for most players. This is extremely disappointing given that it could have been a worthy representative of the genre.
In the end, Gatekeeper does not come across as a finished game but as an unfinished project. It's lack of quality is disheartening, as the opportunities and ideas underlying the game could have led to a magnificent result had they been implemented with the necessary professionalism and diligence.
3 votes funny
76561198128505563

Not Recommended6 hrs played (2 hrs at review)
I am a player of the different demo versions.
Removing the 3-way choice of upgrades and collecting the tokens for them is the worst thing the developers could have done!
The whole thing takes away the grind aspect of the game!
It feels incredibly unrewarding to now get 1 randon upgrade for free without influencing or having the choice of 3 to create your own kit / play style.
Before you could play according to a style of play, but now you can't.
please revise this again!
The demos were so much better <3 and you have so much potential
3 votes funny
76561199189409587

Recommended9 hrs played (9 hrs at review)
Isometric Risk of Rain 2 (Yay!)
Four-Minute Video Review: https://www.youtube.com/watch?v=MgVP-Xf8HSU&ab_channel=MEGAthemicro Gatekeeper is a story-less, stage-based rougelite that gives you control of one of seven unlockable (you guessed it!) Gatekeepers, then asks you to murder everything in sight over and over again until you, yourself, are inevitably murdered. Repeat. Translation: it’s isometric Risk of Rain 2 without the timer. SATISFYING GAMEPLAY Ardent fans of the roguelite genre will find little to no novelty on display in Gatekeeper... and that’s okay. Not every game has to be an innovation, but if it isn’t, it had better be pretty darn polished and mechanically tight. When it comes to combat, Gatekeeper is very much both. Dancing through the game’s dozens of lethal enemy types—often all of whom appear on screen at once (or so it feels)—and linking together devastating skill-based combos is a satisfaction I never grew tired of, probably because each run feels pretty different. In addition to the semi-random ordering of levels in Gatekeeper, the game gives you wide latitude to create new and interesting builds by prioritizing evolutions, skill upgrades, and artifacts. Evolutions occur upon leveling up, and doing so gives you the ability to choose between one of three stat boosts. Maybe you’re tired of getting one shot in later levels, so you focus on max health and regen rate. Or maybe you want to go all in on DPS, in which case it’s hard to say no to total damage and skill recharge. Whatever you do, don’t sleep on movement speed, as enemies get progressively faster as your run continues, to the point that you’ll be perpetually running for your life by the fourth boss (more on that son of a bitch in a bit). Every five evolutions, you’ll get to upgrade one of your four skills, and doing so intentionally can result in some powerful combos. For example, the mage Gatekeeper Pandora has a powerful lightning storm area of effect skill that pairs oh so nicely with the third stage of her dash ability, which goes from plopping down a small and short-lived AoE heal in stage one to a large and long-lasting damage multiplier in stage three. A SENSE OF PROGRESSION But evolutions are but the appetizer, because the real fireworks (AKA “artifacts”) are found in the Emporium. It’s here that Gatekeeper injects that addictive roguelite sense of progression into its otherwise routine formula. By completing Emporium objectives, some of which are comically particular (“Die during the 42nd minute.”), you’ll gain the ability to unlock new artifacts. The more of these you unlock, the more they’ll appear during your runs, and if you don’t like what you’re getting, some levels feature a forge that allows you to convert them into something else. Artifacts can truly transform the battlefield. I went from grinding down the game’s bullet-spongy bosses to melting them in seconds with an admittedly dangerous AoE artifact that forms by chance and takes 10% of everyone’s max health per 0.3 seconds, you included. Alas, if you're unable to pull off this gimmick or something similar, boss fights in Gatekeeper can turn into a real chore, and despite hours of attempts I have proven unable to beat the game’s fourth and final boss—a smokestack behemoth that can kill you in seconds from across the map. This means that I’ve only managed to unlock one new Gatekeeper, Pandora, after beating the game’s fun and frantic wave-based arena mode. Now, before you cry “Skill issue!” know this: after 10 hours of visiting new locations and unlocking artifacts, each of which helped elongate the next run, the game just outright deleted all of the progress I had made, bringing my total number of unlocks down from around 40% to 0%. I’ve since confirmed it was due to a pre-launch patch (I got a review code last week), and it’s my only complaint about Gatekeeper’s playability, as the game otherwise ran like a dream. SOLID STYLE Despite the at times absurd number of enemies and explosive neon-colored particulate on screen, I found it easy to keep track of my Gatekeeper. This is a testament to the game’s visual design, not to mention excellent audio/visual telegraphing. For example, when those little death circles I used to exploit slow bosses form, the game will sound an ominous bell chime alerting you to their presence. And, as much as I hate him, that smokestack monstrosity does bellow a low rumble before firing off his infinite heatseeking projectiles. The game’s soundtrack is equally fun—a pulsing, bass-heavy electro jam that scales up or down based on on-screen intensity. CONCLUSION In conclusion, Gatekeeper is a strange pre-launch patch away from being one of my favorite ever Early Access experiences. And that's without co-op, as I was unable to find anyone to play with during my review window. With a silly cheap price of $15 (currently $12 on sale), I think the addictive Gatekeeper presents above-average replayability and value. I’m giving the game an aggregate MEGA score (full scoring breakdown, from “Plot” to “Sound”) of 3.45/5 and welcome any questions about the game or my review. Thanks for reading! STEAM CURATOR: https://store.steampowered.com/curator/42044015/3 votes funny
76561198025083703

Not Recommended0 hrs played
Wow this is the worst waste of money I have ever seen. And I didn't even bother to buy it. My unknowing friends bought it for me. Wow. I once bought Kellogs Frosties in 1999 and there was a CD included with a game where you play Toni the tiger. It literally had better animations than this crapfest. Don't bother. Just don't bother. It's literally not even worth reviewing more of it. Just don't bother. Play umamusume or whatever you masochists. Or Dota. Aram, Just don't waste your time. And your friends money. Wow.
2 votes funny
76561198384816875

Recommended1 hrs played (1 hrs at review)
this game is quite fun, similar to ror2 but it has the upside of gearbox not getting to ruin it with stupid AAA related decision decisions which is fantastic.
2 votes funny
76561198238636142

Not Recommended22 hrs played (12 hrs at review)
Hopoo BUILT Risk of rain IN A CAVE!
WITH A BOX OF SCRAPS!!!
2 votes funny
76561198060845707

Not Recommended21 hrs played (20 hrs at review)
What was once fun romps through small maps with the occasional jumpscare of 80% health drop (when unprepared) has become Risk of Rain 2 but top-down and grueling instead of fun.
Everything takes forever to kill, even on easy, most skills are single-target, but then you'll be swarmed by respawning hordes of 40-50 enemies, even during bosses. This is made *worse* by elites, who can heal enemies AND BOSSES. What's that? You can't kill the elite because they're in the middle of a horde and you can't kill quick enough to get to them? RIP!
Maps had no reason to get bigger, everything's marked anyway. Hell, Currency didn't need to be added, neither did the shop between every zone, all it's done is made it feel like you have to stay and grind a zone for an unknown amount of time before killing the siren and moving on, not to mention the extra travel time and enemy plinking time to just get to the items and objectives to get to the next zone, it's annoying and sloggy, not fun.
2 votes funny
76561199437370858

Not Recommended1 hrs played (1 hrs at review)
Not my type, gameplay feels so tedious, I can't stop at middle of a run
2 votes funny
76561198872696145

Recommended66 hrs played (31 hrs at review)
I successfully made the game crash, so that means I beat it right? Anyways yeah its a pretty good game
2 votes funny