
Hell is Us
Sep 1, 2025
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76561198444574407

Recommended1 hrs played
I spent 30 minutes walking around a forest trying to find my way back to the main road by observing my surroundings. I can't believe I was actually looking at the environment and not ten pulsing HUD elements. There was no yellow paint on the road, either. There was no yellow paint anywhere.
41 votes funny
76561198444574407

Recommended1 hrs played
I spent 30 minutes walking around a forest trying to find my way back to the main road by observing my surroundings. I can't believe I was actually looking at the environment and not ten pulsing HUD elements. There was no yellow paint on the road, either. There was no yellow paint anywhere.
41 votes funny
76561198037743369

Not Recommended1 hrs played (1 hrs at review)
Hell is Unreal 5
The performance isn't that great for me. Whoever came up with the whole "you lose as much stamina as you lose health" mechanic should have kept that thought to theirself. For it being an exploration game, my issues with that are: you can't jump, can't crawl or crouch and water kills you. The total lack of enemy variety killed this as a day-one buy for me. Refunded.
36 votes funny
76561198042524615

Recommended8 hrs played (8 hrs at review)
the game is extremely good but damn, releasing the same day as Silksong was a not a good idea
35 votes funny
76561197977768643

Not Recommended31 hrs played (27 hrs at review)
Game is alright. Nothing mind blowing outside of real depictions of heinous acts that can occur in wartime scenarios.
Combat is underwhelming. There are systems in place which would suggest an increase to it's depth but those systems are mostly superficial.
- As you progress you will primarily focus on 1 or 2 weapons. This is due to both the materials required to upgrade them (without significant farming) and also the fact that you gain experience in the single weapon not the weapon type and as that weapon levels so does its damage. Meaning if you want to swap weapons you will not only need to gather more upgrade materials but then spend time grinding EXP for that weapon as well.
-- You will also eventually be able to stop enemies from spawning permanently in zones/maps which further reduces your ability to grind lower tier materials/xp weapons against lower tier enemies.
- When you first upgrade a weapon you choose between Rage (Red), Ecstasy (Yellow), Grief (Blue), or Terror (Green). These types/colors don't correspond to anything else besides limiting the color glyphs you can use.
- The majority of Glyphs are bad. Rage (Red) has 1 good glyph and Neutral (Grey/White) has 3. The rest aren't even worth using.
- Enemies don't change much through out the game. You'll be fighting the same 5 enemy types and the only difference is occasionally 1 might spit out more balls to destroy before you can defeat them or there might be several tied to a ball to destroy.
- The drone offensive moves are basically completely garbage and one of the enemies has the ability to deactivate your drone making it unreliable as a combat tool.
- You can have 2 weapons equipped (requires swapping between and cannot use the same glyphs), 2 defensive pieces of gear equipped, 1 active relic and 1 passive relic.
- All of the defensive pieces of gear do the same thing as far as defense and HP (called endurance in this game) goes. They all have a 3rd bonus modifier most requiring specific conditions to be met for activation. The two best defensive pieces of gear I've found thus far have no specific condition requirements and are by far way better than the rest. With very minimal trade off between defensive gear options become very shallow.
- Active Relics have interesting effects and you may be swayed into picking one that best suits your play style but some are clearly much better than others.
- Passive Relics are mostly junk imo with one of the best ones, in my opinion, being obtained near the beginning of the game.
Combat doesn't even seem to be secondary in nature to this game. There is also a decent spike in difficulty (read: damage) between the enemy tiers.
Exploration is good*. Each map has puzzles to solve. Maps very from small to large and the only progress blockers on a map is usually related to knowing a code combination or finding a key (so many keys). The issue becomes very apparent when you spend 20 minutes running to 5 different points on a map to do a puzzle correctly on the first go for nothing burgers. There is plenty to do and backtracking becomes mandatory at points if you are trying to uncover everything a map has to offer and sometimes because you have to in order to progress story.
- One key issue I have with exploration is tied to progression. When you hit certain mile markers the maps will progress their states. Now you'd think this is a no brainer but when you've hit 3 maps and map states haven't been progressed it lulls you into a false sense and then you do something and BAM map state progression and now you need to replay the game if you want to obtain an achievement.
Puzzles.
- They range from pretty simple to oh I need a part from a different map and then will need to come back. Sometimes the part you need will be much later in the game. The hardest puzzles for me were because I misunderstood what it was asking of me instead of taking the clues at face value. Once I stopped trying to add in perceived notions I come across one that was that difficult. Sometimes a puzzle is required to progress but you might not find the clue, thats okay a majority of the progression puzzles are smaller combinations that can be brute forced and the more difficult ones with much harder combinations are generally optional.
- Puzzles aren't seeded or generated in any way so if you know the combinations from your first playthrough they aren't changing on your next playthrough. Great for speed runners but not so great for replayability as you can skip a lot of exploration by just punching in the combination without needing to find the clues.
The story still hasn't made a lot of sense to me. I'm nearing what I believe is the end of the game and nothing is really explained to you in cutscenes but I can make some educated guesses as to what I believe is going on base on all the clues you pick up and put in your inventory. As for our MC, his story so far is pointless and he is not very interesting. The land of Hadea is probably the most interesting thing and the MC could have literally been anybody.
Overall this is a game that I'll beat* but I most likely won't replay it at least not immediately. This game is worth $40 at best. I'd honestly wait for a discount.
tl;dr Nothing is particularly bad about this game but nothing is great either.
* I'm on an i9-9900k + 2080 TI and the game runs great on medium settings with only minor stutter due to what I presume is background caching/loading areas even though I'm on an NVMe. However I can only play between 1 - 6 hours, typically 2.5 hours, before I get a crash to desktop. Never says what the crash is just prompts me to send the report in. It is starting to grate on me and if I don't finish the game before my patience runs out I'll probably just never finish it. Review written after my 4th crash today.
21 votes funny
76561199506105565

Not Recommended3 hrs played (3 hrs at review)
This game is kind of boring.
Before you downvote: read and pay attention. My review might have a reward at the end. You like rewards, don't you? Bla bla "exploration," bla bla "it rewards you," bla bla "pay attention." Every mystery, as the game calls it, starts out with you wondering: a. if you even should come back later, because you are missing key items b. If your solution is simply about thinking it out c. The missing key item is somewhere near. It is fine as is, but the problem lies within solving it. You may never know if you can solve it right from the beginning or if you should come back later. This issue highlights, in my honest opinion, the biggest flaw in Hell is us: Hell is time-being-lost-running-around-like-an-idiot. So what are you doing when you are not actually solving any mystery? You run, like, a lot. Combat is easy even on the merciless setting. If you know your way around an action game, you are set. There are no different builds or enemy variety. There is none. There are about 4 enemy types, 4 "Lymbic Sphere" assigned to them, 4 weapon types. One is slower than the other. Pick your weapon, and you might use it until the very end. That's called fun. Yes, exploration is so grand and massive, and it's rewarding! But why should I care? Those rewards are some random ahh relics, which I won't even need because the combat is already so easy. So why should I care about collecting more relics if I am already set for the whole game? You simply upgrade one weapon to tier 2 and tier 3 and tier 4, etc. The best example would be comparing two different kinds of rocket launchers with each other: One does 300 damage, but reloading takes 2 seconds, but the other does 250 damage and reloads in 1.5 seconds. People may try to tell you this is variety. But they won't tell you, regardless of what you choose, the enemy dies in one hit. So the variety falls flat because there is no reason to use and experiment with relics. If combat were more diverse and challenging in the right ways, I might be more motivated to look for relics. So what does this tell us? If you enjoy exploration for the sole reason of doing it rather than being rewarded, then be my guest. But if you think the reward SHOULD matter, then maybe your best course of action is to simply look elsewhere. This game tries so hard to be different, but it falls on its head even harder. The story and the lore are all kind of interesting, but they never go beyond being kind of interesting. . . . . Here is your exploration reward: SUPER RARE NON-AVERAGE RELIC OF EXPLORATION +100 stamina +5% stamina regen -5% stamina cost ABILITY: While your HP is kept above 90%, your stamina cost is further reduced by 5%.18 votes funny
76561198070772270

Not Recommended8 hrs played (5 hrs at review)
So, I just can't recommend this game. It's combat gets kinda stale fairly quickly, they make a big deal about "we don't give you maps or quest markers or anything" but it's pretty much just talk to the first person you come across and follow the threads. It's listed as "open world" and it has got some open areas, but it's not like an Elden Ring or Spider-Man where you can go anywhere and do anything, it's more of an open stage that has a few quests to go around and do in. You clear out one, then go to the next when you unlock it. Now, I only have 6 hours in it, and I have only completed act one. I have only fought one boss so far, and it was just a buffed up normal enemy. SO it's possible my opinion will change, but right now, I can't say it was worth the price tag, especially buying the deluxe for the 3 day head start. It is important to note that it does have positive reviews right now, so maybe I'm the oddball here.
12 votes funny
76561198072554427

Recommended8 hrs played (2 hrs at review)
Ultra settings, 1440p, DLSS Quality, with 3090 ~80 fps. No stutters. Impressive graphics and atmosphere, responsive movement.
I stop buying AAAA+ games if this kind of quality gets delivered from smaller studios.
EDIT: After 3 hours i can say i am hooked. Totally. I count the minutes when i can play again.
Atmosphere: is so dark. Really dark. Its what the title says. And so thick you could slice it out of thin air. It confronts you with the human abyss that peeks deep into your soul. The stories you experience are dark, twisting, and what matters most; believable. Authentic. It just fits. The immersion is perfect. They know storytelling and in these times its one of the most outstanding traits there can be.
Gameplay: Combat is nothing special but very well executed. Block, attack, special ability, dash/roll. But the focus is more on exploring/story. And that is what really shines. I walked through the same areas thrice, back and forth just to not miss anything. Without getting annoyed. But rather satisfyed that i saw and experienced every inch of the map. I talked to every NPC just to be impressed on how diverse their personalities are and what they tell me about this world. Usually i in RPGs i just rush through to get to the next weapon/eqipment, not in this game!
Soundtrack: Fits perfectly into the world. Not more or less. It pulls the strain, underlying the tension, making you dive deeper with every new situation just to never let you go when you think you now can relax or take a step back. Play with good headphones and enjoy getting soaked in!
10 votes funny
76561197982599501

Not Recommended17 hrs played (13 hrs at review)
Loses its appeal really fast. Everything is so arduous is mentally exhausting to the point it feels like a chore to do anything. There is so much crap you can find for NPC's it's ridiculous. There is so much crap you can find that you have no idea what it's for. Go here, go there. Find this, find that. Need something to open that door? Don't have what you need? Better remember what you need and where you are along with all the other places and things you need. *sigh*
I'm just over 12 hours in and am having to push myself to play, just to finish it because I paid for it.
Also the combat is bad.
9 votes funny
76561199385880657

Recommended12 hrs played (8 hrs at review)
Lost and Loving Every Second
10/10 โ For people who love wandering around like headless chickens and actually enjoy it Okay, so I bought Hell Is Us right after pre-ordering Lost Soul Aside and immediately regretting that choice like a bad haircut But this game? No regrets at all. It just tosses you into this gloomy, war-torn mess and basically says, โGood luck, Sherlock, Find your own way.โ And honestly? I did. Sort of. After walking in circles a lotNo Map, No Clue, No Problem
This game is the king of giving zero help. No maps, no arrows, no glowing lights pointing where to goโjust you, your bad sense of direction, and a whole lot of confusion Youโll wander around like a lost puppy sniffing every corner, hoping youโre not retracing your steps for the hundredth time SPOILER: You probably are. But thatโs half the fun. Or half the headache. Depends on your mood.Sadness Everywhere, And Iโm Here For It
The world looks like someone forgot to turn off the โdepressing war movieโ filter Itโs darkโbut also kinda beautiful in a โwow, this place really hates meโ way If you like your games like your coffeeโdark and bitterโthis oneโs got you coveredNPCs Who Could Win at The Worldโs Most Boring Tour Guide Contest
Forget friendly chatty people The NPCs here are more like, โGo over there. Solve that thing. Donโt get killed. Bye.โ No emotional backstory, no dramatic speeches Just blunt directions like your least helpful friend who still somehow gives the best advice Sometimes they drop puzzle hints, but mostly they sound like theyโd rather be anywhere elseFighting Thatโs Actually Fun (Surprise!)
The combat is fast, brutal, and really satisfying The finishers are so savage I laughed and cringed at the same timeโlike watching a horror movie but with swords Plus, thereโs a big bunch of weapons to choose from, so whether you want to stab, smash, or just mess stuff up, youโre coveredPuzzles That Make You Question Your Life Choices
The puzzles donโt hold your hand Youโll stare at a weird rock or some random thing for ages thinking, โIs this important or just a rock?โ Then suddenly you figure it out and feel like a geniusโฆ right before the next puzzle makes you feel dumb again Itโs confusing, annoying, and somehow addictively funโlike trying to assemble furniture without the instructionsRuns Like a Dream, Unlike My Life
Big shoutout to the developers because this game runs smooth No crashes, no weird bugs, no lag. The only thing breaking here is my brain trying to understand what the heck is going onFinal Thoughts: Iโd Get Lost Here Again in a Heartbeat
If youโre into: Walking around totally lost and loving it Solving tricky puzzles that make you want to scream Fighting creepy monsters with brutal weapons Exploring a sad, broken world thatโs basically a big emotional mess Then Hell Is Us is your perfect nightmare. 10/10. Got lost, got confused, fought monsters, solved puzzles, and had an absolute blast. Would happily get lost again and again8 votes funny
76561198038931832

Recommended28 hrs played (28 hrs at review)
no yellow paint on walls and roads
no following a glowing trail
no quest markers telling you where everything is
no npc's telling you what to do
just good old fashioned "here is a digital world and story, go explore!"
8 votes funny
76561198050933446

Not Recommended3 hrs played (3 hrs at review)
I did not enjoy this game at all. My biggest complaint is right off the bat it states its highly recommended you use a controller for the game. And they aren't lying. I played it on mouse and keyboard and it was one of the most atrocious set ups I've ever played. I wasn't dying because fights were hard but because i was fumbling over the keyboard. I don't understand why you would sell a game for pc and expect people to use a controller. Keep it to console. On top of that, the game felt like another walking simulator with endless talking and reading with some fights sprinkled in. I mean, I got a little over 3hrs of gameplay in, maybe the story picks up, but I quite frankly wasn't interested in continuing.
6 votes funny
76561198066565890

Not Recommended4 hrs played (1 hrs at review)
I will change my review to positive once I'm able to remap the interact button. I want "Interact" on B and "Dodge" on A why this company is vehemently against the remapping of interact is bizarre.
6 votes funny
76561198004175258

Recommended6 hrs played (5 hrs at review)
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6 votes funny
76561197977197943

Recommended8 hrs played (7 hrs at review)
Sublime, story, atmosphere , gameplay.
Must play and NO its not a Soulslike, you can tune quite a lot the difficulty of the game.
And bless the exploration on this.
5 votes funny
76561198056974181

Not Recommended3 hrs played (3 hrs at review)
If you're at all like me and you saw a soulslike and good reviews, STAY AWAY.
This game, despite its clear Souls/Nioh influence, offers three enemy types, ZERO real bosses (not an exaggeration, there's tougher versions of regular enemies but they're not bosses in the slightest), and more stupid key-finding/puzzle-solving than actual gameplay.
You will be standing in front of NPCs vomiting pages and pages of exposition at you while moving from multi-paragraph textbook lore dump item to lore dump item and picking up keys dropped on the ground wondering where the FUCK they even go to because the last chest you saw was a 25 minute walk ago all while occasionally having to spend three seconds fighting enemies that offer no challenge even on the hardest difficulty using abilities that have 90 second cooldowns and wondering why the fuck the world is so massive when there's NOTHING IN IT AND THERE'S NO MAP, something they want to brag about but don't understand that your maps have to be, you know, NOT A GIANT FEATURELESS CIRCLE if you want to be able to navigate it satisfyingly!
The puzzles aren't satisfying, the combat isn't enough of a focus to be thoroughly enjoyed, all of the game's story is tucked behind items with walls of text and NPCs that are all willing to spill their guts before Adam Jensen can say that he never asked for this - it's just. not. fun.
This feels like a game made for the people who thought Gone Home was the peak of gaming back in 2013. AKA: Not me!
4 votes funny
76561197969466867

Not Recommended2 hrs played (2 hrs at review)
Kind of boring.. feels like I'm doing something wrong.
The style is great, love everything about the world but the gameplay is a slog. The combat seems like I always run out of stamina immediately so the intended counter is using the over-abundant Drone-Cooldown-Reset consumables I have every single combat encounter. There's more to the game but really it boils down to that's the loop for me: run into combat, run out of stamina, pop CDs, pop CD-refresher, repeat. (ZzZz..)
I hope it gets better but so far it's such a by the numbers game with meh combat I'm struggling to want to continue to play this over pretty much anything else.
4 votes funny
76561198169060218

Not Recommended2 hrs played (2 hrs at review)
Its not souls like its a souls-lite (ok story though)
4 votes funny
76561198052839173

Not Recommended9 hrs played (9 hrs at review)
Hell is your quest designer, who the fuck in their right mind would force a side quest to fail (Death's Door) because you finished another one (Heart of Gold), no hand holding doesn't mean you can get away with stupid design like this.
4 votes funny
76561198097195632

Recommended4 hrs played (4 hrs at review)
The ONLY thing you guys need to fix is the MC's hair. Queen above, that hairstyle is atrocious.
4 votes funny
76561197974178279

Not Recommended0 hrs played
You can't jump? You're a soldier who can not move over any obstacle? A combat and exploration game where you're completely glued to the ground? I have to navigate around a car tire, tree stump and 10 inch tall fence? I played for 9 minutes and got a refund.
3 votes funny
76561198204935955

Not Recommended8 hrs played (3 hrs at review)
The bad repetitive combat and enemy designs makes it easy for me to refund this one!
3 votes funny
76561198034749690

Recommended24 hrs played (19 hrs at review)
Game of the year 2025
3 votes funny
76561198094053668

Not Recommended1 hrs played (1 hrs at review)
Generic Complaint:
Bought the deluxe edition to play early, got a 5% discount buying it third party, and I regret that because now I can't a refund.
Review:
What this game does right, atmosphere, exploration, visuals, soundscape.
What makes the game downright NOT enjoyable: The combat
Personal Issue: Camera/Character movement doesn't feel well to me, even after messing with their unique camera/movement settings.
I understand the game is a AA game and not a triple, but claiming to be 50% exploration, 50% combat, with their iteration of combat they should've left it out entirely., Due to how unsatisfactory it is, I can't justify retail price of this game unless you're just in it for the story.
I think if they just focused on exploration it could be the next puzzle game since Myst, or The Witness.
I recommend picking up the game if you're still interested in later months at at least a 50% discount.
3 votes funny
76561198021830206

Recommended12 hrs played (2 hrs at review)
They should have spent more time on mouse and keyboard binds rather then just posting a message saying this game is best experienced with a controller, that is just lazy. No vaulting or jumping over the smallest ledges in 2025 is also unacceptable in this type of game. Other than that I think the story and graphics are well done. Its definitely a bag, but the devs fumbled it.
Thank you are coming to my TED talk.
3 votes funny
76561198033108527

Recommended13 hrs played (5 hrs at review)
there is some downsides , but on hardest mode it feels like souls game :) like it :) downside is stamina is always same as heath, so if it will drop to 10% then stamina will be same 10 %. it is so stupid. overall for now i feel satisfied. also they could make only one difficulty and monster respawns after death, would be way better .
3 votes funny
Hell is Us
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76561198444574407

Recommended1 hrs played
I spent 30 minutes walking around a forest trying to find my way back to the main road by observing my surroundings. I can't believe I was actually looking at the environment and not ten pulsing HUD elements. There was no yellow paint on the road, either. There was no yellow paint anywhere.
41 votes funny
76561198444574407

Recommended1 hrs played
I spent 30 minutes walking around a forest trying to find my way back to the main road by observing my surroundings. I can't believe I was actually looking at the environment and not ten pulsing HUD elements. There was no yellow paint on the road, either. There was no yellow paint anywhere.
41 votes funny
76561198037743369

Not Recommended1 hrs played (1 hrs at review)
Hell is Unreal 5
The performance isn't that great for me. Whoever came up with the whole "you lose as much stamina as you lose health" mechanic should have kept that thought to theirself. For it being an exploration game, my issues with that are: you can't jump, can't crawl or crouch and water kills you. The total lack of enemy variety killed this as a day-one buy for me. Refunded.
36 votes funny
76561198042524615

Recommended8 hrs played (8 hrs at review)
the game is extremely good but damn, releasing the same day as Silksong was a not a good idea
35 votes funny
76561197977768643

Not Recommended31 hrs played (27 hrs at review)
Game is alright. Nothing mind blowing outside of real depictions of heinous acts that can occur in wartime scenarios.
Combat is underwhelming. There are systems in place which would suggest an increase to it's depth but those systems are mostly superficial.
- As you progress you will primarily focus on 1 or 2 weapons. This is due to both the materials required to upgrade them (without significant farming) and also the fact that you gain experience in the single weapon not the weapon type and as that weapon levels so does its damage. Meaning if you want to swap weapons you will not only need to gather more upgrade materials but then spend time grinding EXP for that weapon as well.
-- You will also eventually be able to stop enemies from spawning permanently in zones/maps which further reduces your ability to grind lower tier materials/xp weapons against lower tier enemies.
- When you first upgrade a weapon you choose between Rage (Red), Ecstasy (Yellow), Grief (Blue), or Terror (Green). These types/colors don't correspond to anything else besides limiting the color glyphs you can use.
- The majority of Glyphs are bad. Rage (Red) has 1 good glyph and Neutral (Grey/White) has 3. The rest aren't even worth using.
- Enemies don't change much through out the game. You'll be fighting the same 5 enemy types and the only difference is occasionally 1 might spit out more balls to destroy before you can defeat them or there might be several tied to a ball to destroy.
- The drone offensive moves are basically completely garbage and one of the enemies has the ability to deactivate your drone making it unreliable as a combat tool.
- You can have 2 weapons equipped (requires swapping between and cannot use the same glyphs), 2 defensive pieces of gear equipped, 1 active relic and 1 passive relic.
- All of the defensive pieces of gear do the same thing as far as defense and HP (called endurance in this game) goes. They all have a 3rd bonus modifier most requiring specific conditions to be met for activation. The two best defensive pieces of gear I've found thus far have no specific condition requirements and are by far way better than the rest. With very minimal trade off between defensive gear options become very shallow.
- Active Relics have interesting effects and you may be swayed into picking one that best suits your play style but some are clearly much better than others.
- Passive Relics are mostly junk imo with one of the best ones, in my opinion, being obtained near the beginning of the game.
Combat doesn't even seem to be secondary in nature to this game. There is also a decent spike in difficulty (read: damage) between the enemy tiers.
Exploration is good*. Each map has puzzles to solve. Maps very from small to large and the only progress blockers on a map is usually related to knowing a code combination or finding a key (so many keys). The issue becomes very apparent when you spend 20 minutes running to 5 different points on a map to do a puzzle correctly on the first go for nothing burgers. There is plenty to do and backtracking becomes mandatory at points if you are trying to uncover everything a map has to offer and sometimes because you have to in order to progress story.
- One key issue I have with exploration is tied to progression. When you hit certain mile markers the maps will progress their states. Now you'd think this is a no brainer but when you've hit 3 maps and map states haven't been progressed it lulls you into a false sense and then you do something and BAM map state progression and now you need to replay the game if you want to obtain an achievement.
Puzzles.
- They range from pretty simple to oh I need a part from a different map and then will need to come back. Sometimes the part you need will be much later in the game. The hardest puzzles for me were because I misunderstood what it was asking of me instead of taking the clues at face value. Once I stopped trying to add in perceived notions I come across one that was that difficult. Sometimes a puzzle is required to progress but you might not find the clue, thats okay a majority of the progression puzzles are smaller combinations that can be brute forced and the more difficult ones with much harder combinations are generally optional.
- Puzzles aren't seeded or generated in any way so if you know the combinations from your first playthrough they aren't changing on your next playthrough. Great for speed runners but not so great for replayability as you can skip a lot of exploration by just punching in the combination without needing to find the clues.
The story still hasn't made a lot of sense to me. I'm nearing what I believe is the end of the game and nothing is really explained to you in cutscenes but I can make some educated guesses as to what I believe is going on base on all the clues you pick up and put in your inventory. As for our MC, his story so far is pointless and he is not very interesting. The land of Hadea is probably the most interesting thing and the MC could have literally been anybody.
Overall this is a game that I'll beat* but I most likely won't replay it at least not immediately. This game is worth $40 at best. I'd honestly wait for a discount.
tl;dr Nothing is particularly bad about this game but nothing is great either.
* I'm on an i9-9900k + 2080 TI and the game runs great on medium settings with only minor stutter due to what I presume is background caching/loading areas even though I'm on an NVMe. However I can only play between 1 - 6 hours, typically 2.5 hours, before I get a crash to desktop. Never says what the crash is just prompts me to send the report in. It is starting to grate on me and if I don't finish the game before my patience runs out I'll probably just never finish it. Review written after my 4th crash today.
21 votes funny
76561199506105565

Not Recommended3 hrs played (3 hrs at review)
This game is kind of boring.
Before you downvote: read and pay attention. My review might have a reward at the end. You like rewards, don't you? Bla bla "exploration," bla bla "it rewards you," bla bla "pay attention." Every mystery, as the game calls it, starts out with you wondering: a. if you even should come back later, because you are missing key items b. If your solution is simply about thinking it out c. The missing key item is somewhere near. It is fine as is, but the problem lies within solving it. You may never know if you can solve it right from the beginning or if you should come back later. This issue highlights, in my honest opinion, the biggest flaw in Hell is us: Hell is time-being-lost-running-around-like-an-idiot. So what are you doing when you are not actually solving any mystery? You run, like, a lot. Combat is easy even on the merciless setting. If you know your way around an action game, you are set. There are no different builds or enemy variety. There is none. There are about 4 enemy types, 4 "Lymbic Sphere" assigned to them, 4 weapon types. One is slower than the other. Pick your weapon, and you might use it until the very end. That's called fun. Yes, exploration is so grand and massive, and it's rewarding! But why should I care? Those rewards are some random ahh relics, which I won't even need because the combat is already so easy. So why should I care about collecting more relics if I am already set for the whole game? You simply upgrade one weapon to tier 2 and tier 3 and tier 4, etc. The best example would be comparing two different kinds of rocket launchers with each other: One does 300 damage, but reloading takes 2 seconds, but the other does 250 damage and reloads in 1.5 seconds. People may try to tell you this is variety. But they won't tell you, regardless of what you choose, the enemy dies in one hit. So the variety falls flat because there is no reason to use and experiment with relics. If combat were more diverse and challenging in the right ways, I might be more motivated to look for relics. So what does this tell us? If you enjoy exploration for the sole reason of doing it rather than being rewarded, then be my guest. But if you think the reward SHOULD matter, then maybe your best course of action is to simply look elsewhere. This game tries so hard to be different, but it falls on its head even harder. The story and the lore are all kind of interesting, but they never go beyond being kind of interesting. . . . . Here is your exploration reward: SUPER RARE NON-AVERAGE RELIC OF EXPLORATION +100 stamina +5% stamina regen -5% stamina cost ABILITY: While your HP is kept above 90%, your stamina cost is further reduced by 5%.18 votes funny
76561198070772270

Not Recommended8 hrs played (5 hrs at review)
So, I just can't recommend this game. It's combat gets kinda stale fairly quickly, they make a big deal about "we don't give you maps or quest markers or anything" but it's pretty much just talk to the first person you come across and follow the threads. It's listed as "open world" and it has got some open areas, but it's not like an Elden Ring or Spider-Man where you can go anywhere and do anything, it's more of an open stage that has a few quests to go around and do in. You clear out one, then go to the next when you unlock it. Now, I only have 6 hours in it, and I have only completed act one. I have only fought one boss so far, and it was just a buffed up normal enemy. SO it's possible my opinion will change, but right now, I can't say it was worth the price tag, especially buying the deluxe for the 3 day head start. It is important to note that it does have positive reviews right now, so maybe I'm the oddball here.
12 votes funny
76561198072554427

Recommended8 hrs played (2 hrs at review)
Ultra settings, 1440p, DLSS Quality, with 3090 ~80 fps. No stutters. Impressive graphics and atmosphere, responsive movement.
I stop buying AAAA+ games if this kind of quality gets delivered from smaller studios.
EDIT: After 3 hours i can say i am hooked. Totally. I count the minutes when i can play again.
Atmosphere: is so dark. Really dark. Its what the title says. And so thick you could slice it out of thin air. It confronts you with the human abyss that peeks deep into your soul. The stories you experience are dark, twisting, and what matters most; believable. Authentic. It just fits. The immersion is perfect. They know storytelling and in these times its one of the most outstanding traits there can be.
Gameplay: Combat is nothing special but very well executed. Block, attack, special ability, dash/roll. But the focus is more on exploring/story. And that is what really shines. I walked through the same areas thrice, back and forth just to not miss anything. Without getting annoyed. But rather satisfyed that i saw and experienced every inch of the map. I talked to every NPC just to be impressed on how diverse their personalities are and what they tell me about this world. Usually i in RPGs i just rush through to get to the next weapon/eqipment, not in this game!
Soundtrack: Fits perfectly into the world. Not more or less. It pulls the strain, underlying the tension, making you dive deeper with every new situation just to never let you go when you think you now can relax or take a step back. Play with good headphones and enjoy getting soaked in!
10 votes funny
76561197982599501

Not Recommended17 hrs played (13 hrs at review)
Loses its appeal really fast. Everything is so arduous is mentally exhausting to the point it feels like a chore to do anything. There is so much crap you can find for NPC's it's ridiculous. There is so much crap you can find that you have no idea what it's for. Go here, go there. Find this, find that. Need something to open that door? Don't have what you need? Better remember what you need and where you are along with all the other places and things you need. *sigh*
I'm just over 12 hours in and am having to push myself to play, just to finish it because I paid for it.
Also the combat is bad.
9 votes funny
76561199385880657

Recommended12 hrs played (8 hrs at review)
Lost and Loving Every Second
10/10 โ For people who love wandering around like headless chickens and actually enjoy it Okay, so I bought Hell Is Us right after pre-ordering Lost Soul Aside and immediately regretting that choice like a bad haircut But this game? No regrets at all. It just tosses you into this gloomy, war-torn mess and basically says, โGood luck, Sherlock, Find your own way.โ And honestly? I did. Sort of. After walking in circles a lotNo Map, No Clue, No Problem
This game is the king of giving zero help. No maps, no arrows, no glowing lights pointing where to goโjust you, your bad sense of direction, and a whole lot of confusion Youโll wander around like a lost puppy sniffing every corner, hoping youโre not retracing your steps for the hundredth time SPOILER: You probably are. But thatโs half the fun. Or half the headache. Depends on your mood.Sadness Everywhere, And Iโm Here For It
The world looks like someone forgot to turn off the โdepressing war movieโ filter Itโs darkโbut also kinda beautiful in a โwow, this place really hates meโ way If you like your games like your coffeeโdark and bitterโthis oneโs got you coveredNPCs Who Could Win at The Worldโs Most Boring Tour Guide Contest
Forget friendly chatty people The NPCs here are more like, โGo over there. Solve that thing. Donโt get killed. Bye.โ No emotional backstory, no dramatic speeches Just blunt directions like your least helpful friend who still somehow gives the best advice Sometimes they drop puzzle hints, but mostly they sound like theyโd rather be anywhere elseFighting Thatโs Actually Fun (Surprise!)
The combat is fast, brutal, and really satisfying The finishers are so savage I laughed and cringed at the same timeโlike watching a horror movie but with swords Plus, thereโs a big bunch of weapons to choose from, so whether you want to stab, smash, or just mess stuff up, youโre coveredPuzzles That Make You Question Your Life Choices
The puzzles donโt hold your hand Youโll stare at a weird rock or some random thing for ages thinking, โIs this important or just a rock?โ Then suddenly you figure it out and feel like a geniusโฆ right before the next puzzle makes you feel dumb again Itโs confusing, annoying, and somehow addictively funโlike trying to assemble furniture without the instructionsRuns Like a Dream, Unlike My Life
Big shoutout to the developers because this game runs smooth No crashes, no weird bugs, no lag. The only thing breaking here is my brain trying to understand what the heck is going onFinal Thoughts: Iโd Get Lost Here Again in a Heartbeat
If youโre into: Walking around totally lost and loving it Solving tricky puzzles that make you want to scream Fighting creepy monsters with brutal weapons Exploring a sad, broken world thatโs basically a big emotional mess Then Hell Is Us is your perfect nightmare. 10/10. Got lost, got confused, fought monsters, solved puzzles, and had an absolute blast. Would happily get lost again and again8 votes funny
76561198038931832

Recommended28 hrs played (28 hrs at review)
no yellow paint on walls and roads
no following a glowing trail
no quest markers telling you where everything is
no npc's telling you what to do
just good old fashioned "here is a digital world and story, go explore!"
8 votes funny
76561198050933446

Not Recommended3 hrs played (3 hrs at review)
I did not enjoy this game at all. My biggest complaint is right off the bat it states its highly recommended you use a controller for the game. And they aren't lying. I played it on mouse and keyboard and it was one of the most atrocious set ups I've ever played. I wasn't dying because fights were hard but because i was fumbling over the keyboard. I don't understand why you would sell a game for pc and expect people to use a controller. Keep it to console. On top of that, the game felt like another walking simulator with endless talking and reading with some fights sprinkled in. I mean, I got a little over 3hrs of gameplay in, maybe the story picks up, but I quite frankly wasn't interested in continuing.
6 votes funny
76561198066565890

Not Recommended4 hrs played (1 hrs at review)
I will change my review to positive once I'm able to remap the interact button. I want "Interact" on B and "Dodge" on A why this company is vehemently against the remapping of interact is bizarre.
6 votes funny
76561198004175258

Recommended6 hrs played (5 hrs at review)
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6 votes funny
76561197977197943

Recommended8 hrs played (7 hrs at review)
Sublime, story, atmosphere , gameplay.
Must play and NO its not a Soulslike, you can tune quite a lot the difficulty of the game.
And bless the exploration on this.
5 votes funny
76561198056974181

Not Recommended3 hrs played (3 hrs at review)
If you're at all like me and you saw a soulslike and good reviews, STAY AWAY.
This game, despite its clear Souls/Nioh influence, offers three enemy types, ZERO real bosses (not an exaggeration, there's tougher versions of regular enemies but they're not bosses in the slightest), and more stupid key-finding/puzzle-solving than actual gameplay.
You will be standing in front of NPCs vomiting pages and pages of exposition at you while moving from multi-paragraph textbook lore dump item to lore dump item and picking up keys dropped on the ground wondering where the FUCK they even go to because the last chest you saw was a 25 minute walk ago all while occasionally having to spend three seconds fighting enemies that offer no challenge even on the hardest difficulty using abilities that have 90 second cooldowns and wondering why the fuck the world is so massive when there's NOTHING IN IT AND THERE'S NO MAP, something they want to brag about but don't understand that your maps have to be, you know, NOT A GIANT FEATURELESS CIRCLE if you want to be able to navigate it satisfyingly!
The puzzles aren't satisfying, the combat isn't enough of a focus to be thoroughly enjoyed, all of the game's story is tucked behind items with walls of text and NPCs that are all willing to spill their guts before Adam Jensen can say that he never asked for this - it's just. not. fun.
This feels like a game made for the people who thought Gone Home was the peak of gaming back in 2013. AKA: Not me!
4 votes funny
76561197969466867

Not Recommended2 hrs played (2 hrs at review)
Kind of boring.. feels like I'm doing something wrong.
The style is great, love everything about the world but the gameplay is a slog. The combat seems like I always run out of stamina immediately so the intended counter is using the over-abundant Drone-Cooldown-Reset consumables I have every single combat encounter. There's more to the game but really it boils down to that's the loop for me: run into combat, run out of stamina, pop CDs, pop CD-refresher, repeat. (ZzZz..)
I hope it gets better but so far it's such a by the numbers game with meh combat I'm struggling to want to continue to play this over pretty much anything else.
4 votes funny
76561198169060218

Not Recommended2 hrs played (2 hrs at review)
Its not souls like its a souls-lite (ok story though)
4 votes funny
76561198052839173

Not Recommended9 hrs played (9 hrs at review)
Hell is your quest designer, who the fuck in their right mind would force a side quest to fail (Death's Door) because you finished another one (Heart of Gold), no hand holding doesn't mean you can get away with stupid design like this.
4 votes funny
76561198097195632

Recommended4 hrs played (4 hrs at review)
The ONLY thing you guys need to fix is the MC's hair. Queen above, that hairstyle is atrocious.
4 votes funny
76561197974178279

Not Recommended0 hrs played
You can't jump? You're a soldier who can not move over any obstacle? A combat and exploration game where you're completely glued to the ground? I have to navigate around a car tire, tree stump and 10 inch tall fence? I played for 9 minutes and got a refund.
3 votes funny
76561198204935955

Not Recommended8 hrs played (3 hrs at review)
The bad repetitive combat and enemy designs makes it easy for me to refund this one!
3 votes funny
76561198034749690

Recommended24 hrs played (19 hrs at review)
Game of the year 2025
3 votes funny
76561198094053668

Not Recommended1 hrs played (1 hrs at review)
Generic Complaint:
Bought the deluxe edition to play early, got a 5% discount buying it third party, and I regret that because now I can't a refund.
Review:
What this game does right, atmosphere, exploration, visuals, soundscape.
What makes the game downright NOT enjoyable: The combat
Personal Issue: Camera/Character movement doesn't feel well to me, even after messing with their unique camera/movement settings.
I understand the game is a AA game and not a triple, but claiming to be 50% exploration, 50% combat, with their iteration of combat they should've left it out entirely., Due to how unsatisfactory it is, I can't justify retail price of this game unless you're just in it for the story.
I think if they just focused on exploration it could be the next puzzle game since Myst, or The Witness.
I recommend picking up the game if you're still interested in later months at at least a 50% discount.
3 votes funny
76561198021830206

Recommended12 hrs played (2 hrs at review)
They should have spent more time on mouse and keyboard binds rather then just posting a message saying this game is best experienced with a controller, that is just lazy. No vaulting or jumping over the smallest ledges in 2025 is also unacceptable in this type of game. Other than that I think the story and graphics are well done. Its definitely a bag, but the devs fumbled it.
Thank you are coming to my TED talk.
3 votes funny
76561198033108527

Recommended13 hrs played (5 hrs at review)
there is some downsides , but on hardest mode it feels like souls game :) like it :) downside is stamina is always same as heath, so if it will drop to 10% then stamina will be same 10 %. it is so stupid. overall for now i feel satisfied. also they could make only one difficulty and monster respawns after death, would be way better .
3 votes funny