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Battlefield™ 6Battlefield™ 6
Just remember (cod players) A high K/D looks good on the scoreboard A captured flag looks good on the victory screen
1424 votes funny
Just remember (cod players) A high K/D looks good on the scoreboard A captured flag looks good on the victory screen
1424 votes funny
I first laid eyes on Battlefield in 2013. I was around 14, on the floor of my apartment, with a scratched PS3 copy of Battlefield 4 that my cousin had given to me. I had no idea what to expect. My first online game was a disaster. Jets roared overhead, tanks shook the streets, and bullets whizzed past me in all directions. I didn't get a single kill that game, but I was sold. For the first time, I felt part of something more than myself and my controller. A couple of days later I stumbled across this YouTube video of a player performing a Rendezook. I must have watched it a hundred times. I eventually decided to give it a go, so I leaped in a jet, chased an enemy up into the clouds, ejected, took the shot, and completely missed. The rocket flew off into the distance (offing a seagull or something). My jet stalled and plummeted into the sea and I, right after it, laughing all the way down. A couple years later, I was at college, staying up for no reason, and downloaded Battlefield 1 at 2 A.M. The second that main menu music came on it was like listening to a song I forgot I loved. Loading into St. Quentin Scar, racking up the kills, and then a couple minutes later getting eviscerated. I couldn't even take five steps out of spawn before getting domed. Good times. Battlefield became that one game I always returned to. All the rooftop antics on Siege of Shanghai, every last-minute push on Amiens, random teammates and their quiet, bullet-saving calls. Little moments like that reminded me why I loved this series in the first place. And this Battlefield isn't just a game. It's the bridge that carried me through hard times, one respawn at a time.
664 votes funny
Battlefield 6 is an overrated and overhyped game that is mediocre at best. I simply cannot recommend the game with its currently lacking content for a whopping €70. The gunplay is easily the best part of the game, but it is overshadowed by the poor map selection and the limited vehicle arsenal we have at launch. We are getting 15 vehicles, while BF4 had 36 at launch. After the live action trailer, it becomes clear that the goal is to win over as many CoD players as possible. However, this comes at the expense of the classic Battlefield map design, and the All-Out Warfare sandbox feel of the game. I am aware that this debate feels older than both games themselves. It is what it is. Battlefield 6 has a solid foundation. It has the potential to become a fantastic Battlefield game if some of the following points are improved. Maps • By far the biggest problem is the maps. They are tiny, and in terms of gameplay, almost all of them feel like classic meat grinder maps, such as Operation Locker or Operation Metro. 64 players are crammed together, and sometimes a tank is thrown into the mix • Huge All-Out Warfare sandbox-style maps with a large variety of vehicles that the series is known for are completely missing • The biggest of the 9 launch maps is the remake of Operation Firestorm, a medium-sized map from BF3 and BF4 and they had the fantastic idea of reducing the original size of it • There is a lack of verticality. There are no tunnel systems, no bunkers, no mountains, no large multi-story buildings, no skyscrapers with accessible rooftops. Everything feels basic and flat • The 8 new maps have no memorable or interesting POI’s whatsoever. Only the remake Operation Firestorm shows that a map can be unique and have its own character. All other maps are very forgettable • The map “Saints Quarter” doesn’t feature Conquest, Breakthrough, Rush or Escalation. This map will be useless for many players, myself included • 7 out of 8 maps have a 5-flag layout, one has a 6-flag layout. Every other Battlefield game had at least a few maps with a 7+ flag layout at launch, some even had 10+ flag layouts • Only 2 out of 9 maps focus on vehicle gameplay (Operation Firestorm & Mirak Valley). Only 5 out of 9 maps feature air vehicles and only 3 out of 9 maps feature jets • No 64+ player maps. Larger maps with more than 64 players remain a dream. Thanks, BF2042! Back to 64 players, which we have known since 2002. No improvement in 23 years • 48 player Breakthrough on most maps, often with a single flag in a sector and never more than 2 flags. 3-flag sectors from previous games like BF1 are entirely missing Missing Features • Poor vehicle arsenal: 15 at launch, while BF4 had 36 at launch • No dynamic weather. No sunrise, no sunset, no fog, no rain, no night, no snow, no wind, no storm, etc. Every single map features the same boring clear sky at all times. Static weather in a 70€ Triple A title • No Levolution (BF4) • No Naval units: No jet skis, no transport boats, no attack boats, which were all featured in BF4 at launch • No amphibious vehicles either • The “spiritual successor of BF3 & BF4” doesn’t even feature a Little Bird (?!) • No beloved fortification system from BFV • No Practice Range to test weapons and vehicles (BF4, BF Hardline, BF1, BFV) • No Platoons (BF3, BF4, BF Hardline, BF1, BFV) • No traditional server browser and no community servers. Instead we get the horrible Portal experience from BF2042 again • Servers close after each match and players must requeue again, with no proper match rotation or Map voting. • No “Closed Weapons” or "Hardcore" search in “Custom Search” • No beloved Operations Mode from BF1 and BFV • No Commander Mode (BF2, BF2142, BF4) • No exceptional Ray-Tracing like in BFV, not even RTAO like in BF2042 • No Ribbons I hope that many of these features will be reintroduced in the future. Some of them, such as naval warfare and platoons, have already been officially teased by DICE. I'm cautiously optimistic. Battlefield 6 isn't bad, but it lacks content, especially some huge vehicle focused maps for the €70 Triple A price tag. If the upcoming maps remain just as tiny, the wait for the “spiritual successor” to Battlefield 4 will continue.
535 votes funny
I could be coordinating the perfect assault, with synchronised smokes, and flanking sniper overwatch, feeling like a tactical genius. Then out of nowhere, a guy named “Jesus Christ Of Nazareth” writes “Prepare to meet your god” in chat and launches himself and a jeep packed with C4 straight into the enemy point, wiping the entire sector and somehow winning us the point. I don’t know if this game is a shooter, a comedy, or a religious experience, but It is a lot of fun, especially with friends. 10/10, every match is a war movie directed by lunatics..
507 votes funny
Spawned. Ran 5 meters. Get sniped from another dimension. Tank exploded behind me. Game’s perfect. 10/10
360 votes funny
Being in tank is fun. Destroying other tanks is fun. Repairing tank is fun. I like tank.
347 votes funny
200 hours played of loving this game. One day someone is spamming chat with slurs and comments that clearly violate policy. I report them and move on. 2 days later I GET BANNED. Look at the reason for the ban and it's the chat they sent that I reported them for. Appeal the ban and explain those are the comments they made. Denied. Reappeal and ask for the chat logs or any justification for why I am banned and not them. EA says I violated the User Agreement. They provided the other players chat with their name next to the messages they sent. I am still banned and EA closed the case. Time for a refund and to quit the Battlefield franchise after more than a decade of being a loyal fan.
310 votes funny
Pay $70 just for the game to hit you with a battle pass ad every time you launch it. Great.
251 votes funny
Just remember (cod players) A high K/D looks good on the scoreboard A captured flag looks good on the victory screen
230 votes funny
EA: Nerf the fun, expand the grind huge disappointment compared to the beta Battlefield 1 is still the best option out there
224 votes funny
Imagine buying the game for $70 then after two weeks they drop a Battlepass for $25. What a joke!
218 votes funny
This review is borne out of genuine frustration. I am enjoying the core gameplay of Battlefield 6, but the current weapon and attachment unlock system is actively sucking the fun out of the game. The challenges required to unlock basic and essential weapon attachments are excessively tedious and demanding, often requiring thousands of kills per weapon. This isn't a challenge; it's a punitive, soul-crushing grind that forces players to ignore the objective and focus on senseless metrics. It feels like the requirements were generated by an algorithm, not a team that actually plays the game. To make matters worse, the developers have decided to target the only viable workaround: nerfing progression in Bot matches. Players were using bot matches to bypass the impossible grind in the main multiplayer modes, and instead of addressing the root problem—the ridiculous challenge requirements—the developers simply punished the players for trying to catch up. This decision sends a clear message: "Play our game our way, even if it's not fun." The only result of this will be player burnout. No one wants to spend dozens of hours unlocking the basic components for a single weapon. This current system is: Anti-casual: It completely locks out players who don't have infinite time to grind. Anti-teamplay: It encourages players to farm specific stats rather than playing the objective. Anti-fun: The process is boring and repetitive. DICE, you must revisit these challenges. Dial back the required numbers significantly. Stop trying to force a ludicrous grind for attachments. If the goal is player retention, this system is a spectacular failure. Right now, it feels less like a game and more like a second job, and that is not what Battlefield should be. Do better, please.
217 votes funny
Ads for a Battle Pass in my $70 game? EA is starting to push it. How long until Nicki Minaj shoots me with a rainbow rifle?
208 votes funny
No fishing. My disappointment is immeasurable
176 votes funny
There are some positive points, sure — but first, I want to talk about what I already know from the beta, and what clearly has not changed since then. First of all, the queue system is okay, cause temporary — but the real issue is that it’s impossible to play properly because the game changes the resolution, aspect ratio, and other settings every time you Alt+Tab. Ahah… €70 game. It is still absurd how developers promote DLSS or FSR to justify their lack of optimization. Now they ask you to buy the latest CPU and GPU, for a setup costing more than €4,000, just to run a game sold for €60 to €100. All this simply because they would rather save money on optimization. As a result, if you do not have a powerful system, you are stuck playing a slideshow. Classes Classes are once again poorly balanced. You get too little ammunition, so everyone ends up playing Medic—not to heal, but simply to access the ammo crate. And this is where Battlefield V did better. In Battlefield V, you could find ammo crates directly on objectives, letting players resupply without depending on the goodwill or proximity of a teammate playing a support class. That support class has now been completely removed. The ammo crate also serves as a health kit, making the system even more confusing and unbalanced. Some design choices seem clever on paper but are actually double-edged. For example, vehicles now spawn directly on control points, without going through the spawn menu. At first glance, this is convenient. However, it creates major risks: the enemy can capture or destroy your team’s vehicle before anyone uses it, and the vehicle will not respawn until the previous one is destroyed. So instead of improving gameplay, it can frustrate teams and disrupt the flow of the match. And of course, the ammo/health crate appears on the map for everyone, enemies included. So if you want to flank stealthily, forget it. People will see your position thanks to your own crate. Brilliant design choice. Perks Perks sound nice on paper, but in practice they are a real problem. You unlock stronger perks as the match progresses. So if you switch classes to adapt to the situation, you start over from zero with your new class. And if you join a game mid-match or late through matchmaking, you will be less effective than players who have been in the game from the start and already leveled their perks. That is disappointing, to say the least. As a result, players are pushed to stick to the same class, otherwise they become less efficient. A perks system that almost makes me miss Battlefield 2042’s specialists. And that says a lot. Anti-cheat Electronic Arts keeps repeating the same line in every Battlefield: “We are investing in anti-cheat.” We heard the same thing for Battlefield V, and we all know how that ended. Back then, their anti-cheat system captured screenshots to detect wallhacks or visual overlays. But cheat software quickly found a workaround: disable the overlay for a microsecond during the capture, then reactivate it immediately. Players would not even notice a detection attempt. And Electronic Arts never fixed it. Today, they still implement protections such as Secure Boot that inconvenience legitimate players more than cheaters, while ignoring the two most common forms of cheating: Cronus devices, which can turn literally anyone—even a quadriplegic, no disrespect—into a professional-level player without skill. PC macros, which automatically compensate for recoil. Electronic Arts has mentioned anti-cheat measures against Cronus, but we are still waiting to see real results. And it gets worse: influencers openly show how to gain unfair advantages using methods that break the terms of service, and even when you show EA the proof directly, nothing happens. Maybe their bot doesn’t understand that this person should be banned? Good luck — I’ll give you a cookie if you manage to get an actual human at EA support. And what truly amazes me: Electronic Arts reassures players by saying they can disable crossplay. Apparently, that is their idea of an anti-cheat system. Incredible. Except disabling crossplay has already been possible in previous games, and from experience on earlier titles, you would often wait hours to find a few players on a server with crossplay disabled, and there were never enough to actually start a match. Matchmaking still prioritizes players with crossplay enabled, leaving some servers nearly empty. Electronic Arts’ Business Model It is always the same strategy: a hype-fueled launch, promises of investment, and gradual abandonment once the public relations buzz dies down. With Electronic Arts’ recent acquisition, shareholders pocketed massive profits. And it is worth noting that these same major shareholders were the ones making the decisions, while leaving behind billions in debt for the company to repay. Of course, it is all “for the benefit of the players.” What casts serious doubt, however, is whether they will actually invest in anti-cheat measures, among other things — past experience suggests this is unlikely. Summary In the end, they repeat the same mistakes as in the past: the same marketing campaigns, the same promises, and the same illusions. The environment destruction? Just recycled from previous Battlefield titles. No real improvements. Worse still, the game is less optimized than Battlefield V. Design-wise, the same story: they sell pre-order skins. Players get black outfits, slightly less visible in-game. Not as pay-to-win as some Call of Duty skins, but still the same concept — a subtle visual advantage disguised as a cosmetic. Anti-cheat? Hard to believe in it. Optimization? Even less. And looking back at the beta, nothing really changed. I will update my opinion after more gameplay, but honestly… it just makes you want to vomit, seeing how much they take players for fools. I have been playing since Battlefield 1942, and now it’s up to Electronic Arts to show me I am wrong and actually deliver on their promises. Ah, and beware of the very, very many people paid to only say good things (people I will clearly never be one of).
176 votes funny
And the "Fell For It Again" award goes to us. The season 1 skins are actually hugely disappointing, so much for "Let’s keep it real, keep it grounded.” that lasted exactly 2 weeks. We were straight up lied to. Panopticon is simply awful and ruins the entire atmosphere of the game. Edit: Originally I said that the battle pass was $25, but people have mentioned that it's actually just $10 if you only get the pass and not BF Pro. My mistake. STOP PUTTING BRIGHT YELLOW/GREEN/ORANGE ON EVERY NEW SKIN, IT LOOKS TERRIBLE!!!! Plus 90% of the stuff in the battle pass is just garbage. The new map, Blackwell Fields, is not only the worst map in the game, but likely one of, if not the worst maps in all of battlefield's history. Frankly, all the maps are pretty bad, the map borders are just awful, they entirely hinder any sort of frontline combat, even in breakthrough. Defenders are able to get behind attackers in way too many situations and access areas that should not even be in the play area. Constantly getting killed right after you spawn by someone behind you in, or very near your spawn is NOT FUN. Not to mention the drone exploiting that's rampant, with people using it to get onto roofs and areas not intended for gameplay, like the bridge on the Manhattan map, or even the roofs on Siege of Cairo, which they said they fixed, but are still accessible with the drone exploit. Then they slap on a battle royal that nobody asked for. Not to mention that they said that the BR was supposed to be separate form the main game, but half the weekly challenges are for the BR. The game is fun, and the gameplay is solid in my opinion (with some bugs that need fixing), but the theme they are building is a generic one that makes the game indistinguishable from every other shooter on the market. Stop trying to be COD and be unique, be Battlefield.
166 votes funny
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131 votes funny
Decent game. Plus you don't see people dressed as Nicki Minaj running around the map every match 👍
120 votes funny
Feels like my character weighs 180 kilos and every step is a struggle. Running in this game feels slower than loading into it.
108 votes funny
Imagine removing Portal XP like in Battlefield 2042 so nobody even feels motivated to play custom modes. Fixing challenges? Nah, just remove XP in Portal. Fixing progression issues? Nah, remove XP in Portal instead. Let players have fun and make progress at the same time? Nah, we lied — XP’s gone again. In the Battlefield 6 – Official Maps, Modes, and Portal Trailer, they literally advertised: “All with full progression and XP gain.” Now there’s absolutely no reason to remove XP from Portal. The only explanation that makes any sense is if EA plans to monetize progression — like selling XP boosts, skins that were once unlockable through grinding, or future Battle Pass level skips. It feels like they’re intentionally slowing down progression to push paid shortcuts in the future.
105 votes funny
Since nobody is gonna read this, I just go ahead and say I am gay
100 votes funny
Press F to pay respects to Call of Duty. It's almost like the Battlefield devs listened to their community about the stuff they wanted in their video game. Now all we need is a Bad Company 3.
94 votes funny
just as expected this game is a literal joke overhyped and overloved by coping simps.
84 votes funny
Shitty Game Development Practices - Paid battle passes in a full price game - Free to play battle royale mode tacked on - BR challenges and achievements spoon fed to people who purchased the game for Battlefield - No large scale maps, but the free to play slop game mode has the best quality, largest map in the game - Pay to skip battle pass progress - In game premium currency. The change in the vibe of the game the moment that season 1 came out was immediately noticeable. Fuck publisher malpractice
83 votes funny
I've played Battlefield since 1942. The current game isn't terrible, but it just doesn't feel like a Battlefield title. It feels more like Call of Duty—and I've put in plenty of hours on COD as well. The Conquest maps mostly feel small, with only one exception. We're missing the signature large-scale, dynamic events that made past games memorable. There's no blimp exploding, no battleship crashing onto an island, no skyscraper collapsing—just a crane you can knock over. It seems like Battlefield is trying to sit in a middle lane between traditional BF and COD gameplay, which might end up alienating fans of both. We’ll have to see how future updates shape the game, especially now that EA is in uncharted waters after being sold off.
77 votes funny

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