
KIBORG
🙂7
76561198024005904

TLDR: Amazing ideas but devs clearly didn't have the money to create a "proper" game. The ideas and concepts behind the game itself are amazing. I like a roguelike spin on a brawler game, I like the setting, I like the mechanics shown here (e.g. no health regen, limited amount of dodges per round, perform X hits to earn new ammo, etc.). I do however not like this game in the way the devs tried to actualize their ideas. I feel like, if the devs just pitched this as a concept and then handed it over to another studio, we could have gotten an amazing result. This title however, suffers from what appears to be a severe lack of funding. 1. Voice acting started off bad and just got worse and worse - constant mispronunciations and some sentences simply don't make sense in English. What I also don't get is the "AI Companion" character voiced by TTS when we literally have real life AI models that can perfectly imitate real people without issue. 2. Extremely minimalistic UI, which seems to be a consequence of "we don't have the time to work on this further" rather than a stylistic choice. 3. Following the above point, literally no introduction to the game. You start, spawn in a room and then walk off into your first run with no intro or explanation except for a vending machine that you can talk to to watch short videos on the controls. 4. All around jankiness and lack of polish, e.g. there's a bug where the camera just keeps veering wherever you moved it last instead of standing still. 5. Combat feels floaty and inconsistent which is sad, because it seems they took inspiration from WB Games Arkham combat and could've really spun this into something cool here. If this was an early access release as V0.3 or something I'd be super hyped but as a full release I really don't see why someone should buy this. Comparison is the thief of joy but compared to other titles for 24,50€ this just doesn't hold up at all.

KIBORG
🙂7
76561198024005904

TLDR: Amazing ideas but devs clearly didn't have the money to create a "proper" game. The ideas and concepts behind the game itself are amazing. I like a roguelike spin on a brawler game, I like the setting, I like the mechanics shown here (e.g. no health regen, limited amount of dodges per round, perform X hits to earn new ammo, etc.). I do however not like this game in the way the devs tried to actualize their ideas. I feel like, if the devs just pitched this as a concept and then handed it over to another studio, we could have gotten an amazing result. This title however, suffers from what appears to be a severe lack of funding. 1. Voice acting started off bad and just got worse and worse - constant mispronunciations and some sentences simply don't make sense in English. What I also don't get is the "AI Companion" character voiced by TTS when we literally have real life AI models that can perfectly imitate real people without issue. 2. Extremely minimalistic UI, which seems to be a consequence of "we don't have the time to work on this further" rather than a stylistic choice. 3. Following the above point, literally no introduction to the game. You start, spawn in a room and then walk off into your first run with no intro or explanation except for a vending machine that you can talk to to watch short videos on the controls. 4. All around jankiness and lack of polish, e.g. there's a bug where the camera just keeps veering wherever you moved it last instead of standing still. 5. Combat feels floaty and inconsistent which is sad, because it seems they took inspiration from WB Games Arkham combat and could've really spun this into something cool here. If this was an early access release as V0.3 or something I'd be super hyped but as a full release I really don't see why someone should buy this. Comparison is the thief of joy but compared to other titles for 24,50€ this just doesn't hold up at all.
