SteamCritique
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RimWorld - OdysseyRimWorld - Odyssey
As someone too bad at the game to get to late game, i'm happy i can finally experience taking flight.
232 votes funny
As someone too bad at the game to get to late game, i'm happy i can finally experience taking flight.
232 votes funny
It's Rimworld - I click. If Ludeon Studios would sell fridges and I'd live in Antarctica I'd buy it - I know the fridge would have a hell of a story to tell.
213 votes funny
I was just starting to build my gravship when I got two raids on the same day. They broke into my base and stole the grav engine. Amazing DLC 10/10.
49 votes funny
I built a wooden space ship, landed it in a lava field, and it burned down and everyone died. I had a tribe living in peaceful harmony below glacier. I launched myself to space on day 1 with a Launch Site I found. I died immediately. I made a fishing dock colony entirely on a river. I explored a ruin and died to a bomb that chased me through 5 rooms. I had a village in a perpetually dark mushroom forest who perpetually high on shrooms. A 30 foot tall insect ripped my favorite colonist's face off. These are just a few of the thousands of stories I have already experienced. I'd give Odyssey a modest 1000 out of 10 because it perfectly fits my preferred play style of exploring cool places. But I think you should manage your expectations and only expect to get like a 900 out of 10 experience. Don't let me overhype you. I received this product for free as a tester.
45 votes funny
Finally, another great mod has become official content. 11/10.
34 votes funny
Ships are fun and all but I really bought this for the fishing...
29 votes funny
Build a grav anchor at your colony to prevent its destruction during takeoff.
26 votes funny
Oh sure, you could do a lot of this with mods… if you enjoy babysitting 57 community-made patches that explode every time Tynan sneezes. Me? I like my sanity. This DLC gives me all the cool features without turning RimWorld into a house of cards made of spaghetti code and blind optimism. Yeah, modders may have done it first but Ludeon did it clean, stable, and without forcing me to spend four hours untangling a bug caused by two mods arguing over which turkey gets to wear sunglasses. That alone makes it worth the price. Honestly, I felt more burned buying Royalty. This one? Feels like a win; a win with fewer crash logs. And hey, I’ve got over 3,000 hours of watching colonies burn to the ground in slow motion. I owe this game more money than I’ve already spent. This DLC? I consider it rent.
19 votes funny
Odyssey DLC was inspired by the mod "Save Our Ship 2" and "Rimnauts", but also this game is 12 years old and still lacks QoL and basic stuff. Ludeon and Tynan should spend more time improving the base game instead of figuring out which Mod they could get "inspiration" from to make a new DLC. Since Ludeon already does that, why not take "inspiration" from the hundreds of QoL/UI mods out there and add it to the base game? First Biotech, now Odyssey... both DLCs inspired by mods. Ideology is meh and Anomaly is literally horrendous. Hire the damn modders to help with the development, then all will be fine. Also whoever had the great idea of destroying the entire map tile when launching the ship is stupid, that's why you need modders on the team.
17 votes funny
I want to write a long and in-depth review in praise of Odyssey but to be honest I'd rather just go play the game.
16 votes funny
It's so peak, I had a raid I couldn't fight and instead of losing everything I flew away and went to space where I forgot that hadn't made a way to produce oxygen yet and killed my entire colony
15 votes funny
You can't use the Gravship to leave your planet to colonize a new one. So essentially; unless you start a new game, you'll miss out on all the new biomes and landmarks. That's half of Odyssey's content that is inaccessible to older colonies. Ludeon, why are you cutting corners like this? To rub even more salt in the wound there's nothing in space, either. No asteroids or space stations. It's just empty! Imagine if Mojang released a Minecraft update that excluded old worlds? Or EA made a Sims expansion that excluded existing families? There would be a public outcry in the gaming community. But because Ludeon are "Indie", they get a free pass for cutting corners. Even though they make more money from Rimworld than they know what to do with. I thought Anomaly was fantastic. I was able to experience that DLC fully on all of my colonies. Same with Biotech. Odyssey might be great for new or returning players. But for those of us who've been waiting to continue the story of our existing colonies, it's a disappointment.
15 votes funny
built the Gravship, went to a Mech cluster, defeated the Mech cluster, forgot fuel, all my colonist starved, good update would play again.
13 votes funny
I LOVE THIS DLC TO DEATH! But i'm leaving this negative to bring up a worrying issue. Fishing and the ability to fish should not be locked behind this DLC, it feels like a feature that should be base game and not part of an expansion where the theme is spaceships, especially since its extremely early in the techtree, it has nothing added onto it with tech advancements. It would be nice if Odyssey expanded on it somehow, but not lock it completely behind it. its so small but it adds a lot, please don't do stuff like this in the future. I Still enjoy the DLC tho <3
12 votes funny
MULTIPLAYER. Devs, please add multiplayer to this gorgeous game! Hype this up if you want to play Rimworld together with your friends, to share your colony or be neighbors with friends. Yes, you can already do it thanks to the creators of the Multiplayer mod or Rimworld Together, but it would be such an improvement if it were implemented by the actual devs. I've been playing Rimworld with my wife for almost three years. We have all the DLCs, and the multiplayer mod is our most loved mod ever because it lets us play together and share everything—pawns, events, raids, births and deaths, epic wins, and dramatic losses. Sharing a colony experience is the best part of Rimworld for us. Spread this message and let the devs know that multiplayer is very much desirable!
12 votes funny
I really wanted to like Odyssey. Conceptually it's awesome, and it does do a lot for the base game, but a lot of the design decisions leave much to be desired. Others have already voiced the general complaints, but the core of my disillusionment comes from the overall quality versus price of the DLC's. Over the years, Ludeon's released five DLC's now, and I've purchased every one. They've added varying systems to the game, and improved tools for modders, but here's the problem: outside of the systems themselves, the DLC's are all VERY barebones considering the price tag is almost as much as the full base game. It feels like they're skirting on the - admittedly deserved - popularity of the game overall to justify charging these prices for DLC's that really don't add much in the grand scheme of things...and then they let modders fix the problems and provide the actual content so that they don't have to. If each of the DLC's was $10, I'd understand, and recommend every single one wholeheartedly. But as it sits, I've spent $35 on Rimworld and $115 on DLC's, and those DLC's absolutely have *not* given me $115 worth of value. Mods have.
11 votes funny
To be clear, I would put this as a neutral review if possible. The real reason i am placing this as negative is the price is still... high... What i like- - The new biomes are amazing. - The landmark system is awesome. - The new animals are a welcome addition - Having unique weapons and equipment is neat What i *Don't* like- - The currently mechanics of the gravship, Especially how it removes maps and leaves scars all over your world when you use it. - The way in which the gravship is just kinda... thrust on you no matter what start you choose. It feels very awkward. - Gravship design and tech tree placement. For something that screams Spacer... it really does not have a whole lot of spacer things with it. With these things in mind, I hope it makes sense why i would leave this as neutral if i could. The *Primary* feature of the DLC, the Gravships, have a lot of issues i will be turning to mods to fix. Finally as with most things rimworld the entry fee is a bit excessive. it is a 25$ DLC for a 35$ game. It does not *Add* 70% more content to the game. charging 70% of the *Price* is... rough. And that is why i would honestly recommend alternatives. Edit- For anyone wondering, I have played about 40 hours of the DLC. I don't know how steam does or does not keep track of "Hours played" My opinion has largely not changed. I don't *Regret* purchasing it. But i firmly believe in not giving a good review of something that *Needs* to be modded to be fully enjoyable. The 1.6 update as a whole seems much more impact-full than the DLC. As far as direct comparisons to other DLC this one comes out in about the middle of the pack. I personally *Don't like* ideology. But credit where credit is due. For people who enjoy it, it's well integrated. I like Royalty and it is non intrusive and adds a nice system with psycasts and progression. Biotech is generally the best DLC imo. I do wish some features were not part of the DLC and just base game. (Namely the child colonists and such) But i would say *Percentile* based it potentially adds 70% more content to the game. Anomaly is the only DLC so far i have refused to purchase. In my eyes it adds nothing that i want in my game as a colony sim whatsoever. And only takes away. Overall, i think rimworld is a bit expensive as a game in general. and is starting to give me flashbacks to Paradox games with the additional costs of the DLCs. Where you buy a game (lets say stellaris) and end up paying multiple times the games cost to just "Catch up" to content. I do not like this business model and it honestly makes it impossible for me to recommend rimworld to a new player.
11 votes funny

Odyssey is just a reskin of mods, not real new content

I'm really disappointed. After years of waiting for a major gameplay expansion, we didn’t get an original DLC, multiplayer, diplomacy, or empire management. Instead, we got a polished bundle of the most popular mods. Here’s what Odyssey and Update 1.6 copy from existing mods: 1. Gravship and space missions This is taken directly from Save Our Ship 2: – Flying mobile base – Space gameplay – Vacuum and oxygen mechanics – Power systems, spacewalks – Asteroids, stations, mechanoid raids 2. New biomes and map features Already available in Alpha Biomes, Nature’s Pretty Sweet, Terra Project: – Lava fields, icy wastelands, glowing mushroom forests – Radioactive ruins, war zones – Unique resources by region 3. 40+ animals, training and upgrades Same as Alpha Animals, Vanilla Animals Expanded, Genetic Rim: – Trainable and upgradeable creatures – Combat skills, cute effects – New fish, birds, biotech pets 4. QoL and performance in Update 1.6 Basically includes: – Replace StuffBlueprintsImproved Caravan FormationDubs Performance AnalyzerAllow ToolSearch and Destroy 5. "New" quests and ruins – Ancient complexes, satellites, bunkers = Vanilla Expanded - Quests, SoS2 events – Loot, traps, mech fights, scripted events 6. Visuals and UI – Smooth rivers, underground areas, colored plans = Terrain Overhaul, Mood Bar Mods, Map Designer 7. Hive mind ending – One of the few fresh story elements, but still the same "kill or control the AI" final choice with mechs.

What really matters and is still ignored:

MultiplayerReal diplomacy and faction warsEmpire simulation, trade systemsCo-op or asynchronous sessionsAI Story Overhaul – colonists as deep characters We deserve more than just mod content with nice graphics and music. RimWorld was always about innovation and complex mechanics. Odyssey is stable and shiny, but it’s not new. And modders did it first – years ago. I love this game. That’s why this hurts.
10 votes funny
the game wont install.. says its in my library but i when i launch the game it says oddessy not installed so how do i install it? how to i choose to play oddessy.. where is that selection.. in gaem says not installed.. why issnt it installed?
10 votes funny
Too fucking expensive ive spent literally $170 on DLC, super greedy devs for a dlc thats just stolen mods EDIT: shit just feels lazy too lmao, couldve been so much cooler but actually being in space is so boring
10 votes funny
You know... I used to make fun of folks that bought all of the Sims DLC. I just didn't understand.
9 votes funny
Rimworld's great, so writing this review hurts. If anything motivated me to write a negative review, I thought it'd be Anomaly. Instead, here I am cautioning buyers about Odyssey, and I'd like to explain why. Every previous DLC has some form of side content. You can enjoy Royalty without actually having Royals because it added a powerful new faction, new weapons, psycasts, new ways to get psycasts such as via tribals, and new utility items and armor. You can enjoy Ideology because it's so flexible that no matter what you want, you can make it. Ideology also did some tweaks, such as giving newfound value to blind colonists, enabling raids and slavery, and tweaking how low-tech tribalist colonies function. It also added quest chains related to relics as something to strive for. You can enjoy Biotech for a number of features: it adds families, birth and children. It adds various xenotypes. It adds gene splicing to make your own xenotype. It adds vampires that can have cults (with Ideology) built around them. And even if you don't care for any of that, you can also make a Mechanitor and do a mini-quest path with that. Pollution also became a concept here. And while Anomaly was - thusfar - the weakest of the DLC, it too had side-content to enjoy. Even if you don't really care for all the raids with the specialized monstrosities and unique ways to deal with them, the rituals and new tech tree add value. New ways to recruit colonists, to de-age important colonists, to deal with mood problems, to create a chance for top-tier loot at home with the pitspawn, and other misc features like that. Even if you can't wait to shut off the monolith and get rid of the anomalies, the rituals are useful side content. And then there's Odyssey... Do you like being nomadic and traveling around with a ship? No? WHELP, sucks to be you, because that's about all this DLC offers. There isn't any side-content to fall back on, so if you don't like the main content and the main focus, you're just out of luck. Yes there's loads of new animals, but this is more flavor than anything and doesn't significantly change the gameplay loop. Yes there's new biomes and locations, but again this is flavor and will only affect a % of your playthroughs. Likewise, I think most of us can agree we would not pay full DLC price for about 5 new biome types. Such a feature is more like a $5 flavor pack. This is - for example - the first time I've felt mislead by Ludeon regarding a preview image: animals do not truly gain sentience with the sentience catalyst. All that does is increase how easy they are to train and maybe add 1-2 things they can do, but you will not get an alligator at the research table or the like. The Sentience catalyst sounds promising and like something that COULD'VE been amazing side content, but instead it's little more than a buff to the animal. Other content such as finding the alpha thrumbo necessitates a nomadic lifestyle, as they tend to be far away from your location. There's loads of content here you can't really experience unless you're nomadic, and I don't think that playstyle is for everyone. If you enjoy building up your base and stockpiling your resources, there's a lot of limitations to ships that make them not as capable of this as a base might be. You cannot mine on a ship, you cannot hunt on a ship, ranching is a tremendous pain, and you're far more limited in how many resources to stockpile. This doesn't mean a ship playstyle is BAD, but it does mean you should think critically about if this sounds fun to you, and if instead you prefer a stationary base, then this DLC has almost nothing to offer you. The most mileage I'm getting from it is we can finally have our own shuttle, so traveling short distances for temporary quests is no longer a chore. TL;DR- This DLC is like Anomaly but without any other new content to fall back on. Think Anomaly without nice new features like the corpse-eating trees, the rituals, the serums and the ghouls, and instead it's strictly the anomalies themselves and the anomaly questline. Under those circumstances, if you don't enjoy Anomaly's questline, then Anomaly isn't worth getting. Same thing here: Odyssey offers next to NOTHING but it's nomadic ship travel player start. If you enjoy it, awesome, you'll love Odyssey. If you don't however, then this DLC is basically a glorified Biome pack that adds a handful of new Biomes and the ability to build your own shuttle instead of relying on the Empire for one. I'm not recommending this game because I am apparently one of the frustrated minority who doesn't enjoy this new playstyle, and I can't help but scratch my head at the high approval for such a limited DLC. If you're reading this and considering buying, consider VERY CAREFULLY if you like the idea of constantly changing locations with a more limited base, and if the answer is no, don't buy this. If it sounds interesting to you, go for it. I'm sure it can be perfectly enjoyable for those who like the playstyle, I'm just critical because the DLC is still undeniably one-dimensional. Here's to hoping Ludeon moves away from flavor-of-the-month, one-trick-pony DLC like Anomaly and Odyssey and goes back to more universally applicable and expansive DLC like Biotech.
8 votes funny
I'm going to the one place uncorrupted by capitalism.. S P A C E
8 votes funny
It's quite impossible to say, "Yeah, I'm fully satisfied with the Odyssey DLC." Frankly, the most important thing I'd like to say as a modder is this: "What you guys really should do is implement a new framework that can't easily be created by modders. Don't waste time on trivial things and then try to confidently sell them anymore." Are you able to say, without a doubt, that you made a convulsive effort to create an entirely new system? Nope. The direction of your effort is absolutely way off. I’ll admit the Gravship and orbit layer are good, since these essentials should be made by the official devs so modders can focus on building other things on top of them. But honestly, what did you actually make beyond that? Animals? Landmarks? Quests? Outstanding bird animations? A new ending where you have to battle... again, the Mechanoids? That really should have been part of Biotech, man. Well... no, these things are terrible. Once you’ve played, there’s nothing new, as always. Everything’s scripted, inflexible, and not expandable, just like the recent Anomaly DLC. So what should you have made instead? There are plenty of possibilities: interplanetary travel, AI overhauls, vehicles, map generation based on each player’s base data. Now that would’ve been more fun. Oh wait, there are already mods that cover every one of these examples. Sorry. Biotech at least implemented frameworks around babies, mechs, and genes. Ideology added religion systems. (Though in my opinion, only Biotech was worth its price.) I was hoping the new DLC would bring frameworks related to space. But it’s a real shame that the result fell far below my expectations. PS: I assume the devs are annoyed by people constantly comparing your DLCs to mods. But please, shut us up with astounding development. YOU MUST AWARE THAT YOU ARE TAKING MONEY FROM US.
7 votes funny
Hate to say it but this one just doesn't do it for me in the same way most previous DLCs have. With the exception of Royalty, every other past DLC has added some big game changing mechanic that altered how the game worked. Anomaly added horror elements and the whole containment/dark study system which - even if you want to make the case that you didn't like it - was something fresh and new to the game that we hadn't seen before. Biotech added xenotypes and the family system which made long playthroughs feel much more alive. Ideology added ideologies. Even Royalty added psycasters and imperial permits. What does Odyssey add? New biomes and gravships are the two main flagship features. Both of these things are cool, but they've also been done by mods in a manner that is arguably BETTER than Ludeon's execution, in the form of Alpha Biomes and SoS2 respectively. Contrast that with all the above DLCs, which were completely fresh to the game, and Odyssey falls a bit short for me. Gravships are cool, but they have nowhere near the depth of SoS2 ships, which include a whole new combat system and exciting ship-to-ship battles, compared to gravships which are essentially just glorified transportation. The new biomes are kind of neat - especially Scarlands in my opinion - but they're not really anything that turns the game on its head, they're just cool new set pieces for you to play the existing game in. All in all both features just left me missing the mods that this update has rendered out-of-date for the time being, because I think they've already been done better for free by mod devs. I hate to say that because (if you can't tell from my hours played) I LOVE Rimworld - but this just feels to me like a noticeable slip in quality from what I've come to expect from these DLCs. I would not buy this again if I had the chance to undo my purchase - there's just nothing in here that's worth $25 like there was for all past DLCs, as much as it breaks my heart to say it.
7 votes funny

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