SteamCritique
Quiz
🌐 EN
9 Kings9 Kings
Rats killed my run... i had 12 rats plot level 200 and i got the splicing perk, now the game crash every time i try to continue the run. I want to finish the run ill try to log in the game in the supercomputer of a friend of mine and try to check the stats of rats Rats
72 votes funny
Rats killed my run... i had 12 rats plot level 200 and i got the splicing perk, now the game crash every time i try to continue the run. I want to finish the run ill try to log in the game in the supercomputer of a friend of mine and try to check the stats of rats Rats
72 votes funny
Bought the game in early access called "9 Kings". Only 7 kings. Lies. The game is a lot of fun and an interesting take on a rogue like. Will be waiting for it to live up to its title of "9 Kings".
21 votes funny
I've wanted this game for years, and didn't even know it. The rats scale infinitely bro, they just keep scaling. The rats consume all. This is what Progress demands.
16 votes funny
This review is also based on 10+ hours of the demo, which has basically all of the same problems here. I assumed some would be remedied in the main game, but here we are. If there was a "Netural" Review, I'd give it. 9 Kings is very much a good game, and sets out exactly what it wants to do. It's polished, well made, looks/plays well, and has a lot of cool ideas. But there's also some negative parts to it. I want to make it clear that even though there's alot of DIFFERENT 'bad things', that doesn't mean the game itself is bad. Its like a statute with a bunch of tiny chips/cracks, but they're still there. Let's get into it:

Infatuation on 9

Haha. The game is called '9 kings'. so There will be 9 of everything! 9 select-able kings 9 cards per king 9 perks per king This sucks. I'll just say it, it sucks. This force of 9 on everything is very clearly stiffling the game. Besides the fact that it seems to be a hard-limit on the content, the specifics just blow. Not every king has an equal spread of spells, units, and structures. Some kings feel like they need more than their 9 cards to play well. The solution? The game lets you use other cards from other kings. This, however, leads into the next problems:

Give Me My Fucking Cards

The way this game works is that when you defeat an enemy, you get one draw from their 9 cards. One enemy is guaranteed to be the 'Rebellion' version of your king, and they are the main way you get your own cards. However, you can have anywhere from 2 to 4 enemies. Do you see the problem? At any given moment, you either get your cards every other round, or every 3-4 rounds. This fucking sucks. If I really like one king, I'm forced to deal with all this other bullshit that I dont want or dont care about. This then leads into the next problem:

King Synergy (or lack thereof)

Every king is clearly designed with their own cards in-mind synergy wise, obviously. The problem comes in that you're getting most of your cards from other kings who ARE LIKELY TO NOT have synergy with your king at all. There's some general synergy but that comes in more from cards that can affect everything no matter what. The thing that grinds my gears is when Im trying to run a specific build and keep getting cards that dont relate to it at all, like playing Stone King (who specializes in defensive structures) and I keep getting cards that apply spells to UNITS only. On the topic of kings, thats also the next part:

Your King is Irrelevant

Remember how I said that every King has 9 perks? I lied. They share 6 general perks, and have 3 unique ones. This means that the only thing, fundamentally, changing your king gameplay is: - 3 perks - What cards you start with - What rebellions you have The 6 general perks are fine. But good god, the 3 perks make me want to die. Almost every king has a perk which provides a buff when you lose a life. You shouldn't even be losing lives otherwise you're losing anyways, so thats a wasted perk. And some of them are very specific playstyles or just straight up bad. This wouldn't be a problem if perks were decided to only allow 9 per king but hur hur 9 kings!!!!!!! So stupid.

Smaller Things

Just a random assortment of things that still matter but cant be talked about much cause they're self explanatory - Gameplay is all about damage. Any strat that isnt 90% based on damage doesn't work because the enemies DO have damage and will kill anything you have in seconds. - Anything that cannot scale infinitely is worthless because enemies scale exponentially and you're meant to as well. Things like Walls, Mycellium, etc, those things keep flat numbers and thus become useless. - I really wish units were more unique? Like, they don't even get unique abilities or movement or behavior 99% of the time. They all dogpile into 1 pile and then one side dies within seconds. IF ONLY THERE WERE MORE THAN 2-3 UNITS PER KING TO ALLOW MORE SPECIALIZED UNITS (IF ONLY THERE WAS ALLOWED TO BE MORE THAN 9 CARDS PER KING) - Leveling takes unreasonably long. I only leveled up from 3 -> 4 after a half-hour long run. - Gameplay takes way too long. A good 40-50% of your time is wasted in animations/cutscenes between turns. Ive lost entire minutes to watching the stupid plot expander come up and down.

Solutions?

If you bring up a problem without proposing a solution, that's just hating. So I will propose a solution to what I believe are problems. I'm aware that many of the things I listed either cannot be fixed or are purposefully chosen to not be changed for design purposes, but still how I'd personally go about it: Infatuation on 9 Just add more things? It's literally that easy. If we HAVE to stick with 9 no matter what, then allow players to 'swap' cards. Have a bank of unused cards/perks that players are able to arrange into their kings however they want. Could be serve as unlockable extra content. You'd still only bring 9 into runs, but more than 9 could exist in total. Give Me My Cards You should either be given a draw of your cards EVERY time you beat ANY enemy, or it should be 'easier' to obtain them. Maybe some specific phase or shopkeeper where you can obtain/purchase only your kings cards? King Synergy Think more about relations between kings. If a king doesn't have good synergy at all with another king, then maybe don't make them forced to pick their hands? (Stone/Demon for example). This would be remedied by fixing the previous point since you arent forced to pick cards you dont have a use for anymore.

Your King is Irrelevant

This would be helped by all the previous points, but also I feel like Kings could have some more focus. Maybe give them global buffs like stone king having stronger structures, demon king spawning more shit, etc etc. Like automatic king-specific decrees, basically.

Smaller Things

In the same order as the 'Smaller Things' above: - Maybe make damage scale less? I'd rather face more enemies with more stuff going on than enemies that deal 9999999 DPS after a few rounds. This doesn't even need to apply to enemies in general, damage should honestly just scale less. Yes, I understand having huge numbers is apart of the fun, but when it blocks out any other strategy from working, kinda sucks. - Try and give EVERYTHING a way to scale. I cry when I see shit like Mycellium or Walls not being affected by buffs - More unique units would be allowed to exist if kings werent limited to only 9 cards. - Make levelling scale more with longer runs? It feels like you're rewarded for doing alot of short runs more than a few long ones, which feels wrong. - Make settings to skip/speed up all the stuff inbetween battles like expansion, draws, messages, etc. 9 Kings is great, but it can be so much better.
14 votes funny
Got to year 238. I have lvl 857 rats, their damage has been NaN since year 87, each has 4,4E+34 hp. Hits per second is 1,41E+11. They number 2571 and have a total of 380 spells cast on them. I did not lose. i have killed everyone. No one is attacking. My screen is blood red from my 19 chaos. My polices goes beyond my screen. Every single tower turns white from their attack speed, the buffing period takes longer than combat and my screen freeze for 10 seconds when i fight, i pray every single time that i win and every single time i do. This is my first game.
9 votes funny
Honestly i am somewhat disappointed. Besides 2 new kings and the already shown (but not unlockable) perks of the kings (9 each, 3 each king unique, others very similar), there is not much different freom the Demo. The prophecy that you see in the game one time and one time only each run, does not add at all any new content. So for right now - play the demo, thus you will have like 90% of the experience. If no new, b ig, updates will come - i do not advice to spend money on the game now.
8 votes funny
A very good game made by an Argentine person!
5 votes funny
The game is fun.... but not worth it's price. I also have some hours played on the demo. It's satisfying, worthwhile playing and i'm sure most people could rack up 5-10 hours, BUT: -Once you get the hang of it it's kind of stale. Pretty much the same strats with different tastes -The new kings are fun, however the fun really kicks in when the game's engine can't keep up (or your pc). -Some stats are hard locked. (attack speed for example) Imagine my dissapointment when i had the perfect golden turret build just for it to do the same damage at 500 as it does at 4.321768E1 -Most kings feel like they are made to feel fun only after you actually finish the "main" run. I feel like the final battle should happen later and be something better... maybe some alliances? maybe a bigger board so you get attacked by multiple kings? idk Final thoughts and grading: I see a diamond in the rough here.. a little too rough for my liking but still it's a diamond in the rough. 6.5/10 my recommandation? WISHLIST AND WAIT FOR NEWS.
4 votes funny
10/10 game I broke the game with rats within 5 minutes of launch
4 votes funny
It is year 71, nothing can stop me. My rats grow forever, but better yet, my goats feed into my money tower with attack speed approaching 1+e100. Then god saw this. And crash the game with a white screen. <5 minutes later; edit> Oh snap! I can continue back where I was. Year 72, I died.
2 votes funny
Needs balancing and more gameplay mechanics
2 votes funny
Love the game But it feels like this should not have been released yet Having paid for it in its current state feels extremely bad There are game breaking bugs that appear just in the first couple hours of playing I.E. not being able to use certain cards on a plot for no reason and killing runs There's a lot of other stuff, but overall just feels like early access was an excuse to get money for buggy unfinished game
2 votes funny
Crazy? I was crazy once, They locked me in a room, a rubber room, a rubber room with rats, and rats make me crazy. Rats are the way to go. crashed my game several times but it was worth it
2 votes funny
Game automatically upgrades to 10 kings when you start playing it.
2 votes funny
linear gameplay experience, hard limited by the developers focusing on the magic number "9". 9 playable kings, 9 cards per king.... and a few rare units/buildings on top of the normal deck. And you can only get cards from kings which you are at war with. You don't have options. That's not fixable if the developers don't move away from their focus on that really small number "9"
2 votes funny
Its more of a roguelike than a roguelite because the progression is extremely slow even if you make it far and the perks are hardly making a difference.
2 votes funny
Crazy, I was crazy once, they locked me in a room. A rubber room. A rubber room with rats. The rats made me crazy. Crazy, I was crazy once, they locked me in a room. A rubber room. A rubber room with rats. The rats made me crazy. Crazy, I was crazy once, they locked me in a room. A rubber room. A rubber room with rats. The rats made me crazy. Crazy, I was crazy once, they locked me in a room. A rubber room. A rubber room with rats. The rats made me crazy. Crazy, I was crazy once, they locked me in a room. A rubber room. A rubber room with rats. The rats made me crazy. Crazy, I was crazy once, they locked me in a room. A rubber room. A rubber room with rats. The rats made me crazy. Crazy, I was crazy once, they locked me in a room. A rubber room. A rubber room with rats. The rats made me crazy. Crazy, I was crazy once, they locked me in a room. A rubber room. A rubber room with rats. The rats made me crazy. Crazy, I was crazy once, they locked me in a room. A rubber room. A rubber room with rats. The rats made me crazy. Crazy, I was crazy once, they locked me in a room. A rubber room. A rubber room with rats. The rats made me crazy.
2 votes funny
10/9
1 votes funny
Dispenser goes Brrrrrrrt
1 votes funny
made so many rats that i crashed the game 10/10
1 votes funny
Nine Kings – Great Fun, But Completely Broken at High Numbers I really wanted to like Nine Kings. The gameplay is actually quite fun, and there’s definitely a solid core idea behind it. But unfortunately, this game suffers from major balancing and optimization issues that completely ruin the experience in the long run. Once your number reaches around 1e30, the game starts freezing or outright crashing. It becomes unplayable — sometimes it just freezes for minutes, and sometimes you’re forced to kill the game entirely. That’s frustrating enough, but it gets worse. Even if you save your progress before the crash and try to reload it, the game breaks permanently. No matter how far you had progressed — whether your number was 1e10 or even 1e30 — once you load your save again, your progress will just become 999,999. That’s it. Every time. All your hard work is basically wiped out. This makes it feel like you’re being punished for progressing, which completely kills the motivation to keep playing. I really hope the developers fix these critical issues. Until then, I cannot recommend this game, no matter how fun it is in the beginning.
1 votes funny
I made a review on the demo and I'm back again. TLDR; This game is dangerous because it is so addicting. I played like 100 hours on just the DEMO. Now the skills and new kings have been added. How are the new kings? Start match as King of Progress lvl 1 Use rats, reinforce, and concabulator Hard lock myself at wave 60 boss fight because I have over 3 thousand rats with some doing 1.4e damage. Crash 5 times trying to make it work Start new run. 11/10 :))
1 votes funny
Had 5 plots of 99+ Lvl rats. Used the Splice Policy. Damage went to 2.35+E9 and GPU started frying eggs and now booting up my save crashed game with a border line kernal panic. 10/10 would recommend.
1 votes funny
- plays as king of greed - places mercenary, which increase in number, the more gold you have - places dispenser next, which shoots 1% faster for every gold you earn - finally reaches merchant, to buy some more cards and sees a rare card "scapegoat" - scapegoats give 3 gold per level (max lvl 3) when killed - already sees the recipe for success - uses every chance to increase level, clone card for another slot and even increase their numbers - fast forward to year 75 - i have 28k+ gold - buys atleast 10 pages of the merchant (and stop in fear of game freezing because of waaaaayyyy too many cards) - 3 slots of mercenaries with 1800+ units each (which sometimes become invisible xd) - dispenser shoots over 9000 times faster than the speed of light in m/s - have 1 frame every 3-5 seconds with very frequent hard freezes - rounds start to take couple of minutes to finish - game closes every 3 rounds - game froze so hard, even steam closed itself (damn) 10/10 would break the game again (pls don't nerf my goats :) )
1 votes funny
USE RATS ALL HAIL THE RATS
1 votes funny

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