Avatar: Frontiers of Pandora™
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76561198142247081
Recommended0 hrs played
It's been 12 years since Far Cry 3 came out and they're still making the same game.
It's the most ubisoftiest 7/10 game of all time.
318 votes funny
76561198142247081
Recommended0 hrs played
It's been 12 years since Far Cry 3 came out and they're still making the same game.
It's the most ubisoftiest 7/10 game of all time.
318 votes funny
76561198830861743
Recommended1 hrs played
Enjoying this Farcry DLC so far
EDIT: I kid you not. Launched this game, couldn't run it. Sold my 1070 and bought a 4070 Super + new power supply. Still couldn't run it because the game needs to be on an SSD. Just bought SSD, launched the game, micro juttering because im maxing my RAM (16gb) , NEED TO BUY MORE RAM!! All i wanna do is fly around on my ikran and it's cost me my left kidney
308 votes funny
76561198037743369
Not Recommended4 hrs played
Ubisoft says we don't own games, so we need to let them not own money
299 votes funny
76561199079408421
Recommended24 hrs played (15 hrs at review)
It's a fun game with a top tier world, hats off to the creators of it.
However, the game systems are bland and boring, and the writing is terrible.
If you want a beautiful world with decent combat to explore and you also enjoy checklists then you'll probably like it.
-Edit (on weed)
It's an amazing game in every aspect.
Conlusion:
Play it when stoned.
181 votes funny
76561198025661626
Not Recommended15 hrs played (13 hrs at review)
Bought the original ultimate Edition for $90 when it came out because it was supposed to include all future DLC. Now they are releasing a new expansion and want me to pay another $25 and of course released a new complete edition that includes everything from before and the new expansion for $40 less than what I originally paid.
Screw you Ubisoft
151 votes funny
76561198038931832
Recommended4 hrs played
Traveling through Pandora and I've yet to see a single Claptrap, Skag or Bandit, the enemies don't even drop any loot. WTF is THIS?
141 votes funny
76561198007888370
Recommended91 hrs played (91 hrs at review)
It’s like Far Cry but with blue people in space.
The smurfs ain't fu*king around this time.
Sadly I just wanted to play as the humans in a mech conquering the planet for the Glory of Mankind.
My wife’s boyfriend says the storyline is average but the world is very pretty. Kind of like Avatar. It's a great parallel for the movies. Lacking substance, nothing special in terms of content but absolutely stunning to look at. It's brilliant as a world to immerse yourself in but pretty average as a game.
Like in real life, I love to get high and run around the jungle at night, it blows my mind!
Avatar is one of those universes that has better lore and worldbuilding than stories, and this game is a reflection of that. The story is... fine. But the open world is where the game truly shines. It feels more like a nature simulator to have fun. The movement and the environment feels very fluid. I've never had so much fun just exploring an open world. And flying an Ikran is just awesome. Perfect controls and a great sense of momentum. And when you're flying into the sunset and the music starts to swell... Damn. Ain't nothing else like it.
I made a joke about it, but I actually have to disagree with most that Frontiers of Pandora is like Far Cry, yes, it’s set in an open, giant, tropical wilderness, with crafting, outposts…blah blah blah, name me some games that don’t follow that formula anymore! But this game is its own thing, with its own mechanical identity. The world is utterly breathtaking, not only that, but it performs like a miracle too. So smooth, so pretty, the artists really pulled it out of the bag to craft such an intricate and beautiful environment. The game has GENUINE reasons to explore, to learn the world and its peoples. Not just point-to-point-to-point, checking off lists and watching numbers count down etc. You need to learn the land, what grows where, how to best utilize those pieces and why. But don’t get me wrong, there are elements of the list checking too, but that makes this game a true GAME, with some lovely traditional aspects being used that gratify you and actually make you feel like you’re progressing somewhat.
The environments are a lot more detailed, and I don't just mean graphically. There's more vertical space, more hidden unique loot, more quests, just more purpose to explore in general. The new climbing/mantling mechanic really makes you feel like you have a lot more abilities to find new places or avoid enemies. It has good synergy with the rest of the game. Flying is a big part of the game. Really a whole second dimension rather than just phoned-in gliders. The combat is more opportunistic, more focused on quick reactions and ambushes rather than mowing down trash mobs with an LMG. The weapon/armor crafting and harvesting system is better and more flexible than what they had in Far Cry 5. The fact that captured bases will overgrow with vegetation and then spawn plants that upgrade your health bar is a really nice touch. You feel more like you're reclaiming the planet. Even though it's built on Far Cry's bones I think it definitely has its own identity and they made enough changes to make it worthwhile.
From someone who initially avoided this game after getting tired of the Far Cry mechanic and the Ubisoft effect, I can say I've been blown away. The fluidness of the movement makes it really fun to play. Since it has Avatar as a base it has well fleshed out characters and it's packed with lore which makes exploration and survival detailed and interesting. For example I can scan every relevant plant and beast and read paragraphs of information about them, learn their weak spots, armour and crafting materials. Resource gathering isn't too repetitive and has introduced a new lockpicking style mechanic for that. The RPG levelling stuff isn't pushed on you and is well spaced out to avoid being overwhelmed. The atmosphere is next level, from the environmental effects to the lighting and the most dense and varied foliage I've seen in a game. The soundtrack is beautifully emotive and even the menus are packed with customization options. Every Far Cry feels like a reskin of Far Cry 3. Avatar is not a reskin but an evolution to the point where it has its own unique play style and tone, a far cry from Far Cry.
The forest here is absolutely beautiful. This is easily the best-looking forest I have ever seen since Kingdom Come Deliverance. It's lush, breath-taking, colorful and jaw-dropping huge. Big trees everywhere you can actually climb and maze-like pathways added verticality and depths to it in the same way Cyberpunk did to Night City and made the world feel even bigger. It's a great foundation to an Avatar game series. It does a lot of things right like how awesome Pandora is to be in. There's room for improvement but if you're into Avatar you'll probably have a lot of fun. I think the Ubisoft template/formula works perfectly for Avatar. It’s kind of like Hogwarts Legacy, nothing groundbreaking but it's amazing for people who like the world. And that's something I feel some people don't get. Not everything has to be ground breaking or inventive gameplay wise. There are a lot of IPs out there that people want to jump into and live in (or not live in, as I am a 40k fan) and we are happy just getting a game that explores it.
Combat is different in the sense that you can’t just go in guns blazing or you’ll get smoked. You have to be careful and strategic with combat. But it all feels good to pull off, and during the story missions, they set up some spectacular set pieces that are really fun to be apart of. On top of that, the visuals are just phenomenal. Turning off the Hud really makes it look like I'm just watching an Avatar film. Of course there’s hunting and gathering which is actually quite relaxing. Plants have specific requirements in order to get the best versions of them and you have a system similar to rdr2 when it comes to hunting animals for their pelts.
As much as I enjoyed the movies the game has made me the most interested in Pandora and the Na'vi. I mean the movies have amazing world building but actually being in that world, seeing it and ESPECIALLY hearing it the sound design in the game is genuinely next-gen, makes it all click for me just how much of an achievement it really is. They do a fantastic job of bringing Pandora to life. And you can tell the team had a deep appreciation for the storytelling, as well. If you understand then you understand! It's very deep and if you have something called emotions it does very well at making you feel it just like in the movies, humans knocking the world out of equilibrium and like parasites destroying everything we touch. It’s so much an AVATAR story that I’d hesitate to recommend the game to someone indifferent to the franchise—but for us who are big fans, they really nailed it.
I have to hand it to Ubisoft on this one, they have had a tough few years, some big flops with few gems dashed in between. But, honestly, I think that was really needed to give them the kick they needed to pull their resources and make great games again. One of the stand out things so far to me, is that there is a noticeable lack of Ubisoft BS. Like… manic action where it doesn’t belong, crappy dialogue and humour, and parts that mismatch with the tone of the world. None of that is there, praise Eywa.
A very underrated gem of a game. Short sighted critics and anti ubisofters dismiss it as a Far Cry copy but it is the most immersive first person experience of Pandora and other Na’vi cultures. I could blab about this for way too long it’s a f’n great game, tonnes of fun, loads to do, lots to see and some great stories to explore too. A game I would definitely recommend. Hats off to Ubisoft!!
10/10
127 votes funny
76561198176735962
Not Recommended1 hrs played (1 hrs at review)
Couldn't get past the literal tutorial where you have to escape from the facility because of a game breaking bug where the vent you had to crawl through wouldn't open so I couldn't progress.
79 votes funny
76561199032286588
Not Recommended0 hrs played
After realising this is from Ubisoft I'm going to make a refound bruh.
Anyways, DLC of Elden Ring dropping sooon!!!
58 votes funny
76561198293999459
Recommended173 hrs played (153 hrs at review)
Don't let the negative reviews discourage you - if you have the basic ability to read and the mind to check the system requirements of a game before you buy it, you'll be able to avoid 90% of the issues mentioned in those reviews. The game is beautiful, fun, intuitive, and immersive, and while it does have its fair share of flaws (as most Ubisoft games do) they're not as game breaking as everyone makes them out to be. Plus, in my opinion, the gameplay more than makes up for it.
A majority of people who made negative reviews talking about how buggy and unplayable the game is have probably installed it on an HDD. Like the system requirements say it requires an SSD - an HDD cannot run it properly.
If you've run into problems like:
* clipping through walls and falling through the map
* noticeable input lag when moving, interacting with items and npcs, opening inventory, etc.
* finding yourself in rooms that are entirely unrendered, or in rooms you're otherwise obviously not supposed to see/access in normal gameplay
* not being able to break the vent covers in the opening tutorial
* action prompts not showing up when they should and/or cutscenes not triggering when they should
* bugged ai behavior (scripted rda soldiers in the opening tutorial having broken pathfinding, not turning hostile when they see you, straight up not being where they should be, etc.)
* low (<20) framerates when you meet system requirements
* excessive graphical/rendering bugs (low quality textures on high graphics settings, patchy terrain, models not loading correctly, etc.)
* very slow (~10+ minute) load times
* frequent CTD. I'm not talking about a crash every half hour or so (this is Ubisoft we're talking about), but crashes so frequent that it's a struggle to progress
* any other unusual issues that I may not have heard of or personally seen
... then you've probably installed the game on an HDD. The only way to fix this is by installing the game on an SSD. If you're not sure which one you have, you can check in the Perfomance tab of Task Manager.
If you're 100% sure you installed the game on an SSD and are still seeing patchy terrain, open the graphics config file (Documents\My Games\AFOP\graphic settings.cfg or something similar) and make sure lines 7 and 8 look like this:
bloom = true,
["bloom dirt"] = false
If that doesn't fix it or if you're having any of the other graphical issues I mentioned above, open the same graphics settings config file and edit the following:
near the top, change ["character detail"] = 1 to ["character detail"] =2. higher values may have better results, but I haven't tested it 2 seems to be the max. going any higher causes the setting to revert back to 1
near the bottom, change ["streamer dedicated budget"] = 64 to AT LEAST ["streamer dedicated budget"] = 512. this is the amount of memory that will be allocated for texture rendering, in MB. the more memory you allocate the sharper the textures will be, but the lower your performance will be. 1024 is a good middle ground, but if you can afford to you can also do 2048 or 4096. make sure you actually have the memory you're allocating or you're going to run into crashes
a bit underneath that, change scaleQuality = 1 to scaleQuality = 2. this will increase texture quality at a moderate performance cost and the textures may still occasionally drop in quality, but will correct themselves after a few seconds of being within your render. if you've been having issues with textures suddenly dropping in quality only after opening photo mode, this may fix that too. feel free to input higher values to see what it does - I can't be bothered max is 3, quality improvement is marginal. higher values cause the setting to revert back to 1
If you're having significant framerate issues, try disabling the vignette, framerate cap, and/or reduceLatency options in the config file, along with lowering the settings ingame if you need to.
Anyway. very fun blue man game 7/10
52 votes funny
76561198019330204
Not Recommended39 hrs played (38 hrs at review)
Gameplay is Decent, Graphics are fantastic, Writing and Story are terrible. Whoever greenlit the script for this should be fired along with the writers.
48 votes funny
76561198156021248
Not Recommended2 hrs played (1 hrs at review)
Avatar: Frontiers of Pandora™ is a good game - if you love playing the same game they have been making for over 15 years. You would think that it is "NEXT GENERATION" gameplay... well... let me tell you this - IT. IS. NOT. We came here to experience James Cameron's amazing PANDORA and play as an Na'vi ourselves but what we got was a Far Cry Avatar game with a lot of things wrong with it in the end. Below I will state the pros and the cons.
DISCLAIMER - I have EXACTLY 178 hours on this on Ubisoft. Not all of that time is JUST MY playtime as I shared a subscription with a friend. I just nabbed it on steam today so its in my steam library and FULLY own it now rather than subscribing to play it.
DISCLAIMER 2 - This is NOT a NEGATIVE review. This is a NEUTRAL review. I can't leave a NEUTRAL review so I had to make it negative sadly.
Cons/Issues/What is wrong or missing
⚫So my first issue is this - Copy-Pasted enemy outposts and facilities. If you notice, almost every single location is the exact same (apart from the zones of course). Nothing has been "James Cameron'd" and this, this made exploring Pandora so... so... pointless? Fruitless? Less rewarding? Say what you will, it's just clear that whoever thought about "Control+C" - "Control+V" was only thinking about lining there own pockets (or are pure lazy). ⚫My second issue was this - How indistinguishable the Na'vi clans are from each other. Imagine this, they are all blue with different TATTOO's on them or "PATTERNS" on their body but one is a TREE clan and the other GROUND clan (for instance) and the names are Boktu and Buktu, both pronounced the exact same... its almost disgusting that they got away with this. It feels like they just, again, copy-pasted the same Na'vi and changed their patterns up, clothes up and names A LITTLE and made them "clans". James Cameron shows us how to make them look different... why can't you Ubisoft? ⚫There are no bosses in Avatar, traditionally speaking of course. I am not kidding. The only thing that is considered a "BOSS" would be the at the very end of the story but... you can kill him instantly by blowing up a gas canister. ⚫You know what a direhorse is, yes? the horse mount -_-. You know what an IKRAN is, yes? Its the flying mount. Well, you get the tutorial mission for the horse on the second zone, and the FLYING mount... why? Who would choose a horse that NEEDS to be manoeuvred past rocks, trees, enemies e.t.c over flying... I mean... what is the point in the horse then? ⚫The ending parts of the story are so spectacular in terms of action but... the first half of the campaign had a much more lasting impression than the end (there are reasons for this I cannot mention due to spoilers) ⚫The main big bad's - RDA's John Mercer and General Angela are he worst "big bads" I have seen to date. You never encounter them. You basically sit on a discord video call with them while they trash talk you. This left a sour taste in my mouth once the credits started rolling. ⚫The weapons/Arsenal you are given, is lacking in so many ways. It is VERY limited compared to Far Cry 6 or Horizon Forbidden West. You will noticeably use the LONGBOW the entire game forgetting that ANY other weapon exists. ⚫Each mission is marked by a recommended level, right. Imagine - Destiny 2 or The division 2s gear level. Avatar has that exact same feature, but what makes this bad you might ask? Well, its completely null and voided. You can go in without gear on and just punch EVERYTHING by abusing your skills. Maybe not on the hardest difficulty as much as easy or medium but... why have that as a feature if it means nothing? ⚫You cannot lure animals to enemy positions to make distractions like Far Cry... why? oh, is it because I have a hacky hacky tool to disable robots and traps? Guess what, you cannot turn these "robots" on each other.... wow... ⚫There are locations in the game that have NOTHING to do on them but collect a singular bit of fruit after spending 30-50 minutes reaching that location. Yeah the areas look cool... but that's about 30 minutes of NOTHING but running to reach... a plant to make food? Zelda: Tears of the Kingdom STOMPS Avatar: Frontiers of Pandora here, AND THAT'S A NINTENDO GAME., or even better, ELDEN RING!!!Pros/The oh so rights
⚫Avatar: Frontiers of Pandora™ is a game that let's us explore Pandora, James Cameron's Pandora. From it's illustrious plants and fauna, to the sky islands shrouded in fog. ⚫The hunting mechanic in this game is fantastic! You get better rewards for a "clean kill" - a One Hit Kill - AND, you can PERFECTLY harvest plants? Fauna? to give you better versions of that item to craft stronger, more potent food for yourself. ⚫The HUD. This is a big one for me. If you know how BAD Assassin's Creed: Mirage's HUD was... you will be amazed with this games HUD tenfold. It has nothing there, not even a minimap. Letting you explore YOURSELF without your HAND BEING HELD the entire way. This can both be good and bad as at times, I did get lost trying to find a weapons shop, haha. ⚫The story holds its own up until the very end, and it has DLC to improve on some aspects that the game got wrong or just blatantly abused.My Verdict
Avatar: Frontiers of Pandora let's you explore a visually stunning alien world without the CLUTTERED HUD to put you off or break your immersion, but it sadly has many downfalls too, such as the copy-pasted enemy outposts, its one-dimensional combat and an environment lacking in any surprises but in splendor. This makes Avatar: Frontiers of Pandora.... basically a Avatar Far Cry game with no imagination of its own. To put it short, it's a basic shooting adventure that’s more inside the box than truly out of this world.5/10. Its the best "Far Cry" in generations but that is not what we wanted from James Cameron's Avatar
47 votes funny
76561198118737348
Recommended3 hrs played
Ubisoft... 😑
Look who comes crawling back. It seems all roads lead back to Steam these days... Anyways, Welcome home Ubisoft. We still waiting for AC Mirage... and put AC Shadows & Star Wars Outlaws on Steam day 1. But thanks for adding Achievements here on Avatar.47 votes funny
76561197969267147
Not Recommended112 hrs played (112 hrs at review)
Sigh. So much potential here, but it's unfortunately squandered by a remarkably unimaginative application of Ubisoft's tired and reductive open world formula.
Let's start with what's good. The game looks amazing and runs really well (make sure you meet the hardware requirements!). It fulfills the fantasy of visiting a gorgeous planet full of alien flora and fauna. The different biomes have distinct flavors and there's just so much stuff and color and sound through which you can walk, gallop, and fly. I especially loved the thunderstorms: The first time lightning struck a "tree" beside me my jaw dropped. The HDR implementation is very good, especially during the daytime in which the alien sun washes the landscape in an adoring glow. As for gameplay, combat is fairly satisfying if simplistic. There isn't much variety in enemies, but the set pieces offer a lot of opportunity for infiltration strategy and tactics.
Unfortunately, everything else is ... sigh. The main quest is OK, but not great. What bogs it down is that it's structured in a plodding, awkward, and mechanically linear manner. You are told exactly where to go and what to do and really don't have to think about it at all. Still, it has its moments with a handful of set pieces and thrilling action. The story itself is a very on-the-nose retelling of how Europeans treated Native Americans and other displaced peoples, and oh yes don't forget to save the environment. So, on brand. And unlike the 2009 Avatar game, you are not given the choice to side with the humans against the Na'vi. Actually you can only play a Na'vi. Unfortunately you will have to look elsewhere to fulfill your colonial and/or white savior fantasies. "Is our children learning?"
However. There are the side quests, which are what should be the meat in an open world game. Here they are very many, very repetitive, and too often very dumb. Like, incredibly dumb. It's as if the devs blew the whole budget on licensing the Avatar IP and could only afford interns to write these. There are only a handful of quest types, but they are repeated again and again and again. Cookie cutter. Filler. Padding. Bloat. And virtually all are "find this fruit" or "my brother went fishing and got lost". I'm not opposed to grind when the gameplay loop is satisfying and rewarding. I enjoyed the first few iterations of these. By the twentieth time I was bored. By the fiftieth time I was angry. The design team must truly believe this is what gamers consider fun. Folks, let me tell you: we play your games in spite of this mind-numbing routine, not because of it.
The reward economy is also quite broken. I maxed out all skills before the endgame, which removed any material reason to pursue boring side quests. Extra skill points are useless for the main game, though they can be used in the DLC. I also saw no reason to try to get the special "coin" used to buy items, nor find rare materials to craft them, because what I already looted was better. And even if you don't aim to acquire the best gear, you'll be fine. The default level of difficulty is quite manageable. Maybe higher levels of difficulty would require more involvement with this economy, but I assume most players would stick to the defaults.
And collectibles. There are, I believe, about eleventy billion of them. Finding them is a slog, even with online guides.
There is also a variety of mini-games. I didn't hate them and thought they were a nice change of pace, but I think some people would find some of them frustrating because they depend on precision movement.
All the above is pretty much what I expect from a Ubisoft game, but what really bummed me out is how often Avatar punishes you for exploring. I love going off on a whim and messing with the supposed order of the plot. It's part of the joy of open world games: they should let you find your own story. But in Avatar your own story will be about locked doors, inactive terminals, unclimbable hills, and seemingly abandoned bases, which only "activate" later when you hit the right quest checkpoint. And this is not indicated to you. Again and again I tried to make sense of intriguing locations only to find out later that the game simply disabled them. My curiosity and problem-solving skills were "rewarded" by a pointless waste of my time.
In summary, Avatar will let you visit Pandora. And that's cool. Unfortunately, in this rendition it's too rarely an a exciting place.
Want to have adventures in an open alien world? You'll have a much more satisfying experience with Outcast: Second Contact and its sequel.
41 votes funny
76561198097188776
Not Recommended120 hrs played (60 hrs at review)
I love this game.
The world, the atmosphere, the movement, the Na’vi culture
it’s one of the most beautiful and engaging open-world experiences I’ve played.
I genuinely want to keep loving it, and I still believe it has so much potential!
But Ubisoft has to fix what they broke!
Co-op has been heavily degraded since launch! Guest players can’t progress, can’t gather important resources, and can barely take part in the core systems anymore. It used to feel amazing to explore Pandora together, now it feels restricted and incomplete.
And with the new “From the Ashes” DLC removing co-op entirely and forcing a preset MALE protagonist instead of letting me continue my own created Na’vi? it feels like the heart of the game is being ignored. Player choice and identity were the foundation of Avatar: Frontiers of Pandora.
And I’m clearly not alone.
Many players are reporting the same problems:
1. Guest players can’t collect key progression items or resources anymore.
(Steam discussions: players saying co-op progression is “effectively disabled”)
2. Progress made in co-op often doesn’t transfer back into your own world.
(Reddit threads full of people losing quest/outpost progress)
A lot of players bought the game for co-op and now feel it’s broken and restricted.
And the DLC forcing a completely different character has upset a large part of the community, especially those who care about their own Na’vi and shared story.
I want to keep playing this game.
I want to keep supporting it.
But these decisions hurt the experience for a lot of us who genuinely love it.
Please fix co-op.
Please respect the characters we created.
Pandora deserves better and so does the playerbase!
34 votes funny
76561199036082783
Not Recommended89 hrs played (89 hrs at review)
This game is visually stunning. Exactly what you would expect from a game based on a film franchise known for the visual appeal that it carries. I really enjoy the bits of Navi lore and story. However, that is where the "pros'" end for me.
This game is INSANELY resource heavy on your PC. Where RDR2 manages to play just fine with similar graphics, this game cannot be run from an HDD at all. And even with an SSD, is prone to crashes and glitching.
It is apparent that the visuals were the primary focus of the development as gameplay is clunky. You are presented with an open world but lack basic skills like climbing. point to point missions have designated lanes that you are supposed to take that are not always clearly visible and easy to lose mid-mission.
Combat is a crap-shoot. You may one shot an entire enemy camp and then be absolutely destroyed by a single panther-like creature that is apparently immune to all manner of weaponry.
Basic hud items like stamina and health only show up when increasing or decreasing. the waypoint system is okay but there is no option for a mini map or ability to set more than one map marker at a time.
Overall, it feels like this game was created by people that really love film, for people that really love film and not for people that are spending $120 for a game. At this price point, with the current issues, and lack of smooth, intuitive gameplay there is no way in good conscience that I could recommend it. Add to that the Ubisoft micro-transactions and it really is disappointing.
I would not purchase this game for more than $20. that is all it is worth
30 votes funny
76561198029348732
Recommended9 hrs played (1 hrs at review)
Holy moly, they actually added achievements
30 votes funny
76561198372517377
Not Recommended110 hrs played (86 hrs at review)
I own A LOT of games. I play A LOT of games. It's not that I don't like Avatar: Frontiers, I do. But I can't recommend it, especially at full price. Here is the deal. It's somewhat of a performance mess. The only issue I have had, besides spending some considerable time messing with the graphics, is the "pop-ins" (especially while flying) Some of it I understand but it can be an INCREDIBLE eye-sore in certain areas, ruining the immersion (at least for me)
I waited for awhile to buy the game on sale after reading all the issues people were having early on. I can't believe they release these games sometimes so unoptimized then expect gamers to "deal" with it. Which gamers do! Shout out to all my gamers out there making games playable after developers drop the ball! Because of all the gamers though, by the time I decided to play it the game was playable.
For some peoples reference I am playing on a RTX 3070 8GB VRAM, Intel I7 7700K 4.2GHz, Windows 10 (because 11 won't allow chipset), 4TB NVMe SSD running 1080p on mostly HIGH settings. Game looks great and runs smooth besides the pop ins but I really hate the pop-ins. I've also watched a lot of videos and those people have them as well. I have also saw many, many posts about it so it is an obvious issue across many different set ups.
Then, there is the "Penance mission" bug that cannot be completed. This bug has been known for months now by the developers and still there is no fix. This one for me is unacceptable and the MAIN reason I will not recommend this game, even on sale. I paid $45 for the Deluxe on sale and I am disappointed. I'm not even a completionist and this bothers me. The game has been out for a while now and this should of be taken care of, especially when people are paying upwards of $120. I count on the gamers finding a work around before the developers.
With all of that being said, I have 82.5 hours in this game at the time of writing this review, with 82 of those hours messing with the graphics settings (LOL) I actually enjoy playing the game most of the time but I tend to agree with those that say the is a Far Cry clone with Avatar dressing (albeit good dressing) I love the Avatar movies so I obviously think that helps. I love the Far Cry series (especially 3) and that helps me enjoy the game as well. Maybe the game is worth 25$ at this time, at most. So if you can get it for that, why not? (wait a year)
In closing I would like to take a little jab at Ubisoft (You Be Soft) Since joining the PC gaming community 8 years ago I have noticed many issues with this company. Especially performance and optimization issues. Then there was the shutting down of The Crew with no offline option. Ubisoft is "ON NOTICE" with the gaming community and it is only a matter of time before they suffer the consequences of shady business practices. I like many of the Ubisoft games but as a consumer the only vote I have is with my wallet. I will stop buying their products if this continues.
28 votes funny
76561199625376871
Not Recommended40 hrs played
Sixty eight pounds, sixty eight pounds Ubisoft and as usual your game came out crappy and broken, there was lag and there were glitches galore. I couldn't even make it past the vent you have to break open because of the glitch, instead of making may way through it I would just sink into the floor. Yet again another huge disappointment by you monkey brained morons why clearly can't develop a game.
28 votes funny
76561197999150791
Not Recommended2 hrs played (2 hrs at review)
Hilarious.
This game is a soulless corporate cash grab where you play as a alien trying to stop a soulless corporation cash grabbing your planet, and the irony is totally lost on the developers.
To note, it runs fine for me and it looks and plays well- its just weak in everything else so far.
27 votes funny
76561199102714075
Recommended265 hrs played (217 hrs at review)
217h in, played in a bit over a month, completed everything available in the main story and the 2 DLCs
Honestly, if anyone cannot look past whatever issues they have with the game, they don't really get it.
I rushed to finish the game just to have the storyline progress and it was all worth it. But I know I'll be replaying it soon.
Playing this yourself is such an experience you can't get just from watching the films.
Truly a beautiful reminder of what paradise our Earth is and how powerful and decisive your choice in who you want to be is. I want to be a protector of nature and this game reminded me I can fight for that.
Thank you for this masterpiece, please make 100 more DLCs ❤️
25 votes funny
76561198399784549
Not Recommended1 hrs played (1 hrs at review)
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25 votes funny
76561198097270025
Recommended4 hrs played (3 hrs at review)
The best FarCry since FarCry 4. If you enjoy these types of games, you'll have some fun. It's beautiful and has some cool mechanics. But as always, can get repetitive.
23 votes funny
76561198145256548
Recommended0 hrs played
Not Perfect, but Still a Great Game
Finally Avatar: Frontiers of Pandora has come to Steam. Unlike the previous movie tie-in game, this one offers a proper open world and is set on the Western Frontier, a new continent on Pandora. The game combines exploration, combat, and story-driven missions, all set against the stunning backdrop of Pandora’s diverse ecosystems. Pros: 1) Stunning Visuals and Immersive World: The game excels in bringing Pandora to life with breathtaking environments, from lush jungles to floating mountains. The attention to detail in flora and fauna is impressive, making exploration a visual treat. Freedom of Exploration: The ability to fly on an Ikran mount and explore every nook and cranny of Pandora adds a liberating element to the gameplay. The game encourages you to discover hidden areas and enjoy the vistas. 2) Unique Experience: The game feels true to the Avatar universe. The alien landscapes, wildlife, and overall atmosphere reflect the movies’ essence. 3) Dynamic Day-Night Cycle: The game's day-night cycle enhances the beauty of Pandora, with different lighting conditions offering unique visual experiences. Nighttime brings out the bioluminescent magic of the world. 4) No XP System: The absence of a traditional XP system emphasizes the freedom fighter narrative, pushing players to explore and gather materials rather than grind for levels. Cons: 1) Repetitive Gameplay: The gameplay loop, reminiscent of the Far Cry series and any standard Ubisoft AAA Game, becomes repetitive quickly. Tasks like clearing outposts and fighting waves of similar enemies can feel monotonous. 2) Uninspired Storyline and Characters: The main storyline is predictable, and the supporting characters lack depth. The villains, too, are forgettable, making the narrative less engaging. 3) Lack of Companion Interactions: Despite the presence of a resistance force, there are no meaningful interactions with allies during missions or while exploring. The world can feel lonely and disconnected from the characters. 4) Tedious Minigames: Frequent minigames for simple actions like gathering resources or unlocking fast travel points disrupt the pacing and become tedious. 5) Performance Issues: The game demands a powerful rig to run smoothly, and even then, performance can be inconsistent. Despite its flaws, the game is a must-play for fans of the Avatar universe and those who enjoy immersive exploration. The game’s stunning visuals and the freedom to explore Pandora make it a worthwhile experience, even if the repetitive missions and lackluster story can be a drawback. For anyone looking to dive into the world of Pandora and witness its beauty firsthand, this game offers the best opportunity yet.Worth it picking it up on Sale!
23 votes funny
Avatar: Frontiers of Pandora™
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76561198142247081
Recommended0 hrs played
It's been 12 years since Far Cry 3 came out and they're still making the same game.
It's the most ubisoftiest 7/10 game of all time.
318 votes funny
76561198142247081
Recommended0 hrs played
It's been 12 years since Far Cry 3 came out and they're still making the same game.
It's the most ubisoftiest 7/10 game of all time.
318 votes funny
76561198830861743
Recommended1 hrs played
Enjoying this Farcry DLC so far
EDIT: I kid you not. Launched this game, couldn't run it. Sold my 1070 and bought a 4070 Super + new power supply. Still couldn't run it because the game needs to be on an SSD. Just bought SSD, launched the game, micro juttering because im maxing my RAM (16gb) , NEED TO BUY MORE RAM!! All i wanna do is fly around on my ikran and it's cost me my left kidney
308 votes funny
76561198037743369
Not Recommended4 hrs played
Ubisoft says we don't own games, so we need to let them not own money
299 votes funny
76561199079408421
Recommended24 hrs played (15 hrs at review)
It's a fun game with a top tier world, hats off to the creators of it.
However, the game systems are bland and boring, and the writing is terrible.
If you want a beautiful world with decent combat to explore and you also enjoy checklists then you'll probably like it.
-Edit (on weed)
It's an amazing game in every aspect.
Conlusion:
Play it when stoned.
181 votes funny
76561198025661626
Not Recommended15 hrs played (13 hrs at review)
Bought the original ultimate Edition for $90 when it came out because it was supposed to include all future DLC. Now they are releasing a new expansion and want me to pay another $25 and of course released a new complete edition that includes everything from before and the new expansion for $40 less than what I originally paid.
Screw you Ubisoft
151 votes funny
76561198038931832
Recommended4 hrs played
Traveling through Pandora and I've yet to see a single Claptrap, Skag or Bandit, the enemies don't even drop any loot. WTF is THIS?
141 votes funny
76561198007888370
Recommended91 hrs played (91 hrs at review)
It’s like Far Cry but with blue people in space.
The smurfs ain't fu*king around this time.
Sadly I just wanted to play as the humans in a mech conquering the planet for the Glory of Mankind.
My wife’s boyfriend says the storyline is average but the world is very pretty. Kind of like Avatar. It's a great parallel for the movies. Lacking substance, nothing special in terms of content but absolutely stunning to look at. It's brilliant as a world to immerse yourself in but pretty average as a game.
Like in real life, I love to get high and run around the jungle at night, it blows my mind!
Avatar is one of those universes that has better lore and worldbuilding than stories, and this game is a reflection of that. The story is... fine. But the open world is where the game truly shines. It feels more like a nature simulator to have fun. The movement and the environment feels very fluid. I've never had so much fun just exploring an open world. And flying an Ikran is just awesome. Perfect controls and a great sense of momentum. And when you're flying into the sunset and the music starts to swell... Damn. Ain't nothing else like it.
I made a joke about it, but I actually have to disagree with most that Frontiers of Pandora is like Far Cry, yes, it’s set in an open, giant, tropical wilderness, with crafting, outposts…blah blah blah, name me some games that don’t follow that formula anymore! But this game is its own thing, with its own mechanical identity. The world is utterly breathtaking, not only that, but it performs like a miracle too. So smooth, so pretty, the artists really pulled it out of the bag to craft such an intricate and beautiful environment. The game has GENUINE reasons to explore, to learn the world and its peoples. Not just point-to-point-to-point, checking off lists and watching numbers count down etc. You need to learn the land, what grows where, how to best utilize those pieces and why. But don’t get me wrong, there are elements of the list checking too, but that makes this game a true GAME, with some lovely traditional aspects being used that gratify you and actually make you feel like you’re progressing somewhat.
The environments are a lot more detailed, and I don't just mean graphically. There's more vertical space, more hidden unique loot, more quests, just more purpose to explore in general. The new climbing/mantling mechanic really makes you feel like you have a lot more abilities to find new places or avoid enemies. It has good synergy with the rest of the game. Flying is a big part of the game. Really a whole second dimension rather than just phoned-in gliders. The combat is more opportunistic, more focused on quick reactions and ambushes rather than mowing down trash mobs with an LMG. The weapon/armor crafting and harvesting system is better and more flexible than what they had in Far Cry 5. The fact that captured bases will overgrow with vegetation and then spawn plants that upgrade your health bar is a really nice touch. You feel more like you're reclaiming the planet. Even though it's built on Far Cry's bones I think it definitely has its own identity and they made enough changes to make it worthwhile.
From someone who initially avoided this game after getting tired of the Far Cry mechanic and the Ubisoft effect, I can say I've been blown away. The fluidness of the movement makes it really fun to play. Since it has Avatar as a base it has well fleshed out characters and it's packed with lore which makes exploration and survival detailed and interesting. For example I can scan every relevant plant and beast and read paragraphs of information about them, learn their weak spots, armour and crafting materials. Resource gathering isn't too repetitive and has introduced a new lockpicking style mechanic for that. The RPG levelling stuff isn't pushed on you and is well spaced out to avoid being overwhelmed. The atmosphere is next level, from the environmental effects to the lighting and the most dense and varied foliage I've seen in a game. The soundtrack is beautifully emotive and even the menus are packed with customization options. Every Far Cry feels like a reskin of Far Cry 3. Avatar is not a reskin but an evolution to the point where it has its own unique play style and tone, a far cry from Far Cry.
The forest here is absolutely beautiful. This is easily the best-looking forest I have ever seen since Kingdom Come Deliverance. It's lush, breath-taking, colorful and jaw-dropping huge. Big trees everywhere you can actually climb and maze-like pathways added verticality and depths to it in the same way Cyberpunk did to Night City and made the world feel even bigger. It's a great foundation to an Avatar game series. It does a lot of things right like how awesome Pandora is to be in. There's room for improvement but if you're into Avatar you'll probably have a lot of fun. I think the Ubisoft template/formula works perfectly for Avatar. It’s kind of like Hogwarts Legacy, nothing groundbreaking but it's amazing for people who like the world. And that's something I feel some people don't get. Not everything has to be ground breaking or inventive gameplay wise. There are a lot of IPs out there that people want to jump into and live in (or not live in, as I am a 40k fan) and we are happy just getting a game that explores it.
Combat is different in the sense that you can’t just go in guns blazing or you’ll get smoked. You have to be careful and strategic with combat. But it all feels good to pull off, and during the story missions, they set up some spectacular set pieces that are really fun to be apart of. On top of that, the visuals are just phenomenal. Turning off the Hud really makes it look like I'm just watching an Avatar film. Of course there’s hunting and gathering which is actually quite relaxing. Plants have specific requirements in order to get the best versions of them and you have a system similar to rdr2 when it comes to hunting animals for their pelts.
As much as I enjoyed the movies the game has made me the most interested in Pandora and the Na'vi. I mean the movies have amazing world building but actually being in that world, seeing it and ESPECIALLY hearing it the sound design in the game is genuinely next-gen, makes it all click for me just how much of an achievement it really is. They do a fantastic job of bringing Pandora to life. And you can tell the team had a deep appreciation for the storytelling, as well. If you understand then you understand! It's very deep and if you have something called emotions it does very well at making you feel it just like in the movies, humans knocking the world out of equilibrium and like parasites destroying everything we touch. It’s so much an AVATAR story that I’d hesitate to recommend the game to someone indifferent to the franchise—but for us who are big fans, they really nailed it.
I have to hand it to Ubisoft on this one, they have had a tough few years, some big flops with few gems dashed in between. But, honestly, I think that was really needed to give them the kick they needed to pull their resources and make great games again. One of the stand out things so far to me, is that there is a noticeable lack of Ubisoft BS. Like… manic action where it doesn’t belong, crappy dialogue and humour, and parts that mismatch with the tone of the world. None of that is there, praise Eywa.
A very underrated gem of a game. Short sighted critics and anti ubisofters dismiss it as a Far Cry copy but it is the most immersive first person experience of Pandora and other Na’vi cultures. I could blab about this for way too long it’s a f’n great game, tonnes of fun, loads to do, lots to see and some great stories to explore too. A game I would definitely recommend. Hats off to Ubisoft!!
10/10
127 votes funny
76561198176735962
Not Recommended1 hrs played (1 hrs at review)
Couldn't get past the literal tutorial where you have to escape from the facility because of a game breaking bug where the vent you had to crawl through wouldn't open so I couldn't progress.
79 votes funny
76561199032286588
Not Recommended0 hrs played
After realising this is from Ubisoft I'm going to make a refound bruh.
Anyways, DLC of Elden Ring dropping sooon!!!
58 votes funny
76561198293999459
Recommended173 hrs played (153 hrs at review)
Don't let the negative reviews discourage you - if you have the basic ability to read and the mind to check the system requirements of a game before you buy it, you'll be able to avoid 90% of the issues mentioned in those reviews. The game is beautiful, fun, intuitive, and immersive, and while it does have its fair share of flaws (as most Ubisoft games do) they're not as game breaking as everyone makes them out to be. Plus, in my opinion, the gameplay more than makes up for it.
A majority of people who made negative reviews talking about how buggy and unplayable the game is have probably installed it on an HDD. Like the system requirements say it requires an SSD - an HDD cannot run it properly.
If you've run into problems like:
* clipping through walls and falling through the map
* noticeable input lag when moving, interacting with items and npcs, opening inventory, etc.
* finding yourself in rooms that are entirely unrendered, or in rooms you're otherwise obviously not supposed to see/access in normal gameplay
* not being able to break the vent covers in the opening tutorial
* action prompts not showing up when they should and/or cutscenes not triggering when they should
* bugged ai behavior (scripted rda soldiers in the opening tutorial having broken pathfinding, not turning hostile when they see you, straight up not being where they should be, etc.)
* low (<20) framerates when you meet system requirements
* excessive graphical/rendering bugs (low quality textures on high graphics settings, patchy terrain, models not loading correctly, etc.)
* very slow (~10+ minute) load times
* frequent CTD. I'm not talking about a crash every half hour or so (this is Ubisoft we're talking about), but crashes so frequent that it's a struggle to progress
* any other unusual issues that I may not have heard of or personally seen
... then you've probably installed the game on an HDD. The only way to fix this is by installing the game on an SSD. If you're not sure which one you have, you can check in the Perfomance tab of Task Manager.
If you're 100% sure you installed the game on an SSD and are still seeing patchy terrain, open the graphics config file (Documents\My Games\AFOP\graphic settings.cfg or something similar) and make sure lines 7 and 8 look like this:
bloom = true,
["bloom dirt"] = false
If that doesn't fix it or if you're having any of the other graphical issues I mentioned above, open the same graphics settings config file and edit the following:
near the top, change ["character detail"] = 1 to ["character detail"] =2. higher values may have better results, but I haven't tested it 2 seems to be the max. going any higher causes the setting to revert back to 1
near the bottom, change ["streamer dedicated budget"] = 64 to AT LEAST ["streamer dedicated budget"] = 512. this is the amount of memory that will be allocated for texture rendering, in MB. the more memory you allocate the sharper the textures will be, but the lower your performance will be. 1024 is a good middle ground, but if you can afford to you can also do 2048 or 4096. make sure you actually have the memory you're allocating or you're going to run into crashes
a bit underneath that, change scaleQuality = 1 to scaleQuality = 2. this will increase texture quality at a moderate performance cost and the textures may still occasionally drop in quality, but will correct themselves after a few seconds of being within your render. if you've been having issues with textures suddenly dropping in quality only after opening photo mode, this may fix that too. feel free to input higher values to see what it does - I can't be bothered max is 3, quality improvement is marginal. higher values cause the setting to revert back to 1
If you're having significant framerate issues, try disabling the vignette, framerate cap, and/or reduceLatency options in the config file, along with lowering the settings ingame if you need to.
Anyway. very fun blue man game 7/10
52 votes funny
76561198019330204
Not Recommended39 hrs played (38 hrs at review)
Gameplay is Decent, Graphics are fantastic, Writing and Story are terrible. Whoever greenlit the script for this should be fired along with the writers.
48 votes funny
76561198156021248
Not Recommended2 hrs played (1 hrs at review)
Avatar: Frontiers of Pandora™ is a good game - if you love playing the same game they have been making for over 15 years. You would think that it is "NEXT GENERATION" gameplay... well... let me tell you this - IT. IS. NOT. We came here to experience James Cameron's amazing PANDORA and play as an Na'vi ourselves but what we got was a Far Cry Avatar game with a lot of things wrong with it in the end. Below I will state the pros and the cons.
DISCLAIMER - I have EXACTLY 178 hours on this on Ubisoft. Not all of that time is JUST MY playtime as I shared a subscription with a friend. I just nabbed it on steam today so its in my steam library and FULLY own it now rather than subscribing to play it.
DISCLAIMER 2 - This is NOT a NEGATIVE review. This is a NEUTRAL review. I can't leave a NEUTRAL review so I had to make it negative sadly.
Cons/Issues/What is wrong or missing
⚫So my first issue is this - Copy-Pasted enemy outposts and facilities. If you notice, almost every single location is the exact same (apart from the zones of course). Nothing has been "James Cameron'd" and this, this made exploring Pandora so... so... pointless? Fruitless? Less rewarding? Say what you will, it's just clear that whoever thought about "Control+C" - "Control+V" was only thinking about lining there own pockets (or are pure lazy). ⚫My second issue was this - How indistinguishable the Na'vi clans are from each other. Imagine this, they are all blue with different TATTOO's on them or "PATTERNS" on their body but one is a TREE clan and the other GROUND clan (for instance) and the names are Boktu and Buktu, both pronounced the exact same... its almost disgusting that they got away with this. It feels like they just, again, copy-pasted the same Na'vi and changed their patterns up, clothes up and names A LITTLE and made them "clans". James Cameron shows us how to make them look different... why can't you Ubisoft? ⚫There are no bosses in Avatar, traditionally speaking of course. I am not kidding. The only thing that is considered a "BOSS" would be the at the very end of the story but... you can kill him instantly by blowing up a gas canister. ⚫You know what a direhorse is, yes? the horse mount -_-. You know what an IKRAN is, yes? Its the flying mount. Well, you get the tutorial mission for the horse on the second zone, and the FLYING mount... why? Who would choose a horse that NEEDS to be manoeuvred past rocks, trees, enemies e.t.c over flying... I mean... what is the point in the horse then? ⚫The ending parts of the story are so spectacular in terms of action but... the first half of the campaign had a much more lasting impression than the end (there are reasons for this I cannot mention due to spoilers) ⚫The main big bad's - RDA's John Mercer and General Angela are he worst "big bads" I have seen to date. You never encounter them. You basically sit on a discord video call with them while they trash talk you. This left a sour taste in my mouth once the credits started rolling. ⚫The weapons/Arsenal you are given, is lacking in so many ways. It is VERY limited compared to Far Cry 6 or Horizon Forbidden West. You will noticeably use the LONGBOW the entire game forgetting that ANY other weapon exists. ⚫Each mission is marked by a recommended level, right. Imagine - Destiny 2 or The division 2s gear level. Avatar has that exact same feature, but what makes this bad you might ask? Well, its completely null and voided. You can go in without gear on and just punch EVERYTHING by abusing your skills. Maybe not on the hardest difficulty as much as easy or medium but... why have that as a feature if it means nothing? ⚫You cannot lure animals to enemy positions to make distractions like Far Cry... why? oh, is it because I have a hacky hacky tool to disable robots and traps? Guess what, you cannot turn these "robots" on each other.... wow... ⚫There are locations in the game that have NOTHING to do on them but collect a singular bit of fruit after spending 30-50 minutes reaching that location. Yeah the areas look cool... but that's about 30 minutes of NOTHING but running to reach... a plant to make food? Zelda: Tears of the Kingdom STOMPS Avatar: Frontiers of Pandora here, AND THAT'S A NINTENDO GAME., or even better, ELDEN RING!!!Pros/The oh so rights
⚫Avatar: Frontiers of Pandora™ is a game that let's us explore Pandora, James Cameron's Pandora. From it's illustrious plants and fauna, to the sky islands shrouded in fog. ⚫The hunting mechanic in this game is fantastic! You get better rewards for a "clean kill" - a One Hit Kill - AND, you can PERFECTLY harvest plants? Fauna? to give you better versions of that item to craft stronger, more potent food for yourself. ⚫The HUD. This is a big one for me. If you know how BAD Assassin's Creed: Mirage's HUD was... you will be amazed with this games HUD tenfold. It has nothing there, not even a minimap. Letting you explore YOURSELF without your HAND BEING HELD the entire way. This can both be good and bad as at times, I did get lost trying to find a weapons shop, haha. ⚫The story holds its own up until the very end, and it has DLC to improve on some aspects that the game got wrong or just blatantly abused.My Verdict
Avatar: Frontiers of Pandora let's you explore a visually stunning alien world without the CLUTTERED HUD to put you off or break your immersion, but it sadly has many downfalls too, such as the copy-pasted enemy outposts, its one-dimensional combat and an environment lacking in any surprises but in splendor. This makes Avatar: Frontiers of Pandora.... basically a Avatar Far Cry game with no imagination of its own. To put it short, it's a basic shooting adventure that’s more inside the box than truly out of this world.5/10. Its the best "Far Cry" in generations but that is not what we wanted from James Cameron's Avatar
47 votes funny
76561198118737348
Recommended3 hrs played
Ubisoft... 😑
Look who comes crawling back. It seems all roads lead back to Steam these days... Anyways, Welcome home Ubisoft. We still waiting for AC Mirage... and put AC Shadows & Star Wars Outlaws on Steam day 1. But thanks for adding Achievements here on Avatar.47 votes funny
76561197969267147
Not Recommended112 hrs played (112 hrs at review)
Sigh. So much potential here, but it's unfortunately squandered by a remarkably unimaginative application of Ubisoft's tired and reductive open world formula.
Let's start with what's good. The game looks amazing and runs really well (make sure you meet the hardware requirements!). It fulfills the fantasy of visiting a gorgeous planet full of alien flora and fauna. The different biomes have distinct flavors and there's just so much stuff and color and sound through which you can walk, gallop, and fly. I especially loved the thunderstorms: The first time lightning struck a "tree" beside me my jaw dropped. The HDR implementation is very good, especially during the daytime in which the alien sun washes the landscape in an adoring glow. As for gameplay, combat is fairly satisfying if simplistic. There isn't much variety in enemies, but the set pieces offer a lot of opportunity for infiltration strategy and tactics.
Unfortunately, everything else is ... sigh. The main quest is OK, but not great. What bogs it down is that it's structured in a plodding, awkward, and mechanically linear manner. You are told exactly where to go and what to do and really don't have to think about it at all. Still, it has its moments with a handful of set pieces and thrilling action. The story itself is a very on-the-nose retelling of how Europeans treated Native Americans and other displaced peoples, and oh yes don't forget to save the environment. So, on brand. And unlike the 2009 Avatar game, you are not given the choice to side with the humans against the Na'vi. Actually you can only play a Na'vi. Unfortunately you will have to look elsewhere to fulfill your colonial and/or white savior fantasies. "Is our children learning?"
However. There are the side quests, which are what should be the meat in an open world game. Here they are very many, very repetitive, and too often very dumb. Like, incredibly dumb. It's as if the devs blew the whole budget on licensing the Avatar IP and could only afford interns to write these. There are only a handful of quest types, but they are repeated again and again and again. Cookie cutter. Filler. Padding. Bloat. And virtually all are "find this fruit" or "my brother went fishing and got lost". I'm not opposed to grind when the gameplay loop is satisfying and rewarding. I enjoyed the first few iterations of these. By the twentieth time I was bored. By the fiftieth time I was angry. The design team must truly believe this is what gamers consider fun. Folks, let me tell you: we play your games in spite of this mind-numbing routine, not because of it.
The reward economy is also quite broken. I maxed out all skills before the endgame, which removed any material reason to pursue boring side quests. Extra skill points are useless for the main game, though they can be used in the DLC. I also saw no reason to try to get the special "coin" used to buy items, nor find rare materials to craft them, because what I already looted was better. And even if you don't aim to acquire the best gear, you'll be fine. The default level of difficulty is quite manageable. Maybe higher levels of difficulty would require more involvement with this economy, but I assume most players would stick to the defaults.
And collectibles. There are, I believe, about eleventy billion of them. Finding them is a slog, even with online guides.
There is also a variety of mini-games. I didn't hate them and thought they were a nice change of pace, but I think some people would find some of them frustrating because they depend on precision movement.
All the above is pretty much what I expect from a Ubisoft game, but what really bummed me out is how often Avatar punishes you for exploring. I love going off on a whim and messing with the supposed order of the plot. It's part of the joy of open world games: they should let you find your own story. But in Avatar your own story will be about locked doors, inactive terminals, unclimbable hills, and seemingly abandoned bases, which only "activate" later when you hit the right quest checkpoint. And this is not indicated to you. Again and again I tried to make sense of intriguing locations only to find out later that the game simply disabled them. My curiosity and problem-solving skills were "rewarded" by a pointless waste of my time.
In summary, Avatar will let you visit Pandora. And that's cool. Unfortunately, in this rendition it's too rarely an a exciting place.
Want to have adventures in an open alien world? You'll have a much more satisfying experience with Outcast: Second Contact and its sequel.
41 votes funny
76561198097188776
Not Recommended120 hrs played (60 hrs at review)
I love this game.
The world, the atmosphere, the movement, the Na’vi culture
it’s one of the most beautiful and engaging open-world experiences I’ve played.
I genuinely want to keep loving it, and I still believe it has so much potential!
But Ubisoft has to fix what they broke!
Co-op has been heavily degraded since launch! Guest players can’t progress, can’t gather important resources, and can barely take part in the core systems anymore. It used to feel amazing to explore Pandora together, now it feels restricted and incomplete.
And with the new “From the Ashes” DLC removing co-op entirely and forcing a preset MALE protagonist instead of letting me continue my own created Na’vi? it feels like the heart of the game is being ignored. Player choice and identity were the foundation of Avatar: Frontiers of Pandora.
And I’m clearly not alone.
Many players are reporting the same problems:
1. Guest players can’t collect key progression items or resources anymore.
(Steam discussions: players saying co-op progression is “effectively disabled”)
2. Progress made in co-op often doesn’t transfer back into your own world.
(Reddit threads full of people losing quest/outpost progress)
A lot of players bought the game for co-op and now feel it’s broken and restricted.
And the DLC forcing a completely different character has upset a large part of the community, especially those who care about their own Na’vi and shared story.
I want to keep playing this game.
I want to keep supporting it.
But these decisions hurt the experience for a lot of us who genuinely love it.
Please fix co-op.
Please respect the characters we created.
Pandora deserves better and so does the playerbase!
34 votes funny
76561199036082783
Not Recommended89 hrs played (89 hrs at review)
This game is visually stunning. Exactly what you would expect from a game based on a film franchise known for the visual appeal that it carries. I really enjoy the bits of Navi lore and story. However, that is where the "pros'" end for me.
This game is INSANELY resource heavy on your PC. Where RDR2 manages to play just fine with similar graphics, this game cannot be run from an HDD at all. And even with an SSD, is prone to crashes and glitching.
It is apparent that the visuals were the primary focus of the development as gameplay is clunky. You are presented with an open world but lack basic skills like climbing. point to point missions have designated lanes that you are supposed to take that are not always clearly visible and easy to lose mid-mission.
Combat is a crap-shoot. You may one shot an entire enemy camp and then be absolutely destroyed by a single panther-like creature that is apparently immune to all manner of weaponry.
Basic hud items like stamina and health only show up when increasing or decreasing. the waypoint system is okay but there is no option for a mini map or ability to set more than one map marker at a time.
Overall, it feels like this game was created by people that really love film, for people that really love film and not for people that are spending $120 for a game. At this price point, with the current issues, and lack of smooth, intuitive gameplay there is no way in good conscience that I could recommend it. Add to that the Ubisoft micro-transactions and it really is disappointing.
I would not purchase this game for more than $20. that is all it is worth
30 votes funny
76561198029348732
Recommended9 hrs played (1 hrs at review)
Holy moly, they actually added achievements
30 votes funny
76561198372517377
Not Recommended110 hrs played (86 hrs at review)
I own A LOT of games. I play A LOT of games. It's not that I don't like Avatar: Frontiers, I do. But I can't recommend it, especially at full price. Here is the deal. It's somewhat of a performance mess. The only issue I have had, besides spending some considerable time messing with the graphics, is the "pop-ins" (especially while flying) Some of it I understand but it can be an INCREDIBLE eye-sore in certain areas, ruining the immersion (at least for me)
I waited for awhile to buy the game on sale after reading all the issues people were having early on. I can't believe they release these games sometimes so unoptimized then expect gamers to "deal" with it. Which gamers do! Shout out to all my gamers out there making games playable after developers drop the ball! Because of all the gamers though, by the time I decided to play it the game was playable.
For some peoples reference I am playing on a RTX 3070 8GB VRAM, Intel I7 7700K 4.2GHz, Windows 10 (because 11 won't allow chipset), 4TB NVMe SSD running 1080p on mostly HIGH settings. Game looks great and runs smooth besides the pop ins but I really hate the pop-ins. I've also watched a lot of videos and those people have them as well. I have also saw many, many posts about it so it is an obvious issue across many different set ups.
Then, there is the "Penance mission" bug that cannot be completed. This bug has been known for months now by the developers and still there is no fix. This one for me is unacceptable and the MAIN reason I will not recommend this game, even on sale. I paid $45 for the Deluxe on sale and I am disappointed. I'm not even a completionist and this bothers me. The game has been out for a while now and this should of be taken care of, especially when people are paying upwards of $120. I count on the gamers finding a work around before the developers.
With all of that being said, I have 82.5 hours in this game at the time of writing this review, with 82 of those hours messing with the graphics settings (LOL) I actually enjoy playing the game most of the time but I tend to agree with those that say the is a Far Cry clone with Avatar dressing (albeit good dressing) I love the Avatar movies so I obviously think that helps. I love the Far Cry series (especially 3) and that helps me enjoy the game as well. Maybe the game is worth 25$ at this time, at most. So if you can get it for that, why not? (wait a year)
In closing I would like to take a little jab at Ubisoft (You Be Soft) Since joining the PC gaming community 8 years ago I have noticed many issues with this company. Especially performance and optimization issues. Then there was the shutting down of The Crew with no offline option. Ubisoft is "ON NOTICE" with the gaming community and it is only a matter of time before they suffer the consequences of shady business practices. I like many of the Ubisoft games but as a consumer the only vote I have is with my wallet. I will stop buying their products if this continues.
28 votes funny
76561199625376871
Not Recommended40 hrs played
Sixty eight pounds, sixty eight pounds Ubisoft and as usual your game came out crappy and broken, there was lag and there were glitches galore. I couldn't even make it past the vent you have to break open because of the glitch, instead of making may way through it I would just sink into the floor. Yet again another huge disappointment by you monkey brained morons why clearly can't develop a game.
28 votes funny
76561197999150791
Not Recommended2 hrs played (2 hrs at review)
Hilarious.
This game is a soulless corporate cash grab where you play as a alien trying to stop a soulless corporation cash grabbing your planet, and the irony is totally lost on the developers.
To note, it runs fine for me and it looks and plays well- its just weak in everything else so far.
27 votes funny
76561199102714075
Recommended265 hrs played (217 hrs at review)
217h in, played in a bit over a month, completed everything available in the main story and the 2 DLCs
Honestly, if anyone cannot look past whatever issues they have with the game, they don't really get it.
I rushed to finish the game just to have the storyline progress and it was all worth it. But I know I'll be replaying it soon.
Playing this yourself is such an experience you can't get just from watching the films.
Truly a beautiful reminder of what paradise our Earth is and how powerful and decisive your choice in who you want to be is. I want to be a protector of nature and this game reminded me I can fight for that.
Thank you for this masterpiece, please make 100 more DLCs ❤️
25 votes funny
76561198399784549
Not Recommended1 hrs played (1 hrs at review)
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25 votes funny
76561198097270025
Recommended4 hrs played (3 hrs at review)
The best FarCry since FarCry 4. If you enjoy these types of games, you'll have some fun. It's beautiful and has some cool mechanics. But as always, can get repetitive.
23 votes funny
76561198145256548
Recommended0 hrs played
Not Perfect, but Still a Great Game
Finally Avatar: Frontiers of Pandora has come to Steam. Unlike the previous movie tie-in game, this one offers a proper open world and is set on the Western Frontier, a new continent on Pandora. The game combines exploration, combat, and story-driven missions, all set against the stunning backdrop of Pandora’s diverse ecosystems. Pros: 1) Stunning Visuals and Immersive World: The game excels in bringing Pandora to life with breathtaking environments, from lush jungles to floating mountains. The attention to detail in flora and fauna is impressive, making exploration a visual treat. Freedom of Exploration: The ability to fly on an Ikran mount and explore every nook and cranny of Pandora adds a liberating element to the gameplay. The game encourages you to discover hidden areas and enjoy the vistas. 2) Unique Experience: The game feels true to the Avatar universe. The alien landscapes, wildlife, and overall atmosphere reflect the movies’ essence. 3) Dynamic Day-Night Cycle: The game's day-night cycle enhances the beauty of Pandora, with different lighting conditions offering unique visual experiences. Nighttime brings out the bioluminescent magic of the world. 4) No XP System: The absence of a traditional XP system emphasizes the freedom fighter narrative, pushing players to explore and gather materials rather than grind for levels. Cons: 1) Repetitive Gameplay: The gameplay loop, reminiscent of the Far Cry series and any standard Ubisoft AAA Game, becomes repetitive quickly. Tasks like clearing outposts and fighting waves of similar enemies can feel monotonous. 2) Uninspired Storyline and Characters: The main storyline is predictable, and the supporting characters lack depth. The villains, too, are forgettable, making the narrative less engaging. 3) Lack of Companion Interactions: Despite the presence of a resistance force, there are no meaningful interactions with allies during missions or while exploring. The world can feel lonely and disconnected from the characters. 4) Tedious Minigames: Frequent minigames for simple actions like gathering resources or unlocking fast travel points disrupt the pacing and become tedious. 5) Performance Issues: The game demands a powerful rig to run smoothly, and even then, performance can be inconsistent. Despite its flaws, the game is a must-play for fans of the Avatar universe and those who enjoy immersive exploration. The game’s stunning visuals and the freedom to explore Pandora make it a worthwhile experience, even if the repetitive missions and lackluster story can be a drawback. For anyone looking to dive into the world of Pandora and witness its beauty firsthand, this game offers the best opportunity yet.Worth it picking it up on Sale!
23 votes funny












































































































































