Europa Universalis V
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76561198054173924
Recommended4 hrs played
No launcher required, fast loading screens
W paradox
66 votes funny
76561198054173924
Recommended4 hrs played
No launcher required, fast loading screens
W paradox
66 votes funny
76561198004834151
Not Recommended112 hrs played (109 hrs at review)
If you completely disregard performance being poor as its likely the first thing to get improved;
Initially the game will feel overwhelming, deep and you see immense potential. You'll notice during your first campaign you get bored around 1600 because the mechanics are starting to feel repetitive and you feel as your actions have no impact. You will notice yourself automating features because for each click, your clicks have less and less relative impact.
You get bored, start declaring wars just to try to get a coalition against you but now you have to automate even more as you spend your time chasing small stacks of levies around the map constantly as the AI is willing to kill 10% of its population over this, Vicky 3 style.
Maybe that other nation you wanted to play would be more fun? You start the new campaign and you get hit by the brick wall of a realization that all that surface level tedious clicking for little reward has to be done again, for what could be considered a work-day in terms of time to even scratch the surface on the time span of this game. This time you start looking into the features a bit more, surely there has to be something you missed. Some deep rich mechanical flick of a switch that makes the whole simulation more interactive. You start noticing how easy the game is in its essence, as long as you just expand all your RGOs and build cities you will never, ever struggle for money or food no matter what, even if the potential mechanics are there to make it a more engaging experience. What could have been a rich learning experience and sold itself as a massively deep game for only the sharpest minds (this was an actual advert) is on release, a bunch of unconnected shallow systems with a bit of potential. Its as if they just arent balanced or plugged in to prevent the AI from imploding in on itself. Some systems are so shallow that its clear they will get DLC, like colonization, weather and food. Some systems like combat are just revamped copy pastes from older games i.e March of the Eagles which was never a popular game for a reason.
TLDR; the game hides its simplicity behind bad UI, the AI is passive and incompetent. With any type of previous PDX experience you will snowball 100 years into the game rendering 4/5ths of the game boring as hell. Needed more time.
44 votes funny
76561197986062645
Recommended277 hrs played (258 hrs at review)
It is a masterpiece, John Paradox. Complete, comprehensive. It captures the Map-Excel experience.
Jokes aside, I think it's a strong 8/10. A lot of fun and surely thousands of hours ahead of me. Still definitely some improvements to be made to AI, balance and other elements, but I already don't think of coming back to EU4.
45 votes funny
76561198039590223
Not Recommended41 hrs played (41 hrs at review)
Paradox does it again with another undercooked title on release. It could have used another half year to a year in the oven before release but nevertheless it has released.
Ultimately, I do not recommend buying this game on release.
Here is why:
The AI is bad. It cannot handle the capacity it has been given. As a player you are unchallenged by the AI around 95% of the game because the AI will not expand very much and not take advantage of weak neighbours like a player can. The AI also rarely declares on the player, even with the entirety of the HRE in a coalition against me the AI never declared on me.
The UI is atrociously bad. From looking like a mobile game and being a pandoras box of menus upon menus. Many times I looked for what a modifier meant by hovering over it, to which the game greeted me by defining what a modifier is which was really helpful. You can get to the budget screen 6+ different ways using the top bar and the hanging banners cannot be removed. Even if you discard them they will magically reappear.
The application of events is bad. Playing with friends I was France and a friend was the Papal States. During the Western Schism neither of us received events. All the event was was improve relations with Cardinals, who can tick up to 100% twice the quickest. There was 0 flavour.
This game boils down to that fact a lot when you realise it. The flavour is ocean wide but as deep as a puddle. There is no feeling of difference between Spain and France, just random historical events you occasionally get where usually the historical option has good bonuses and the non historical one doesn’t. It’s bad and doesn’t make me feel like I am playing the country I picked.
The pop system is underbaked, ultimately unless you are a small nation you don’t really notice them. I can build any building and they will be filled, there is no steady promotion as all buildings are beneficial and with unlimited money basically throughout the game there is no reason to not just keep snowballing.
Events like the plague wipe people out however the impact is minimal. I lost 3.5 million people as France in the Black Death and didn’t even notice it.
There are many problems I have with this game and these are a select few.
Do I think the game could be good in the future?
Maybe. It depends, but having to wait 2-3 years for the game to become playable with 100+ £££s worth of DLC. Features are lacking, sure EU4 has had years worth of content added to it but again on yet another release we have regressed losing features that were cornerstones of the previous game.
The game isn’t difficult. It has been painted as the grandest of pdx strategy games but honestly, I learnt it within 5 hours of what to do.
Issues need to be fixed, there needs to be some detailing. Which is possible, it’s up to PDX to not fumble it.
36 votes funny
76561198113987179
Recommended12 hrs played (5 hrs at review)
1000 hours from now I will give a bad review
40 votes funny
76561197987958826
Recommended58 hrs played (56 hrs at review)
Experience: 56 hours on the public build + 338 hours on the "press build"
EU5 is in many ways broken, janky, and sometimes frustratingly so.
But, despite all that; EU5 really is the platonic ideal of a grand strategy game, it is the GSGest GSG I have ever played.
In the same way that dwarf fortress is a buggy, janky 10/10 game, EU5 is a buggy, janky 10/10 game.
25 votes funny
76561198061219888
Recommended10 hrs played (1 hrs at review)
Big day for the unemployed
20 votes funny
76561198034700988
Recommended9 hrs played (3 hrs at review)
Started the game, went straight into a random nation. I'm a man, not a child, I wont need a tutorial.
I stared the screen for an hour, clicking random buttons. I have no clue what I'm doing, and I love it.
I bought this game because it promised to be a complex world simulator using features from imperator, ck3, vic3 and EU4 and so far, this is what I'm getting. I understand however that if you come from EU4, a lot of new mechanics will seem to be complicated and bothersome compared to the previous game. However, I believe the goal of a sequel should be to improve the formula, and this is what EU5 is aiming to do. All the new system seek to imitate real historical dynamic that happened in history and allow you to play with them, and that is why I love paradox games.
I cannot say if the bet is successful yet, as I just started learning the game. But so far I see a lot of things from previous games that I liked and a lot of potential. Is this enough to make you pay full price for this game? It's up to you. However, I can tell you that I am very excited to be part the vanguard for this game.
20 votes funny
76561197995220422
Recommended48 hrs played (36 hrs at review)
A new level of excellence from Paradox Grand Strategy. It looks good, it plays good and it released in a commendable state.
17 votes funny
76561198088212852
Not Recommended27 hrs played (27 hrs at review)
Another Paradox launch another broken game that exists to shove DLC down your throat. As of writing this review there have been no major changes to any of the complaints leveraged towards this game. What I will now do is make a list of pros and cons about this game, with a TLDR at the bottom as this is quite a long list.
Pros:
- Very impressive potential. On Paper this game sounds incredible, with a promising economy system, pop management and time period, the game shows it has the foundations to be something incredible.
- Incredible art. As always the Paradox art teams hit it out of the park with the beautiful artworks present in the loading screens.
- Impressive Load Times. After launching the game once, everything stays cached and allows you to get back into the game at incredible speeds after a crash or break.
Cons:
- UI. The UI in this game is by far some of the most cluttered, awful to navigate and tooltip riddled mess I have ever seen in a GSG. The top bar on your screen with the different currencies all take you to your economy management screen when left clicked (for some reason). There are also elements that are just not explained in depth to the player even after hovering over and attempting to examine why something is wrong, an example is when trying to pass a law you are not expected to hover over the "This will not pass X" red text to understand why the law will not pass, but rather the gold text next to the mouse button below it.
- Instability. This game, at it's core, is extremely unstable, with constant crashes and frame drops on even the most high end PC's. The frame drops would normally not be an issue, as this is a GSG game, however the games speed is tied directly to your FPS count, meaning if you are running below 120FPS your game will go through time even slower than it already does.
- In-Game Ticks. The tick rate of this game was made hourly like in Hearts of Iron. If you have played EUIV, hell any EU game, you know that this is an inherently horrific choice due to the series time frame, late medieval to the start of the Victorian Age. 500 years goes by at a snails pace in this game, requiring multiple sessions for even singleplayer games. Sitting in observer and going 5 speed, never pausing clocks a full campaign in at 18 hours. While using a full campaign time frame is a poor example, as most players, myself included, do not finish EUIV campaigns in their entirety, 4 speed and 5 speed campaigns I have "completed" have seen me clocking in 20 hours for an Ottomans game which ended in 1545, and 10 hours for a Castille game that ended in 1450. If you want to experience late game you would need to end up offering up some 60 hours of your free time, an incredible ask for a GSG.
- Multiplayer. From all the previous cons mentioned before this you can imagine why MP is a nightmare to play. I understand that most people do not play MP in games like these, but for those who do please know that this is by far one of the worst MP launches Paradox have ever done and I could not recommend against it more if you were expecting an enjoyable MP experience.
- Finally, the largest problem of all, the AI. Paradox have now released 3 games in a row with AI that cannot properly function, CK3, Victoria 3, and now this game. The AI in this game lacks any general purpose, and I believe it is entirely intentional to create a sort of "sandbox" experience. Out of the 2 MP games I have done and 2 SP games I have done I have not once seen an AI form a historical nation such as the UK, Spain or the Timurids. China remains fractured throughout the game as does Japan, with no Ming unification or any of the Three Great Unifiers in Japan. Throughout my games the AI has declared war on me, the player, a single time, and that was during my first game where I hardly understood any systems and was vastly inferior to it. The AI will not declare war on players, even if they are in a substantially large coalition against them, unless they view the player as vastly inferior to them, something that will never happen for most experienced players. The AI also refuses to interact with its economy past a certain point, causing it to save up tens of thousands of ducats in its treasury and shutting off buildings it owns during war. It will constantly vote against its self preservation in the new Unions system and will constantly bribe the player to vote against measures it PUT FORWARD ITSELF in defensive leagues and other international unions. The HRE fundamentally does not work when in the hands of the AI as it does not understand how to interact with the systems present.
TLDR BELOW!!!!
I genuinely am aghast at the state this game is launching in, with more problems than what I've even listed here. Paradox should not have released this game for another year at minimum, with half baked features, an inexcusable lack of AI intelligence, poorly designed UI and horrendous optimization, as this game currently stands I cannot, in good faith, recommend it be purchased at full price, which is now $60 as apposed to previous titles launching at $40. In no way did I come into this game wanting to hate it, I was initially extremely excited about what was promised in the Tinto Talks and dev diaries, but what is here in front of me is nothing like what I had initially expected. I believe that this game has promise in the future, unfortunately that promise will be locked behind $300 worth of DLC and another 4 years of waiting, but I believe that this game can come around. I write this review painfully, with love in my heart for the Europa Universalis series as it is my favorite GSG series and genuinely hope that the future holds something better for this game than what it is in its current state.
14 votes funny
76561198095419439
Not Recommended45 hrs played (45 hrs at review)
Underwhelmed and worst of all bored
EU5 made a very bold choice in bringing back the start date to 1337, considering that EU4 really hit it's stride in the 1500s and most players wouldn't play more than 150 years. This could be fine if the extra 100 years is filled with interesting content to keep the player engaged, but unfortunately this has not panned out. You'll find that the late medieval period has little going on, and worst of all the addition of hourly ticks in a 500 year game makes this boring period feel excruciating because of how much those extra ticks pad the game time. In the time that the average EU4 player would finish a campaign you will still be in the first 100 years of the game in the late medieval times. I was playing on fast speeds and after over 20 hours of playtime I was still in the Age of Renaissance.
But say you power through it in the hopes of better times to come. In the age of discovery your options open up with better technology to allow you to do more. However if you've been playing the game remotely competently then the game is pretty much over because the AI cannot properly oppose you. The AI has no direction in terms of expansion with the removal of mission trees and the whole situation system does little to shake things up because they don't work properly or the AI doesn't know how to use them.
The game promises a lot of content but when you look closer at it you realize how shallow it is. Thousands of events it claims, but it's all just different versions of "-10 noble happiness, -7 stab, +30 gold, etc" You'll find that you're doing the same thing as most nations, and the concept of doing the same thing over again playing through 20+ hours of nothing just to have no competition when the game starts opening up is not appealing at all.
Perhaps a later start date and more proactive AI will make this game enjoyable. The game is also held back by a poor UI that will often obfuscate information and mechanics you're trying to figure out along with an economy system that isn't well balanced with Pop growth being insane ( I played France and had about 2.5x the historical population of Paris by 1500). I'm sure this game will get better over time but in it's current state, it's hard to recommend.
17 votes funny
76561198214568465
Recommended4 hrs played (1 hrs at review)
Me in EUIV: Some of you may die (in the millions), but it's a sacrifice I am willing to make
Me in EUV: Noooo don't kill my taxable peasants
13 votes funny
76561198028745542
Recommended11 hrs played (2 hrs at review)
this game would be a great game if eu4 didnt exist.
johan took four games and threw them together like a some weird concoction, that's not bad in itself but it quite literally a situation where in about 3 to 4 years they will mesh well together
you can snowball harder in eu5 than you can in eu4 (lol!)
ai has no idea what it is doing, suicides into you, can not keep up with the everchanging economy and your nation being an outlier and even if paradox say in two weeks "the ai won't walk into your armies now" it'll be another year before they can get used to them, and the new systems they add them the ai will struggle with!!
---------good things-----------
colonisation compared to eu4 is great infinitely better, but also since conquest of paradise was one of EU4's first dlcs and colonisation got piecemeal updates over a decade it is no surprise to see how great colonisation is now, the new pop system compliments it very well.
estates are fun and fluid, more annoying than in eu4, but definitely more substance and ways to manage them, im fine with annoying estates, it adds more to the game at the moment since estates will annoy you more than any neighbouring country.
-----boring part-----
i will never play this game as much as i ever played eu4, will never be that age again so it's not going to happen, however i will say the foundation for this game is much better than base hoi4, eu4, and ck3. at launch. all of those games were entirely playable except eu4 and eu5 is firmly fine at the current stage.
in the next few months to a year i imagine this will have an ai that will try to emulate an actual threat, but if you were on the fence about this game and you didnt like how you could snowball in eu4, then you won't like this game. if you never played eu4 or didnt like eu4 at all, you will probably like this game.
i think it's fine, i will play it when im off work and im sure i will learn to enjoy it as i learnt to enjoy eu4.
also for anybody out there who hoped that this game was not going to be a snowball competition i am lolling at u eternally
13 votes funny
76561198117156668
Not Recommended8 hrs played (2 hrs at review)
"Food is a complex mechanic, we shall not cover it in the tutorial"
9 votes funny
76561198014217129
Not Recommended6 hrs played
Works great as a crash dump generator, I have 5GB of crash logs, thanks Johan.
9 votes funny
76561199123346168
Not Recommended0 hrs played
This game somehow released in a state that made day one Victoria 3 look complete. I just paid £70 to alpha test a game with the most unpolished UI that doesn't even save your audio settings and makes fun of you for trusting Paradox after its recent shitslide of horrible game and DLC releases. And how does this game run WORSE than its predecessor from 12 years ago?
8 votes funny
76561198142211307
Recommended1 hrs played
Here we go again, time to lose my wife for the second time
8 votes funny
76561198005239976
Not Recommended0 hrs played
Ironman-only achievements
I love Paradox, and on a personl level I owe them far more than many out there. So it pains my heart to have to write this. But there is no way I can recommend EU V after they rolled back the most momentous decision of recent years starting from Victoria 3 and retroactively affecting CK3: removing ironman achievements. No amount of substance in this game, or any game whatsoever, will make up for it. Until ironman-only achievements are removed, my review of EU V shall remain unchanged, no matter how good the game might actually be.7 votes funny
76561198156432177
Not Recommended14 hrs played
it's 2025 and some people at Paradox still thinks its okay to release a game that locks achievements if you play with mods, even their other titles stopped doing this bs
7 votes funny
76561198094254887
Recommended9 hrs played
You can become a Jewish banker, force nations to take loans from you and print imaginary money, then force them to tax their people to pay for it, and trick the nations into fighting wars so you can profit from the loans (oh and the weapons you trade of course) just like real life! It's so realistic! Conquer the world without taking any land or spilling a drop of blood.
9 votes funny
76561198029725066
Not Recommended4 hrs played (2 hrs at review)
LITTLE BRAIN TOO MUCH INFORMATION
7 votes funny
76561198254423446
Not Recommended4 hrs played (1 hrs at review)
I started playing as Pisa. I was calmly developing and getting the hang of the game. Suddenly, during a plague, Tunis attacked. Completely without reason – they just attacked. They occupied my entire country and, with 100% war score, are doing absolutely nothing. They have no demands for me, and no possible demand satisfies them. It's just ridiculous and a randomly broken game.
6 votes funny
76561198864306058
Not Recommended10 hrs played (3 hrs at review)
TLDR:
The AI is laughably bad, the game is laggy (being just below recommended PC specs, nearly all the buttons had to be clicked twice for the game to register the input) the hourly ticks make the game run painfully slow (17 years in about 2 hours). Its an underbaked mess that should've never had a 2025 release date. No matter how many thousands of little boxes of text you add, it won't make a good game.
So.
I started my first game on Hard difficulty, ironman mode. Ottomans.
I understood nothing. I haven't read the tinto talks, haven't watched the Content Creators. And so, it was a mess. None of the buildings were doing what i wanted them to. There were a hundred different buttons leading me deeper and deeper into different new menu's: i loved it. It felt like those early days of eu4 when you got wiped by byzantium as the ottomans. Difficulty through the roof, and so much to learn.
But then i went to war.
And i won.
And i went on another war.
And i won.
without building any proper buildings, watching CCs, knowing anything about the game before release --- i just kept on winning. I never ran out of money, never took a single loan, and i just kept on winning. And not because i was good, but because AI was just laughably bad. (repeatedly walking into a stack 3x their size instead of consolidating their troops to match my strenght)
then finally, in 1350, i messed up. Byzantium declared war on me. with 8k levies against my 6, i thought i would need to utilize terrain, play slow, actually think. nope. they just split their stack into two small ones, and allowed me to beat them as many times as i wished, with them constantly coming back for more.
The sequence of events that followed is why i'm writing this review right now, regreting that i passed the 3 hour mark, and am unable to refund the game.
Feeling frankly bored with what was happening, i clicked on Constantinople, and my army just walked there. The byzantine fleet never came. I sieged constantinople for 760 days, with 7k men, while my forces dwindled. I was cut off from supplies, surrounded, having 0 food, and THE BLACK DEATH literally at its peak within my army camp. and for 760 days, byzantium with an army 3 times my size (i had like 2k by the end of the siege) just kept on walking around anatolia, boarding ships, leaving ships, never engaging me despite a colossal advantage.
And so, in 1350, i conquered Constantinople, and quit the game.
If you expected a fun, entertaining experience that challenged you the way eu4 did, this is not it.
8 votes funny
Europa Universalis V
Nov 4, 2025
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76561198054173924
Recommended4 hrs played
No launcher required, fast loading screens
W paradox
66 votes funny
76561198054173924
Recommended4 hrs played
No launcher required, fast loading screens
W paradox
66 votes funny
76561198004834151
Not Recommended112 hrs played (109 hrs at review)
If you completely disregard performance being poor as its likely the first thing to get improved;
Initially the game will feel overwhelming, deep and you see immense potential. You'll notice during your first campaign you get bored around 1600 because the mechanics are starting to feel repetitive and you feel as your actions have no impact. You will notice yourself automating features because for each click, your clicks have less and less relative impact.
You get bored, start declaring wars just to try to get a coalition against you but now you have to automate even more as you spend your time chasing small stacks of levies around the map constantly as the AI is willing to kill 10% of its population over this, Vicky 3 style.
Maybe that other nation you wanted to play would be more fun? You start the new campaign and you get hit by the brick wall of a realization that all that surface level tedious clicking for little reward has to be done again, for what could be considered a work-day in terms of time to even scratch the surface on the time span of this game. This time you start looking into the features a bit more, surely there has to be something you missed. Some deep rich mechanical flick of a switch that makes the whole simulation more interactive. You start noticing how easy the game is in its essence, as long as you just expand all your RGOs and build cities you will never, ever struggle for money or food no matter what, even if the potential mechanics are there to make it a more engaging experience. What could have been a rich learning experience and sold itself as a massively deep game for only the sharpest minds (this was an actual advert) is on release, a bunch of unconnected shallow systems with a bit of potential. Its as if they just arent balanced or plugged in to prevent the AI from imploding in on itself. Some systems are so shallow that its clear they will get DLC, like colonization, weather and food. Some systems like combat are just revamped copy pastes from older games i.e March of the Eagles which was never a popular game for a reason.
TLDR; the game hides its simplicity behind bad UI, the AI is passive and incompetent. With any type of previous PDX experience you will snowball 100 years into the game rendering 4/5ths of the game boring as hell. Needed more time.
44 votes funny
76561197986062645
Recommended277 hrs played (258 hrs at review)
It is a masterpiece, John Paradox. Complete, comprehensive. It captures the Map-Excel experience.
Jokes aside, I think it's a strong 8/10. A lot of fun and surely thousands of hours ahead of me. Still definitely some improvements to be made to AI, balance and other elements, but I already don't think of coming back to EU4.
45 votes funny
76561198039590223
Not Recommended41 hrs played (41 hrs at review)
Paradox does it again with another undercooked title on release. It could have used another half year to a year in the oven before release but nevertheless it has released.
Ultimately, I do not recommend buying this game on release.
Here is why:
The AI is bad. It cannot handle the capacity it has been given. As a player you are unchallenged by the AI around 95% of the game because the AI will not expand very much and not take advantage of weak neighbours like a player can. The AI also rarely declares on the player, even with the entirety of the HRE in a coalition against me the AI never declared on me.
The UI is atrociously bad. From looking like a mobile game and being a pandoras box of menus upon menus. Many times I looked for what a modifier meant by hovering over it, to which the game greeted me by defining what a modifier is which was really helpful. You can get to the budget screen 6+ different ways using the top bar and the hanging banners cannot be removed. Even if you discard them they will magically reappear.
The application of events is bad. Playing with friends I was France and a friend was the Papal States. During the Western Schism neither of us received events. All the event was was improve relations with Cardinals, who can tick up to 100% twice the quickest. There was 0 flavour.
This game boils down to that fact a lot when you realise it. The flavour is ocean wide but as deep as a puddle. There is no feeling of difference between Spain and France, just random historical events you occasionally get where usually the historical option has good bonuses and the non historical one doesn’t. It’s bad and doesn’t make me feel like I am playing the country I picked.
The pop system is underbaked, ultimately unless you are a small nation you don’t really notice them. I can build any building and they will be filled, there is no steady promotion as all buildings are beneficial and with unlimited money basically throughout the game there is no reason to not just keep snowballing.
Events like the plague wipe people out however the impact is minimal. I lost 3.5 million people as France in the Black Death and didn’t even notice it.
There are many problems I have with this game and these are a select few.
Do I think the game could be good in the future?
Maybe. It depends, but having to wait 2-3 years for the game to become playable with 100+ £££s worth of DLC. Features are lacking, sure EU4 has had years worth of content added to it but again on yet another release we have regressed losing features that were cornerstones of the previous game.
The game isn’t difficult. It has been painted as the grandest of pdx strategy games but honestly, I learnt it within 5 hours of what to do.
Issues need to be fixed, there needs to be some detailing. Which is possible, it’s up to PDX to not fumble it.
36 votes funny
76561198113987179
Recommended12 hrs played (5 hrs at review)
1000 hours from now I will give a bad review
40 votes funny
76561197987958826
Recommended58 hrs played (56 hrs at review)
Experience: 56 hours on the public build + 338 hours on the "press build"
EU5 is in many ways broken, janky, and sometimes frustratingly so.
But, despite all that; EU5 really is the platonic ideal of a grand strategy game, it is the GSGest GSG I have ever played.
In the same way that dwarf fortress is a buggy, janky 10/10 game, EU5 is a buggy, janky 10/10 game.
25 votes funny
76561198061219888
Recommended10 hrs played (1 hrs at review)
Big day for the unemployed
20 votes funny
76561198034700988
Recommended9 hrs played (3 hrs at review)
Started the game, went straight into a random nation. I'm a man, not a child, I wont need a tutorial.
I stared the screen for an hour, clicking random buttons. I have no clue what I'm doing, and I love it.
I bought this game because it promised to be a complex world simulator using features from imperator, ck3, vic3 and EU4 and so far, this is what I'm getting. I understand however that if you come from EU4, a lot of new mechanics will seem to be complicated and bothersome compared to the previous game. However, I believe the goal of a sequel should be to improve the formula, and this is what EU5 is aiming to do. All the new system seek to imitate real historical dynamic that happened in history and allow you to play with them, and that is why I love paradox games.
I cannot say if the bet is successful yet, as I just started learning the game. But so far I see a lot of things from previous games that I liked and a lot of potential. Is this enough to make you pay full price for this game? It's up to you. However, I can tell you that I am very excited to be part the vanguard for this game.
20 votes funny
76561197995220422
Recommended48 hrs played (36 hrs at review)
A new level of excellence from Paradox Grand Strategy. It looks good, it plays good and it released in a commendable state.
17 votes funny
76561198088212852
Not Recommended27 hrs played (27 hrs at review)
Another Paradox launch another broken game that exists to shove DLC down your throat. As of writing this review there have been no major changes to any of the complaints leveraged towards this game. What I will now do is make a list of pros and cons about this game, with a TLDR at the bottom as this is quite a long list.
Pros:
- Very impressive potential. On Paper this game sounds incredible, with a promising economy system, pop management and time period, the game shows it has the foundations to be something incredible.
- Incredible art. As always the Paradox art teams hit it out of the park with the beautiful artworks present in the loading screens.
- Impressive Load Times. After launching the game once, everything stays cached and allows you to get back into the game at incredible speeds after a crash or break.
Cons:
- UI. The UI in this game is by far some of the most cluttered, awful to navigate and tooltip riddled mess I have ever seen in a GSG. The top bar on your screen with the different currencies all take you to your economy management screen when left clicked (for some reason). There are also elements that are just not explained in depth to the player even after hovering over and attempting to examine why something is wrong, an example is when trying to pass a law you are not expected to hover over the "This will not pass X" red text to understand why the law will not pass, but rather the gold text next to the mouse button below it.
- Instability. This game, at it's core, is extremely unstable, with constant crashes and frame drops on even the most high end PC's. The frame drops would normally not be an issue, as this is a GSG game, however the games speed is tied directly to your FPS count, meaning if you are running below 120FPS your game will go through time even slower than it already does.
- In-Game Ticks. The tick rate of this game was made hourly like in Hearts of Iron. If you have played EUIV, hell any EU game, you know that this is an inherently horrific choice due to the series time frame, late medieval to the start of the Victorian Age. 500 years goes by at a snails pace in this game, requiring multiple sessions for even singleplayer games. Sitting in observer and going 5 speed, never pausing clocks a full campaign in at 18 hours. While using a full campaign time frame is a poor example, as most players, myself included, do not finish EUIV campaigns in their entirety, 4 speed and 5 speed campaigns I have "completed" have seen me clocking in 20 hours for an Ottomans game which ended in 1545, and 10 hours for a Castille game that ended in 1450. If you want to experience late game you would need to end up offering up some 60 hours of your free time, an incredible ask for a GSG.
- Multiplayer. From all the previous cons mentioned before this you can imagine why MP is a nightmare to play. I understand that most people do not play MP in games like these, but for those who do please know that this is by far one of the worst MP launches Paradox have ever done and I could not recommend against it more if you were expecting an enjoyable MP experience.
- Finally, the largest problem of all, the AI. Paradox have now released 3 games in a row with AI that cannot properly function, CK3, Victoria 3, and now this game. The AI in this game lacks any general purpose, and I believe it is entirely intentional to create a sort of "sandbox" experience. Out of the 2 MP games I have done and 2 SP games I have done I have not once seen an AI form a historical nation such as the UK, Spain or the Timurids. China remains fractured throughout the game as does Japan, with no Ming unification or any of the Three Great Unifiers in Japan. Throughout my games the AI has declared war on me, the player, a single time, and that was during my first game where I hardly understood any systems and was vastly inferior to it. The AI will not declare war on players, even if they are in a substantially large coalition against them, unless they view the player as vastly inferior to them, something that will never happen for most experienced players. The AI also refuses to interact with its economy past a certain point, causing it to save up tens of thousands of ducats in its treasury and shutting off buildings it owns during war. It will constantly vote against its self preservation in the new Unions system and will constantly bribe the player to vote against measures it PUT FORWARD ITSELF in defensive leagues and other international unions. The HRE fundamentally does not work when in the hands of the AI as it does not understand how to interact with the systems present.
TLDR BELOW!!!!
I genuinely am aghast at the state this game is launching in, with more problems than what I've even listed here. Paradox should not have released this game for another year at minimum, with half baked features, an inexcusable lack of AI intelligence, poorly designed UI and horrendous optimization, as this game currently stands I cannot, in good faith, recommend it be purchased at full price, which is now $60 as apposed to previous titles launching at $40. In no way did I come into this game wanting to hate it, I was initially extremely excited about what was promised in the Tinto Talks and dev diaries, but what is here in front of me is nothing like what I had initially expected. I believe that this game has promise in the future, unfortunately that promise will be locked behind $300 worth of DLC and another 4 years of waiting, but I believe that this game can come around. I write this review painfully, with love in my heart for the Europa Universalis series as it is my favorite GSG series and genuinely hope that the future holds something better for this game than what it is in its current state.
14 votes funny
76561198095419439
Not Recommended45 hrs played (45 hrs at review)
Underwhelmed and worst of all bored
EU5 made a very bold choice in bringing back the start date to 1337, considering that EU4 really hit it's stride in the 1500s and most players wouldn't play more than 150 years. This could be fine if the extra 100 years is filled with interesting content to keep the player engaged, but unfortunately this has not panned out. You'll find that the late medieval period has little going on, and worst of all the addition of hourly ticks in a 500 year game makes this boring period feel excruciating because of how much those extra ticks pad the game time. In the time that the average EU4 player would finish a campaign you will still be in the first 100 years of the game in the late medieval times. I was playing on fast speeds and after over 20 hours of playtime I was still in the Age of Renaissance.
But say you power through it in the hopes of better times to come. In the age of discovery your options open up with better technology to allow you to do more. However if you've been playing the game remotely competently then the game is pretty much over because the AI cannot properly oppose you. The AI has no direction in terms of expansion with the removal of mission trees and the whole situation system does little to shake things up because they don't work properly or the AI doesn't know how to use them.
The game promises a lot of content but when you look closer at it you realize how shallow it is. Thousands of events it claims, but it's all just different versions of "-10 noble happiness, -7 stab, +30 gold, etc" You'll find that you're doing the same thing as most nations, and the concept of doing the same thing over again playing through 20+ hours of nothing just to have no competition when the game starts opening up is not appealing at all.
Perhaps a later start date and more proactive AI will make this game enjoyable. The game is also held back by a poor UI that will often obfuscate information and mechanics you're trying to figure out along with an economy system that isn't well balanced with Pop growth being insane ( I played France and had about 2.5x the historical population of Paris by 1500). I'm sure this game will get better over time but in it's current state, it's hard to recommend.
17 votes funny
76561198214568465
Recommended4 hrs played (1 hrs at review)
Me in EUIV: Some of you may die (in the millions), but it's a sacrifice I am willing to make
Me in EUV: Noooo don't kill my taxable peasants
13 votes funny
76561198028745542
Recommended11 hrs played (2 hrs at review)
this game would be a great game if eu4 didnt exist.
johan took four games and threw them together like a some weird concoction, that's not bad in itself but it quite literally a situation where in about 3 to 4 years they will mesh well together
you can snowball harder in eu5 than you can in eu4 (lol!)
ai has no idea what it is doing, suicides into you, can not keep up with the everchanging economy and your nation being an outlier and even if paradox say in two weeks "the ai won't walk into your armies now" it'll be another year before they can get used to them, and the new systems they add them the ai will struggle with!!
---------good things-----------
colonisation compared to eu4 is great infinitely better, but also since conquest of paradise was one of EU4's first dlcs and colonisation got piecemeal updates over a decade it is no surprise to see how great colonisation is now, the new pop system compliments it very well.
estates are fun and fluid, more annoying than in eu4, but definitely more substance and ways to manage them, im fine with annoying estates, it adds more to the game at the moment since estates will annoy you more than any neighbouring country.
-----boring part-----
i will never play this game as much as i ever played eu4, will never be that age again so it's not going to happen, however i will say the foundation for this game is much better than base hoi4, eu4, and ck3. at launch. all of those games were entirely playable except eu4 and eu5 is firmly fine at the current stage.
in the next few months to a year i imagine this will have an ai that will try to emulate an actual threat, but if you were on the fence about this game and you didnt like how you could snowball in eu4, then you won't like this game. if you never played eu4 or didnt like eu4 at all, you will probably like this game.
i think it's fine, i will play it when im off work and im sure i will learn to enjoy it as i learnt to enjoy eu4.
also for anybody out there who hoped that this game was not going to be a snowball competition i am lolling at u eternally
13 votes funny
76561198117156668
Not Recommended8 hrs played (2 hrs at review)
"Food is a complex mechanic, we shall not cover it in the tutorial"
9 votes funny
76561198014217129
Not Recommended6 hrs played
Works great as a crash dump generator, I have 5GB of crash logs, thanks Johan.
9 votes funny
76561199123346168
Not Recommended0 hrs played
This game somehow released in a state that made day one Victoria 3 look complete. I just paid £70 to alpha test a game with the most unpolished UI that doesn't even save your audio settings and makes fun of you for trusting Paradox after its recent shitslide of horrible game and DLC releases. And how does this game run WORSE than its predecessor from 12 years ago?
8 votes funny
76561198142211307
Recommended1 hrs played
Here we go again, time to lose my wife for the second time
8 votes funny
76561198005239976
Not Recommended0 hrs played
Ironman-only achievements
I love Paradox, and on a personl level I owe them far more than many out there. So it pains my heart to have to write this. But there is no way I can recommend EU V after they rolled back the most momentous decision of recent years starting from Victoria 3 and retroactively affecting CK3: removing ironman achievements. No amount of substance in this game, or any game whatsoever, will make up for it. Until ironman-only achievements are removed, my review of EU V shall remain unchanged, no matter how good the game might actually be.7 votes funny
76561198156432177
Not Recommended14 hrs played
it's 2025 and some people at Paradox still thinks its okay to release a game that locks achievements if you play with mods, even their other titles stopped doing this bs
7 votes funny
76561198094254887
Recommended9 hrs played
You can become a Jewish banker, force nations to take loans from you and print imaginary money, then force them to tax their people to pay for it, and trick the nations into fighting wars so you can profit from the loans (oh and the weapons you trade of course) just like real life! It's so realistic! Conquer the world without taking any land or spilling a drop of blood.
9 votes funny
76561198029725066
Not Recommended4 hrs played (2 hrs at review)
LITTLE BRAIN TOO MUCH INFORMATION
7 votes funny
76561198254423446
Not Recommended4 hrs played (1 hrs at review)
I started playing as Pisa. I was calmly developing and getting the hang of the game. Suddenly, during a plague, Tunis attacked. Completely without reason – they just attacked. They occupied my entire country and, with 100% war score, are doing absolutely nothing. They have no demands for me, and no possible demand satisfies them. It's just ridiculous and a randomly broken game.
6 votes funny
76561198864306058
Not Recommended10 hrs played (3 hrs at review)
TLDR:
The AI is laughably bad, the game is laggy (being just below recommended PC specs, nearly all the buttons had to be clicked twice for the game to register the input) the hourly ticks make the game run painfully slow (17 years in about 2 hours). Its an underbaked mess that should've never had a 2025 release date. No matter how many thousands of little boxes of text you add, it won't make a good game.
So.
I started my first game on Hard difficulty, ironman mode. Ottomans.
I understood nothing. I haven't read the tinto talks, haven't watched the Content Creators. And so, it was a mess. None of the buildings were doing what i wanted them to. There were a hundred different buttons leading me deeper and deeper into different new menu's: i loved it. It felt like those early days of eu4 when you got wiped by byzantium as the ottomans. Difficulty through the roof, and so much to learn.
But then i went to war.
And i won.
And i went on another war.
And i won.
without building any proper buildings, watching CCs, knowing anything about the game before release --- i just kept on winning. I never ran out of money, never took a single loan, and i just kept on winning. And not because i was good, but because AI was just laughably bad. (repeatedly walking into a stack 3x their size instead of consolidating their troops to match my strenght)
then finally, in 1350, i messed up. Byzantium declared war on me. with 8k levies against my 6, i thought i would need to utilize terrain, play slow, actually think. nope. they just split their stack into two small ones, and allowed me to beat them as many times as i wished, with them constantly coming back for more.
The sequence of events that followed is why i'm writing this review right now, regreting that i passed the 3 hour mark, and am unable to refund the game.
Feeling frankly bored with what was happening, i clicked on Constantinople, and my army just walked there. The byzantine fleet never came. I sieged constantinople for 760 days, with 7k men, while my forces dwindled. I was cut off from supplies, surrounded, having 0 food, and THE BLACK DEATH literally at its peak within my army camp. and for 760 days, byzantium with an army 3 times my size (i had like 2k by the end of the siege) just kept on walking around anatolia, boarding ships, leaving ships, never engaging me despite a colossal advantage.
And so, in 1350, i conquered Constantinople, and quit the game.
If you expected a fun, entertaining experience that challenged you the way eu4 did, this is not it.
8 votes funny
















































































































































