
Splitgate 2
Jun 7, 2025
Jun 7, 2025
Jun 7, 2025
Jun 7, 2025
Jun 8, 2025
May 25, 2025
May 25, 2025
May 29, 2025
Jun 7, 2025
Jun 18, 2025
Jun 7, 2025
May 27, 2025
<*>*>Runs better than any other UE5 shooter.
<*>*>No recoil patterns to learn.
<*>*>No need to ADS unless you *actually* want magnification.
<*>*>Tracking-heavy, not overly headshot-focused.
<*>*>Portals solve defender's advantage, punishing degenerate angle-holding gameplay.
<*>*>Portals are reined in enough that you don't have to think about them in every single fight.
<*>*>Movement is snappy, smooth, and not floaty, with no esoteric tech.
<*>*>Objective-based gamemodes are focused on individual core skill expression, rather than contrived tasks or cringe notions of teamwork.
<*>*>No time-wasting nonsense (looting, walking simulator activities, camping, sneaking, etc.)
<*>*>No annoying features (traps, vehicles, killstreaks, support classes, health pickups, menuing, visual clutter, downed-state, reviving teammates, armor, etc.)
<*>*>Aim assistance for controllers isn't egregious.
<*>*>Keybinds aren't bloated.
In sum, this is the best arena shooter. The gameplay is perfect. It's pure, clean, and free of the bad design ideas that plague every other non-dead shooter. Nothing else is even worthy of comparison.
That said, I don't like how long it takes to unlock the SMG for each class. All weapon archetypes should be available immediately. Progression should unlock better or more interesting weapons, not fundamental weapon types. The game would be much better if they just scrapped the class system entirely and allowed the player to choose from every ability, equipment item, weapon, and perk simultaneously when creating a loadout.
All who left negative reviews because of launch issues are entitled curs.
Jun 6, 2025
May 26, 2025
Jun 9, 2025
Jun 13, 2025
May 24, 2025
Jun 16, 2025
Jun 7, 2025
May 23, 2025
May 23, 2025
Jun 3, 2025
May 28, 2025
May 22, 2025
Jun 9, 2025
May 30, 2025

76561198084890240

Not Recommended3 hrs played (3 hrs at review)
bro wears a make fps games great again hat and makes the most expensive store I've ever seen and releases an unfinished battle royale
346 votes funny
76561198084890240

Not Recommended3 hrs played (3 hrs at review)
bro wears a make fps games great again hat and makes the most expensive store I've ever seen and releases an unfinished battle royale
346 votes funny
76561198321374266

Not Recommended6 hrs played (6 hrs at review)
> Splitgate 2 CEO comes on stage
> Says they grew up playing Halo
> Wishes they could have Titanfall 3
> reveals Apex Legends 2
> has Imagine Dragons as Background music
Yup. Abysmal Dogshit
177 votes funny
76561198012009261

Not Recommended2 hrs played (2 hrs at review)
"make fps games great again"
>releases a battle royale mode and names a mode "OG splitgate"
Yeah, you can keep your Temu Apex
Not to mention it REEKS of "please keep playing our game" player retention with a long battle pass that has 3 chapters, 2 of those are time gated? Yeah check back in 26 days, then 54 days
How about no? Not everything need to be a battle royale. Make the arena shooter aspect fun, don't make a slop mode nobody wants.
Uninstalled, glad I didn't spend any money yet
And why are there bot matches if the game has 25k players? LOL
Plus when I go to exit the game or invite a friend or anything, my game freezes for 5 seconds. Then 5 more to close it. Nice optimization
111 votes funny
76561198164025826

Not Recommended88 hrs played (6 hrs at review)
They deleted the steam community post where they said their next game would have no microtransactions.
You can't make this shit up
95 votes funny
76561198045391499

Recommended2 hrs played (2 hrs at review)
Incredibly fun but how tf you going to put a fully functioning store page, a battle pass and three type of currency all in a beta..... wild times
78 votes funny
76561198060039172

Not Recommended5 hrs played (2 hrs at review)
hitting the "Invite Online Friends" button invites literally everyone online on your friends list, which is IMO the most catastrophic implementation of the Steamworks API I've seen in eons. I received a lot of awkward messages from people...
(as for the game itself, the core game feel has *something* there but everything is kind of lacking in terms of map design and some really rough implementation of modes that were much better in the first, ignoring the issues right now with servers / progress not saving)
71 votes funny
76561198072617826

Recommended13 hrs played (5 hrs at review)
This game smokes. Sometimes you just lock in and feel that tickle in your balls that just makes the dopamine hit 10x harder. The matches are tight and high octane, which just adds to the tenacious fun of the game. The Cadence is by far the best gun in the game no question, If you loved the DMR in Halo Reach, use this SHIT brother. It ROCKS.
51 votes funny
76561198088768330

Not Recommended9 hrs played (9 hrs at review)
Splitgate 2:
Game advertised as an area shooter with portal and Bungie style gunplay.
>Opens an Alpha with a handful of maps and features. Pretty good so far!
>Opens the beta with a shakey launch but gets it sorted in a few days. More of the same with some extra flair on top. Looking pretty fire.
>Launches the game. BATTLE ROYAL MODE! THIS IS WHAT Y'ALL HAVE BEEN WAITING FOR! Fuck all of the stuff we've been feeding you, THIS is what we're putting resources and time into.
>We'll make ranked sometime later tho idk.
I mean it's not bad, but it's not good either. The way the game has launched goes against the spirit of the game and what people were being promised doing all of this and then putting other things people have been asking for on the back burner.
Not to mention the fukn hat and the way community moderators have been treating the discussion of it.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Edit 10/06/25:
Must've touched a nerve cus even the slightest mention of the hat got people telling me to off myself lmao. Look I'm not the one mentioning politics here, but I believe that people should have the right to speak out against it still. I also think the joke was stupid asf and tone-deaf, especially given the fact that there's barely a single original idea baked into this game despite Ian claiming to be the bastion of creativity he is making something original.
We got our 3 stage battle passes (APEX), Premium currencies that make you spend more money than what you need to buy a bundle (Every game ever rn), PORTALS (Portal), Unique Gunplay! (Halo 5), EVEN THE GUNS feel like they've been ripped from other games, Sabrask has a Destiny Hand Cannon for a secondary for crying out loud and every faction power-up can be found in Titanfall.
Not to mention all of the "apologies" given by the devs and the community facing teams for all the stupid stuff they've done and said within the past 72hrs, when really it's just been a conquest to see who can pass the buck the furthest.
This game is undeniably fun, I've been in love with it since the Alpha, but the steps they've taken outside of the Alpha and Beta leave me terrified for the longevity of the game and with the abysmal PR and toxic community, I don't see it lasting longer than Splitgate 1 did.
And if you're wondering what the Split-Gate Community is like just read the comments to this review.
42 votes funny
76561199556109102

Not Recommended578 hrs played (449 hrs at review)
bro wears a make fps games great again hat and makes the most expensive store I've ever seen and releases an unfinished battle royale
40 votes funny
76561197963358321

Recommended6 hrs played (1 hrs at review)
Gameplay feels really nice until you get team of absolute buffoons.
29 votes funny
76561198040560030

Recommended17 hrs played (9 hrs at review)
28 votes funny
76561198148643610

Not Recommended1 hrs played (1 hrs at review)
Not gonna support a company whose CEO wears a MAGA ass hat on stage. not only is the sequel to splitgate worse than the original, both in how its minimized the use of portals (yknow, the selling point of the game) but in how the money this game generates will be going towards bigots who believe in the deporting of innocent people, and the genocide of LGBTQ+ people. fuck off magas
23 votes funny
76561198199099103

Not Recommended1 hrs played (1 hrs at review)
I'll start right off the bat with the best praise I can give it: It's free, is built on the solid foundation that Splitgate 1 was, and has room to turn itself around.
With that said, this game felt like a downgrade from Splitgate 1 in almost every way to me.
My biggest gripe is that the map design feels far less vertical, with less reason to actually use portals outside of speeding up some travel time. It's often felt easier and more efficient to forego portals in some gunfights in lieu of traditional FPS gameplay. Some maps feel a little crowded, with several instances of spawning with somebody about to turn a corner behind your back, an issue I feel is made worse with less portal surfaces.
I will admit that I do not remember the gunplay from Splitgate 1 well, but so far I do not enjoy what is available in the game. Weapons and hits don't feel like they give enough feedback to the player, making them feel floaty, light, and making me unsure of how much I've actually damaged another player.
And I'd be able to excuse all of this as "yeah, it's just a beta, so I can't judge it too harshly", but that gets thrown out the window for me once you start selling microtransactions.
The monetization. It's simply gross. Microtransactions, Battlepasses, FOMO, the usual suspects are here. These do not belong in a beta. These hardly belong in a full game but that's the ecosystem we deal with now so whatever. And so I will judge this game as a paid product, because it *is* making money. Splitgate 2's "class" system of the Aeros, Meridian, and Sabrask factions comes the issue that buying a skin means it can only be used for that specific class. It feels like an arbitrary limitation made to sell more skins so you aren't stuck either potentially sandbagging a team playing a class that isn't needed, or playing a class that doesn't have the skin you'd like.
I hope to see 1047 turn this game around, because I truly like Splitgate 1 in both concept and execution. If somehow the game is improved, I'll change my review, but as this game stands, it was not worth ending support for Splitgate 1 at all.
23 votes funny
76561198007693838

Recommended67 hrs played (55 hrs at review)
Fun game. The devs need to abandon battle royale and all the BS transactional garbage, just focus on the gameplay and core arena modes.
20 votes funny
76561199548414716

Not Recommended2 hrs played (2 hrs at review)
They took the fun casual appeal of the first game and threw it out the window in favor of a generic live service slop machine that's trying to be an e-sport.
19 votes funny
76561197983174714

Recommended9 hrs played (1 hrs at review)
The game is fun. Review bombing a free beta for server issues day 1 is disgraceful.
Solid mechanics, need to see how this develop.
19 votes funny
76561198037995866

Recommended74 hrs played (29 hrs at review)
Really solid game that deserves your time. It bothers me personally seeing a bunch a negative reviews based off a hat and a BR mode. People are so bitter and angry over the stupidest things and I feel like nowadays people are just pathetic mindless zombies. This FREE game is a lot more engaging and interesting than Call of Duty, thats for sure. Keep it up 1047, you have a great game on your hands and these neck bearded virgins will do anything to bring your morale down. Meanwhile, they all bought Blackcell and a $30 dollar TMNT skin in Cod AFTER being charged $70 for the base game smfh.
17 votes funny
76561197981598193

Recommended13 hrs played (5 hrs at review)
The game is fine, if you played OG Splitgate it's more of that at a hightened realization. Cosmetic store monetisation is greedy but game is free so whatever
17 votes funny
76561198041511003

Not Recommended18 hrs played (13 hrs at review)
**Not going to factor in the server issues for this review**
Edit:
So I was able to spend some more time with the game after the servers went back online and... I'm still on the fence. There is a solid foundation here and the core gameplay is competent. I pushed myself to use the portals more often and they are still as satisfying to use as in SG1. The maps just feel like they are playing it way too safe. Once you play the maps for a longer period of time the portal routes people will take begin to become more and more predictable, this is because there are generally only one to two visible portal routes in your view at any given moment. 99% of the time if someone fires a portal it's probably behind you so just turn around.
I got a few chances to play the 24 player mode and I LOVED that map, it had tons of portal surfaces, some cool verticality, and it was generally just pretty to look at. The problem is that there is no action happening on 90% of the map, making it all dead space basically. If you want to be participating in the action you will spend most of your time running to and hanging out around objective B. Basically you spawn in near A /C, capture that, then run to B to cap & get a couple kills while the next wave of people spawns in behind you, they back-cap A/C then run to B and the cycle continues until one team randomly has enough points to win.
Also I was looking at the store again and I apologize, F2P folks we actually get 2 weapon charms in the free pass! Alternatively if you want free stuff you can make yet another external account, link that to your twitch, then link it all to the game, and then spend several hours watching someone you don't care about for a chance to get twitch drops. Otherwise we are kind of SoL. The more I look at the stuff in the store the more I kind of feel like this game is just a way to extract monetary value from the goodwill they had leftover from SG1 fans. Also is it just me or does a lot of this stuff feel very Warframe-y? Especially that Battlepass skin.
From playing more I feel like the maps for 4v4 are a little too small or the respawn times a bit too short. Something about the balance for some of the modes just feels off. I especially don't like playing Firecracker, you have to essentially stand still for several seconds to either plant/defuse a bomb on an objective. The issue is that by the time you kill someone, walk to the objective, and start doing your thing, the person has likely already respawned and is shooting you. This meta has sort of emerged where you just all go Sabrask for the shield and take sandstorm grenades. Build a dome of shields around the one guy on the objective and then spam nades while you wait for shields again.
Some of the matches are just over way too quickly too, you're waiting a couple minutes sometimes from the point of clicking play to having control of your character in a match. So when a match is over in just a few minutes due to it being a stomp in one direction or the other then it just kind of leaves you feeling unsatisfied. The shield feels more and more unfair the more I use it, it just totally shuts down people and can tank so much damage sometimes. A lot of enemies think it will block damage for them if they are behind the curved side of it, but it lets you fire both ways and blocks them both ways so if they rush you can just slide through it and fire behind you.
I will likely keep playing to see what full launch looks like so I can update this review and hopefully change it to a thumbs up. The gameplay is still pretty good I just want them to spice things up a bit and experiment more with the portal gameplay. It feels like we've taken steps backwards from SG1 in a lot of areas. I currently don't see myself spending money on anything in the game and not sure if I will stick around for even a full season. I truly don't mean to disparage anyone or downplay the work that must have went into making this game, there is clearly some love still left for this IP at 1047 I'm just not sure I like the direction this is going. There are wayyyyy too many other live-service games out there right now and this is another game that wants you to log in every single day and grind out daily missions so you don't miss out and fall off the wagon.
Original Review:
In Splitgate 1 the entire game was centered around the portals. There were portal surfaces EVERYWHERE and you could control which color portal you placed and which color portal you wanted to shut behind you. You can go in the settings and change back to the SG1's portal controls but most people will never do that. In this game they've dumbed down the portal system and dialed back on the amount of portal surfaces in the maps. I admit that people got really really good at SG1's portals and it was hard for new players to come in and learn from the ground level. But now in SG2 there are some rounds I just entirely forget that I have portals because the use cases are much more niche now. On top of that if you're at all decent at FPS games it's generally a better idea to just try and out-aim your opponent. The TTK in this title seems to have been reduced a bit since SG1, giving you less room to try and set up a quick portal to turn the tables. The first few matches people were using tons of portals, but the more I play the less I see them being used.
In Splitgate 1 I was constantly using the portals to traverse the map and get up and down between levels. Typing that out also reminded me that the maps back then were a lot more vertical in general, with more opportunities to do crazy stuff like portal jumps and ceiling portals. Most of the times in SG2 when I use portals it's just to save myself a few seconds of sprinting to the objective. It's also way easier to punish people for using portals with the way grenades work in SG2. It genuinely feels like we're being actively discouraged from using the core mechanic of the game. I hope future maps incorporate more surfaces for portals and more genuinely useful portal routes.
I hate to rag on an "open-beta" but you can already buy hundreds of dollars of crap in the shop. I've learned the hard way to not buy this junk since I know that all these live-service games have an expiration date and all my purchases will one day be deleted. They've completely massacred any real sense of cosmetic progression unless you pony up for the pass and generally just missed the mark on customization. In SG1 you could get individual armor parts from different sets and make a whole completely new and fresh design by mixing and matching pieces. Granted this was also mostly stuff you had to buy or find in crates, but now in SG2 you just get a full body skin with no room for personalizing, F2P players also get basically nothing in this new pass, I think we get one emote and a handful of purple coins, There is basically no cosmetic progression whatsoever if you are a F2P player, if there is I haven't found it yet.
I also kind of don't like the signature skills each class gets. Some skills are just flat out better than others and it doesn't feel fair. The shield wall is a literal gamechanger, meanwhile the time slowing dome does next to nothing lol. Also skins are tied to the three factions, if you buy a skin for Sabrask and you want to use that skin, you have to pick Sabrask, which means if someone else on your team doesn't want to play the other factions you guys will be missing out on team synergy perks.
Overall the game feels like a sanitized version of SG1 that is trying to reduce its skill ceiling to appeal to a wider audience. It adds some hero shooter mechanics and has a lot of the monetization systems that we have all come to universally hate. Instead of innovating on the things that made SG1 unique, it is trying to be more like other popular games. The game is fun for a while, but it doesn't have it's hooks in me like the first game did.
16 votes funny
76561198378801736

Not Recommended4 hrs played
I REALLY want to play this game, but I can't due to the anti-cheat.
It's been 10 months since the first alpha test.
Doesn't even work under Proton.
Saying that you support "Steam Deck" reads as "we specifically modified our anti-cheat to check for Steam Decks". I don't want this practice to be normalised. Please do better than this. You even had a native Linux build for Splitgate 1.
16 votes funny
76561199267080579

Recommended4 hrs played (1 hrs at review)
Tracking is really fun and satisfying, but the microtransactions are just too much.
15 votes funny
76561198069520084

Not Recommended3 hrs played (3 hrs at review)
Honestly, I do like this game. I had fun in the beginning, the first couple matches were all close score wise and really fun. Then I had a couple hours of nothing but people who were either cheating or literal e sports pros who do nothing but play shooters all day long. The matchmaking is completely unbalanced, I had far too many matches where the enemy team all had 30 plus kills when my teams highest was 12. Thats not fun. Also the gun balancing is not good. My friends and I were all still on the first weapons and we couldn't do anything against someone using the smg. Even running in pairs we would get sprayed down and killed with one clip from medium/long range by one guy with an smg before two of us could kill him with the ar. This game has loads of potential and I want it to succeed but if it launches with these problems not fixed it'll be a no from me.
15 votes funny
76561198041901165

Not Recommended0 hrs played
Not only does the anticheat not support wine this time, the devs apparently didn't learn anything from Splitgate 1 about how players don't want to play against bots.
15 votes funny
76561198045323950

Recommended12 hrs played (7 hrs at review)
You don't have to play battle royale. Plenty people playing the normal modes.
Gamers are becoming straight up cry babies over everything and it's getting really annoying. Game is great, especially for free.
Gunplay feels really good, teleporting as good as ever, bunch of sick reload animations, gun customization, classes aren't gender locked, it's perfectly adequate game. I see zero wrong here.
EDIT: Apparently the micro-transactions were overpriced af at launch, but the review bombing turned that right around before I even wrote this. So there's legit nothing to complain/protest about anymore that I can tell.
14 votes funny
76561198078050099

Not Recommended5 hrs played (5 hrs at review)
I find the game fun but I cannot recommend this game over Splitgate 1. I really hope the devs decide to change the game back towards what it was like in Splitgate 1.
Here are my list of complaints about Splitgate 2 that I believe Splitgate 1 did better:
1) Lack of (meaningful) portal pads. Portal play is worse than the first game. First, the portal pads are not where you'd expect them to be, or there is just a lack of them in key locations. Where there are portal pads, they are often not in high-traffic areas or it is difficult to chain that location to another strategic location or at least near to it. I find myself using portals much less than Splitgate 1, including going through them and especially shooting through them.
2) The wanna-be-hero-shooter aspects of the game are just.... well poor. The abilities do not really do much and I see very few people using them in ways that add a lot of meaning and depth to the game. You'll see the occasional wall, or occasional detecting enemies, but more often than not you just see people running and gunning. Beyond abilities, locking weapons that you like behind certain classes is not good for this type of game. It makes me feel like there isn't one class that I particularly like, and each one has things I hate. The Sabrask have great grenades and ability, the Meridian have better weapons, and the Aeros lack anything particularly good about them. This is evidenced by the fact you do not see them as frequently as the other two factions. I wish I could customize my loadout the way I like it rather than feeling unhappy with each class somewhat similarly. It's hard to say "I really like this faction" in this game in my opinion. It also sucks to now be able to access the weapons/equipment/perks/grenades that I want in one person.
3) The maps are just so much worse than 1. Now I get this is a beta, but similarly to point 1), the maps just feel boring, too spaced out, and not as maneuverable as the first game. I miss the high speed rapid movement gameplay of the first game.
4) The gunplay is worse than Splitgate 1. Most people rock the stock assault rifle because you can fully-auto cross-map kill people with it. Guns do not feel as snappy nor as uniform as Splitgate 1. The charm of Splitgate 1 is that every person had access to the same loadout options so which team won largely came down to skill - both aiming and map portal sense.
5) Lack of independent portal control with grenades. Self-explanatory.
I doubt the devs will listen to this, but what I would like to see is the game return to a more raw skill, fast-paced, and map-intelligence based shooter. The simplicity of the "Halo + Portals" model was what made me fall in love with the original. The half-baked wanna-be-hero-shooter just isn't done well and the game doesn't feel as clean nor as maneuverable as the first and that makes me disappointed.
14 votes funny
Splitgate 2
Jun 7, 2025
Jun 7, 2025
Jun 7, 2025
Jun 7, 2025
Jun 8, 2025
May 25, 2025
May 25, 2025
May 29, 2025
Jun 7, 2025
Jun 18, 2025
Jun 7, 2025
May 27, 2025
<*>*>Runs better than any other UE5 shooter.
<*>*>No recoil patterns to learn.
<*>*>No need to ADS unless you *actually* want magnification.
<*>*>Tracking-heavy, not overly headshot-focused.
<*>*>Portals solve defender's advantage, punishing degenerate angle-holding gameplay.
<*>*>Portals are reined in enough that you don't have to think about them in every single fight.
<*>*>Movement is snappy, smooth, and not floaty, with no esoteric tech.
<*>*>Objective-based gamemodes are focused on individual core skill expression, rather than contrived tasks or cringe notions of teamwork.
<*>*>No time-wasting nonsense (looting, walking simulator activities, camping, sneaking, etc.)
<*>*>No annoying features (traps, vehicles, killstreaks, support classes, health pickups, menuing, visual clutter, downed-state, reviving teammates, armor, etc.)
<*>*>Aim assistance for controllers isn't egregious.
<*>*>Keybinds aren't bloated.
In sum, this is the best arena shooter. The gameplay is perfect. It's pure, clean, and free of the bad design ideas that plague every other non-dead shooter. Nothing else is even worthy of comparison.
That said, I don't like how long it takes to unlock the SMG for each class. All weapon archetypes should be available immediately. Progression should unlock better or more interesting weapons, not fundamental weapon types. The game would be much better if they just scrapped the class system entirely and allowed the player to choose from every ability, equipment item, weapon, and perk simultaneously when creating a loadout.
All who left negative reviews because of launch issues are entitled curs.
Jun 6, 2025
May 26, 2025
Jun 9, 2025
Jun 13, 2025
May 24, 2025
Jun 16, 2025
Jun 7, 2025
May 23, 2025
May 23, 2025
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May 28, 2025
May 22, 2025
Jun 9, 2025
May 30, 2025

76561198084890240

Not Recommended3 hrs played (3 hrs at review)
bro wears a make fps games great again hat and makes the most expensive store I've ever seen and releases an unfinished battle royale
346 votes funny
76561198084890240

Not Recommended3 hrs played (3 hrs at review)
bro wears a make fps games great again hat and makes the most expensive store I've ever seen and releases an unfinished battle royale
346 votes funny
76561198321374266

Not Recommended6 hrs played (6 hrs at review)
> Splitgate 2 CEO comes on stage
> Says they grew up playing Halo
> Wishes they could have Titanfall 3
> reveals Apex Legends 2
> has Imagine Dragons as Background music
Yup. Abysmal Dogshit
177 votes funny
76561198012009261

Not Recommended2 hrs played (2 hrs at review)
"make fps games great again"
>releases a battle royale mode and names a mode "OG splitgate"
Yeah, you can keep your Temu Apex
Not to mention it REEKS of "please keep playing our game" player retention with a long battle pass that has 3 chapters, 2 of those are time gated? Yeah check back in 26 days, then 54 days
How about no? Not everything need to be a battle royale. Make the arena shooter aspect fun, don't make a slop mode nobody wants.
Uninstalled, glad I didn't spend any money yet
And why are there bot matches if the game has 25k players? LOL
Plus when I go to exit the game or invite a friend or anything, my game freezes for 5 seconds. Then 5 more to close it. Nice optimization
111 votes funny
76561198164025826

Not Recommended88 hrs played (6 hrs at review)
They deleted the steam community post where they said their next game would have no microtransactions.
You can't make this shit up
95 votes funny
76561198045391499

Recommended2 hrs played (2 hrs at review)
Incredibly fun but how tf you going to put a fully functioning store page, a battle pass and three type of currency all in a beta..... wild times
78 votes funny
76561198060039172

Not Recommended5 hrs played (2 hrs at review)
hitting the "Invite Online Friends" button invites literally everyone online on your friends list, which is IMO the most catastrophic implementation of the Steamworks API I've seen in eons. I received a lot of awkward messages from people...
(as for the game itself, the core game feel has *something* there but everything is kind of lacking in terms of map design and some really rough implementation of modes that were much better in the first, ignoring the issues right now with servers / progress not saving)
71 votes funny
76561198072617826

Recommended13 hrs played (5 hrs at review)
This game smokes. Sometimes you just lock in and feel that tickle in your balls that just makes the dopamine hit 10x harder. The matches are tight and high octane, which just adds to the tenacious fun of the game. The Cadence is by far the best gun in the game no question, If you loved the DMR in Halo Reach, use this SHIT brother. It ROCKS.
51 votes funny
76561198088768330

Not Recommended9 hrs played (9 hrs at review)
Splitgate 2:
Game advertised as an area shooter with portal and Bungie style gunplay.
>Opens an Alpha with a handful of maps and features. Pretty good so far!
>Opens the beta with a shakey launch but gets it sorted in a few days. More of the same with some extra flair on top. Looking pretty fire.
>Launches the game. BATTLE ROYAL MODE! THIS IS WHAT Y'ALL HAVE BEEN WAITING FOR! Fuck all of the stuff we've been feeding you, THIS is what we're putting resources and time into.
>We'll make ranked sometime later tho idk.
I mean it's not bad, but it's not good either. The way the game has launched goes against the spirit of the game and what people were being promised doing all of this and then putting other things people have been asking for on the back burner.
Not to mention the fukn hat and the way community moderators have been treating the discussion of it.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Edit 10/06/25:
Must've touched a nerve cus even the slightest mention of the hat got people telling me to off myself lmao. Look I'm not the one mentioning politics here, but I believe that people should have the right to speak out against it still. I also think the joke was stupid asf and tone-deaf, especially given the fact that there's barely a single original idea baked into this game despite Ian claiming to be the bastion of creativity he is making something original.
We got our 3 stage battle passes (APEX), Premium currencies that make you spend more money than what you need to buy a bundle (Every game ever rn), PORTALS (Portal), Unique Gunplay! (Halo 5), EVEN THE GUNS feel like they've been ripped from other games, Sabrask has a Destiny Hand Cannon for a secondary for crying out loud and every faction power-up can be found in Titanfall.
Not to mention all of the "apologies" given by the devs and the community facing teams for all the stupid stuff they've done and said within the past 72hrs, when really it's just been a conquest to see who can pass the buck the furthest.
This game is undeniably fun, I've been in love with it since the Alpha, but the steps they've taken outside of the Alpha and Beta leave me terrified for the longevity of the game and with the abysmal PR and toxic community, I don't see it lasting longer than Splitgate 1 did.
And if you're wondering what the Split-Gate Community is like just read the comments to this review.
42 votes funny
76561199556109102

Not Recommended578 hrs played (449 hrs at review)
bro wears a make fps games great again hat and makes the most expensive store I've ever seen and releases an unfinished battle royale
40 votes funny
76561197963358321

Recommended6 hrs played (1 hrs at review)
Gameplay feels really nice until you get team of absolute buffoons.
29 votes funny
76561198040560030

Recommended17 hrs played (9 hrs at review)
28 votes funny
76561198148643610

Not Recommended1 hrs played (1 hrs at review)
Not gonna support a company whose CEO wears a MAGA ass hat on stage. not only is the sequel to splitgate worse than the original, both in how its minimized the use of portals (yknow, the selling point of the game) but in how the money this game generates will be going towards bigots who believe in the deporting of innocent people, and the genocide of LGBTQ+ people. fuck off magas
23 votes funny
76561198199099103

Not Recommended1 hrs played (1 hrs at review)
I'll start right off the bat with the best praise I can give it: It's free, is built on the solid foundation that Splitgate 1 was, and has room to turn itself around.
With that said, this game felt like a downgrade from Splitgate 1 in almost every way to me.
My biggest gripe is that the map design feels far less vertical, with less reason to actually use portals outside of speeding up some travel time. It's often felt easier and more efficient to forego portals in some gunfights in lieu of traditional FPS gameplay. Some maps feel a little crowded, with several instances of spawning with somebody about to turn a corner behind your back, an issue I feel is made worse with less portal surfaces.
I will admit that I do not remember the gunplay from Splitgate 1 well, but so far I do not enjoy what is available in the game. Weapons and hits don't feel like they give enough feedback to the player, making them feel floaty, light, and making me unsure of how much I've actually damaged another player.
And I'd be able to excuse all of this as "yeah, it's just a beta, so I can't judge it too harshly", but that gets thrown out the window for me once you start selling microtransactions.
The monetization. It's simply gross. Microtransactions, Battlepasses, FOMO, the usual suspects are here. These do not belong in a beta. These hardly belong in a full game but that's the ecosystem we deal with now so whatever. And so I will judge this game as a paid product, because it *is* making money. Splitgate 2's "class" system of the Aeros, Meridian, and Sabrask factions comes the issue that buying a skin means it can only be used for that specific class. It feels like an arbitrary limitation made to sell more skins so you aren't stuck either potentially sandbagging a team playing a class that isn't needed, or playing a class that doesn't have the skin you'd like.
I hope to see 1047 turn this game around, because I truly like Splitgate 1 in both concept and execution. If somehow the game is improved, I'll change my review, but as this game stands, it was not worth ending support for Splitgate 1 at all.
23 votes funny
76561198007693838

Recommended67 hrs played (55 hrs at review)
Fun game. The devs need to abandon battle royale and all the BS transactional garbage, just focus on the gameplay and core arena modes.
20 votes funny
76561199548414716

Not Recommended2 hrs played (2 hrs at review)
They took the fun casual appeal of the first game and threw it out the window in favor of a generic live service slop machine that's trying to be an e-sport.
19 votes funny
76561197983174714

Recommended9 hrs played (1 hrs at review)
The game is fun. Review bombing a free beta for server issues day 1 is disgraceful.
Solid mechanics, need to see how this develop.
19 votes funny
76561198037995866

Recommended74 hrs played (29 hrs at review)
Really solid game that deserves your time. It bothers me personally seeing a bunch a negative reviews based off a hat and a BR mode. People are so bitter and angry over the stupidest things and I feel like nowadays people are just pathetic mindless zombies. This FREE game is a lot more engaging and interesting than Call of Duty, thats for sure. Keep it up 1047, you have a great game on your hands and these neck bearded virgins will do anything to bring your morale down. Meanwhile, they all bought Blackcell and a $30 dollar TMNT skin in Cod AFTER being charged $70 for the base game smfh.
17 votes funny
76561197981598193

Recommended13 hrs played (5 hrs at review)
The game is fine, if you played OG Splitgate it's more of that at a hightened realization. Cosmetic store monetisation is greedy but game is free so whatever
17 votes funny
76561198041511003

Not Recommended18 hrs played (13 hrs at review)
**Not going to factor in the server issues for this review**
Edit:
So I was able to spend some more time with the game after the servers went back online and... I'm still on the fence. There is a solid foundation here and the core gameplay is competent. I pushed myself to use the portals more often and they are still as satisfying to use as in SG1. The maps just feel like they are playing it way too safe. Once you play the maps for a longer period of time the portal routes people will take begin to become more and more predictable, this is because there are generally only one to two visible portal routes in your view at any given moment. 99% of the time if someone fires a portal it's probably behind you so just turn around.
I got a few chances to play the 24 player mode and I LOVED that map, it had tons of portal surfaces, some cool verticality, and it was generally just pretty to look at. The problem is that there is no action happening on 90% of the map, making it all dead space basically. If you want to be participating in the action you will spend most of your time running to and hanging out around objective B. Basically you spawn in near A /C, capture that, then run to B to cap & get a couple kills while the next wave of people spawns in behind you, they back-cap A/C then run to B and the cycle continues until one team randomly has enough points to win.
Also I was looking at the store again and I apologize, F2P folks we actually get 2 weapon charms in the free pass! Alternatively if you want free stuff you can make yet another external account, link that to your twitch, then link it all to the game, and then spend several hours watching someone you don't care about for a chance to get twitch drops. Otherwise we are kind of SoL. The more I look at the stuff in the store the more I kind of feel like this game is just a way to extract monetary value from the goodwill they had leftover from SG1 fans. Also is it just me or does a lot of this stuff feel very Warframe-y? Especially that Battlepass skin.
From playing more I feel like the maps for 4v4 are a little too small or the respawn times a bit too short. Something about the balance for some of the modes just feels off. I especially don't like playing Firecracker, you have to essentially stand still for several seconds to either plant/defuse a bomb on an objective. The issue is that by the time you kill someone, walk to the objective, and start doing your thing, the person has likely already respawned and is shooting you. This meta has sort of emerged where you just all go Sabrask for the shield and take sandstorm grenades. Build a dome of shields around the one guy on the objective and then spam nades while you wait for shields again.
Some of the matches are just over way too quickly too, you're waiting a couple minutes sometimes from the point of clicking play to having control of your character in a match. So when a match is over in just a few minutes due to it being a stomp in one direction or the other then it just kind of leaves you feeling unsatisfied. The shield feels more and more unfair the more I use it, it just totally shuts down people and can tank so much damage sometimes. A lot of enemies think it will block damage for them if they are behind the curved side of it, but it lets you fire both ways and blocks them both ways so if they rush you can just slide through it and fire behind you.
I will likely keep playing to see what full launch looks like so I can update this review and hopefully change it to a thumbs up. The gameplay is still pretty good I just want them to spice things up a bit and experiment more with the portal gameplay. It feels like we've taken steps backwards from SG1 in a lot of areas. I currently don't see myself spending money on anything in the game and not sure if I will stick around for even a full season. I truly don't mean to disparage anyone or downplay the work that must have went into making this game, there is clearly some love still left for this IP at 1047 I'm just not sure I like the direction this is going. There are wayyyyy too many other live-service games out there right now and this is another game that wants you to log in every single day and grind out daily missions so you don't miss out and fall off the wagon.
Original Review:
In Splitgate 1 the entire game was centered around the portals. There were portal surfaces EVERYWHERE and you could control which color portal you placed and which color portal you wanted to shut behind you. You can go in the settings and change back to the SG1's portal controls but most people will never do that. In this game they've dumbed down the portal system and dialed back on the amount of portal surfaces in the maps. I admit that people got really really good at SG1's portals and it was hard for new players to come in and learn from the ground level. But now in SG2 there are some rounds I just entirely forget that I have portals because the use cases are much more niche now. On top of that if you're at all decent at FPS games it's generally a better idea to just try and out-aim your opponent. The TTK in this title seems to have been reduced a bit since SG1, giving you less room to try and set up a quick portal to turn the tables. The first few matches people were using tons of portals, but the more I play the less I see them being used.
In Splitgate 1 I was constantly using the portals to traverse the map and get up and down between levels. Typing that out also reminded me that the maps back then were a lot more vertical in general, with more opportunities to do crazy stuff like portal jumps and ceiling portals. Most of the times in SG2 when I use portals it's just to save myself a few seconds of sprinting to the objective. It's also way easier to punish people for using portals with the way grenades work in SG2. It genuinely feels like we're being actively discouraged from using the core mechanic of the game. I hope future maps incorporate more surfaces for portals and more genuinely useful portal routes.
I hate to rag on an "open-beta" but you can already buy hundreds of dollars of crap in the shop. I've learned the hard way to not buy this junk since I know that all these live-service games have an expiration date and all my purchases will one day be deleted. They've completely massacred any real sense of cosmetic progression unless you pony up for the pass and generally just missed the mark on customization. In SG1 you could get individual armor parts from different sets and make a whole completely new and fresh design by mixing and matching pieces. Granted this was also mostly stuff you had to buy or find in crates, but now in SG2 you just get a full body skin with no room for personalizing, F2P players also get basically nothing in this new pass, I think we get one emote and a handful of purple coins, There is basically no cosmetic progression whatsoever if you are a F2P player, if there is I haven't found it yet.
I also kind of don't like the signature skills each class gets. Some skills are just flat out better than others and it doesn't feel fair. The shield wall is a literal gamechanger, meanwhile the time slowing dome does next to nothing lol. Also skins are tied to the three factions, if you buy a skin for Sabrask and you want to use that skin, you have to pick Sabrask, which means if someone else on your team doesn't want to play the other factions you guys will be missing out on team synergy perks.
Overall the game feels like a sanitized version of SG1 that is trying to reduce its skill ceiling to appeal to a wider audience. It adds some hero shooter mechanics and has a lot of the monetization systems that we have all come to universally hate. Instead of innovating on the things that made SG1 unique, it is trying to be more like other popular games. The game is fun for a while, but it doesn't have it's hooks in me like the first game did.
16 votes funny
76561198378801736

Not Recommended4 hrs played
I REALLY want to play this game, but I can't due to the anti-cheat.
It's been 10 months since the first alpha test.
Doesn't even work under Proton.
Saying that you support "Steam Deck" reads as "we specifically modified our anti-cheat to check for Steam Decks". I don't want this practice to be normalised. Please do better than this. You even had a native Linux build for Splitgate 1.
16 votes funny
76561199267080579

Recommended4 hrs played (1 hrs at review)
Tracking is really fun and satisfying, but the microtransactions are just too much.
15 votes funny
76561198069520084

Not Recommended3 hrs played (3 hrs at review)
Honestly, I do like this game. I had fun in the beginning, the first couple matches were all close score wise and really fun. Then I had a couple hours of nothing but people who were either cheating or literal e sports pros who do nothing but play shooters all day long. The matchmaking is completely unbalanced, I had far too many matches where the enemy team all had 30 plus kills when my teams highest was 12. Thats not fun. Also the gun balancing is not good. My friends and I were all still on the first weapons and we couldn't do anything against someone using the smg. Even running in pairs we would get sprayed down and killed with one clip from medium/long range by one guy with an smg before two of us could kill him with the ar. This game has loads of potential and I want it to succeed but if it launches with these problems not fixed it'll be a no from me.
15 votes funny
76561198041901165

Not Recommended0 hrs played
Not only does the anticheat not support wine this time, the devs apparently didn't learn anything from Splitgate 1 about how players don't want to play against bots.
15 votes funny
76561198045323950

Recommended12 hrs played (7 hrs at review)
You don't have to play battle royale. Plenty people playing the normal modes.
Gamers are becoming straight up cry babies over everything and it's getting really annoying. Game is great, especially for free.
Gunplay feels really good, teleporting as good as ever, bunch of sick reload animations, gun customization, classes aren't gender locked, it's perfectly adequate game. I see zero wrong here.
EDIT: Apparently the micro-transactions were overpriced af at launch, but the review bombing turned that right around before I even wrote this. So there's legit nothing to complain/protest about anymore that I can tell.
14 votes funny
76561198078050099

Not Recommended5 hrs played (5 hrs at review)
I find the game fun but I cannot recommend this game over Splitgate 1. I really hope the devs decide to change the game back towards what it was like in Splitgate 1.
Here are my list of complaints about Splitgate 2 that I believe Splitgate 1 did better:
1) Lack of (meaningful) portal pads. Portal play is worse than the first game. First, the portal pads are not where you'd expect them to be, or there is just a lack of them in key locations. Where there are portal pads, they are often not in high-traffic areas or it is difficult to chain that location to another strategic location or at least near to it. I find myself using portals much less than Splitgate 1, including going through them and especially shooting through them.
2) The wanna-be-hero-shooter aspects of the game are just.... well poor. The abilities do not really do much and I see very few people using them in ways that add a lot of meaning and depth to the game. You'll see the occasional wall, or occasional detecting enemies, but more often than not you just see people running and gunning. Beyond abilities, locking weapons that you like behind certain classes is not good for this type of game. It makes me feel like there isn't one class that I particularly like, and each one has things I hate. The Sabrask have great grenades and ability, the Meridian have better weapons, and the Aeros lack anything particularly good about them. This is evidenced by the fact you do not see them as frequently as the other two factions. I wish I could customize my loadout the way I like it rather than feeling unhappy with each class somewhat similarly. It's hard to say "I really like this faction" in this game in my opinion. It also sucks to now be able to access the weapons/equipment/perks/grenades that I want in one person.
3) The maps are just so much worse than 1. Now I get this is a beta, but similarly to point 1), the maps just feel boring, too spaced out, and not as maneuverable as the first game. I miss the high speed rapid movement gameplay of the first game.
4) The gunplay is worse than Splitgate 1. Most people rock the stock assault rifle because you can fully-auto cross-map kill people with it. Guns do not feel as snappy nor as uniform as Splitgate 1. The charm of Splitgate 1 is that every person had access to the same loadout options so which team won largely came down to skill - both aiming and map portal sense.
5) Lack of independent portal control with grenades. Self-explanatory.
I doubt the devs will listen to this, but what I would like to see is the game return to a more raw skill, fast-paced, and map-intelligence based shooter. The simplicity of the "Halo + Portals" model was what made me fall in love with the original. The half-baked wanna-be-hero-shooter just isn't done well and the game doesn't feel as clean nor as maneuverable as the first and that makes me disappointed.
14 votes funny