
Coal LLC
Sep 12, 2025
Sep 12, 2025
Sep 13, 2025
Sep 16, 2025
Sep 15, 2025
Sep 14, 2025
Sep 17, 2025
Sep 17, 2025
Sep 17, 2025
Sep 12, 2025
Sep 12, 2025
Sep 27, 2025
Sep 21, 2025
Sep 20, 2025
Sep 19, 2025
Sep 19, 2025
Sep 18, 2025
Sep 18, 2025
Sep 16, 2025
Sep 14, 2025
Sep 14, 2025
Sep 14, 2025
Sep 13, 2025
Sep 13, 2025

76561199043243408

Recommended19 hrs played (1 hrs at review)
better then borderlands 4
8 votes funny
76561199043243408

Recommended19 hrs played (1 hrs at review)
better then borderlands 4
8 votes funny
76561199041282500

Not Recommended15 hrs played (3 hrs at review)
Fun game, price is way too high for the amount of content and the very simplistic game-play loop.
6 votes funny
76561198012498116

Not Recommended1 hrs played (1 hrs at review)
Thought I'd really enjoy it, but the gameplay loop was pretty boring (in my opinion) and I didn't like that you start from zero each map, maybe a persistent skill tree would have made it more fun but starting from nothing each time rubbed me the wrong way.
Also, if you don't play with the quotas the game takes waaaaay longer on peaceful mode, so maybe world modifiers to make the game less intense would have been nice.
15 bucks is also quite expensive for what this is
4 votes funny
76561198006885267

Not Recommended16 hrs played (12 hrs at review)
It's fun gameplay loop but it is too frustrating for me, currently. The premise of the game is that you have an ever increasing amount of coal to supply to keep playing. The first day it's 40, and on Day 15 it's 40,000. If you fail to provide the amount you lose and restart entirely from scratch (there's no general passives over multiple runs).
What makes it fun? There's RNG in how each day's map is generated with the ore veins and powerups you can get for that run. Some maybe crazy powerful weapons, some may be passive bonuses for the player, and others may be bonuses for workers you can employ. In addition, there's a strategic element of purchasing upgrades to help you mine faster, hold more items, fly, upgrade workers, etc. all at a cost of gold. You get gold based on what ores you mine, with coal = 1 gold and a diamond 4,000 gold for example. If you fill your quota early, you can prioritize mining higher value resources to bring back. But there's a risk as anything not brought back in time doesn't count in the final tally!
In the first map, progression works by going down into heavier concentrations of ores. These are harder to mine and require more damaging utensils. But the difference between the dirt layer on top and the red/orange layer further down is ~5 coal per block versus ~500. So the goal is to get deeper and deeper and access more and more resources.
What makes it frustrating?
After the several rounds, I hit my skill / strategy cap and I can't unlock any more of the game. I get to Day 15 and lose, again and again. I've tried different utensils (differing pickaxes, unlocks, guns); different employee configurations (trying to optimize miners with collectors), but I always lose on Day 15. To unlock the next profession after the shaman you need to beat day 15 with the starting role. So I'm stuck. There is not any feedback that I have found for how to do better.
It also sucks having really powerful utensils and abilities and then spending 10 minutes getting halfway as strong as you just were again - only to repeat this (for someone like me) ad infinitum with no way to progress.
My suggestion to the dev(s) is to:
1. Implement a skill tree for the player to spend experience on to allow them to tailor their experience in a certain way. Want to use pickaxes and do classic mining? Here's a way to start with ladders and a better pick. Purchases on these items are discounted. Want to organize your company? Here's a skill that replaces a pick with a command function to order your miners and collectors around.
In this way you still have the RNG, but the premise of each dig is still under the control of the player. Instead of going through 8 days to really start specializing, this would allow the player to begin with a specialty to try from the beginning and then pivot or respec their skills if they don't enjoy it.
2. I'd recommend another pass at the buy menu for items and their costs. Not to make the game "easy" but where a doofus like myself can get to day 16 after 12 hours, because at this rate I'll never play again. The outcome will be the same.
3. Ladder interactions and a magnet item / ability. Ores get stuck in corners or pass through blocks and I spend almost a minute or more each round trying to jump off the ladder to the collection box at the top. I wish there was an easier dismount similar to Terraria. When you are on the ladder you should be on it. Any movement up or down is the player. Getting off should require a jump. If you move left or right then instead of jumping you move as normal. Up or no move is a jump as usual.
4 votes funny
76561198428712326

Not Recommended5 hrs played (5 hrs at review)
Game play loop gets old quick, was fun well it lasted.
Buy upgrades, run to bottom of hole, grind out as much ore as you can.
$15 was too much, probably worth 5.
4 votes funny
76561198093216339

Recommended83 hrs played (51 hrs at review)
the children yearn for the mines and so do the employees
2 votes funny
76561197993086426

Recommended23 hrs played (13 hrs at review)
The graphics can best be described as: existing
The gameplay loop is simple and sadly not really all that difficult.
There is very little meta progression (unlocking characters and biomes)
And yet... Somehow the mindless task of mining coal all day is kinda addicting.
And it's suuprisingly well optimized. You can hire literally endless workers to help you, and it only starts to affects the framerate once you get past several thousand. And it stays somewhat playable until you get into the upper reaches of billions of workers. It plays as if it was stresstested by Let'sGameItOut.
(If you are on the fence because of the pricetag, try the free demo first. It's what roped me in)
2 votes funny
76561198114308649

Not Recommended0 hrs played
felt no growth in any way, loop was not fun. This is more of a chore. found it almost impossible to clear past a day or 2 always get stuck with no way up
2 votes funny
76561197972458552

Not Recommended0 hrs played
way too expensive for a simple game of this size and limited gameplay
2 votes funny
76561198031557964

Not Recommended9 hrs played (2 hrs at review)
Its not worth the price, you can finish the game in 3h (true ending), the gameplay won't change much between runs, there is a lot of classes and maps, but the endgame is always the same, spam miners/collectors
2 votes funny
76561198830948748

Not Recommended5 hrs played (4 hrs at review)
It's not worth the $15 price tag. At most, if the game isn't changed, it should be a $10 dollar game. The graphics look easy and were probably cheap. The game-play loop is the exact same after 5 hours : mine an absurdly hard goal amount, save up some cash then barely make it through 2 rounds without having to buy something. You can play an easier mode, but you won't get a cash bonus that's only available to the standard (hard) mode. It should have tag change of randomized rougelite. You get to "upgrade" your abilities if you find a chest, if you can reach it or mine it, to then get 3 random horrible options to pick from. The ingame "economy" also sucks with pricing that is overly inflated to make it harder
1 votes funny
76561198113083209

Recommended13 hrs played (2 hrs at review)
I would trade my firstborn son to make quota
1 votes funny
76561198064802035

Not Recommended0 hrs played
15$
No save games, looks bad. Shouldn't be bought.
1 votes funny
76561198805374229

Recommended13 hrs played (10 hrs at review)
The children yearn for the mines
1 votes funny
76561199544106807

Recommended28 hrs played (15 hrs at review)
Nice little autism game
1 votes funny
76561198000884098

Not Recommended0 hrs played
demo seemed nice, the game it self isn't challenging in anyway, rather easy the different play styles aren't too enganging it's the same with just different tools the price tag is also discouraging almost 15 bucks for this? double that and get grounded a real game :y
1 votes funny
76561198303792115

Recommended8 hrs played (5 hrs at review)
so strange for a game to have character customization after making the default skin so badass
1 votes funny
76561197980750387

Not Recommended0 hrs played
It´s little game, which is simple and not bad at all.
But the price tag for all this is WAY too steep. 5 quids would be fine.
1 votes funny
76561198093221610

Recommended49 hrs played (21 hrs at review)
15$ seems like a lot for what this game is
5-10$ seems more reasonable
poorly optimized (I know what it was made in isnt good at optimization)
edit:
please add auto sprint option somewhere (ideally settings)
the coins from the chest is pretty useless, especially when i get 50 mil a day and it gives 300$ it could be a good option for when I dont want any of the options but adding basically nothing makes me have 4 useless choices instead of 3)
also, I lost at wave 35ish because for some reason I wasnt getting more than 1.2 quadrillion coal even though the amount of collectors and miners kept increasing (sometimes doubled) not sure whats up with that. (also game starts to lag a good bit past 20 billion employees)
1 votes funny
76561199215035137

Recommended227 hrs played (50 hrs at review)
i had 100 hours in the demo, so I was super excited for the release. It's a game that can be challenging, but also is a ton of fun and has quite a bit of replay value with all the different professions and modes. Bought it 5 minutes after it came out, and have been playing it almost non-stop since!
1 votes funny
76561197996972442

Recommended5 hrs played (1 hrs at review)
Scratches mining autism. Steam forums can stay mad for not wanting to pay for this. 15 dollars is not a lot and there isn't enough games of this caliber. Think another game is more worth your money? Go buy it instead of complaining here. Give me more mining games *slams fists on table*
1 votes funny
76561197999394473

Not Recommended7 hrs played (3 hrs at review)
2/5 - Very close to a good game, but it desperately needs balancing, optimization, and persistence. The lack of persistent upgrades is really damaging.
1 votes funny
76561198063185532

Recommended21 hrs played (2 hrs at review)
Best f*cking game I have ever played in my god damn life holy s*it this game is good. I f*cking love coal holy f*cking sh!t I love f*cking mining coal all g*d d*mn day long holy f*cking sh!t!!!!!
1 votes funny
Coal LLC
Sep 12, 2025
Sep 12, 2025
Sep 13, 2025
Sep 16, 2025
Sep 15, 2025
Sep 14, 2025
Sep 17, 2025
Sep 17, 2025
Sep 17, 2025
Sep 12, 2025
Sep 12, 2025
Sep 27, 2025
Sep 21, 2025
Sep 20, 2025
Sep 19, 2025
Sep 19, 2025
Sep 18, 2025
Sep 18, 2025
Sep 16, 2025
Sep 14, 2025
Sep 14, 2025
Sep 14, 2025
Sep 13, 2025
Sep 13, 2025

76561199043243408

Recommended19 hrs played (1 hrs at review)
better then borderlands 4
8 votes funny
76561199043243408

Recommended19 hrs played (1 hrs at review)
better then borderlands 4
8 votes funny
76561199041282500

Not Recommended15 hrs played (3 hrs at review)
Fun game, price is way too high for the amount of content and the very simplistic game-play loop.
6 votes funny
76561198012498116

Not Recommended1 hrs played (1 hrs at review)
Thought I'd really enjoy it, but the gameplay loop was pretty boring (in my opinion) and I didn't like that you start from zero each map, maybe a persistent skill tree would have made it more fun but starting from nothing each time rubbed me the wrong way.
Also, if you don't play with the quotas the game takes waaaaay longer on peaceful mode, so maybe world modifiers to make the game less intense would have been nice.
15 bucks is also quite expensive for what this is
4 votes funny
76561198006885267

Not Recommended16 hrs played (12 hrs at review)
It's fun gameplay loop but it is too frustrating for me, currently. The premise of the game is that you have an ever increasing amount of coal to supply to keep playing. The first day it's 40, and on Day 15 it's 40,000. If you fail to provide the amount you lose and restart entirely from scratch (there's no general passives over multiple runs).
What makes it fun? There's RNG in how each day's map is generated with the ore veins and powerups you can get for that run. Some maybe crazy powerful weapons, some may be passive bonuses for the player, and others may be bonuses for workers you can employ. In addition, there's a strategic element of purchasing upgrades to help you mine faster, hold more items, fly, upgrade workers, etc. all at a cost of gold. You get gold based on what ores you mine, with coal = 1 gold and a diamond 4,000 gold for example. If you fill your quota early, you can prioritize mining higher value resources to bring back. But there's a risk as anything not brought back in time doesn't count in the final tally!
In the first map, progression works by going down into heavier concentrations of ores. These are harder to mine and require more damaging utensils. But the difference between the dirt layer on top and the red/orange layer further down is ~5 coal per block versus ~500. So the goal is to get deeper and deeper and access more and more resources.
What makes it frustrating?
After the several rounds, I hit my skill / strategy cap and I can't unlock any more of the game. I get to Day 15 and lose, again and again. I've tried different utensils (differing pickaxes, unlocks, guns); different employee configurations (trying to optimize miners with collectors), but I always lose on Day 15. To unlock the next profession after the shaman you need to beat day 15 with the starting role. So I'm stuck. There is not any feedback that I have found for how to do better.
It also sucks having really powerful utensils and abilities and then spending 10 minutes getting halfway as strong as you just were again - only to repeat this (for someone like me) ad infinitum with no way to progress.
My suggestion to the dev(s) is to:
1. Implement a skill tree for the player to spend experience on to allow them to tailor their experience in a certain way. Want to use pickaxes and do classic mining? Here's a way to start with ladders and a better pick. Purchases on these items are discounted. Want to organize your company? Here's a skill that replaces a pick with a command function to order your miners and collectors around.
In this way you still have the RNG, but the premise of each dig is still under the control of the player. Instead of going through 8 days to really start specializing, this would allow the player to begin with a specialty to try from the beginning and then pivot or respec their skills if they don't enjoy it.
2. I'd recommend another pass at the buy menu for items and their costs. Not to make the game "easy" but where a doofus like myself can get to day 16 after 12 hours, because at this rate I'll never play again. The outcome will be the same.
3. Ladder interactions and a magnet item / ability. Ores get stuck in corners or pass through blocks and I spend almost a minute or more each round trying to jump off the ladder to the collection box at the top. I wish there was an easier dismount similar to Terraria. When you are on the ladder you should be on it. Any movement up or down is the player. Getting off should require a jump. If you move left or right then instead of jumping you move as normal. Up or no move is a jump as usual.
4 votes funny
76561198428712326

Not Recommended5 hrs played (5 hrs at review)
Game play loop gets old quick, was fun well it lasted.
Buy upgrades, run to bottom of hole, grind out as much ore as you can.
$15 was too much, probably worth 5.
4 votes funny
76561198093216339

Recommended83 hrs played (51 hrs at review)
the children yearn for the mines and so do the employees
2 votes funny
76561197993086426

Recommended23 hrs played (13 hrs at review)
The graphics can best be described as: existing
The gameplay loop is simple and sadly not really all that difficult.
There is very little meta progression (unlocking characters and biomes)
And yet... Somehow the mindless task of mining coal all day is kinda addicting.
And it's suuprisingly well optimized. You can hire literally endless workers to help you, and it only starts to affects the framerate once you get past several thousand. And it stays somewhat playable until you get into the upper reaches of billions of workers. It plays as if it was stresstested by Let'sGameItOut.
(If you are on the fence because of the pricetag, try the free demo first. It's what roped me in)
2 votes funny
76561198114308649

Not Recommended0 hrs played
felt no growth in any way, loop was not fun. This is more of a chore. found it almost impossible to clear past a day or 2 always get stuck with no way up
2 votes funny
76561197972458552

Not Recommended0 hrs played
way too expensive for a simple game of this size and limited gameplay
2 votes funny
76561198031557964

Not Recommended9 hrs played (2 hrs at review)
Its not worth the price, you can finish the game in 3h (true ending), the gameplay won't change much between runs, there is a lot of classes and maps, but the endgame is always the same, spam miners/collectors
2 votes funny
76561198830948748

Not Recommended5 hrs played (4 hrs at review)
It's not worth the $15 price tag. At most, if the game isn't changed, it should be a $10 dollar game. The graphics look easy and were probably cheap. The game-play loop is the exact same after 5 hours : mine an absurdly hard goal amount, save up some cash then barely make it through 2 rounds without having to buy something. You can play an easier mode, but you won't get a cash bonus that's only available to the standard (hard) mode. It should have tag change of randomized rougelite. You get to "upgrade" your abilities if you find a chest, if you can reach it or mine it, to then get 3 random horrible options to pick from. The ingame "economy" also sucks with pricing that is overly inflated to make it harder
1 votes funny
76561198113083209

Recommended13 hrs played (2 hrs at review)
I would trade my firstborn son to make quota
1 votes funny
76561198064802035

Not Recommended0 hrs played
15$
No save games, looks bad. Shouldn't be bought.
1 votes funny
76561198805374229

Recommended13 hrs played (10 hrs at review)
The children yearn for the mines
1 votes funny
76561199544106807

Recommended28 hrs played (15 hrs at review)
Nice little autism game
1 votes funny
76561198000884098

Not Recommended0 hrs played
demo seemed nice, the game it self isn't challenging in anyway, rather easy the different play styles aren't too enganging it's the same with just different tools the price tag is also discouraging almost 15 bucks for this? double that and get grounded a real game :y
1 votes funny
76561198303792115

Recommended8 hrs played (5 hrs at review)
so strange for a game to have character customization after making the default skin so badass
1 votes funny
76561197980750387

Not Recommended0 hrs played
It´s little game, which is simple and not bad at all.
But the price tag for all this is WAY too steep. 5 quids would be fine.
1 votes funny
76561198093221610

Recommended49 hrs played (21 hrs at review)
15$ seems like a lot for what this game is
5-10$ seems more reasonable
poorly optimized (I know what it was made in isnt good at optimization)
edit:
please add auto sprint option somewhere (ideally settings)
the coins from the chest is pretty useless, especially when i get 50 mil a day and it gives 300$ it could be a good option for when I dont want any of the options but adding basically nothing makes me have 4 useless choices instead of 3)
also, I lost at wave 35ish because for some reason I wasnt getting more than 1.2 quadrillion coal even though the amount of collectors and miners kept increasing (sometimes doubled) not sure whats up with that. (also game starts to lag a good bit past 20 billion employees)
1 votes funny
76561199215035137

Recommended227 hrs played (50 hrs at review)
i had 100 hours in the demo, so I was super excited for the release. It's a game that can be challenging, but also is a ton of fun and has quite a bit of replay value with all the different professions and modes. Bought it 5 minutes after it came out, and have been playing it almost non-stop since!
1 votes funny
76561197996972442

Recommended5 hrs played (1 hrs at review)
Scratches mining autism. Steam forums can stay mad for not wanting to pay for this. 15 dollars is not a lot and there isn't enough games of this caliber. Think another game is more worth your money? Go buy it instead of complaining here. Give me more mining games *slams fists on table*
1 votes funny
76561197999394473

Not Recommended7 hrs played (3 hrs at review)
2/5 - Very close to a good game, but it desperately needs balancing, optimization, and persistence. The lack of persistent upgrades is really damaging.
1 votes funny
76561198063185532

Recommended21 hrs played (2 hrs at review)
Best f*cking game I have ever played in my god damn life holy s*it this game is good. I f*cking love coal holy f*cking sh!t I love f*cking mining coal all g*d d*mn day long holy f*cking sh!t!!!!!
1 votes funny