
Hollow Knight: Silksong
Sep 4, 2025
Sep 4, 2025
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Sep 6, 2025
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76561198362831538

Recommended54 hrs played
A game about bugs, where your a bug that fights other bugs. The only thing that really bugs me is how long it took for this buggy little bug of a game to finally bug its way onto my screen.
10/10 - No software bugs, just actual bugs.
3266 votes funny
76561198362831538

Recommended54 hrs played
A game about bugs, where your a bug that fights other bugs. The only thing that really bugs me is how long it took for this buggy little bug of a game to finally bug its way onto my screen.
10/10 - No software bugs, just actual bugs.
3266 votes funny
76561199689372258

Recommended32 hrs played
Crashing entire steam for the first 5 minutes after launch is crazy
2198 votes funny
76561198101598790

Recommended50 hrs played (4 hrs at review)
Trying to buy this game on release day was the worst and most painful, two and half hours long edging session in my entire life...
It was worth it.
1755 votes funny
76561198035945698

Recommended54 hrs played (12 hrs at review)
This game is full of bugs... and they're kicking my ass
It's really, really good
1501 votes funny
76561198070333442

Recommended26 hrs played (25 hrs at review)
We actually got Silksong before GTA 6
A minute of silence in honor of all fans who didn't live to this moment
947 votes funny
76561198078739058

Recommended30 hrs played
team cherry one-upping every other silkpost by actually releasing the game
748 votes funny
76561198328921186

Recommended28 hrs played
Lucky enough to buy and install the game before the servers crashed...
541 votes funny
76561198016446694

Recommended77 hrs played (59 hrs at review)
If I had a nickel for every time I had to slap a tiny bug for trying to get physical with me, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.
418 votes funny
76561198142247081

Recommended8 hrs played (8 hrs at review)
The seal is broken. Dreamers are awakening. Silksong is here!
Other studios could learn from Team Cherry. Charging $20 for a game that's been in development for 7 years is generosity that is simply unheard of. I just can’t believe this game has been in development for so long, yet it’s full of bugs!
403 votes funny
76561198289902276

Recommended17 hrs played (3 hrs at review)
Every time I think I am getting better, the game reminds me I am not. Thanks, Hornet.
387 votes funny
76561197999048731

Not Recommended57 hrs played (6 hrs at review)
Insert 80 rosaries to get a positive review
296 votes funny
76561198016114568

Recommended46 hrs played (41 hrs at review)
Hollow Knight was hard, but I never really felt like it was "mean" per se.
This game is extremely, unbelievably mean.
I love it, but I found myself thinking at several points, "Man, there was no reason to do that to me. They just wanted people to suffer, didn't they?"
EDIT: To be perfectly clear, I'm apparently masochistic enough to absolutely love "mean" games despite how angry they make me. If you don't like mean games, you won't like this one.
270 votes funny
76561198012038247

Not Recommended184 hrs played
Disappointed in the lack of hornet sex scenes
262 votes funny
76561198172541402

Not Recommended4 hrs played (3 hrs at review)
I wanted to write a positive review, but instead of going straight down my mouse went 45 degrees to the right and I accidentally switched the review to negative
239 votes funny
76561198338776245

Recommended3 hrs played
Team Cherry typed "Silksong" into the patch notes of reality and rage-quit the timeline. Since then:
- I've graduated college.
- Elon Musk renamed Twitter and then drove it into a ditch.
- The Queen died.
- COVID came and went like a Dark Souls boss fight nobody wanted.
- I changed GPUs three times.
- My nephew was born, learned to speak, and now mocks me daily.
- Skyrim was ported to a smart fridge.
- NASA found water on Mars.
216 votes funny
76561198044211427

Not Recommended32 hrs played (29 hrs at review)
TL;DR: The game is visually amazing, the world is super cool, and the lore is interesting. However, while the gameplay, in my opinion, is fine difficulty-wise (for the most part), the amount of unnecessary tedium is not. Small but impactful issues hold the game back for me and often make the game feel less "fun and challenging" and more "tedious and frustrating" to actually play. I want to love Silksong, but sometimes it feels like it doesn't want me to.
This is not a "do I like the game" review, this is a "would I recommend it" review. I do enjoy the game (most of the time anyway), but I wouldn't broadly recommend it in its current state due to the tedium issues I'll outline below, and no, the difficulty is not the main reason why I don't recommend it. Will change to positive if things improve, like QoL changes, more accessibility options, etc. Makes me wish there was a middle ground between a positive or negative recommendation.
If you loved the more challenging parts of HK, including the platforming in Path of Pain and/or P5, then you'll probably like this game too. Same thing if Dark Souls 2 is your favorite souls-like. If this is the case, this is not a review for you, but for those who are interested to see what all the hype is about and if this is a game they would enjoy. It's also a way for me to rant, complain and cry about my issues with the game. Two birds with one stone.
Wall of text warning. Feel free to skip and just jester award, skonger bros.
For some additional context I last played and finished Hollow Knight back in 2018. I have been looking forward to Silksong but have not been counting the days so to say, so I genuinely don't think these issues are due to too high of expectations/hype.
Anyway, I'm mostly enjoying the game (when I'm not annoyed with it) as my playtime probably shows. The major problem is that there are so many minor things that make me needlessly frustrated and sours my enjoyment to a noticeable degree, at points making the experience plain tedious and just not fun. From what I've played so far, these changes would take it from good/great to amazing for me personally and let me recommend it to others:
NOTE: THESE ARE JUST MY OPINIONS AND NOT GOSPEL
- Contact damage should never be more than 1 mask of damage. I get taking two mask of damage from a direct hit, not so much for just gently grazing enemy's back. Are they made of lava? Because they both deal the same amount of contact damage.
- Downed/stunned bosses should not do contact damage at all.
- Reduced run backs. Fighting and learning a boss is fun, running back to it perfectly, so you can fight at full health, is not. From Software already figured this out years ago with Stakes of Marika, and so did Metroid Dread too by letting you respawn outside the boss room. Probably my biggest issue honestly. Even with no enemies on the way it's just tedious and a time waster to run back and it adds up quickly.
- Make bosses give more rewards, even if just beads. Being showered in geo after a boss fight in HK felt great and I don't understand why they would remove that reward.
- More health/tool upgrades to find to incentivize exploration. Far too many times have exploring hidden crannies given me 20 beads, half of which promptly fall into spikes. Oh, what's this? Another Shard Bundle? Great. Speaking of shell shards...
- Why make tools use resources to recharge in the first place? They are already limited in usage per bench visit. Makes me not want to use them as to not waste resources, similarly to ammo in Bloodborne.
- Compass should always be on after buying it. For me, playing without it is out of the question so it just feels like I have one less tool slot by default as a result. This point is very subjective though and I can understand why someone would disagree. Maybe making it toggleable or give an achievement for playing without it would be a good middleground, I don't know.
- Flying normal enemies are annoying as hell and never fun to fight. Reduce their health so they don't all require 4-6 hits to kill or tune down their input readings.
- Remove or reduce bench cost. Find a bench in an area that does not give beads from enemies? Sucks to be you. Travel all the way back to an area that does and grind and then return, bitch. (edit: seems like bench costs are being reduced in a patch)
- No/fewer boss summons, especially RNG ones (looking at you Beastfly). (edit: at least Beastfly is getting nerfed in some way, hopefully the sums)
- Level hazards that deal two masks of damage, just why? (edit: getting patched to deal one mask instead)
- Enemy swarm rooms just suck.
- Bilewater.
209 votes funny
76561199015755715

Recommended64 hrs played
After so many years of waiting, it's finally here. Everything feels just as good as the first game.
this game is still full of bugs
199 votes funny
76561198421959168

Recommended14 hrs played (5 hrs at review)
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
192 votes funny
76561197969362306

Not Recommended10 hrs played
What happened with the launch was dangerous and unacceptable and can NEVER be allowed to happen again. It is up to all of us to leave negative reviews on this game to send a message.
182 votes funny
76561198161852770

Not Recommended91 hrs played
team cherry replaced my pillows with bugs and set fire to the fridge
DO NOT PLAY
173 votes funny
76561198100154240

Recommended58 hrs played
No matter who you are — Denier, Doubter, Accepter, Believer...
In the end, we've all won
No more silkposts
No more silksanity
Silksong is real
Silksong is here!
Shoutout to DSN, you will never be forgotten
155 votes funny
76561198165813635

Not Recommended72 hrs played (28 hrs at review)
Alright, hear me out.
I'm basing this review off the question asked at the top: Would you recommend this game to other players? Keep that question in mind.
Silksong is a cool game. A labor of love, obviously. Years and years of work went into this, and it really shows! The art is stunning. The music is amazing, of course. The enemy designs are interesting, the area aesthetics are delightful, the NPCs are cute. I've been playing it for a little bit now.
Am I going to keep playing it? Yeah! Am I having fun? Sort of!
Would I recommend this game to other players? ...no. No, I wouldn't.
Team Cherry originally said back in 2020 that they wanted Silksong to be something anybody could pick up and play. They wanted it to stand equal to Hollow Knight, and they wanted it to be an equally good introduction to the world as Hollow Knight is.
It is not. While the lore is very cool, and the story (what of it I've managed to uncover) is also cool, the game itself is viciously punishing. It is LEAGUES harder than Hollow Knight is. It is brutal. It is unforgiving. It is unfair in places. It is frustrating, it is agonizing, it is grindy, it is tedious, in some places it is straight-up just not fun.
Maybe that's your thing, and if it is, that's great! But for the vast majority of people, it is not. If Team Cherry really still was trying to make something beginner-friendly, then they totally failed. This is not beginner-friendly. Under no circumstances would I tell someone interested in the Hollow Knight games to try this one when they could instead play the original Hollow Knight and have a kinder, more friendly, more fun experience overall.
Maybe Team Cherry will issue some balance patches or something to make the game less horrific for the vast majority of players, and if they do I'll revisit this review. As it is, though, I do not recommend just anybody pick this game up.
It seems to me like they've taken their hardcore fanbase for granted and forgotten that MOST players will not perfect a game. Most people are just going to do the parts they enjoy and leave a lot of the harder, less fun stuff alone. Unfortunately Silksong seems to be mostly the harder, less fun stuff. I'm often pushing through my playthrough to try and find the next fun thing when the rest of it is pretty grueling and unrewarding. That's not something I would recommend to people.
It's a shame, because like a lot of people I was really excited for Silksong and I hoped it would be, well, more fun than it is. I AM going to keep working through it -- and the wording there makes me cringe a little. Working through it, like it's a job instead of a game, something I want to play for FUN. I want to see more of the world. But I don't feel the same drive to explore and complete these challenges as I did in the original Hollow Knight, because the game does not reward me for my time.
A few specific points I'm editing in:
- Even very early on, basic enemies will deal double damage. That kind of thing was reserved for big-name enemies, bosses, and explosions in Hollow Knight. It's wild to have it stripped of all meaning and just made into mostly a frustration mechanic here.
- Boss designs are cool as ever, and some of them are fun. Fourth Chorus was amazing, I really loved that fight! However. HOWEVER. Pretty early on they start dropping in bosses that are just things that fly, deal ridiculous amounts of damage and contact damage, including contact damage when they're in a stunned state, and MOST IMPORTANTLY: have swarms of adds. Nothing can ruin a fight more than having to track three extra little annoyances around the stage when I could be focusing on the rhythm and choreography with the boss. In other words, the art. The artistry of boss fights is completely lost in pointlessly inflated damage and really, really, really, really annoying bonus enemies, and they are reduced to a stressful, frustrating slog with no triumph at the end, mostly just relief and irritation that it's finally over with. I don't understand this choice. It makes the fights more difficult, yes, and also more frustrating and annoying, and at the cost of letting the player view and experience the boss. What was the motivation here? I don't understand.
- Arenas. In Hollow Knight, occasionally you'd have arenas. Areas that locked you in and made you fight some normal enemies. Okay, fine, I can deal with that. They weren't super frequent and they weren't super awful, they were doable. Not so in Silksong. They are more frequent and they are NASTY. I have zero interest in four waves of basic enemies, all of which have different movesets, some of whom do double damage for no reason. And for what? A reward I won't use? Cool, thanks. Second chapel I found, I just walked right back out. No thanks. I'm not doing that again.
- Bench and bellway costs were, of course, a thing in hollow knight. However, there was only one currency there, not two, and the costs varied. Additionally, many benches were free. A free bench is a rare sight in Silksong. Everything needs you to pay.
- Following from above: Grinding. Currency grinding. I don't remember ever really doing that in Hollow Knight. Maybe once or twice? But I never needed to. There were all sorts of neat things to buy, and all enemies dropped the same currency. In Silksong I've already spent a couple hours literally just grinding the same few enemies for currency. Not fun. Not great. Though you CAN bank one of the currencies with yourself (for a steep price), which is nice. That's a good change, I wish I could've done that in Hollow Knight. Ah well.
- There are no charms in this game, only tools that you can add to your crest, and precious few of them. Many of them don't seem to do much. This system does not feel as versatile as the charm system, nor as fun. The game doesn't offer you much chance to play around, either, because if you make any mistakes it'll kill you with random enemies that do two masks of damage. And kind of black your screen out, too, so it's hard to see what's going on. Side note, that one.
- Mask and nail upgrades are nonexistent. 28 hours in and I've gotten neither. I have no idea how. Apparently I just have to wait til later and the upgrades have no real feel to them anyway.
- Crafting. This is a lie. You do not craft anything. You do not collect materials to craft things. You collect a currency that refills your tools. You have a 'crafting kit' and all that means is that when you collect more of those, it ups the number of little traps you can hold and the damage they do. It is not crafting, sorry.
- the quests. I don't know what it is about the quests, but they feel really... strange. Off. Empty. Perhaps that's just coming at it from a Hollow Knight point of view where they didn't have any quests or markers, and in that case, the quest system is an upgrade. Now you have reminders of where you want to go and why. But it does feel a bit hand-holdy (not something I thought I'd ever say about this game lol) in that it doesn't require the player to think at all about what something might be. Finding the grubs for Grubfather was a fun little thing to figure out. You have a similar (but harder) quest here and the giver just asks you to do it. That lacks whimsy. Let me use my brain to figure that one out, TC. There aren't very many quests, and so the world feels a bit empty once you've completed them.
I haven't even gotten to some of the nastier things that I know are coming up, like constant hidden traps everywhere and punishing deceptive platforming. That sort of thing is making me reconsider continuing. BUT i'm out of characters lol
TL;DR: game is really cool and beautiful and clearly had a lot of work put into it, and it is a high-quality game, but is way too unfair and hard to the point where most people won't enjoy it, and consequently I'd say pass on this one. Don't play this, play the first game instead.
151 votes funny
76561198839243150

Not Recommended51 hrs played (1 hrs at review)
Its a lie, silksong is still not real.
147 votes funny
76561198908977874

Not Recommended33 hrs played
Don't look at the bad reviews just buy it
135 votes funny
76561198219935516

Not Recommended24 hrs played (24 hrs at review)
A current conclusion for myself, part 6, is at the bottom of the docs.
Review part 5 at 20 hours, after cogworks in act 2:
I will change the way for the reviews now, simply adding or removing positives/negatives depending on how they changed for me on the run.
Again, thank you for deciding to read the "negative" side of the reviews. I want this to be a good overview/insight for any interested players, to hear more about the game.
Progress: https://imgur.com/a/nnIzjUu still a lot left to see, excited for my new mask
Positive:
- the game looks amazing, definitely the strongest aspect about Hollow Knight
- combat feels fantastic, Hornet is good to navigate and that increases depending on what moveset you choose
- the areas, most at least, look solid to great in general too, each has their own nice touch
- a nice touch that Hornet can talk
- NPCs are more fleshed out, gained more personality
- The tools are a great new gimmick that make the combat more fun, just takes its time to get used to them
- The crests are a neat idea, even if at the cost of the pins for more charms. You need to get comfortable with the change from HK, they’re not here to increase your combat abilities. At least most won’t
- The explorations with all its abilities feels really good, everything is neatly connected, the quick runbacks from area to area are smoothly integrated which makes them even more fun
- Love the way they handled the map for the Citadel, in addition it’s fairly creative to add another travel option in there to make it more convenient.
- The achievement bosses have all been fun to fight so far, their concepts and movesets allow for exciting fights
- The limited benches are gone again, thanks god
- The second needle upgrade is the most crucial one I would almost say, that point of the game is fairly far in (after Cogwork), but the damage is more reliable.
Negative:
- Money is still a thing I consider a problem at this point of the game, although you can debate whether the problem is the game itself or the way you prefer to play. I usually want the stuff I can get, being limited is not too enjoyable for me. The enemy bead drops slightly increased, my old spot gave me around 30 beads per 20-30 secs, the new one 64 per min (depending on how fast I get to clear the enemies). It is good that we get “increased” drops as we progress, but the shop prices skyrocket damn hard in comparison. Still, it’s a problem that literally everything costs money.
- The areas seem to have gotten more consistent with making their enemies stronger, past the drastic change to having basically all mobs deal boss damage. Still, it is unreasonable to have all mobs deal 2 masks damage
- The game is overcrowded with flying mobs that are based on ranged attacks. Most of the time you'll be forced to kill those if you want to explore/progress properly without eventually dying to a mass following you, yet it's taking just as much time to kill them IF the AI decides to fly down for once. Terrible to fight against, slowing down the entire experience. Don’t give them ranged attacks
- Every boss deals 2 masks damage, the Act 1 boss even has a move to deal 3 masks, and overall that would still be fine if most kits wouldn’t be overloaded at times. Give them at least a cooldown on their attacks so you have a proper chance to breathe
- It’s something you won’t necessarily think about at first, but the non-existent drops from bosses, especially frustrating ones, feel like a punch in the face as those fights don’t seem to contribute anything for you at all. Yes, some guard new mechanics etc, but it wouldn’t have hurt to have them drop at least some beads to make the gathering on those more consistent and the fight itself less punishing. A reward doesn’t hurt
- Talking about healing, I think it is great that you're able to heal up to 3 masks with one heal, but the requirement to have a full silk bar is such a drastic limitation that it increases the combat difficulty against most enemies automatically. The fights get a lot more riskier. Taking into consideration how long it takes to fill the entire silk, a boss battle will oftentimes turn into an uncomfortable experience. Losing your silk on a failed heal attempt is simply unfair
- I still consider the first needle upgrade to be disappointing. The damage increase is barely given, practically not existent. You remained weak while every enemy gets stronger and stronger
- Same with the masks. I found a total of 4 mask pieces in the entire 11 areas I cleared. After 10 hours at best, obtaining a 6th mask is absolutely useless. Most enemies deal 2 hearts, bosses do either way, you’re still a 3-hit. We remain weak nonetheless. 20 hours in I’m one piece away from the 7th mask, praying to find one.
- As nice as the Crests are, you're awfully limited with your build in this game which removes any possibilities to feel an actual difference in your game. I consider the limitation as annoying the more charms I get, I am practically forced to run the charms that I consider as crucial forever.
- As much as I love the tools now, it feels weird to me that most of your damage is depending on them. The poison charm + any pouch upgrade you can get act as a huge gamechanger, lacking them in a fight can be fairly annoying. I wouldn’t really consider this a negative at all though, you just have to really really get used to them. And have enough shards on your boss attempts, in case you die too often.
- Negative effects from certain areas are such a pain in the ass, don’t want to go into all of them as it’s too much. Bilewater…
- Creating a flying enemy that throws granades with the range of a nuke, while immune to them, sure sounded great
What can I say in the middle of Act 2? Combat with Hornet is fun, a lot of the areas are beautiful, the fast pace is really something that helped out Hollow Knight a lot here. The exploration is genuinely fun a lot of times, the same for the backtracking. A lot of enemies seem to be more balanced than prior ones, the huge damage and solid tankiness still persist though. The money is a frustrating matter, it is miserable that we have to pay for everything and the drastically increasing prices don’t make it better. Suffering a 3-hit death after 20 hours is still fairly demotivating, depending on where you are at, but at least your own damage finally gets a huge buff. The Final Boss of Act 1 is absolutely amazing, the first area afterwards can be fairly fairly annoying, but the area afterwards (Citadel) is awfully well-designed, making the exploration of that area great in general. The boss there is just as great.
Nonetheless, Hollow Knight should not be a Dark Souls, even if that's basically the same fan group. Exploration at a comfortable pace with challenging but fairly designed fights should be the goal, not turning every early-game boss and common enemy into a similar experience of HK mid-late, without the resources.
The fun is there, I enjoy it, but the frustration at game design and how things are handled is at times too big, making me question what they tested before release. I do have fun, but I couldn’t recommend this game with a good feeling at heart. It’s too punishing of an experience for that
I shifted the review to a docs, continuing with part 5 (middle act 1) due to character limit on Steam. Every part will be visible in the Docs for a full read on the experience of the game from beginning to end, while the review section here will serve for the current point. Thanks for reading, enjoy
https://docs.google.com/document/d/1D9BhtWLiOmUt0CSbIkUEEGx4jCeN-9zbjku-QAxDjW8/edit?usp=sharing
126 votes funny
Hollow Knight: Silksong
Sep 4, 2025
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76561198362831538

Recommended54 hrs played
A game about bugs, where your a bug that fights other bugs. The only thing that really bugs me is how long it took for this buggy little bug of a game to finally bug its way onto my screen.
10/10 - No software bugs, just actual bugs.
3266 votes funny
76561198362831538

Recommended54 hrs played
A game about bugs, where your a bug that fights other bugs. The only thing that really bugs me is how long it took for this buggy little bug of a game to finally bug its way onto my screen.
10/10 - No software bugs, just actual bugs.
3266 votes funny
76561199689372258

Recommended32 hrs played
Crashing entire steam for the first 5 minutes after launch is crazy
2198 votes funny
76561198101598790

Recommended50 hrs played (4 hrs at review)
Trying to buy this game on release day was the worst and most painful, two and half hours long edging session in my entire life...
It was worth it.
1755 votes funny
76561198035945698

Recommended54 hrs played (12 hrs at review)
This game is full of bugs... and they're kicking my ass
It's really, really good
1501 votes funny
76561198070333442

Recommended26 hrs played (25 hrs at review)
We actually got Silksong before GTA 6
A minute of silence in honor of all fans who didn't live to this moment
947 votes funny
76561198078739058

Recommended30 hrs played
team cherry one-upping every other silkpost by actually releasing the game
748 votes funny
76561198328921186

Recommended28 hrs played
Lucky enough to buy and install the game before the servers crashed...
541 votes funny
76561198016446694

Recommended77 hrs played (59 hrs at review)
If I had a nickel for every time I had to slap a tiny bug for trying to get physical with me, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.
418 votes funny
76561198142247081

Recommended8 hrs played (8 hrs at review)
The seal is broken. Dreamers are awakening. Silksong is here!
Other studios could learn from Team Cherry. Charging $20 for a game that's been in development for 7 years is generosity that is simply unheard of. I just can’t believe this game has been in development for so long, yet it’s full of bugs!
403 votes funny
76561198289902276

Recommended17 hrs played (3 hrs at review)
Every time I think I am getting better, the game reminds me I am not. Thanks, Hornet.
387 votes funny
76561197999048731

Not Recommended57 hrs played (6 hrs at review)
Insert 80 rosaries to get a positive review
296 votes funny
76561198016114568

Recommended46 hrs played (41 hrs at review)
Hollow Knight was hard, but I never really felt like it was "mean" per se.
This game is extremely, unbelievably mean.
I love it, but I found myself thinking at several points, "Man, there was no reason to do that to me. They just wanted people to suffer, didn't they?"
EDIT: To be perfectly clear, I'm apparently masochistic enough to absolutely love "mean" games despite how angry they make me. If you don't like mean games, you won't like this one.
270 votes funny
76561198012038247

Not Recommended184 hrs played
Disappointed in the lack of hornet sex scenes
262 votes funny
76561198172541402

Not Recommended4 hrs played (3 hrs at review)
I wanted to write a positive review, but instead of going straight down my mouse went 45 degrees to the right and I accidentally switched the review to negative
239 votes funny
76561198338776245

Recommended3 hrs played
Team Cherry typed "Silksong" into the patch notes of reality and rage-quit the timeline. Since then:
- I've graduated college.
- Elon Musk renamed Twitter and then drove it into a ditch.
- The Queen died.
- COVID came and went like a Dark Souls boss fight nobody wanted.
- I changed GPUs three times.
- My nephew was born, learned to speak, and now mocks me daily.
- Skyrim was ported to a smart fridge.
- NASA found water on Mars.
216 votes funny
76561198044211427

Not Recommended32 hrs played (29 hrs at review)
TL;DR: The game is visually amazing, the world is super cool, and the lore is interesting. However, while the gameplay, in my opinion, is fine difficulty-wise (for the most part), the amount of unnecessary tedium is not. Small but impactful issues hold the game back for me and often make the game feel less "fun and challenging" and more "tedious and frustrating" to actually play. I want to love Silksong, but sometimes it feels like it doesn't want me to.
This is not a "do I like the game" review, this is a "would I recommend it" review. I do enjoy the game (most of the time anyway), but I wouldn't broadly recommend it in its current state due to the tedium issues I'll outline below, and no, the difficulty is not the main reason why I don't recommend it. Will change to positive if things improve, like QoL changes, more accessibility options, etc. Makes me wish there was a middle ground between a positive or negative recommendation.
If you loved the more challenging parts of HK, including the platforming in Path of Pain and/or P5, then you'll probably like this game too. Same thing if Dark Souls 2 is your favorite souls-like. If this is the case, this is not a review for you, but for those who are interested to see what all the hype is about and if this is a game they would enjoy. It's also a way for me to rant, complain and cry about my issues with the game. Two birds with one stone.
Wall of text warning. Feel free to skip and just jester award, skonger bros.
For some additional context I last played and finished Hollow Knight back in 2018. I have been looking forward to Silksong but have not been counting the days so to say, so I genuinely don't think these issues are due to too high of expectations/hype.
Anyway, I'm mostly enjoying the game (when I'm not annoyed with it) as my playtime probably shows. The major problem is that there are so many minor things that make me needlessly frustrated and sours my enjoyment to a noticeable degree, at points making the experience plain tedious and just not fun. From what I've played so far, these changes would take it from good/great to amazing for me personally and let me recommend it to others:
NOTE: THESE ARE JUST MY OPINIONS AND NOT GOSPEL
- Contact damage should never be more than 1 mask of damage. I get taking two mask of damage from a direct hit, not so much for just gently grazing enemy's back. Are they made of lava? Because they both deal the same amount of contact damage.
- Downed/stunned bosses should not do contact damage at all.
- Reduced run backs. Fighting and learning a boss is fun, running back to it perfectly, so you can fight at full health, is not. From Software already figured this out years ago with Stakes of Marika, and so did Metroid Dread too by letting you respawn outside the boss room. Probably my biggest issue honestly. Even with no enemies on the way it's just tedious and a time waster to run back and it adds up quickly.
- Make bosses give more rewards, even if just beads. Being showered in geo after a boss fight in HK felt great and I don't understand why they would remove that reward.
- More health/tool upgrades to find to incentivize exploration. Far too many times have exploring hidden crannies given me 20 beads, half of which promptly fall into spikes. Oh, what's this? Another Shard Bundle? Great. Speaking of shell shards...
- Why make tools use resources to recharge in the first place? They are already limited in usage per bench visit. Makes me not want to use them as to not waste resources, similarly to ammo in Bloodborne.
- Compass should always be on after buying it. For me, playing without it is out of the question so it just feels like I have one less tool slot by default as a result. This point is very subjective though and I can understand why someone would disagree. Maybe making it toggleable or give an achievement for playing without it would be a good middleground, I don't know.
- Flying normal enemies are annoying as hell and never fun to fight. Reduce their health so they don't all require 4-6 hits to kill or tune down their input readings.
- Remove or reduce bench cost. Find a bench in an area that does not give beads from enemies? Sucks to be you. Travel all the way back to an area that does and grind and then return, bitch. (edit: seems like bench costs are being reduced in a patch)
- No/fewer boss summons, especially RNG ones (looking at you Beastfly). (edit: at least Beastfly is getting nerfed in some way, hopefully the sums)
- Level hazards that deal two masks of damage, just why? (edit: getting patched to deal one mask instead)
- Enemy swarm rooms just suck.
- Bilewater.
209 votes funny
76561199015755715

Recommended64 hrs played
After so many years of waiting, it's finally here. Everything feels just as good as the first game.
this game is still full of bugs
199 votes funny
76561198421959168

Recommended14 hrs played (5 hrs at review)
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
I'm silking it
192 votes funny
76561197969362306

Not Recommended10 hrs played
What happened with the launch was dangerous and unacceptable and can NEVER be allowed to happen again. It is up to all of us to leave negative reviews on this game to send a message.
182 votes funny
76561198161852770

Not Recommended91 hrs played
team cherry replaced my pillows with bugs and set fire to the fridge
DO NOT PLAY
173 votes funny
76561198100154240

Recommended58 hrs played
No matter who you are — Denier, Doubter, Accepter, Believer...
In the end, we've all won
No more silkposts
No more silksanity
Silksong is real
Silksong is here!
Shoutout to DSN, you will never be forgotten
155 votes funny
76561198165813635

Not Recommended72 hrs played (28 hrs at review)
Alright, hear me out.
I'm basing this review off the question asked at the top: Would you recommend this game to other players? Keep that question in mind.
Silksong is a cool game. A labor of love, obviously. Years and years of work went into this, and it really shows! The art is stunning. The music is amazing, of course. The enemy designs are interesting, the area aesthetics are delightful, the NPCs are cute. I've been playing it for a little bit now.
Am I going to keep playing it? Yeah! Am I having fun? Sort of!
Would I recommend this game to other players? ...no. No, I wouldn't.
Team Cherry originally said back in 2020 that they wanted Silksong to be something anybody could pick up and play. They wanted it to stand equal to Hollow Knight, and they wanted it to be an equally good introduction to the world as Hollow Knight is.
It is not. While the lore is very cool, and the story (what of it I've managed to uncover) is also cool, the game itself is viciously punishing. It is LEAGUES harder than Hollow Knight is. It is brutal. It is unforgiving. It is unfair in places. It is frustrating, it is agonizing, it is grindy, it is tedious, in some places it is straight-up just not fun.
Maybe that's your thing, and if it is, that's great! But for the vast majority of people, it is not. If Team Cherry really still was trying to make something beginner-friendly, then they totally failed. This is not beginner-friendly. Under no circumstances would I tell someone interested in the Hollow Knight games to try this one when they could instead play the original Hollow Knight and have a kinder, more friendly, more fun experience overall.
Maybe Team Cherry will issue some balance patches or something to make the game less horrific for the vast majority of players, and if they do I'll revisit this review. As it is, though, I do not recommend just anybody pick this game up.
It seems to me like they've taken their hardcore fanbase for granted and forgotten that MOST players will not perfect a game. Most people are just going to do the parts they enjoy and leave a lot of the harder, less fun stuff alone. Unfortunately Silksong seems to be mostly the harder, less fun stuff. I'm often pushing through my playthrough to try and find the next fun thing when the rest of it is pretty grueling and unrewarding. That's not something I would recommend to people.
It's a shame, because like a lot of people I was really excited for Silksong and I hoped it would be, well, more fun than it is. I AM going to keep working through it -- and the wording there makes me cringe a little. Working through it, like it's a job instead of a game, something I want to play for FUN. I want to see more of the world. But I don't feel the same drive to explore and complete these challenges as I did in the original Hollow Knight, because the game does not reward me for my time.
A few specific points I'm editing in:
- Even very early on, basic enemies will deal double damage. That kind of thing was reserved for big-name enemies, bosses, and explosions in Hollow Knight. It's wild to have it stripped of all meaning and just made into mostly a frustration mechanic here.
- Boss designs are cool as ever, and some of them are fun. Fourth Chorus was amazing, I really loved that fight! However. HOWEVER. Pretty early on they start dropping in bosses that are just things that fly, deal ridiculous amounts of damage and contact damage, including contact damage when they're in a stunned state, and MOST IMPORTANTLY: have swarms of adds. Nothing can ruin a fight more than having to track three extra little annoyances around the stage when I could be focusing on the rhythm and choreography with the boss. In other words, the art. The artistry of boss fights is completely lost in pointlessly inflated damage and really, really, really, really annoying bonus enemies, and they are reduced to a stressful, frustrating slog with no triumph at the end, mostly just relief and irritation that it's finally over with. I don't understand this choice. It makes the fights more difficult, yes, and also more frustrating and annoying, and at the cost of letting the player view and experience the boss. What was the motivation here? I don't understand.
- Arenas. In Hollow Knight, occasionally you'd have arenas. Areas that locked you in and made you fight some normal enemies. Okay, fine, I can deal with that. They weren't super frequent and they weren't super awful, they were doable. Not so in Silksong. They are more frequent and they are NASTY. I have zero interest in four waves of basic enemies, all of which have different movesets, some of whom do double damage for no reason. And for what? A reward I won't use? Cool, thanks. Second chapel I found, I just walked right back out. No thanks. I'm not doing that again.
- Bench and bellway costs were, of course, a thing in hollow knight. However, there was only one currency there, not two, and the costs varied. Additionally, many benches were free. A free bench is a rare sight in Silksong. Everything needs you to pay.
- Following from above: Grinding. Currency grinding. I don't remember ever really doing that in Hollow Knight. Maybe once or twice? But I never needed to. There were all sorts of neat things to buy, and all enemies dropped the same currency. In Silksong I've already spent a couple hours literally just grinding the same few enemies for currency. Not fun. Not great. Though you CAN bank one of the currencies with yourself (for a steep price), which is nice. That's a good change, I wish I could've done that in Hollow Knight. Ah well.
- There are no charms in this game, only tools that you can add to your crest, and precious few of them. Many of them don't seem to do much. This system does not feel as versatile as the charm system, nor as fun. The game doesn't offer you much chance to play around, either, because if you make any mistakes it'll kill you with random enemies that do two masks of damage. And kind of black your screen out, too, so it's hard to see what's going on. Side note, that one.
- Mask and nail upgrades are nonexistent. 28 hours in and I've gotten neither. I have no idea how. Apparently I just have to wait til later and the upgrades have no real feel to them anyway.
- Crafting. This is a lie. You do not craft anything. You do not collect materials to craft things. You collect a currency that refills your tools. You have a 'crafting kit' and all that means is that when you collect more of those, it ups the number of little traps you can hold and the damage they do. It is not crafting, sorry.
- the quests. I don't know what it is about the quests, but they feel really... strange. Off. Empty. Perhaps that's just coming at it from a Hollow Knight point of view where they didn't have any quests or markers, and in that case, the quest system is an upgrade. Now you have reminders of where you want to go and why. But it does feel a bit hand-holdy (not something I thought I'd ever say about this game lol) in that it doesn't require the player to think at all about what something might be. Finding the grubs for Grubfather was a fun little thing to figure out. You have a similar (but harder) quest here and the giver just asks you to do it. That lacks whimsy. Let me use my brain to figure that one out, TC. There aren't very many quests, and so the world feels a bit empty once you've completed them.
I haven't even gotten to some of the nastier things that I know are coming up, like constant hidden traps everywhere and punishing deceptive platforming. That sort of thing is making me reconsider continuing. BUT i'm out of characters lol
TL;DR: game is really cool and beautiful and clearly had a lot of work put into it, and it is a high-quality game, but is way too unfair and hard to the point where most people won't enjoy it, and consequently I'd say pass on this one. Don't play this, play the first game instead.
151 votes funny
76561198839243150

Not Recommended51 hrs played (1 hrs at review)
Its a lie, silksong is still not real.
147 votes funny
76561198908977874

Not Recommended33 hrs played
Don't look at the bad reviews just buy it
135 votes funny
76561198219935516

Not Recommended24 hrs played (24 hrs at review)
A current conclusion for myself, part 6, is at the bottom of the docs.
Review part 5 at 20 hours, after cogworks in act 2:
I will change the way for the reviews now, simply adding or removing positives/negatives depending on how they changed for me on the run.
Again, thank you for deciding to read the "negative" side of the reviews. I want this to be a good overview/insight for any interested players, to hear more about the game.
Progress: https://imgur.com/a/nnIzjUu still a lot left to see, excited for my new mask
Positive:
- the game looks amazing, definitely the strongest aspect about Hollow Knight
- combat feels fantastic, Hornet is good to navigate and that increases depending on what moveset you choose
- the areas, most at least, look solid to great in general too, each has their own nice touch
- a nice touch that Hornet can talk
- NPCs are more fleshed out, gained more personality
- The tools are a great new gimmick that make the combat more fun, just takes its time to get used to them
- The crests are a neat idea, even if at the cost of the pins for more charms. You need to get comfortable with the change from HK, they’re not here to increase your combat abilities. At least most won’t
- The explorations with all its abilities feels really good, everything is neatly connected, the quick runbacks from area to area are smoothly integrated which makes them even more fun
- Love the way they handled the map for the Citadel, in addition it’s fairly creative to add another travel option in there to make it more convenient.
- The achievement bosses have all been fun to fight so far, their concepts and movesets allow for exciting fights
- The limited benches are gone again, thanks god
- The second needle upgrade is the most crucial one I would almost say, that point of the game is fairly far in (after Cogwork), but the damage is more reliable.
Negative:
- Money is still a thing I consider a problem at this point of the game, although you can debate whether the problem is the game itself or the way you prefer to play. I usually want the stuff I can get, being limited is not too enjoyable for me. The enemy bead drops slightly increased, my old spot gave me around 30 beads per 20-30 secs, the new one 64 per min (depending on how fast I get to clear the enemies). It is good that we get “increased” drops as we progress, but the shop prices skyrocket damn hard in comparison. Still, it’s a problem that literally everything costs money.
- The areas seem to have gotten more consistent with making their enemies stronger, past the drastic change to having basically all mobs deal boss damage. Still, it is unreasonable to have all mobs deal 2 masks damage
- The game is overcrowded with flying mobs that are based on ranged attacks. Most of the time you'll be forced to kill those if you want to explore/progress properly without eventually dying to a mass following you, yet it's taking just as much time to kill them IF the AI decides to fly down for once. Terrible to fight against, slowing down the entire experience. Don’t give them ranged attacks
- Every boss deals 2 masks damage, the Act 1 boss even has a move to deal 3 masks, and overall that would still be fine if most kits wouldn’t be overloaded at times. Give them at least a cooldown on their attacks so you have a proper chance to breathe
- It’s something you won’t necessarily think about at first, but the non-existent drops from bosses, especially frustrating ones, feel like a punch in the face as those fights don’t seem to contribute anything for you at all. Yes, some guard new mechanics etc, but it wouldn’t have hurt to have them drop at least some beads to make the gathering on those more consistent and the fight itself less punishing. A reward doesn’t hurt
- Talking about healing, I think it is great that you're able to heal up to 3 masks with one heal, but the requirement to have a full silk bar is such a drastic limitation that it increases the combat difficulty against most enemies automatically. The fights get a lot more riskier. Taking into consideration how long it takes to fill the entire silk, a boss battle will oftentimes turn into an uncomfortable experience. Losing your silk on a failed heal attempt is simply unfair
- I still consider the first needle upgrade to be disappointing. The damage increase is barely given, practically not existent. You remained weak while every enemy gets stronger and stronger
- Same with the masks. I found a total of 4 mask pieces in the entire 11 areas I cleared. After 10 hours at best, obtaining a 6th mask is absolutely useless. Most enemies deal 2 hearts, bosses do either way, you’re still a 3-hit. We remain weak nonetheless. 20 hours in I’m one piece away from the 7th mask, praying to find one.
- As nice as the Crests are, you're awfully limited with your build in this game which removes any possibilities to feel an actual difference in your game. I consider the limitation as annoying the more charms I get, I am practically forced to run the charms that I consider as crucial forever.
- As much as I love the tools now, it feels weird to me that most of your damage is depending on them. The poison charm + any pouch upgrade you can get act as a huge gamechanger, lacking them in a fight can be fairly annoying. I wouldn’t really consider this a negative at all though, you just have to really really get used to them. And have enough shards on your boss attempts, in case you die too often.
- Negative effects from certain areas are such a pain in the ass, don’t want to go into all of them as it’s too much. Bilewater…
- Creating a flying enemy that throws granades with the range of a nuke, while immune to them, sure sounded great
What can I say in the middle of Act 2? Combat with Hornet is fun, a lot of the areas are beautiful, the fast pace is really something that helped out Hollow Knight a lot here. The exploration is genuinely fun a lot of times, the same for the backtracking. A lot of enemies seem to be more balanced than prior ones, the huge damage and solid tankiness still persist though. The money is a frustrating matter, it is miserable that we have to pay for everything and the drastically increasing prices don’t make it better. Suffering a 3-hit death after 20 hours is still fairly demotivating, depending on where you are at, but at least your own damage finally gets a huge buff. The Final Boss of Act 1 is absolutely amazing, the first area afterwards can be fairly fairly annoying, but the area afterwards (Citadel) is awfully well-designed, making the exploration of that area great in general. The boss there is just as great.
Nonetheless, Hollow Knight should not be a Dark Souls, even if that's basically the same fan group. Exploration at a comfortable pace with challenging but fairly designed fights should be the goal, not turning every early-game boss and common enemy into a similar experience of HK mid-late, without the resources.
The fun is there, I enjoy it, but the frustration at game design and how things are handled is at times too big, making me question what they tested before release. I do have fun, but I couldn’t recommend this game with a good feeling at heart. It’s too punishing of an experience for that
I shifted the review to a docs, continuing with part 5 (middle act 1) due to character limit on Steam. Every part will be visible in the Docs for a full read on the experience of the game from beginning to end, while the review section here will serve for the current point. Thanks for reading, enjoy
https://docs.google.com/document/d/1D9BhtWLiOmUt0CSbIkUEEGx4jCeN-9zbjku-QAxDjW8/edit?usp=sharing
126 votes funny