SteamCritique
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🌐 EN
Jump SpaceJump Space
🚨 Review on Jump Space 🚨 (released today) Don’t get fooled by the hype. This game is the perfect example of how to chase quick cash without any long-term vision. • Ridiculous content: barely any missions, only two ships to choose from (seriously, in 2025?!), and zero customization for your ship or your character. After just a few hours you’ll run out of things to do. • No longevity: it’s an empty sandbox, doomed to die fast. • Shady marketing: I know for a fact that a YouTuber with millions of real views on his channel reached out professionally for a collab (sponsorship in exchange for a review key) to support the launch… and didn’t even get a reply. That’s not professional, that’s disrespectful. • Transparent strategy: they pumped some TikTok videos to sell as many copies as possible on day one, but we all know how this will end: inflated launch sales, then total abandonment. 👉 This is not a passion project. It’s a quick money grab. 👉 Jump Space will be a dead, deserted game within weeks. ⚠️ Save your money. Don’t fall for flashy trailers and aggressive marketing. The game has no soul, no future, and doesn’t deserve support.
22 votes funny
🚨 Review on Jump Space 🚨 (released today) Don’t get fooled by the hype. This game is the perfect example of how to chase quick cash without any long-term vision. • Ridiculous content: barely any missions, only two ships to choose from (seriously, in 2025?!), and zero customization for your ship or your character. After just a few hours you’ll run out of things to do. • No longevity: it’s an empty sandbox, doomed to die fast. • Shady marketing: I know for a fact that a YouTuber with millions of real views on his channel reached out professionally for a collab (sponsorship in exchange for a review key) to support the launch… and didn’t even get a reply. That’s not professional, that’s disrespectful. • Transparent strategy: they pumped some TikTok videos to sell as many copies as possible on day one, but we all know how this will end: inflated launch sales, then total abandonment. 👉 This is not a passion project. It’s a quick money grab. 👉 Jump Space will be a dead, deserted game within weeks. ⚠️ Save your money. Don’t fall for flashy trailers and aggressive marketing. The game has no soul, no future, and doesn’t deserve support.
22 votes funny
Perhaps it gets better when they reach 1.0, but in the first ~90ish minutes of the game i've experienced so far, it hasn't left the best impression. It feels as if everything is designed to waste your time/not respect the players time. There's enough games that these days that i was hoping this one was different but it is not. Some examples - Sooo many instances of 'hold _ to perform action', ranging up to 10 seconds long. It's such an old trope. This game takes it a bit further and requires multiple people to come do it together also. - There was a mission where we needed to grab 3 of these heavy objects hidden in shipping containers within a warehouse. When entering the warehouse, the ai pings a location of one. all players (was 2 of us) need to go to the door, and hold a key to open it, one person needs to pickup the item and take it back to the ship but loses the ability to run/use weapons as it's 'heavy'.. which is fair enough but when the path back is long it's annoying. Doing it once is fine, but - you don't even get given the location of the 2nd and 3rd items. Once you return the first item to the ship, then and only then the AI pings the next one for you, so you need to head back in, both players go to the next container and rinse and repeat. so you traverse the same path 6 times. What a slog. Then the devs thought it a good idea to try 'pull us back in' by saying there's a bonus 3 objects to collect (and again only tagged one) ! Hell nah, we noped out of it immediately, this is actually the mission that made us quit the game. - When you kill enemies in space, there's a chance they may drop materials. cool, except you need to go and fly into those materials which could be 10+ seconds of flying away if they're at the full distance. Usually you spend time focusing all enemies first, then it's time to play pickup and so they are super spread apart quite commonly, so you need to spend a bit of time collecting materials. Just use boost? Well, it's limited to 2 uses, only lasts a few seconds and you don't keep the momentum from your boost (you slow back down pretty quickly to your normal max acceleration) - which doesn't make much sense in space imo. To drag it out even further, the materials you collect don't even get added to your resource amounts immediately, of course not. You need to 1 - Stop the ship 2 - Go outside of the ship, because the materials you collected get picked up by 'collectors' on the outside. 3 - but to go outside, you need to go through an airlock, which involves turning and hitting a button, which takes a few seconds 4 - you go outside, then need to run to the collector 5 - you go through the airlock again but in reverse 6 - you have to run down a maze of stairs within the ship to get to the recycler 7 - you must hold a button for a few seconds to drop the resource into the recycler 8 - oh but there's more than one collector on your ship, so now go run to the other one/s in other spots and repeat steps 2-7. 9 - get back into the pilot seat and notice there was one material dropped by an enemy you forgot, either skip it out of frustration of how much time it takes, or repeat the entire process again. - Any new additions to your ship require you to power them in this puzzle-esque power management system. It's a tetronimo based grid puzzle where each part of the ship is powered by it's own little tetris-looking piece. It's unique and new which is cool, but even the first unlock you get for it (at least in our experience, which was a railgun) could fit quickly if the devs allowed pieces to be mirrored instead of just rotated. So, the only solution to fit all items in inclusive of the rail gun is to remove every piece from either side and mirror them manually. I assume the devs were hoping for a 'aha' moment for players to figure this, but it's just a design choice (non mirror) that does itself a diservice. The gun play is alright, though the enemies we did experience were nothing to 'wow'. I could just run around and melee them all, using the default pistol without a challenge. There doesn't seem to be a meaningful way to give yourself a challenge until what i assume is much later when some hard missions appeared. We did 3 40 minute missions in total (their estimates), and even then the difficulty of the next available missions were a mix of 'trivial' and 'easy'. I'm 2 hours in, i don't need nightmare or anything but the hand holding is very prevalent. I never had to worry about my health and almost the entire time just went straight for objectives whilst letting the enemies shoot at us. Flying around in third person is a great feeling, the grapple is also great. More of this stuff is such a necessity. I hope to see the on boarding experience of this game get better/more engaging. Gut instinct is after you've put 20-30+ hours into it, you'll be at a point where you might finally start to enjoy the meat of the game. But with so many games lately, we just couldn't risk wading through the slowness to see if there's that payoff. Even returning back to the lobby area after a missions always puts you at the furthest possible point away for then starting the next mission >.< Decorate your ships externals and internals? awesome! Oh, you upgraded your ship? All your ship customisation is deleted and you need to do it again! Some immediate feedback i have that perhaps can help this tedious feeling - If there's no ship enemies within range, let me freaking boost as much as i want and keep my top momentum. When i get near an enemies range, then force the boost limitations - If there's no enemies in the sector whatsoever, don't force me to hold a button to jump, and don't force that friends need to be in seats. Both of these make sense if there's enemies existant in the sector, otherwise, please save my time! - When first starting a mission, there's a first sector we are placed in for nothing other than to 'setup' the ship. This seems alright, but the fact there's an unskippable animation when starting the mission, into a fairly long loading screen, then into this first sector where all players need to sit in seats, hold a button to jump to the next sector which forces another fairly long loading screen, UGH. Feedback here is to do something about this. Either give me the option to skip the first sector, or perhaps don't have it there at all and instead players will just use the second (first main sector) spawn point as a setup, i feel we're always far enough away from enemies for it to not be an issue. - Let me grapple to more surfaces, hell, let me grapple to any bare-rock surface or something. Half the game when on foot is just finding the little grapple points to use to bring myself forward/skip. Maybe this feedback here is a bit to broad and i understand you don't want it to ruin the flow/want to force players to fight through enemies. Great. Maybe a cooldown when inside building or something on it then, but the freedom to grapple anywhere/certain surfaces instead of specific points. - give us an additional FOV option for ship only, please. In close dogfights it's nauseating when the ship is so close to the camera whilst i'm turning everywhere. It would be nice to have the option for it to be super small. Maybe even just a toggle then like in racing games. - Remove as many 'hold _ moments' as possible. Maybe restrict them to exist only when enemies are around. Is no fun otherwise. - Forcing multiple people to be at a certain door/objective to proceed needs a look over for which ones detract from the coop experience. checkpoint based ones like tunnels with a teleporter at the end back to the ship = 100% feels natural. But ones where we need to be together to open essentially is what a locker just pulls people away from attributing to the team in the way they want too. I know it's a long review, i tend not to review games much, but i was really looking forward to this one and i'm really let down.
18 votes funny
Played a ton of the demo, not much seems to have changed since then mechanics wise, which is a bit sad to see. Strictly inferior compared to Void Crew outside of having guns. Some major performance drops in certain FPS missions. Multi crew (4 man) roles are a bit shallow with one gunner seat and not many engineering tasks to do other than grab materia, replenish shields/ammo, and put out the occasional fire. FPS missions are certainly an upgrade to their equivalent in Void crew, but they still feel quite hollow. They are extremely repetitive with little variation and loot crates in those missions are hard to spot due to how many static assets that look exactly the same are scattered around the same area. If gunplay matters to you a lot I'd probably stick to this game, but if you're looking for more polish around crew roles/tasks and ship building I'd look to Void Crew. Especially when they're both currently the same price. I hold out hope that this game will eventually exceed Void Crew. But given how little has changed since the demo in that regard, it's going to be a few years assuming it doesn't get abandoned.
14 votes funny
Immediately clocked the AI voice acting and refunded. Replace them and I'll give it a go.
5 votes funny
A co-op game with matchmaking, but no in game VoIP...............when communication is essential. Have to use the keyboard to move and fight but have to stand still to communicate. Not a great design Might be fun but cant really find out
5 votes funny
-1/10 Beer Removed, Unplayable
4 votes funny
Put like 30 something hours into the demo, absolutely cranked that hog. If I didn't have to work (paying taxes cring) I would have literally played nothing else. 14/14 best game ever made fr fr.
4 votes funny
Very well-optimised game with no bugs experienced yet. I really love how seamless the movement and maneuverability is for both player and plane controls. Would really appreciate a toggle setting for Crouch tho (Press button once instead of hold). Overall, a surprisingly worthwhile purchase that far exceeded my expectations for a just-released Early Access game.
4 votes funny
I just escaped a self-destructing jump drive jammer with seconds on the clock and rocketed away in cinematic fashion. This game is everything I'd ever hoped it'd be.
4 votes funny
Low playtime on EA release, but I had somewhere in the area of 20+ hours in the beta playtest alone. Game runs great, feels very polished, and some of the mission set-pieces are awesome. I hope we sell enough copies to get the Battleship added, so pick up this game! ;) You can play it solo with an AI helper, so no excuse even if you have no friends!
3 votes funny
Flashbang at every transition and constantly flashing Invite button without option for it to go fk itself.
3 votes funny
Hate to write a negative review but I'm just not feeling it... A lot of simple missed opportunities to really make you feel immersed in the game. For example... The load screen... Perfect opportunity to transition that load screen into you flying the ship into battle, but it just cuts to a stand still ship. I'll check back in a year, but I can tell that even with friends, it's not going to save it for me. There are just too many games in this genre for Keepsake Games to compete with. You gotta hit all the marks.
2 votes funny
game crashes my PC every time I open it, did the same thing during the BETA. all my friends are playing just fine but i have issues and my PC isn't a slouch I can play games with crazier graphics maxed out no problem. thanks devs for excluding me from my group of friends. they all love this game and i cant even play the fucking tutorial.
2 votes funny
Space game brain go brrrrrr
2 votes funny
I ate the pineapple pizza and when into a blinding comatose state
2 votes funny
garbage game dont waste your time, i thought it was gonna be a actual cool space game
2 votes funny
Bro, please do not release a game that is in Early Access. It is so bad that My life becomes better, after I quit this game. I earn my first 1 Million, and I earn my first wife from China. Please fix the game before releasing or I will play more of this game a ruin my life again. JKJK, the game is great, can't wait for more play modes !!!
2 votes funny
Well, so far the game runs smooth, the only issue i have had is getting diconnected from the host and then trying to reconnect a few times and the game would crash, hopefully the devs can figure out whats causing the crash issue. but so far overall, the game is pretty dang good. a little wonky with the flight controls, but that is a skill issue and will come with a little more time to get used to the flight controls.
2 votes funny
Game is as great as the demo was a few months back. The devs have managed to bled ship-to-ship combat & on-foot combat seamlessly and very well. I still need to try it co-op, to see how that holds up, but I have high hopes! The developers are also very active and open on the forums, accepting feedback and criticisms very well. All in all, a game I am very happy to support and suggest to all my friends!
2 votes funny
I'm not gonna lie it has the Deep Rock Galactic vibes but it has more complex mechanic. I really love it. Also the game is quite optimized.
2 votes funny
Better than Squadron 42! (sarc) So far so good running smooth and crisp on a 2080ti.
2 votes funny
Initial impression is great. The performance is top notch, very rare for an early access game... or any triple a title these days as well. You jump with a ship in space. 10/10 would jump again.
2 votes funny
Best game, so awesome
2 votes funny
Loved this game during the beta. Very optimised for an early access game and great to play with friends.
2 votes funny
Right up front: Had a few crashes playing today, and sadly during the very end of missions. However, this isn't a crazy thing for day one of an early access game. Frankly the fun and playability of the game was exceptionally good for an early access title period, let alone on day one. It is a highly enjoyable coop experience with plenty of useful things for everyone to do. Areas for improvement: The equipment upgrades don't feel like they are really where they need to be. The first new engine component appears to be a direct down-grade from the baseline engine, for example. Some of the upgrades to those components feel very fractional in power. Artifacts get... a little wild at times. Especially since you can't replace an artifact that is already seated in the console. That combined with the destruction of artifacts on jump (normally) combine to really hurt you when you either dont slot something and never find something better, or slot things and immediately find a godly artifact that you cant even use now. This feels very punishing. My recommendation would be to allow you to unslot an artifact, BUT it destroys it. That way you CAN replace them, but whatever you had slotted there before is gone. Dont take those to be reasons to not play though. It is well worth the time, and more than worth the money. Highly recommend and can't wait to see where the game goes over the next year.
1 votes funny

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