Solo Leveling: ARISE OVERDRIVE
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76561198042412023
Not Recommended18 hrs played (8 hrs at review)
Imagine fighting Ignis 5-6 times, restart after restart, until you finally beat him with a sliver of health. Then you get prompted with a server error when attempting to hit the checkpoint. You get returned to the title menu, then when logging back in, you're pushed back to before the boss fight..
Why is this game even server based anyways when I'm playing SOLO..?
77 votes funny
76561198042412023
Not Recommended18 hrs played (8 hrs at review)
Imagine fighting Ignis 5-6 times, restart after restart, until you finally beat him with a sliver of health. Then you get prompted with a server error when attempting to hit the checkpoint. You get returned to the title menu, then when logging back in, you're pushed back to before the boss fight..
Why is this game even server based anyways when I'm playing SOLO..?
77 votes funny
76561199489408017
Not Recommended18 hrs played (8 hrs at review)
I JUST GOT A ANTI CHEAT VIOLATION FOR QUITTING THE GAME!!!
I normally exit this POS game via steam, because it takes so fkn long. i let it run it's course, and it flags me for sone anitcheat bs. Dude, FUCK this beefed up Android game. Fix your garbage ass anticheat.
Paid for deluxe edition. too bad we get the deluxe development crew. this is shameful work.
72 votes funny
76561198014211490
Not Recommended1 hrs played
There is one reason that i feel the need to leave a negative review... 'always online', while i am playing single there should never, ever, be a need to lock me to online.
There is NO EXCUSE for the game to suddenly lock me out of action and let the enemy beat me to death because my internet had a little brainfart and it trapped me in a 'reconnect or quit' screen...
I will remove this review if they fix this, but until then, it'll stay negative.
38 votes funny
76561198357635785
Recommended102 hrs played (10 hrs at review)
After installing Solo Leveling: ARISE Overdrive, I told myself:
“Just one hour. I need to be responsible.”
Ten hours later, I’m sitting at my desk like Jinwoo waking up in the hospital, wondering how I got here and why my energy potion (coffee) is empty.
✔ Combat
Smooth. Stylish. Addicting.
I press buttons and the game makes me look like I actually know what I’m doing.
Truly the peak of “fake it till you make it.”
✔ Story
It’s like playing through the webtoon..
except now I’m the one dying to the tutorial mobs.
Peak immersion.
✔ Cutscenes
Some of them go so hard I briefly believed I was the main character.
Then the next boss reminded me I am, in fact, very squishy.
✔ Bugs
There are a few, but nothing game-breaking.
More like “cute little dungeon critters” rather than system-destroying abominations.
✘ Ultrawide Support
Not here yet.
My monitor is basically cosplaying a medieval scroll.
Final Verdict
If you love Solo Leveling, cool combat, and pretending you’re more powerful than you actually are, this game is for you.
If you don’t love Solo Leveling… go read it. Then come back and play this.
10/10
I started as an E-Rank reviewer.
This game made me feel like an S-Rank clown.
Worth it.
18 votes funny
76561198154634314
Recommended20 hrs played (13 hrs at review)
I've never seen a Gacha game transition to a pay-to-play format, and I think this line of thinking should be supported.
16 votes funny
76561197986218006
Not Recommended1 hrs played (1 hrs at review)
I dont know why this game has so many positive reviews.
Maps are linear and you cant access areas you can see, they are blocked for some reason. You cant jump climb or anything of the sort. Colecting ores is just hitting them. items are just glowing things on the ground.. , Fighting is just button mashing and repetitive, its so flashy that half the time you cant tell where your character is and whats hes doing. Especialy when you have npcs following you around fighting a boss is annoying. Enemy's agro range is short AF. items and inventory are almost useless. Its like Genshin Impact ... But actually worse. Its just an upgraded mobile game. If I had to compare it , its on par with Final fantasy on PSP .... I like Solo Leveling light novels and anime. But This game's fighting mechanic is lame.
Its really just a children's game for Solo leveling fans that are 9 or younger and like an interactive Anime show more than a game IMO.
15 votes funny
76561198022991517
Recommended89 hrs played (58 hrs at review)
Im giving this game a thumbs up because I love it but the fact is that they desperately want you to go online with this game and play with others. I HAVE NO INTEREST in that. So Im dealing with BS boss battles where you cant dodge or block everything adequately and every time you take a hit its at least 33% of your health bar. heres the real kicker, Im level 52 and in a level 37 dungeon. This should be easy af not some complicated "I cant get hit" bs where every shot does massive damage. But again, they want you online with other people so they amped up the difficulty on a lot of fights. Its nonsense. Theres challenging and theres fn stupid and this game flirts with fn stupid far too often.
One of the worst offenders is The High Orc Spellmaster. Dumbest fight Ive ever been in. Dude is incredibly easy but keeps summoning a shield at the end of the fight and by the time I break it, he summons another one. Makes no sense.
13 votes funny
76561198039182886
Not Recommended80 hrs played (80 hrs at review)
I don't leave reviews, but this needs a warning label. Several hours of my playtime that you see are there because of falling asleep with the game running. I have made it to the final chapter of the game, am level 48 with approx. 40~ hours actual play time. I have uninstalled because I will not waste more of my time than I have.
Before You Buy:
*Currently the Mission 7 repeatable story mission is bugged, as enemies are supposed to swarm at one point of it and just never spawn. This leaves you forced to leave the mission and lose all progress. This has happened to me the past 4 times I've tried to run it, so it has been consistent for me, at least. The stage is unplayable and its rewards unacquirable. I am unsure if this translates across multiple difficulties of the mission, but I believe it does.*
This is a $40 gacha with the most barebones framework of it I've ever seen, and you have to pay for it. There are no microtransactions in game, however it does not buy it much grace after my time. Free to play ones are more quality and have more to offer without robbing you at the gate. There is a harsh balance of materials and resources as if you were playing a free to play game to pad out an otherwise starkly empty experience overall.
Menus bug out quite frequently on controller.
"Cutscenes" are panel style animated stills most of the time. Stylistically I do not mind this as a choice, however I cannot overlook how incredibly sad it felt realizing that those are the most we get of the "story". It really felt like a missed opportunity and lazy considering plugging in scenes from the show itself would have been a vastly better option in most of these cases. Some of the finer details are definitely lost, and it was such a generic retelling that I found myself not compelled to watch them as I already understood the superior version of the narrative.
I do want to highlight that I greatly appreciated that they were able to utilize almost all of the English dub VA's. It was very refreshing hearing the voices I expected from the characters having come from the show. I greatly appreciated that touch.
PS2 Era Hack and Slash Syndrome:
If you were around for that period, you know exactly what I mean. You will exclusively be killing everything in your missions. Empty hallways and corridors with the illusion of exploration. The amount of times you are just in a segmented room or open room, even, and the game throws up barriers for no reason is insane. If you see loot in the last area after you've moved forward, you've probably lost it to the barrier. Also, the loot spawns in very late from enemy deaths frequently in my experience, so the likelihood of leaving behind materials or gear is high due to this and the game pacing. Any side objectives will be incredibly rare/minor/half baked.
The mechanics of combat can be very satisfying, and there is a solid core of that, at least. The feel of the combat and the progressions system (early on), definitely kept me playing for a bit despite the above concerns.
However, enemy attacks/behavior being very buggy or hard to discern leads to a lot of difficulty feeling more on the "jank" end than the intended vibe. And the balance later on gets absolutely out of hand after already playing through so much of the same loop up to that point already.
The balancing later on is absolutely ridiculous. The difficulty amps incredibly at/after Chapter 6. It starts to feel like a live service/mmo at this point, because you will have to spend time farming weapon upgrades for Jinwoo and your Hunter squad, as their missions will typically drop specific resources you will want for his better weapons/upgrades. Even then, bosses normal or general abilities can just one shot you, even with appropriate level and gear. This combined with the buggy/troubled visuals of enemy attacks leads to a negative feedback loop of grinding for nothing if you get hit that one time.
If you want swaths of enemies to kill, there are superior options. I was literally laughing at this every time I did play. It feels like a throwback to when we didn't have the genre figured out yet. We have plenty of data on that now, and Zenless Zone Zero is free as a vastly superior example of this combat style in a game that costs you nothing up front.
Gameplay Loop:
The bulk of the game boils down to you playing the same missions over and over again at varying difficulties to acquire specific materials/levels to progress to the next main chapter. It is a requirement of every new main story chapter to basically repeat the previous chapter you'd played through and the extra missions, if you want to actually be able to complete the next story beat. If not you will likely be too under leveled to see it through, and have to grind anyway.
You will spend more time playing the same missions over and over again than anything. Playing them at specific difficulties for that tiers' specific rewards. Clearing a higher difficulty does not give you the lower tiered rewards, so you have to play through each difficulty individually. To give you an idea, the Achievement section for "Dungeons" has something like 999 entries.
Making this End:
I have more gripes, but I think I've covered the most important points. If you're here at all, you're probably a fan of the series, and I'm sorry this review is so harsh. I genuinely wanted to love this game, but it feels like a predatory cash grab and nothing else after putting 40~ hours in.
I don't like being overly hyperbolic or jumping on devs or games negatively, but I've been more ok wasting more money on a lot of things. I think it really is the disappointment of knowing there is a decent game here in the combat and some of the systems but it really feels like a skeleton of what a title at this price should be in 2025.
Unfortunately not enough time or passion went into the game around the combat and visuals of it to make it feel anywhere near worth the asking price, especially in its genre/niche and compared to its competitors.
The visual effects are fantastic, but the lack of real substance will starve you and leave you feeling empty. Maybe that is the real message of the story anyway?
Thank you for reading. I hope you found this helpful/insightful.
12 votes funny
76561199165625503
Not Recommended1 hrs played (1 hrs at review)
Its a mobile game being sold for 40 euro, what a rip off. It doesn't do the anime justice and is just a quick money grab.
12 votes funny
76561198830423434
Recommended153 hrs played (149 hrs at review)
Ok so first off. My goal in writing this review is to help people make a decision on whether to buy this game with the most accurate information possible. There is far too much inaccurate information in the reviews that I've read and I feel this game is being misrepresented for better or worse.
I played the original solo leveling arise game (the mobile gacha game) for 6 months, and I also now have 85 hours or more playing this game, reaching end-game and understanding all of this games mechanics.
I will mention all the positives and negatives of the game.
So first off, like a lot of people have mentioned, this game does re-use A LOT of assets from Solo Leveling Arise (the free mobile game), roughly 85% of the assets of this game stem/and are upgraded from that game (roughly). However, anybody who played the mobile game and Overdrive would notice that the two games, although they share a lot of similarities, are drastically different.
First, let's start off with The Mobile game: I already created another account and played from scratch 3 weeks ago, and let me tell you the experience was beyond awful. That game is a GACHA filled with a million microtransactions. At the start of the game, you're going to be be given free loot that makes you way beyond overpowered, and it's far too easy to get top hunters, so what happens is that the story mode, is just a grind, a hassle, annoying frankly. There is no challenge in the story mode. For the mobile game to really feel like a real video game or a challenge, you would first have to grind 50+ hours to feel like you're playing a real video game.
Now let's go to Overdrive. There is no pay-to-win gacha again, and you can die right at the beginning, especially if you've never played arise before or souls-like games. The game gets progressively harder, and far more difficult and challenging, to the point that even veteran players or even pros (from arise) can die.
One of my fears in playing this game was that it would be far too easy for me (as I considered myself to be a top-level player in arise once), but it wasn't.
Now for a lot of points, positive and negative:
1) The mobs and boss moves. If you played arise, you will be familiar with about 95% of all mobs and boss moves, changes in that regard, haven't had that much improvement.
2) The range of skills, abilities, and the way you press buttons in Overdrive are much more dynamic, situational, and skillful that in Arise. The learning and skill-curve is far higher. I would say that the mechanical satisfaction and complexion is about 85% of Elden Rings, to give you a reference.
3) There are quite a lot of bugs, but as for bugs that really affect your gameplay, there are few (minor) but overcomable bugs. Any game has bugs in the beginning and the devs communicated that they would be fixed, asap.
4) Cheaters. So this game has easy-anti cheat, which is a joke. It does nothing. Currently, the devs are figuring out a way to prevent cheating in gamemodes such as Battlefield of Time (which is a competitive gamemode unlocked once finishing the story). Most people probably wouldn't care about this gamemode however.
5) Performance. So for 98% of the time you're playing the game, you will be playing with great FPS. No lag, no problems. However, for some parts of the story, and specifically for the winter red gate and the forest-type red gates, you can see quite a bit of FPS drop given the vast open-space and detailed graphics. Overall, ignorable and runs greatly.
6) I read a review mentioning that stats do nothing. This is completely false. You need to pay attention to how something scales. For example, if a skill, weapon or qte skill scales of 3 attributes, pay attention to how much they scale off of each attribute. If the rating is S vs A, vs B, the skill with more points in the higher ratings will output more dmg.
7) Online/Offline. Currently the game is online only but will bring offline soon enough (the devs announced this). This isn't an issue for me, but if you have to play this game offline, I'd wait.
(EDIT) 8: A strong negative point is that the CO-OP feature is basically in beta. There are a million bugs associated with co-op and it is simply not worth playing--for the most part. If you extreme evade or parry, you can still take damage, which is unintended. You can get infinite potions, you can summon shadows as Jinwoo (which for balance, you shouldn't be able to, according to dev intentions for co-op). The bosses attacks (their hitboxes) are vastly bigger, making it impossible to sidestep attacks, and then when you parry/dodge, you still get hit. I don't recommend this game for co-op at all.
---
Overall. I'll make this very simple.
If you fit this criteria, buy the game and play it:
1) You are a solo leveling fan.
2) You enjoy souls-like and/or Action RPGS.
And preferably, watched some gameplay. Then yes, I'd buy the game.
It very much feels incomplete and that it could use a lot more content (in terms of story mode, more abilities, more of everything really), but what is present is polished.
I wouldn't buy this game if you're a bitter gacha gamer from arise, and want to leave a negative review with less than 2 hours of gameplay so you can get your refund, and try to lower this games chances of thriving.
12 votes funny
76561198016354912
Not Recommended42 hrs played (42 hrs at review)
tl;dr - The game is a mobile port and it shows, it should be played as a telltale story as your choices with skills and stats have the same affect as those style games.
They took the mobile app, ripped out all the microtransactions and alot of features and that's what we're playing.
The story is alright, just watch/read the show..
You will NOT get "strong" you will just kill things a tiny bit faster.. just play the story and collect the hero's you want.. grinding for the highest tier loot is 90% cosmetic and there's no endgame to use it on anyways (Cheaters make up the entire leaderboard)
Most of the stats do nothing, after alot of testing and respeccing I found the only stats that have any real change on gameplay is Vitality.. your highest DPS is your QTE abilities.. just play around getting them to trigger..
The weapons do NOT use your specific stats.. eg.. if a dagger says it's for Agility and Perception investing more into those stats does nothing for the damage output outside of any benefits those stats would already apply to any weapon.. use whatever weapons you like
Under the skills tab there's multiple pages up top for upgrading each weapon type and your ultimate, I missed those for a good 20 hours.. but like everything else even once maxed out it's only increasing your damage by 2-3% overall.
The endgame leaderboards are filled 100% with instant kill cheaters who hold 2 second boss kill records..
I collected the end game highest level gear, leveled it up and it didn't preform any better then the lowest level gear.. 150% bonus attack using artifacts and I still feel like I'm attacking with toy swords.. because the stats are all a lie and do not work correctly.
Even with all that said, I enjoyed the game, as I really like solo leveling been following it since the early chapters, but I wish it was actually a complete game..
* Update for those who comment I can't get the T10 loot at only 42 hours, you are 100% correct, if legit, you would need hundreds of hours of grinding for that. I used mods..
After beating the campaign and seeing no end game outside of the cheat filled time trials, I got mods myself. Even with instant kills and speed increase It still took 5 hours of grinding on bosses to get a few S tier weapons and T9-T10 gear for testing.. I wanted to make sure I wasn't missing something major with end game loot, but alas, no..
The rest of my review stands, you can find many other in-depth breakdowns with others coming to the same conclusions as me..
12 votes funny
76561198256836593
Not Recommended39 hrs played (11 hrs at review)
Sorry about the grammar
I really do want to recommend this game but not as it currently is. I understand that they’re working on allowing you to play single player without the need of internet that’s awesome really excited about that and the removal of the anti cheat. However I was under the impression that this would be the full solo leveling manhua story start to finish not half of the story. The mobile game isn’t quite caught up either And yet it is still farther than this game by one arc come on! I would've imagined that this would be different because it’s being sold for money. Don’t get me wrong I am really enjoying the game but 40-45 dollars for an unfinished product doesn’t sit quite right with me. I’d have paid full price for a start to finish product but since this game was only 50% complete in terms of story they should’ve charged it at 30-35 for the game and deluxe edition. I would definitely be willing to change my review if at some point in the future we hear confirmation that the story will be complete in its entirety via free updates or most likely dlc although I don’t consider content missing from the story an acceptable thing to sell as dlc…
12 votes funny
76561198076831589
Not Recommended39 hrs played (1 hrs at review)
it is always online for a mostly single player game. hope you dont lose your internet or have any lag spikes, becuase that makes sense in a single player game
11 votes funny
76561198036778354
Not Recommended49 hrs played (49 hrs at review)
At the moment, I do not recommend the game.
I could only recommend it to those who truly love the Solo Leveling universe and genuinely enjoy constant looting. In my case, I enjoy the universe far more than the loot— and that’s where many of the problems begin.
➤ Multiplayer: present, but not functional
Yes, it has multiplayer, but it is not designed to be a multiplayer experience:
No text chat
No poses or interactions
No basic social features
Only emojis
You can’t even add friends
The name “Arise” inevitably connects this game to its gacha counterpart, and it inherits several of its traits: similar animations, characters speaking the same way, and almost identical voice lines. Even worse: some characters that should be here simply aren’t, and will probably arrive later through DLC… but before that, the devs should focus on improving both the solo and cooperative experience.
➤ Combat and progression issues
Enemies deal damage even when you parry or dodge correctly (this happens especially in co-op).
Co-op is often harder than playing solo due to implementation issues: normally, if something is difficult alone, you expect to progress with help from other players… here it’s the opposite.
Enemies have too much HP.
The final boss, even if you are 10 levels above it, cannot be defeated without the exact stats or artifacts — something clearly meant for very experienced players.
And there lies a huge problem: the game never clearly explains how artifacts work or where they come from.
Do they drop from enemies?
From bosses?
From mini-bosses?
From missions?
Nothing is clearly explained. The game has many different mission types, yet their rewards are not properly detailed.
The drop rate should also be improved: if this is supposed to be a looter, how are players meant to progress without obtaining the gear they need?
There is no incentive, and there’s nothing more frustrating than completing a mission — hoping you don’t disconnect or encounter a bug — only to get nothing useful.
➤ Weapon and class design
Weapons depend on class and stats, but:
Not all weapons can be crafted evenly.
Some can only be crafted much later, after unlocking specific bosses or mission types.
Some skip from A straight to S, or from B to S.
There is no logical progression like E → D → C → B → A → S.
So what’s the point of having a class if you end up using weapons not even designed for it?
The crafting system is confusing and tied to story progression rather than the player’s choices.
There are even Sung Jin-Woo weapons obtained through Hunter missions, which doesn’t make much thematic sense.
It feels as if weapons have little impact; the biggest impact comes from artifacts (gear) and stats, which contrasts with what the Solo Leveling universe actually conveys.
It feels like Marvel’s Avengers: great combat, but weak in the loot department.
➤ Game identity
The game tries to differentiate itself from the gacha version and, yes, combat is more developed — it’s not just autoplay.
But at the end of the day, the “Arise” identity is still there, and it shows.
The mix is strange:
It has gacha-like elements: recruiting has acceptance probabilities, creating the same anxiety as a pull.
It also has traditional game elements: looting, progression, crafting.
But it never fully becomes either one.
Battle pass (Free)
Mini-games (in the Lobby)
You can talk to hunters in the lobby
Login counter
Bond Archives
Completion codex for weapons, artifacts, shadows, hunters and blessing stones
None of these systems are bad by themselves — they’re small details that help define a game’s identity. The problem is that all of them are very characteristic of its gacha sibling. When Overdrive reuses so many of these features without building a stronger identity of its own, it starts to feel less like a distinct game and more like an “expanded client” of Arise.
The idea seemed to be to create a game different from Arise, but in practice Overdrive ends up feeling like its ‘Premium’ version: not a separate title, but an expanded edition of the same concept.
And it shows that Netmarble lacks experience with this type of title. They know how to make mobile and gacha games, but this is a completely different environment. This is seen in:
Enemies not registering damage
Bugs where skills or shadows don’t activate
Situations that don’t respond correctly or depend too heavily on connection quality
➤ What I do appreciate
It’s not a gacha, and the combat has more depth, although it’s overshadowed by the loot system, which prevents it from truly shining. Still, you can see that a deeper combat system exists underneath.
The graphics are better while keeping the anime style of the gacha version, which is not a bad thing.
The universe, bosses, and weapons are handled well, but there are story inconsistencies to justify boss scaling or Sung’s upgrades. It’s understandable for a game, but it shouldn’t be abused — inconsistencies should be positive, not negative.
The roster of characters is fairly good, but some are missing as playable options.
There is potential, but also signs of greed; the latter needs to be controlled, and the former needs to be developed much more.
➤ What it could have been
I would’ve loved to see another face of this universe.
Imagine something like Middle-earth: Shadow of Mordor, or even Granblue Fantasy Relink:
focused more on gameplay, characters, and worldbuilding, and less on RNG or gacha-like systems.
GBF also has crafting and grinding, but it doesn’t feel as heavily RNG-dependent as this.
Unfortunately, this game ends up feeling like a deeper mobile title trying to become a full singleplayer/co-op experience… and right now, it doesn’t succeed.
Maybe I’m not that deep into looter games, but I feel that without the “Arise” influence — and I don’t just mean the name, but the underlying gacha-like concepts — this game could have been much better.
I will keep updating this review, and if the game improves, so will my recommendation.
This review seeks to offer an honest perspective from one player to others, and also from one player to the developers.
➤ Update:
I barely managed to defeat the final boss just to enter the “Arise” endgame, and what I found only reinforces everything I said in the review. Endgame modes like “Bright Light Workshop” and “Power of Destruction” require keys, and there’s also “Time Battlefield”. If I wanted to play those kinds of gamemodes, I would just play Arise — not this. It’s not literally a gacha, but it functions as if it were. And that confirms my analysis even more: it’s basically a deeper version of “Arise”, but without the gacha system… and with the same limitations.
On top of that, the "Hunter Archives" are just story content.
They don’t give outfit rewards like its gacha counterpart.
In summary:
the endgame reinforces my initial impression — the game drags too many elements from its gacha version, but without the rewards or incentives that justified that type of progression.
10 votes funny
76561197992287745
Not Recommended135 hrs played (41 hrs at review)
Easy mode not easy. Accessibility fail.
10 votes funny
76561198840437581
Recommended23 hrs played (12 hrs at review)
I agree with a lot of the already posted reviews. I do think there is hope ahead if the dev teams truly listen to us on what we require. what is needed & what is absolutely not okay. Now with that being said I will list the good, the bad & the greedy.
First the recommendations : Some thing's I would love to see added 100% OFFLINE MODE seriously it is a single player game with options NOT a 24/7 online game if that is the case make a damn MMO.
I would love to see a weapon lv upgrade system where you spend materials to not only upgrade your weapon lv yet also add additional effects to your weapons to give more bang as the battles are seriously over powered unless you grind hard/ party up even then it feels truly one sided.
I would also like to see where you can add others you're or have partied up with making it where you have to type a random number in so to speak is ridiculous to add others.
Adding a party chat feature work be fantastic as well.
Make the story more focused and more to do like go out into the city, bond with other hunters in such settings etc.
For the love that is all good & just get rid of the anti cheat software,... that is lagging your game to no ends among update your software. It is 2025 there is no reason why this game should be so buggy, glitchy, randomly kicking off others when trying to play this game. Listen to us it will pay off.
Remove the boundaries let us go ALL over a dudgeon when ever we like, let it feel like we have full control to enjoy all there is, add MORE MATERIALS to get in dungeons, make it random not always the same, that gets old and we appreciate variety.
The combat needs better timing for dodging as well the lock on is a joke and needs to be worked on as well.
The not being able to recover fastly in such a fast pace game is astounding and needs to be fixed.
So while I do recommend this game as it is fun when it does work these fixes need to be fixed and more stuff added.
DO NOT LET US DOWN!!!!!
10 votes funny
76561198301824353
Not Recommended2 hrs played (2 hrs at review)
Coop is basically false advertising, you cant play the story in coop except for chapters you already finished....
Stay away from this if youre looking to play with friends
10 votes funny
76561198177486075
Not Recommended22 hrs played (22 hrs at review)
The game costs around €40, but it feels more like a phone game than a real game. The co-op system is poorly done, the way you progress through the game is poorly done, and I could go on and on, but I'll simply say, don't buy it; it's not worth it. Also, I have a RTX 4060 and the game runs really bad for a phone game.
9 votes funny
76561197975582334
Not Recommended1 hrs played (1 hrs at review)
Game seems to always be connected to the internet and sending telemetry, it also installs and runs easy anti-cheat even if you don't play to play online. The gameplay is nothing special. Just typical button mashing with activated special moves. I didn't get very far but with what I mentioned I was not impressed and decided it was time to get a refund before it was too late.
9 votes funny
76561199207210499
Not Recommended258 hrs played (28 hrs at review)
"Not worth the wait" I was really hoping for a true “Arise” experience. I’ve played the gacha game before, and honestly, this doesn’t feel very different. I was looking forward to finally summoning my own shadow army, but you still can’t Arise every enemy you defeat—that’s the experience I wanted. Instead, you can only summon based on what the story allows, which doesn’t give that real necromancer feeling of building your own army.
The only real difference from the gacha version is that the summons last longer instead of being on a timer. I hope this system gets improved so we can finally have a genuine Arise experience. At this point, playing a necromancer in Diablo still feels better.
8 votes funny
76561199536152100
Recommended73 hrs played (8 hrs at review)
Let’s get straight to the point. I know there’s a lot of controversy and hate surrounding this game. A lot of that hate comes from the gacha-game community, who will tell you that the game isn’t worth buying because it’s “just a simple port” and that you can play it for free anyway… but honestly, most of those people only like gacha games, so I wouldn’t take their opinion too seriously.
So here’s what I’ll tell you: this game is good. It’s not perfect, but it’s definitely not bad either. Yes, it’s made from the foundation of the mobile game, but it has a lot of changes that I really liked. The first thing is that this is not a gacha game. There are no microtransactions of any kind. It’s a non-gacha game and you earn everything by playing.
Another thing I really liked is the combat and the animations. And yes, many will say they reused the same assets, but I still prefer this combat system over the one in the mobile gacha. You have parrying, a skill tree, constant progression, you can craft weapons in a Monster Hunter style, perfect dodges, counterattacks—things I enjoy a lot. In the first demo of the game, I noticed the enemy AI was lazy; the enemies were basically punching bags. But in the final version, I can see they changed that. At least when playing on hard mode, enemies attack more often and react better. (It’s still pretty easy, btw. I really hope the devs make enemy attacks faster and more aggressive... even adding mind-game mechanics like in Elden Ring and similar games, where enemies or bosses intentionally delay some of their attacks to trick you into dodging/parrying early. That would be a great improvement.) But in co-op everything becomes more easier and the enemies feel like punching bags again… which makes sense, since it’s basically four Jinwoos/other hunters beating up a single group of enemies or a boss lol.
Even though the game is built on top of the mobile version, it’s more polished. The animations—both combat and character ones—are better, and you can tell the devs want to make it better and more different from the mobile game.
There are things I don’t like and that I hope the devs change. First of all, I really like the story since they added new scenes and some really good cinematics, but sometimes the dialogue or character conversations look too much like a visual novel. This is not a visual novel, so I hope the devs put more effort into the storytelling. I know they can do it, because some dialogue scenes already have nice camera angles and feel more immersive. They should keep going in that direction.
Another thing is the level design. For the story mode, I would like the dungeons to be interconnected. For example, the giant spider dungeon should be one whole map with hallways leading to each phase. I know they tried to do this using portals with loading screens connecting each part, but I really don’t like that. I hope they improve this and maybe give us something like an interconnected Demon Castle, with all floors connected—even if they didn’t appear in the manhwa. That would be insane: each floor with its own boss and enemies.
Lastly, still talking about story mode: I’d prefer if they didn’t rely so much on manhwa panels like the mobile version does, and instead made more cinematics and animations like the ones I saw, which I really liked. I know they can do it, and I don’t care if it takes them longer to release new chapters—making the story mode more immersive would be worth it. I’m not against using manhwa panels; I like them since I enjoy Solo Leveling, but I don’t want them used for every scene. Just a few, and the rest should have animations.
Oh, and one more thing related to level design: I would’ve loved to be inside the hospital from the first mission—the one where Jinwoo wakes up. Even if it’s not very detailed, being able to walk around in small playable areas of different locations would be a huge plus for the story mode.
Another thing about the combat: I’d really like them to improve several aspects. They should add more debuffs and buffs to certain weapons to make builds more dynamic. I know there are Blessing Stones, but I still feel like the system needs to be more flexible and varied. They should introduce buffs, debuffs, and unique effects tied to each weapon skill—almost like a specific order or combo system where every skill applies a particular buff or debuff. That would make combat and build-crafting much more interesting.
Another thing: please, devs, add an offline mode to the game... at least for the story mode. When you want to play a dungeon in co-op, then sure, it can connect to the internet. But for the story mode, please make it playable offline. Just look at what happened during launch: there were server issues and you couldn’t even start the game to play the story mode. An offline option would fix that completely.
To finish, the big question is: is it worth paying for?
For me, yes... but I wouldn’t recommend it to everyone. I’d only recommend it if you’re a Solo Leveling fan, if you’re not part of the toxic SLA community, and if you’re open-minded enough to give the game a fair chance. If you meet those conditions, then yes, it’s absolutely worth it.
8 votes funny
76561198011424422
Not Recommended43 hrs played (43 hrs at review)
A very lazy and poorly optimized game. Developed solely to keep fans of the series occupied and prevent them from forgetting the franchise. Offering such limited content at the end of 2025 is shameful.
7 votes funny
76561198147060766
Recommended16 hrs played (13 hrs at review)
So here's what I've found playing it -
I've been a manhwa reader and an anime fan, so I'd say get this game if you're a fan of the series and enjoy a bit of grinding that makes you feel like you're really “Solo Levelling”.. pretty immersive, xd.
Story
Some parts are skipped, but you’ll generally get the idea since the story is easy to follow.
It’s literally a level-1 crook to level-100 mafia boss (Monarch) development arc.
Combat
Hack-and-slash, fast-paced. I only got to try the assassin/dagger playstyle and guns.
Combat feels like you press and hold one button to repeat your rotation, then click skills to deal damage, simple stuff.
You can parry too.
Farming & Multiplayer
Ah yes, this one is pain. One dungeon barely gives any crafting drops.
You also can’t skip boss intro cutscenes, which hurts…
I play solo or a friend invites me. Co-op lobbies are definitely more convenient for farming than solo,
unless you want to be Sung Jin-Woo, xd.
“Gacha”
My favourite part, because I love summoning! (Chae Hae-In, thank you very much, I only rolled you once.)
No need to top up real money; you just farm dungeons for summoning currency.
Recommendation
I recommend getting the game only if you are into the series manhwa/anime series or you want to feel aura farming or you enjoy a grindy hack and slash game.
Rating - (Subject to change)
3/5
Will edit once I've finished the game.
7 votes funny
76561199056594935
Not Recommended3 hrs played (2 hrs at review)
As mentioned many times. Its called SOLO Leveling. I wanna play solo too! Until you guys let us have an offline mode, the negative review stays on. Also, the performance dips are insane. I managed to play this with a lot of tweaking and its clear you can fix the performance issues as the dips are constant on 30 to 45fps.
7 votes funny
76561197978053152
Not Recommended102 hrs played (87 hrs at review)
I love the game, but why the fuck do you need a permanent internet connection for a game like this? There are constant connection drops, it keeps reconnecting, etc., even though you’re playing SOLO. The title already says it all: “Solo Leveling”, yet I still need a constant internet connection just to play solo.
I’ll continue to play and enjoy it, but I’m still giving it a thumbs down. 👎
6 votes funny
Solo Leveling: ARISE OVERDRIVE
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76561198042412023
Not Recommended18 hrs played (8 hrs at review)
Imagine fighting Ignis 5-6 times, restart after restart, until you finally beat him with a sliver of health. Then you get prompted with a server error when attempting to hit the checkpoint. You get returned to the title menu, then when logging back in, you're pushed back to before the boss fight..
Why is this game even server based anyways when I'm playing SOLO..?
77 votes funny
76561198042412023
Not Recommended18 hrs played (8 hrs at review)
Imagine fighting Ignis 5-6 times, restart after restart, until you finally beat him with a sliver of health. Then you get prompted with a server error when attempting to hit the checkpoint. You get returned to the title menu, then when logging back in, you're pushed back to before the boss fight..
Why is this game even server based anyways when I'm playing SOLO..?
77 votes funny
76561199489408017
Not Recommended18 hrs played (8 hrs at review)
I JUST GOT A ANTI CHEAT VIOLATION FOR QUITTING THE GAME!!!
I normally exit this POS game via steam, because it takes so fkn long. i let it run it's course, and it flags me for sone anitcheat bs. Dude, FUCK this beefed up Android game. Fix your garbage ass anticheat.
Paid for deluxe edition. too bad we get the deluxe development crew. this is shameful work.
72 votes funny
76561198014211490
Not Recommended1 hrs played
There is one reason that i feel the need to leave a negative review... 'always online', while i am playing single there should never, ever, be a need to lock me to online.
There is NO EXCUSE for the game to suddenly lock me out of action and let the enemy beat me to death because my internet had a little brainfart and it trapped me in a 'reconnect or quit' screen...
I will remove this review if they fix this, but until then, it'll stay negative.
38 votes funny
76561198357635785
Recommended102 hrs played (10 hrs at review)
After installing Solo Leveling: ARISE Overdrive, I told myself:
“Just one hour. I need to be responsible.”
Ten hours later, I’m sitting at my desk like Jinwoo waking up in the hospital, wondering how I got here and why my energy potion (coffee) is empty.
✔ Combat
Smooth. Stylish. Addicting.
I press buttons and the game makes me look like I actually know what I’m doing.
Truly the peak of “fake it till you make it.”
✔ Story
It’s like playing through the webtoon..
except now I’m the one dying to the tutorial mobs.
Peak immersion.
✔ Cutscenes
Some of them go so hard I briefly believed I was the main character.
Then the next boss reminded me I am, in fact, very squishy.
✔ Bugs
There are a few, but nothing game-breaking.
More like “cute little dungeon critters” rather than system-destroying abominations.
✘ Ultrawide Support
Not here yet.
My monitor is basically cosplaying a medieval scroll.
Final Verdict
If you love Solo Leveling, cool combat, and pretending you’re more powerful than you actually are, this game is for you.
If you don’t love Solo Leveling… go read it. Then come back and play this.
10/10
I started as an E-Rank reviewer.
This game made me feel like an S-Rank clown.
Worth it.
18 votes funny
76561198154634314
Recommended20 hrs played (13 hrs at review)
I've never seen a Gacha game transition to a pay-to-play format, and I think this line of thinking should be supported.
16 votes funny
76561197986218006
Not Recommended1 hrs played (1 hrs at review)
I dont know why this game has so many positive reviews.
Maps are linear and you cant access areas you can see, they are blocked for some reason. You cant jump climb or anything of the sort. Colecting ores is just hitting them. items are just glowing things on the ground.. , Fighting is just button mashing and repetitive, its so flashy that half the time you cant tell where your character is and whats hes doing. Especialy when you have npcs following you around fighting a boss is annoying. Enemy's agro range is short AF. items and inventory are almost useless. Its like Genshin Impact ... But actually worse. Its just an upgraded mobile game. If I had to compare it , its on par with Final fantasy on PSP .... I like Solo Leveling light novels and anime. But This game's fighting mechanic is lame.
Its really just a children's game for Solo leveling fans that are 9 or younger and like an interactive Anime show more than a game IMO.
15 votes funny
76561198022991517
Recommended89 hrs played (58 hrs at review)
Im giving this game a thumbs up because I love it but the fact is that they desperately want you to go online with this game and play with others. I HAVE NO INTEREST in that. So Im dealing with BS boss battles where you cant dodge or block everything adequately and every time you take a hit its at least 33% of your health bar. heres the real kicker, Im level 52 and in a level 37 dungeon. This should be easy af not some complicated "I cant get hit" bs where every shot does massive damage. But again, they want you online with other people so they amped up the difficulty on a lot of fights. Its nonsense. Theres challenging and theres fn stupid and this game flirts with fn stupid far too often.
One of the worst offenders is The High Orc Spellmaster. Dumbest fight Ive ever been in. Dude is incredibly easy but keeps summoning a shield at the end of the fight and by the time I break it, he summons another one. Makes no sense.
13 votes funny
76561198039182886
Not Recommended80 hrs played (80 hrs at review)
I don't leave reviews, but this needs a warning label. Several hours of my playtime that you see are there because of falling asleep with the game running. I have made it to the final chapter of the game, am level 48 with approx. 40~ hours actual play time. I have uninstalled because I will not waste more of my time than I have.
Before You Buy:
*Currently the Mission 7 repeatable story mission is bugged, as enemies are supposed to swarm at one point of it and just never spawn. This leaves you forced to leave the mission and lose all progress. This has happened to me the past 4 times I've tried to run it, so it has been consistent for me, at least. The stage is unplayable and its rewards unacquirable. I am unsure if this translates across multiple difficulties of the mission, but I believe it does.*
This is a $40 gacha with the most barebones framework of it I've ever seen, and you have to pay for it. There are no microtransactions in game, however it does not buy it much grace after my time. Free to play ones are more quality and have more to offer without robbing you at the gate. There is a harsh balance of materials and resources as if you were playing a free to play game to pad out an otherwise starkly empty experience overall.
Menus bug out quite frequently on controller.
"Cutscenes" are panel style animated stills most of the time. Stylistically I do not mind this as a choice, however I cannot overlook how incredibly sad it felt realizing that those are the most we get of the "story". It really felt like a missed opportunity and lazy considering plugging in scenes from the show itself would have been a vastly better option in most of these cases. Some of the finer details are definitely lost, and it was such a generic retelling that I found myself not compelled to watch them as I already understood the superior version of the narrative.
I do want to highlight that I greatly appreciated that they were able to utilize almost all of the English dub VA's. It was very refreshing hearing the voices I expected from the characters having come from the show. I greatly appreciated that touch.
PS2 Era Hack and Slash Syndrome:
If you were around for that period, you know exactly what I mean. You will exclusively be killing everything in your missions. Empty hallways and corridors with the illusion of exploration. The amount of times you are just in a segmented room or open room, even, and the game throws up barriers for no reason is insane. If you see loot in the last area after you've moved forward, you've probably lost it to the barrier. Also, the loot spawns in very late from enemy deaths frequently in my experience, so the likelihood of leaving behind materials or gear is high due to this and the game pacing. Any side objectives will be incredibly rare/minor/half baked.
The mechanics of combat can be very satisfying, and there is a solid core of that, at least. The feel of the combat and the progressions system (early on), definitely kept me playing for a bit despite the above concerns.
However, enemy attacks/behavior being very buggy or hard to discern leads to a lot of difficulty feeling more on the "jank" end than the intended vibe. And the balance later on gets absolutely out of hand after already playing through so much of the same loop up to that point already.
The balancing later on is absolutely ridiculous. The difficulty amps incredibly at/after Chapter 6. It starts to feel like a live service/mmo at this point, because you will have to spend time farming weapon upgrades for Jinwoo and your Hunter squad, as their missions will typically drop specific resources you will want for his better weapons/upgrades. Even then, bosses normal or general abilities can just one shot you, even with appropriate level and gear. This combined with the buggy/troubled visuals of enemy attacks leads to a negative feedback loop of grinding for nothing if you get hit that one time.
If you want swaths of enemies to kill, there are superior options. I was literally laughing at this every time I did play. It feels like a throwback to when we didn't have the genre figured out yet. We have plenty of data on that now, and Zenless Zone Zero is free as a vastly superior example of this combat style in a game that costs you nothing up front.
Gameplay Loop:
The bulk of the game boils down to you playing the same missions over and over again at varying difficulties to acquire specific materials/levels to progress to the next main chapter. It is a requirement of every new main story chapter to basically repeat the previous chapter you'd played through and the extra missions, if you want to actually be able to complete the next story beat. If not you will likely be too under leveled to see it through, and have to grind anyway.
You will spend more time playing the same missions over and over again than anything. Playing them at specific difficulties for that tiers' specific rewards. Clearing a higher difficulty does not give you the lower tiered rewards, so you have to play through each difficulty individually. To give you an idea, the Achievement section for "Dungeons" has something like 999 entries.
Making this End:
I have more gripes, but I think I've covered the most important points. If you're here at all, you're probably a fan of the series, and I'm sorry this review is so harsh. I genuinely wanted to love this game, but it feels like a predatory cash grab and nothing else after putting 40~ hours in.
I don't like being overly hyperbolic or jumping on devs or games negatively, but I've been more ok wasting more money on a lot of things. I think it really is the disappointment of knowing there is a decent game here in the combat and some of the systems but it really feels like a skeleton of what a title at this price should be in 2025.
Unfortunately not enough time or passion went into the game around the combat and visuals of it to make it feel anywhere near worth the asking price, especially in its genre/niche and compared to its competitors.
The visual effects are fantastic, but the lack of real substance will starve you and leave you feeling empty. Maybe that is the real message of the story anyway?
Thank you for reading. I hope you found this helpful/insightful.
12 votes funny
76561199165625503
Not Recommended1 hrs played (1 hrs at review)
Its a mobile game being sold for 40 euro, what a rip off. It doesn't do the anime justice and is just a quick money grab.
12 votes funny
76561198830423434
Recommended153 hrs played (149 hrs at review)
Ok so first off. My goal in writing this review is to help people make a decision on whether to buy this game with the most accurate information possible. There is far too much inaccurate information in the reviews that I've read and I feel this game is being misrepresented for better or worse.
I played the original solo leveling arise game (the mobile gacha game) for 6 months, and I also now have 85 hours or more playing this game, reaching end-game and understanding all of this games mechanics.
I will mention all the positives and negatives of the game.
So first off, like a lot of people have mentioned, this game does re-use A LOT of assets from Solo Leveling Arise (the free mobile game), roughly 85% of the assets of this game stem/and are upgraded from that game (roughly). However, anybody who played the mobile game and Overdrive would notice that the two games, although they share a lot of similarities, are drastically different.
First, let's start off with The Mobile game: I already created another account and played from scratch 3 weeks ago, and let me tell you the experience was beyond awful. That game is a GACHA filled with a million microtransactions. At the start of the game, you're going to be be given free loot that makes you way beyond overpowered, and it's far too easy to get top hunters, so what happens is that the story mode, is just a grind, a hassle, annoying frankly. There is no challenge in the story mode. For the mobile game to really feel like a real video game or a challenge, you would first have to grind 50+ hours to feel like you're playing a real video game.
Now let's go to Overdrive. There is no pay-to-win gacha again, and you can die right at the beginning, especially if you've never played arise before or souls-like games. The game gets progressively harder, and far more difficult and challenging, to the point that even veteran players or even pros (from arise) can die.
One of my fears in playing this game was that it would be far too easy for me (as I considered myself to be a top-level player in arise once), but it wasn't.
Now for a lot of points, positive and negative:
1) The mobs and boss moves. If you played arise, you will be familiar with about 95% of all mobs and boss moves, changes in that regard, haven't had that much improvement.
2) The range of skills, abilities, and the way you press buttons in Overdrive are much more dynamic, situational, and skillful that in Arise. The learning and skill-curve is far higher. I would say that the mechanical satisfaction and complexion is about 85% of Elden Rings, to give you a reference.
3) There are quite a lot of bugs, but as for bugs that really affect your gameplay, there are few (minor) but overcomable bugs. Any game has bugs in the beginning and the devs communicated that they would be fixed, asap.
4) Cheaters. So this game has easy-anti cheat, which is a joke. It does nothing. Currently, the devs are figuring out a way to prevent cheating in gamemodes such as Battlefield of Time (which is a competitive gamemode unlocked once finishing the story). Most people probably wouldn't care about this gamemode however.
5) Performance. So for 98% of the time you're playing the game, you will be playing with great FPS. No lag, no problems. However, for some parts of the story, and specifically for the winter red gate and the forest-type red gates, you can see quite a bit of FPS drop given the vast open-space and detailed graphics. Overall, ignorable and runs greatly.
6) I read a review mentioning that stats do nothing. This is completely false. You need to pay attention to how something scales. For example, if a skill, weapon or qte skill scales of 3 attributes, pay attention to how much they scale off of each attribute. If the rating is S vs A, vs B, the skill with more points in the higher ratings will output more dmg.
7) Online/Offline. Currently the game is online only but will bring offline soon enough (the devs announced this). This isn't an issue for me, but if you have to play this game offline, I'd wait.
(EDIT) 8: A strong negative point is that the CO-OP feature is basically in beta. There are a million bugs associated with co-op and it is simply not worth playing--for the most part. If you extreme evade or parry, you can still take damage, which is unintended. You can get infinite potions, you can summon shadows as Jinwoo (which for balance, you shouldn't be able to, according to dev intentions for co-op). The bosses attacks (their hitboxes) are vastly bigger, making it impossible to sidestep attacks, and then when you parry/dodge, you still get hit. I don't recommend this game for co-op at all.
---
Overall. I'll make this very simple.
If you fit this criteria, buy the game and play it:
1) You are a solo leveling fan.
2) You enjoy souls-like and/or Action RPGS.
And preferably, watched some gameplay. Then yes, I'd buy the game.
It very much feels incomplete and that it could use a lot more content (in terms of story mode, more abilities, more of everything really), but what is present is polished.
I wouldn't buy this game if you're a bitter gacha gamer from arise, and want to leave a negative review with less than 2 hours of gameplay so you can get your refund, and try to lower this games chances of thriving.
12 votes funny
76561198016354912
Not Recommended42 hrs played (42 hrs at review)
tl;dr - The game is a mobile port and it shows, it should be played as a telltale story as your choices with skills and stats have the same affect as those style games.
They took the mobile app, ripped out all the microtransactions and alot of features and that's what we're playing.
The story is alright, just watch/read the show..
You will NOT get "strong" you will just kill things a tiny bit faster.. just play the story and collect the hero's you want.. grinding for the highest tier loot is 90% cosmetic and there's no endgame to use it on anyways (Cheaters make up the entire leaderboard)
Most of the stats do nothing, after alot of testing and respeccing I found the only stats that have any real change on gameplay is Vitality.. your highest DPS is your QTE abilities.. just play around getting them to trigger..
The weapons do NOT use your specific stats.. eg.. if a dagger says it's for Agility and Perception investing more into those stats does nothing for the damage output outside of any benefits those stats would already apply to any weapon.. use whatever weapons you like
Under the skills tab there's multiple pages up top for upgrading each weapon type and your ultimate, I missed those for a good 20 hours.. but like everything else even once maxed out it's only increasing your damage by 2-3% overall.
The endgame leaderboards are filled 100% with instant kill cheaters who hold 2 second boss kill records..
I collected the end game highest level gear, leveled it up and it didn't preform any better then the lowest level gear.. 150% bonus attack using artifacts and I still feel like I'm attacking with toy swords.. because the stats are all a lie and do not work correctly.
Even with all that said, I enjoyed the game, as I really like solo leveling been following it since the early chapters, but I wish it was actually a complete game..
* Update for those who comment I can't get the T10 loot at only 42 hours, you are 100% correct, if legit, you would need hundreds of hours of grinding for that. I used mods..
After beating the campaign and seeing no end game outside of the cheat filled time trials, I got mods myself. Even with instant kills and speed increase It still took 5 hours of grinding on bosses to get a few S tier weapons and T9-T10 gear for testing.. I wanted to make sure I wasn't missing something major with end game loot, but alas, no..
The rest of my review stands, you can find many other in-depth breakdowns with others coming to the same conclusions as me..
12 votes funny
76561198256836593
Not Recommended39 hrs played (11 hrs at review)
Sorry about the grammar
I really do want to recommend this game but not as it currently is. I understand that they’re working on allowing you to play single player without the need of internet that’s awesome really excited about that and the removal of the anti cheat. However I was under the impression that this would be the full solo leveling manhua story start to finish not half of the story. The mobile game isn’t quite caught up either And yet it is still farther than this game by one arc come on! I would've imagined that this would be different because it’s being sold for money. Don’t get me wrong I am really enjoying the game but 40-45 dollars for an unfinished product doesn’t sit quite right with me. I’d have paid full price for a start to finish product but since this game was only 50% complete in terms of story they should’ve charged it at 30-35 for the game and deluxe edition. I would definitely be willing to change my review if at some point in the future we hear confirmation that the story will be complete in its entirety via free updates or most likely dlc although I don’t consider content missing from the story an acceptable thing to sell as dlc…
12 votes funny
76561198076831589
Not Recommended39 hrs played (1 hrs at review)
it is always online for a mostly single player game. hope you dont lose your internet or have any lag spikes, becuase that makes sense in a single player game
11 votes funny
76561198036778354
Not Recommended49 hrs played (49 hrs at review)
At the moment, I do not recommend the game.
I could only recommend it to those who truly love the Solo Leveling universe and genuinely enjoy constant looting. In my case, I enjoy the universe far more than the loot— and that’s where many of the problems begin.
➤ Multiplayer: present, but not functional
Yes, it has multiplayer, but it is not designed to be a multiplayer experience:
No text chat
No poses or interactions
No basic social features
Only emojis
You can’t even add friends
The name “Arise” inevitably connects this game to its gacha counterpart, and it inherits several of its traits: similar animations, characters speaking the same way, and almost identical voice lines. Even worse: some characters that should be here simply aren’t, and will probably arrive later through DLC… but before that, the devs should focus on improving both the solo and cooperative experience.
➤ Combat and progression issues
Enemies deal damage even when you parry or dodge correctly (this happens especially in co-op).
Co-op is often harder than playing solo due to implementation issues: normally, if something is difficult alone, you expect to progress with help from other players… here it’s the opposite.
Enemies have too much HP.
The final boss, even if you are 10 levels above it, cannot be defeated without the exact stats or artifacts — something clearly meant for very experienced players.
And there lies a huge problem: the game never clearly explains how artifacts work or where they come from.
Do they drop from enemies?
From bosses?
From mini-bosses?
From missions?
Nothing is clearly explained. The game has many different mission types, yet their rewards are not properly detailed.
The drop rate should also be improved: if this is supposed to be a looter, how are players meant to progress without obtaining the gear they need?
There is no incentive, and there’s nothing more frustrating than completing a mission — hoping you don’t disconnect or encounter a bug — only to get nothing useful.
➤ Weapon and class design
Weapons depend on class and stats, but:
Not all weapons can be crafted evenly.
Some can only be crafted much later, after unlocking specific bosses or mission types.
Some skip from A straight to S, or from B to S.
There is no logical progression like E → D → C → B → A → S.
So what’s the point of having a class if you end up using weapons not even designed for it?
The crafting system is confusing and tied to story progression rather than the player’s choices.
There are even Sung Jin-Woo weapons obtained through Hunter missions, which doesn’t make much thematic sense.
It feels as if weapons have little impact; the biggest impact comes from artifacts (gear) and stats, which contrasts with what the Solo Leveling universe actually conveys.
It feels like Marvel’s Avengers: great combat, but weak in the loot department.
➤ Game identity
The game tries to differentiate itself from the gacha version and, yes, combat is more developed — it’s not just autoplay.
But at the end of the day, the “Arise” identity is still there, and it shows.
The mix is strange:
It has gacha-like elements: recruiting has acceptance probabilities, creating the same anxiety as a pull.
It also has traditional game elements: looting, progression, crafting.
But it never fully becomes either one.
Battle pass (Free)
Mini-games (in the Lobby)
You can talk to hunters in the lobby
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Bond Archives
Completion codex for weapons, artifacts, shadows, hunters and blessing stones
None of these systems are bad by themselves — they’re small details that help define a game’s identity. The problem is that all of them are very characteristic of its gacha sibling. When Overdrive reuses so many of these features without building a stronger identity of its own, it starts to feel less like a distinct game and more like an “expanded client” of Arise.
The idea seemed to be to create a game different from Arise, but in practice Overdrive ends up feeling like its ‘Premium’ version: not a separate title, but an expanded edition of the same concept.
And it shows that Netmarble lacks experience with this type of title. They know how to make mobile and gacha games, but this is a completely different environment. This is seen in:
Enemies not registering damage
Bugs where skills or shadows don’t activate
Situations that don’t respond correctly or depend too heavily on connection quality
➤ What I do appreciate
It’s not a gacha, and the combat has more depth, although it’s overshadowed by the loot system, which prevents it from truly shining. Still, you can see that a deeper combat system exists underneath.
The graphics are better while keeping the anime style of the gacha version, which is not a bad thing.
The universe, bosses, and weapons are handled well, but there are story inconsistencies to justify boss scaling or Sung’s upgrades. It’s understandable for a game, but it shouldn’t be abused — inconsistencies should be positive, not negative.
The roster of characters is fairly good, but some are missing as playable options.
There is potential, but also signs of greed; the latter needs to be controlled, and the former needs to be developed much more.
➤ What it could have been
I would’ve loved to see another face of this universe.
Imagine something like Middle-earth: Shadow of Mordor, or even Granblue Fantasy Relink:
focused more on gameplay, characters, and worldbuilding, and less on RNG or gacha-like systems.
GBF also has crafting and grinding, but it doesn’t feel as heavily RNG-dependent as this.
Unfortunately, this game ends up feeling like a deeper mobile title trying to become a full singleplayer/co-op experience… and right now, it doesn’t succeed.
Maybe I’m not that deep into looter games, but I feel that without the “Arise” influence — and I don’t just mean the name, but the underlying gacha-like concepts — this game could have been much better.
I will keep updating this review, and if the game improves, so will my recommendation.
This review seeks to offer an honest perspective from one player to others, and also from one player to the developers.
➤ Update:
I barely managed to defeat the final boss just to enter the “Arise” endgame, and what I found only reinforces everything I said in the review. Endgame modes like “Bright Light Workshop” and “Power of Destruction” require keys, and there’s also “Time Battlefield”. If I wanted to play those kinds of gamemodes, I would just play Arise — not this. It’s not literally a gacha, but it functions as if it were. And that confirms my analysis even more: it’s basically a deeper version of “Arise”, but without the gacha system… and with the same limitations.
On top of that, the "Hunter Archives" are just story content.
They don’t give outfit rewards like its gacha counterpart.
In summary:
the endgame reinforces my initial impression — the game drags too many elements from its gacha version, but without the rewards or incentives that justified that type of progression.
10 votes funny
76561197992287745
Not Recommended135 hrs played (41 hrs at review)
Easy mode not easy. Accessibility fail.
10 votes funny
76561198840437581
Recommended23 hrs played (12 hrs at review)
I agree with a lot of the already posted reviews. I do think there is hope ahead if the dev teams truly listen to us on what we require. what is needed & what is absolutely not okay. Now with that being said I will list the good, the bad & the greedy.
First the recommendations : Some thing's I would love to see added 100% OFFLINE MODE seriously it is a single player game with options NOT a 24/7 online game if that is the case make a damn MMO.
I would love to see a weapon lv upgrade system where you spend materials to not only upgrade your weapon lv yet also add additional effects to your weapons to give more bang as the battles are seriously over powered unless you grind hard/ party up even then it feels truly one sided.
I would also like to see where you can add others you're or have partied up with making it where you have to type a random number in so to speak is ridiculous to add others.
Adding a party chat feature work be fantastic as well.
Make the story more focused and more to do like go out into the city, bond with other hunters in such settings etc.
For the love that is all good & just get rid of the anti cheat software,... that is lagging your game to no ends among update your software. It is 2025 there is no reason why this game should be so buggy, glitchy, randomly kicking off others when trying to play this game. Listen to us it will pay off.
Remove the boundaries let us go ALL over a dudgeon when ever we like, let it feel like we have full control to enjoy all there is, add MORE MATERIALS to get in dungeons, make it random not always the same, that gets old and we appreciate variety.
The combat needs better timing for dodging as well the lock on is a joke and needs to be worked on as well.
The not being able to recover fastly in such a fast pace game is astounding and needs to be fixed.
So while I do recommend this game as it is fun when it does work these fixes need to be fixed and more stuff added.
DO NOT LET US DOWN!!!!!
10 votes funny
76561198301824353
Not Recommended2 hrs played (2 hrs at review)
Coop is basically false advertising, you cant play the story in coop except for chapters you already finished....
Stay away from this if youre looking to play with friends
10 votes funny
76561198177486075
Not Recommended22 hrs played (22 hrs at review)
The game costs around €40, but it feels more like a phone game than a real game. The co-op system is poorly done, the way you progress through the game is poorly done, and I could go on and on, but I'll simply say, don't buy it; it's not worth it. Also, I have a RTX 4060 and the game runs really bad for a phone game.
9 votes funny
76561197975582334
Not Recommended1 hrs played (1 hrs at review)
Game seems to always be connected to the internet and sending telemetry, it also installs and runs easy anti-cheat even if you don't play to play online. The gameplay is nothing special. Just typical button mashing with activated special moves. I didn't get very far but with what I mentioned I was not impressed and decided it was time to get a refund before it was too late.
9 votes funny
76561199207210499
Not Recommended258 hrs played (28 hrs at review)
"Not worth the wait" I was really hoping for a true “Arise” experience. I’ve played the gacha game before, and honestly, this doesn’t feel very different. I was looking forward to finally summoning my own shadow army, but you still can’t Arise every enemy you defeat—that’s the experience I wanted. Instead, you can only summon based on what the story allows, which doesn’t give that real necromancer feeling of building your own army.
The only real difference from the gacha version is that the summons last longer instead of being on a timer. I hope this system gets improved so we can finally have a genuine Arise experience. At this point, playing a necromancer in Diablo still feels better.
8 votes funny
76561199536152100
Recommended73 hrs played (8 hrs at review)
Let’s get straight to the point. I know there’s a lot of controversy and hate surrounding this game. A lot of that hate comes from the gacha-game community, who will tell you that the game isn’t worth buying because it’s “just a simple port” and that you can play it for free anyway… but honestly, most of those people only like gacha games, so I wouldn’t take their opinion too seriously.
So here’s what I’ll tell you: this game is good. It’s not perfect, but it’s definitely not bad either. Yes, it’s made from the foundation of the mobile game, but it has a lot of changes that I really liked. The first thing is that this is not a gacha game. There are no microtransactions of any kind. It’s a non-gacha game and you earn everything by playing.
Another thing I really liked is the combat and the animations. And yes, many will say they reused the same assets, but I still prefer this combat system over the one in the mobile gacha. You have parrying, a skill tree, constant progression, you can craft weapons in a Monster Hunter style, perfect dodges, counterattacks—things I enjoy a lot. In the first demo of the game, I noticed the enemy AI was lazy; the enemies were basically punching bags. But in the final version, I can see they changed that. At least when playing on hard mode, enemies attack more often and react better. (It’s still pretty easy, btw. I really hope the devs make enemy attacks faster and more aggressive... even adding mind-game mechanics like in Elden Ring and similar games, where enemies or bosses intentionally delay some of their attacks to trick you into dodging/parrying early. That would be a great improvement.) But in co-op everything becomes more easier and the enemies feel like punching bags again… which makes sense, since it’s basically four Jinwoos/other hunters beating up a single group of enemies or a boss lol.
Even though the game is built on top of the mobile version, it’s more polished. The animations—both combat and character ones—are better, and you can tell the devs want to make it better and more different from the mobile game.
There are things I don’t like and that I hope the devs change. First of all, I really like the story since they added new scenes and some really good cinematics, but sometimes the dialogue or character conversations look too much like a visual novel. This is not a visual novel, so I hope the devs put more effort into the storytelling. I know they can do it, because some dialogue scenes already have nice camera angles and feel more immersive. They should keep going in that direction.
Another thing is the level design. For the story mode, I would like the dungeons to be interconnected. For example, the giant spider dungeon should be one whole map with hallways leading to each phase. I know they tried to do this using portals with loading screens connecting each part, but I really don’t like that. I hope they improve this and maybe give us something like an interconnected Demon Castle, with all floors connected—even if they didn’t appear in the manhwa. That would be insane: each floor with its own boss and enemies.
Lastly, still talking about story mode: I’d prefer if they didn’t rely so much on manhwa panels like the mobile version does, and instead made more cinematics and animations like the ones I saw, which I really liked. I know they can do it, and I don’t care if it takes them longer to release new chapters—making the story mode more immersive would be worth it. I’m not against using manhwa panels; I like them since I enjoy Solo Leveling, but I don’t want them used for every scene. Just a few, and the rest should have animations.
Oh, and one more thing related to level design: I would’ve loved to be inside the hospital from the first mission—the one where Jinwoo wakes up. Even if it’s not very detailed, being able to walk around in small playable areas of different locations would be a huge plus for the story mode.
Another thing about the combat: I’d really like them to improve several aspects. They should add more debuffs and buffs to certain weapons to make builds more dynamic. I know there are Blessing Stones, but I still feel like the system needs to be more flexible and varied. They should introduce buffs, debuffs, and unique effects tied to each weapon skill—almost like a specific order or combo system where every skill applies a particular buff or debuff. That would make combat and build-crafting much more interesting.
Another thing: please, devs, add an offline mode to the game... at least for the story mode. When you want to play a dungeon in co-op, then sure, it can connect to the internet. But for the story mode, please make it playable offline. Just look at what happened during launch: there were server issues and you couldn’t even start the game to play the story mode. An offline option would fix that completely.
To finish, the big question is: is it worth paying for?
For me, yes... but I wouldn’t recommend it to everyone. I’d only recommend it if you’re a Solo Leveling fan, if you’re not part of the toxic SLA community, and if you’re open-minded enough to give the game a fair chance. If you meet those conditions, then yes, it’s absolutely worth it.
8 votes funny
76561198011424422
Not Recommended43 hrs played (43 hrs at review)
A very lazy and poorly optimized game. Developed solely to keep fans of the series occupied and prevent them from forgetting the franchise. Offering such limited content at the end of 2025 is shameful.
7 votes funny
76561198147060766
Recommended16 hrs played (13 hrs at review)
So here's what I've found playing it -
I've been a manhwa reader and an anime fan, so I'd say get this game if you're a fan of the series and enjoy a bit of grinding that makes you feel like you're really “Solo Levelling”.. pretty immersive, xd.
Story
Some parts are skipped, but you’ll generally get the idea since the story is easy to follow.
It’s literally a level-1 crook to level-100 mafia boss (Monarch) development arc.
Combat
Hack-and-slash, fast-paced. I only got to try the assassin/dagger playstyle and guns.
Combat feels like you press and hold one button to repeat your rotation, then click skills to deal damage, simple stuff.
You can parry too.
Farming & Multiplayer
Ah yes, this one is pain. One dungeon barely gives any crafting drops.
You also can’t skip boss intro cutscenes, which hurts…
I play solo or a friend invites me. Co-op lobbies are definitely more convenient for farming than solo,
unless you want to be Sung Jin-Woo, xd.
“Gacha”
My favourite part, because I love summoning! (Chae Hae-In, thank you very much, I only rolled you once.)
No need to top up real money; you just farm dungeons for summoning currency.
Recommendation
I recommend getting the game only if you are into the series manhwa/anime series or you want to feel aura farming or you enjoy a grindy hack and slash game.
Rating - (Subject to change)
3/5
Will edit once I've finished the game.
7 votes funny
76561199056594935
Not Recommended3 hrs played (2 hrs at review)
As mentioned many times. Its called SOLO Leveling. I wanna play solo too! Until you guys let us have an offline mode, the negative review stays on. Also, the performance dips are insane. I managed to play this with a lot of tweaking and its clear you can fix the performance issues as the dips are constant on 30 to 45fps.
7 votes funny
76561197978053152
Not Recommended102 hrs played (87 hrs at review)
I love the game, but why the fuck do you need a permanent internet connection for a game like this? There are constant connection drops, it keeps reconnecting, etc., even though you’re playing SOLO. The title already says it all: “Solo Leveling”, yet I still need a constant internet connection just to play solo.
I’ll continue to play and enjoy it, but I’m still giving it a thumbs down. 👎
6 votes funny
























































































































































