SteamCritique
Quiz
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The Wandering VillageThe Wandering Village
my people died to a plague cause the giant wanted to sleep in the poisonous fog
41 votes funny
my people died to a plague cause the giant wanted to sleep in the poisonous fog
41 votes funny
i would die for onbu
36 votes funny
big dino make happy chemical
29 votes funny
I am only playing this game on my SteamDeck. This game is really fun and I play it while I poop. I think I have IBS because I only had this game for like 1 week and I already got 27 hours on the crapper. With that being said this game is the shit! Please remember not to abuse your Dino! It is not his fault he likes to sleep on burining hot sand..
23 votes funny
I require onbu plushies. Massive ones. Big enough to be a king sized bed.
18 votes funny
The onbu logic is totally broken. You can command it to not swim into the ocean where it will die from exhaustion, but if it doesn't trust you enough it will still do it and kill itself. Completely destroyed a 20 hour playthrough because this thing is so dumb that it will kill itself rather than listen to me.
14 votes funny
I am a little stressed, Probably shouldn't play Dark Souls, Barony or any of the more stressful/skilled based games. Let me just buy this game I had on my radar for a while and see if it is relaxing aaaaaaaaaaaaaaand it's been 10 hours
12 votes funny
I would literally die for Onbu
12 votes funny
i stayed up until 2 in the morning instead of studying for my final and was almost late to class. 10/10
11 votes funny
Currently, it feels like the game is saying at a certain point: You're doing too well? Okay, then Onbu doesn't listen to you anymore, runs into a thunderstorm and decides at a crossroads to take the path that has 2 poisonous forests in a row before going to sleep in a poisonous cloud. Then we just have all your inhabitants die of poison so you don't have enough to deal with the poisonous plants AND food production and then the rest of the population dies of starvation. The game needs better balancing, I hope that will happen.
11 votes funny
Its an unique game and can be fun to a point. The biggest issue I have with game is the resource management. 1. RESOURCES LEFT ALL OVER THE GROUND AFTER BEING COLLECTED. 2. INABILITY TO MOVE STORAGE BUILDING WITHOUT DECONSTRUCTING THEM HENCE LEAVING MORE RESOURCES ON GROUND. 3. STORAGE BUILDING NOT ADEQUATE ENOUGH AS HARVESTED RESOURCES LEFT ALL OVER GROUND 4. MAYBE WORKERS SHOULD NOT HARVEST IF NO STORAGE LEFT AND DUMP RESOURCES ALL OVER THE GROUND. This huge problem ruins the game for me and I have no desire to play it at this point.
10 votes funny
The 2d map graphics, the static assets like the stock pile that don't change based on what's in them, and aren't dynamic, no building rotation. These are all things that every other city builder has these days. What really triggered me though is no building rotation and the 2d map assets that you can clearly see are just flat images.
10 votes funny
Really love how chill this game is and fun to play. It was gifted by a good friend. Question to devs... does Onbu fart? if yes, why cant it be heard by the villagers.
10 votes funny
I really loved this game- until the Research and Economy update. It felt like it tore apart what the game was and tried to make it something that it's not. It feels like it tried to become like other strategy games instead of being secure in the niche it carved for itself. It doesn't take much looking to see that many other people jumped ship after this update as well. Now that the official release has been announced, it's clear that this overly complex, scattered micromanaging state is the way the game is going to stay, so I will not be playing it again. It's honestly a tragic loss because prior to that update I would recommend it to anyone and it was a magical and fun experience up to this point.
9 votes funny
you can pet onbu. 10/10
9 votes funny
In its current state, its not worth the price with the release discount. There is no end, you can play forever but after 5 hours there is no new content and you will have seen everything. Great game, I really like it, lacking in content. I recommend waiting until its fully released as its not worth the price at early access launch.
8 votes funny
this game is a great but kinda of boring
8 votes funny
Do you ever look over to your dog and jokingly say "When are you gonna start paying rent?" Well boy howdy do i have the game for you.
7 votes funny
its awesome
7 votes funny
I WILL DIE BEFORE I LET THIS ONBU PERISH HE WILL LIVE A LONG HAPPY LIFE AND I WILL PROTECT AND CARE AND LOVE HIM
7 votes funny
as much as i want to like this game i just cant recommend it in its current state. its difficult to put into words but it feels like the balancing is just wrong. villagers move too slowly and aimlessly to deal with urgent tasks. for example, even on beginner difficulty it can take my village of 60 people days upon days to clear out spores from the second spore cloud in that save. the only way to get enough manpower to reconstruct buildings after a natural disaster is to shut down everything else including farming and cooking because if not villagers just wander around completely directionless and eat food instead of building. for lack of a better description it also feels like villagers don't do as much work as they require. in other words, for every villager you take on, the amount of work needed to maintain equilibrium in your village goes up by slightly more than that villager can handle. the result of this is that the more villagers i acquire, the fewer villagers i have free for construction and the longer it takes me to get things built, maintained, and repaired, when it should be the opposite. i have a few suggestions that i think would make the game much more friendly for new players, quality of life stuff that wouldn't affect balancing in any way as i am certainly not qualified to talk about something that nuanced. first: add an option to control individual villagers. too many times i've seen a villager finish chopping down a tree, decide her work is done, and book it a mile back to base camp to have her lunch, leaving someone else to pick up the wood that SHE CUT and carry it literally 10 feet to the construction site, only for them in turn to leave and make someone else actually construct the thing. if i could tell a villager to pick up their own wood and construct their own tent it would make repair jobs much easier, faster, and less stressful than waiting for the goons at the worker outpost to get up and do their job. second: allow automatic harvesting. when the woodcutters run out of material they should go out and harvest their own, and when i have workers set to harvester they should know the woodcutter is out of material and go and harvest it automatically without me having to manually assign what they're cutting. i know this is not a unanimous opinion but i think it would make the gameplay loop much more enjoyable, especially since even when the woodcutter is out of wood and the workers are set to harvester AND i have trees highlighted the workers sometimes won't harvest for no apparent reason. lastly, though this is not under the changes section because i don't know how you would change it, i think the onbu is simply too large. workers need to shuttle back and forth from the head to the center to the tail constantly and i personally think it's silly to require two or even three individual villages on the back of one onbu just to staff the required infrastructure. i shouldn't need to assign half my population to dung duty and place a second woodcutter, stonecutter, berry farm, kitchen, farm, and pantry there just to supply the dung collector and compost heap. i think this game is excellent. the first forty days of the novice save file are genuinely enjoyable, i love the music, and the concept is all there, the balance just needs work to make it really shine.
7 votes funny
cute game but extremely dependent on your first moves, if you don't B-line it for the solutions to your future problems, there is often no recovering from the horrors you'll face, the fungus spreads so unbelievably aggressively, even with the flame thrower guys its nuts to fight against, but as long as you have a full team of doctors fighting the poison you'll make it through even the worse fungul storms, not to mention onbu is NOT a big tough boi, he is a mo fukin squishy baby and will absolutely fail to make it on his own, if you do not watch his every step, and make sure hes fed, and un poisoned youll basically lose the whole run, he cannot feed himself well at all, there are some rng chances he will get food, but he will sooner die of starvation than go out of his way to eat, and this boi will literally never hustle unless you tell him to. he will slowly walk, or even GOD FORBID lie down and take a nap in what i can only describe as the most hostile places in existence. but either way if you juggle all these factors the entire game becomes quite relaxing and can easily eat a whole day in what feels like moments.
7 votes funny
If Nausicaa and the valley of the wind was a city builder on a giant dog
7 votes funny
You can pet the dinosaur. 11/10
7 votes funny
10 out of 10 Don't let the smooth art style and vibrant atmosphere fool you. Yes many reviews call this game "cute" and "fun" but they haven't played on veteran difficulty with all of hostility modifiers activated. Oh? You think you have good resource management? You think you're a hardcore gamer? Good micro AND macro skills? Download this game. Unlock veteran difficulty and then max hostility. Develop any strategy you want (there are many) for avoiding starvation, sickness and death for your people while struggling to keep that damn dinosaur alive. All for the slight possibility that you can reach a sustainable state of resource production - one of the most satisfying feelings out there, period. The entire game is a balancing act. Focus too much on one area, and another will inevitably suffer. Fail to plan ahead, and you're dead before you know it. At the hardest possible difficulty you MUST get creative and gamble on the resources you have and the ones you hope to come across. While this game frustrates the hell out of me, I keep coming back because each time I lose, it's my own fault. I can always see something I could have done better. Sure, there are some random elements to the game that feel out of your control, but that's life brother. There are so many factors you have to constantly keep an eye on and when you successfully prepare for those unknowns and get past them, it is extremely rewarding. So come on you weenie, play the game at it's most challenging level and come back and tell me I'm wrong, I'll wait.
6 votes funny

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