
Wildgate
Jul 22, 2025
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76561198147212641

Not Recommended5 hrs played
Unfortunately, this game is pay to play with premium currency. This is the sole reason I do not recommend... I really hate this trend because I can already see the near future where they announce "WILDGATE IS NOW FREE TO PLAY",,,
Beyond that, this game is very fun. But don't expect to win the game if you are not playing premade, as people would rather play the whole time without communicating, lose and then blame each other for not talking.
Reminds me of Guns of Icarus, which I really liked to play but never had a big community and ended up dying. Hopefully, this game won't have the same fate.
EDIT: In the comments a lot of people are saying that I somehow stated that the premium currency is for pay to win items? But I clearly have not stated this.
23 votes funny
76561198147212641

Not Recommended5 hrs played
Unfortunately, this game is pay to play with premium currency. This is the sole reason I do not recommend... I really hate this trend because I can already see the near future where they announce "WILDGATE IS NOW FREE TO PLAY",,,
Beyond that, this game is very fun. But don't expect to win the game if you are not playing premade, as people would rather play the whole time without communicating, lose and then blame each other for not talking.
Reminds me of Guns of Icarus, which I really liked to play but never had a big community and ended up dying. Hopefully, this game won't have the same fate.
EDIT: In the comments a lot of people are saying that I somehow stated that the premium currency is for pay to win items? But I clearly have not stated this.
23 votes funny
76561197976448485

Not Recommended14 hrs played (14 hrs at review)
The game is interesting and fun, a lot of opportunities for creative tactics and the ship-to-ship boarding is a blast.
Unfortunately, the game launched with the most straightforward and shameless in-game macrotransactions store. I do not have any issue if they want to sell cosmetic skins for your character or your ship, that's completely fair play (although I gotta say, $5+ for a recolor and not even a unique skin is pretty ridiculous - there are recolors being sold for $20+ USD in there).
The issue is seeing a promising game from a nostalgia-studded studio having patently indefensibly predatory virtual currency. There is NO argument that the use of an intermediary virtual currency improves the player experience or was implemented to improve the player experience. It is inherently hostile.
And yes, good dear Joe Gamer reading this review, I know it doesn't matter and they are only cosmetics and that's just how the industry is, and that YOU may not mind any of this at all. I just can't really see any of that as a compelling reason to be okay with any of this or stay quiet when I see it.
The narrative of a passionate dev studio wanting to create quality titles 'by gamers, for gamers' sort of falls apart when the C-suite has no issue partnering with a publisher interested in the literal exploitation of some (any, really) statistically vulnerable players.
TL;DR,
Game is solid and fun (but certainly not exceptional), and they REALLY are channeling their ex-Blizzard experience with an in-game real money > virtual currency cash shop that is already trying its best to live up to WoW's legacy (seriously, a $20+ rescolor? I can't imagine what a UNIQUE ship skin is going to cost in the future).
Edit:
I'm noticing several comments that either fail to comprehend my message here or are outright bad actors; so I wanted to clarify the position further.
I would like to reiterate that I am not against microtransactions, premium cosmetics, etc. nor have I shown any entitlement for the developers to provide more content for free on an unending basis. The primary issue is with the inherent anti-consumerism of implementing virtual currency, the inclusion of artificial FOMO through timed shop offerings, and the frankly outrageous price they are asking versus the quality of what they are offering.
If the shop consisted of individual items and bundles available in a catalog at all times in exchange for reasonable amounts of Real Money Dollars ($$$), that would be pretty darn cool. So, no, not inherently anti-microtransaction - but this industry can do better.
20 votes funny
76561198132326956

Not Recommended33 hrs played (6 hrs at review)
random teammates have the iq of a doorknob
they should not be able to forcefully remove someone from the controls
perfect example is when a random took control of our ship and forcefully turned us away from the wildgate with the artifact, effectively throwing the game
also, microtransactions in a $30 game is absurd. there is no reason to sell a recolor of a character for $5 usd.
8 votes funny
76561197964698208

Not Recommended2 hrs played (2 hrs at review)
If you're a casual player give this one a miss. The playerbase is already of a high level making it an unwelcoming experience for new players. You need time and effort to get anywhere good at this making it less of a skill problem and more getting to know the games intricacies.
If like me you only have a few hours a week to play with friends this isn't your game unfortunately.
Yes it has an AI mode which I can imagine was catered towards players like me but that was very easy and there's no way to change it's difficulty. There is no in-between.
It's a real shame as me and my friend group really wanted to like this as the premise is great.
Aside from that, it runs flawlessly, netcode seems good and graphics are great. You can see the blizzard charm.
Hope this review helps some
10 votes funny
76561198236667982

Not Recommended3 hrs played (3 hrs at review)
Game is fun, really really solid game loop!
But. Man. I can not get behind a game that has a price tag and micro transactions. Sure it is cosmetics who cares. But it is the principle of it. Now it is cosmetics, then whatll be next?
The devs lied in their dev logs about the store and for that I do not trust them and I do not recommend you play this.
Fun Game, bad business.
7 votes funny
76561197966419253

Not Recommended6 hrs played
This game is incredible, beyond incredible even. And I know some of you are highly passionate about this game, and for good reason- But the changes in the release patch are insulting and leaves a really bad impression of what's to come.
Within the still fairly small community contains some of the most experienced, thoughtful, and well thought out ideas coming from intelligent & experienced players who saw the cracks within game, both blatant and hidden. Those ideas were almost entirely ignored for the sake of pleasing the masses of xbox kiddies who came in and bitched for 10 minutes before getting distracted by whatever.
-Concerns for under/overpowered characters were ignored. I feel genuinely bad for Moph fans.
-Items that were widely considered bad such as the Adventure Gear, Sidelong, and the Painter were not touched.
-The two worst ships were nerfed, while the second best ship was buffed. The scout, even post-nerfs, with it's insane speed will still be the best in the hands of an experienced Helmsman.
-While newer players did have an issue with Aim-E, most veterans understood that it had a low TTK and felt that any nerfs should be subtle, like nerfing it's auto-aim or tracking to increase it's skill floor. Instead it's TTK was increase by **50%**.
-Ion (using stowed reload) + Double Whammy + Teleport Reload is unironically the best anti-ship DPS (by a lot). Four coordinated Ions can absolutely decimate anything even right after spawn.
-The concerns for Rock! were primarily thanks to it's instant kill potential + aimbot hackers, and considering the game's very weak anti-cheat it's a prime weapon for said cheaters. While lowering it's ammo count helps marginally, the problem has always been it's near-instant TTK.
-Why exactly was the Cosmic storm buffed? Who asked for this...?
-While the Sniper Cannon was absolutely OP, it was also one of the only potential ways to actually fight vs Entropy kiting. Entropy, an already game dominating item, is now stronger than ever, especially with the stealing-nerfs.
-Concerns for CPU temperatures were not addressed.
7 votes funny
76561198040530165

Recommended30 hrs played
I played approximately 161 hours of Wildgate in pre-launch playtests.
To sum it up quickly, Wildgate reminds me of the times when FPS games felt almost magical and interesting and a bit quirky, and not a constant struggle against a matchmaker for ranked points, with preset and overdone strategies, et cetera et cetera.
Give it a try.
7 votes funny
76561198106947358

Not Recommended12 hrs played (7 hrs at review)
This game encourages you to abandon your crew like you abandoned your family...off to get milk, never to return. The second things get tough, these spineless, bitchless rats sprint for the Wildgate. If you play like that, you deserve to gets shot on streets like the rabid dog you are.
6 votes funny
76561198057279915

Recommended46 hrs played (41 hrs at review)
Just played this 31hours straight, getting food and such during matchmaking. Should speak for itself.
6 votes funny
76561198162410567

Not Recommended39 hrs played (2 hrs at review)
Negative entirely due to business practices employed here.
I am very disappointed to see Wildgate has chosen to go for another live-service model. They are basically setting themselves up to go Free to Play, so lest you really want to play right now I would just wait the few months out before inevitably it becomes free. When I pay 30 euros I don't want to be met with premium currency bundles and FOMO exploiting skin shops.
Gladly would I have paid 40, perhaps even 50 euro for the game considering how much fun I had with it in the beta. But this is just a gutpunch for people who actually want to support the game. Basically all that was added since the last beta are lootboxes and premium skins.
6 votes funny
76561198021302079

Not Recommended8 hrs played (1 hrs at review)
This game has potential but it is a very bare basic arena ship fighting game (think Sea of thieves arena match in space). There is not a lot of content to it. It has a very elementary style game play, meaning if you want more in-depth content it is not there at this point. The ship battles do not feel urgent enough like in other games(SoT). Ship piloting is sluggish feeling and match making does not set you up with a full crew oddly enough. The few games I played I did not have a full crew at all while I played. Not having a full crew sets you up for failure, which obviously sets off the balance of the game. The events are not really spectacular. The pros are graphics are amazing, and combat is flushed out pretty well. I think the price point is to expensive for the game, considering there is not much to it. I would wait to purchase this game until more content comes out for it. Right now it seems rushed.
6 votes funny
76561198059905160

Not Recommended7 hrs played (7 hrs at review)
Its a PvP only Sea of Thieves in Space where your only goal is to either destroy all enemy ships or extract with Artefact. Is it fun ? Yes, but I don't think its worth the price. 30 euro for a game with item shop filled with microtransations and weird BattlePass like progression system to unlock other characters, seems like a weird choice.
Players are not rewarded for their time. You lose, you win doesn't really matter. You will still get EXP to progress battlepass to unlock characters and some lame skins that come with them. My main problem is lack of actual REWARD for Winning. You don't get any special currency, you don't get special skins for winning. In a game that is centered around SKINS. You only get some extra exp, which is not that much. You could focus on doing dailes and all PVE content on a map, and it will give you more than a win. I think it would be a smart choice to reward Winners.... It would definietly make players stay for longer if they could flash their Winner Skins to others.
On top of it. The whole join the match system is really awkward, You wait anywhere from 30 seconds to 2 minutes for party. Then when full party is assembled, you wait 30 seconds, after 30 seconds you join Game lobby to wait for all players to load. and only after they load a countdown starts... which is 1:15. So you are forced to wait in that game lobby map for like 2-3 minutes. So it can take in total good 5-7 minutes to join the game. Idk why so many countdowns so often for so long. I would half them at minimum. I would even get rid off that lobby map and just load us on a ship straight away.
Anyway. To sum up. Is it a fun game ? Yes. But I don't recommend it for its price. There is nothing in game to reward players. 30 Euro price tag is quite high, and personally I would recommend other games that have more content for the same price. I would change my mind if they did something to reward players, because... curently there is really no reason to go after MAIN GOAL. Yes its PVP game... but you can really get more EXP by simply exploring map and doing PVE content, which is crazy IN A PVP GAME...
5 votes funny
76561198061318729

Not Recommended1 hrs played (1 hrs at review)
$30 and in game cash shop
concord type aesthetics and world building
focus is on pvp which was kinda lame, I would prefer a more sandbox/co-op
how tf they want me to fly a spaceship without yaw controls is beyond me, flying feels awful
5 votes funny
76561197977866256

Recommended8 hrs played
I've been lucky enough to check out Wildgate twice, and made an overview explainer a while back: https://www.youtube.com/watch?v=0iYPTf6QqPM
Do I think this game is perfect? No.
Do I think this game is fun? Yes.
When we had our first preview event for the game. It was split in to two timezones. EU and then later US. I had so much fun being a chaos gremlin, that I finished up the EU slot and helped out staying around for the US one.
The game is going to be chaotic. It's definitely going to be more enjoyable with friends, and it's going to be annoying when you're killed by a sweaty group taking the game too seriously... But outside of that, the game is going to be fun, it's going to give you moments of insanity with friends or randoms because the game is a playground filled with the constituent parts to fulfil chaos.
Stealing modules off the enemy ship. Stealing the loot room after they clear it. Stealth boarding them and shutting off their shields mid fight so your teammate can get off that perfect salvo. Strapping clampjets to the front of their ship so they suddenly boost backwards. The options for deviancy are myriad as long as you can think it up.
Majority of wins are going to be PvP wins, but Artifact wins will still happen. You could easily get frustrated at a teammate for flying you the wrong way, or not warning you you've been boarded.
Remember, if you're having a blast being a chaos gremlin to the enemy team, they'll be frustrated. If you're frustrated at the enemy team being chaos gremlins, they'll be having a blast. It's a cycle, as long as you're willing to put up with that, and remember it's just a game. You'll have a lootin' shootin' good time.
5 votes funny
76561197961257978

Not Recommended15 hrs played (12 hrs at review)
WildGate feels like it wants to be Sea of Thieves in space, but it lands closer to a messy prototype. The ship combat is clunky, ttk is instant and the world is mostly empty. Exploration gets repetitive fast, with most locations feeling the same and offering little reward or variety.
The core gameplay is a frustrating loop of doing the same objectives over and over with no real sense of progression or payoff. Weapon balancing is broken for guns and ship parts so theres a meta rather than building your own class. Missions are either too easy or totally unbalanced, and with random teammates, it’s a disaster. No one takes charge, nobody communicates, and there’s zero teamwork. People abandon ship mid combat, ignore objectives, or just AFK in corners. There’s no system in place to guide roles or strategy, so every match turns into a loud mess of people running around doing their own thing while the ship drifts into space or gets obliterated. Even when you win, it doesn’t feel earned—it feels accidental.
There’s a good game buried in here somewhere, but right now it’s just not worth your time or money.
Pros:
Cool art style
Neat idea on paper
Cons:
Empty, repetitive world
Shallow content
Awkward controls
Randoms make the game unplayable
Overpriced for what it is
4 votes funny
76561197995647281

Recommended6 hrs played
Played a bunch in beta, and it seems to have only gotten better since. Quick summary. Ship fights are really immersive and dynamic, especially if everyone's on comms and you're duking it out with several at once. Weirdly, the verticality and openness of space makes this pretty different than SoT, for example. Cool characters with unique abilities, but none seem so meta that you can't play what you want. Satisfying gunplay and movement mechs. Beautiful art. Cool devs and growing community. Worth picking up imo.
4 votes funny
76561198015577565

Not Recommended1 hrs played (1 hrs at review)
Game is not worth the 30e; heres why;
- Graphics are WoW quality, which means its outdated textures
- it is NOT sea of thieves in space. Map is extremely small in that regard. There are 1 or 2 npc's at the locations which do just alot of damage, not much else. If you liked SoT than you wouldnt like Wildgate in my opinion.
- Ship flight model is pretty bad and shallow, you can only go up down left right forward back. Yes thats it, nothing else.
- Game feels very shallow and limited
- SoT had the chill vibe, where you could choose to just enjoy the sea and chill. I had 0 chill vibes in this game
I really didnt like it and id say its definitely not worth 30 euros.
3 votes funny
76561198147608914

Not Recommended18 hrs played (15 hrs at review)
Interesting game but very bad. Your ship WILL get 100 - 0 in 30 seconds because of a laser ram and you WILL like it. You will also randomly get one shot by everyone because ttk is nonexistent. Barely any progression. After you unlock the 4 ships and a few guns you will be left with a just cosmetics and emotes as progression. Not worth the $30 price tag with the paltry amount of content in the game
3 votes funny
76561198039423148

Recommended10 hrs played (7 hrs at review)
We stole the relic from another ship 1s before the gate opened. I've never been so sweaty in my life.
10/10 would recommend.
3 votes funny
76561198005774032

Recommended6 hrs played (1 hrs at review)
Holy MOLY this needs abandon penalty.
2/3 games my whole crew abandons before the round and im left alone. do like dota, you abandon you get put in the punishment pool, you can only queue with other people with bad behavior scores. Or heros of the storm, if you abandon you are replaced with an AI, and you can only rejoin this game until its done, you cant queue for any other.
3 votes funny
76561198022812720

Not Recommended6 hrs played (6 hrs at review)
Core game loop isn't very fun. While the game does have some likeness to pvp in Sea of Thieves, it isn't implemented very well here. Unlike sea of thieves, ships have omni-directional movement and forward facing cannons. This means that a lot of fights just become a turret fest where you both face and shoot each other til someone dies. Not a particularly fun way to play the game when the different turrets you get is randomized by a rng loot system. While boarding mechanics can be quite fun and the PvE is alright, the game itself is soured by the fact that A. escaping a fight is very difficult, if nearly impossible and B. the aforementioned random looting system isn't fun in a PvP-centric package. Unlike Sea of Thieves, this game has little to no roleplaying. Unlike Jump Ship the ships feel clunky and the PvE is boring. I will continue to play this game in the hopes that learning more about it will increase my enjoyment and will adjust my review accordingly, but I do not have high expectations. I'm starting to feel bad for PvP players that continue to receive an endless amount of mediocre titles in recent years.
TL;DR: While this game's concept is unique, it doesn't succeed on executing on it's core premise in meaningful and rewarding ways. The game play loop is stale and PvP combat lacks both strategic and tactical depth. Rarely do you walk away satisfied with a match. I do not recommend.
3 votes funny
76561198058938360

Recommended26 hrs played (10 hrs at review)
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3 votes funny
76561198091307138

Recommended12 hrs played (1 hrs at review)
At launch, this looks like another case of Evolve: a brilliantly fun multiplayer-only game brought down by bizarre marketing and monetization decisions.
But you know what? I'm damn glad for the hours I got with Evolve, and this game is just as worth experiencing while you can.
3 votes funny
76561198047626721

Not Recommended0 hrs played
Game is so slow until it isn't and your ship explodes almost instantly.
Everyone on the discord LFG are apparently pros who no lifed the beta and only want to play with other no lifes so good luck finding teammates as a solo unless you have a time machine.
It just feels like a tired battle royale formula but with a ship. Boring
3 votes funny
Wildgate
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76561198147212641

Not Recommended5 hrs played
Unfortunately, this game is pay to play with premium currency. This is the sole reason I do not recommend... I really hate this trend because I can already see the near future where they announce "WILDGATE IS NOW FREE TO PLAY",,,
Beyond that, this game is very fun. But don't expect to win the game if you are not playing premade, as people would rather play the whole time without communicating, lose and then blame each other for not talking.
Reminds me of Guns of Icarus, which I really liked to play but never had a big community and ended up dying. Hopefully, this game won't have the same fate.
EDIT: In the comments a lot of people are saying that I somehow stated that the premium currency is for pay to win items? But I clearly have not stated this.
23 votes funny
76561198147212641

Not Recommended5 hrs played
Unfortunately, this game is pay to play with premium currency. This is the sole reason I do not recommend... I really hate this trend because I can already see the near future where they announce "WILDGATE IS NOW FREE TO PLAY",,,
Beyond that, this game is very fun. But don't expect to win the game if you are not playing premade, as people would rather play the whole time without communicating, lose and then blame each other for not talking.
Reminds me of Guns of Icarus, which I really liked to play but never had a big community and ended up dying. Hopefully, this game won't have the same fate.
EDIT: In the comments a lot of people are saying that I somehow stated that the premium currency is for pay to win items? But I clearly have not stated this.
23 votes funny
76561197976448485

Not Recommended14 hrs played (14 hrs at review)
The game is interesting and fun, a lot of opportunities for creative tactics and the ship-to-ship boarding is a blast.
Unfortunately, the game launched with the most straightforward and shameless in-game macrotransactions store. I do not have any issue if they want to sell cosmetic skins for your character or your ship, that's completely fair play (although I gotta say, $5+ for a recolor and not even a unique skin is pretty ridiculous - there are recolors being sold for $20+ USD in there).
The issue is seeing a promising game from a nostalgia-studded studio having patently indefensibly predatory virtual currency. There is NO argument that the use of an intermediary virtual currency improves the player experience or was implemented to improve the player experience. It is inherently hostile.
And yes, good dear Joe Gamer reading this review, I know it doesn't matter and they are only cosmetics and that's just how the industry is, and that YOU may not mind any of this at all. I just can't really see any of that as a compelling reason to be okay with any of this or stay quiet when I see it.
The narrative of a passionate dev studio wanting to create quality titles 'by gamers, for gamers' sort of falls apart when the C-suite has no issue partnering with a publisher interested in the literal exploitation of some (any, really) statistically vulnerable players.
TL;DR,
Game is solid and fun (but certainly not exceptional), and they REALLY are channeling their ex-Blizzard experience with an in-game real money > virtual currency cash shop that is already trying its best to live up to WoW's legacy (seriously, a $20+ rescolor? I can't imagine what a UNIQUE ship skin is going to cost in the future).
Edit:
I'm noticing several comments that either fail to comprehend my message here or are outright bad actors; so I wanted to clarify the position further.
I would like to reiterate that I am not against microtransactions, premium cosmetics, etc. nor have I shown any entitlement for the developers to provide more content for free on an unending basis. The primary issue is with the inherent anti-consumerism of implementing virtual currency, the inclusion of artificial FOMO through timed shop offerings, and the frankly outrageous price they are asking versus the quality of what they are offering.
If the shop consisted of individual items and bundles available in a catalog at all times in exchange for reasonable amounts of Real Money Dollars ($$$), that would be pretty darn cool. So, no, not inherently anti-microtransaction - but this industry can do better.
20 votes funny
76561198132326956

Not Recommended33 hrs played (6 hrs at review)
random teammates have the iq of a doorknob
they should not be able to forcefully remove someone from the controls
perfect example is when a random took control of our ship and forcefully turned us away from the wildgate with the artifact, effectively throwing the game
also, microtransactions in a $30 game is absurd. there is no reason to sell a recolor of a character for $5 usd.
8 votes funny
76561197964698208

Not Recommended2 hrs played (2 hrs at review)
If you're a casual player give this one a miss. The playerbase is already of a high level making it an unwelcoming experience for new players. You need time and effort to get anywhere good at this making it less of a skill problem and more getting to know the games intricacies.
If like me you only have a few hours a week to play with friends this isn't your game unfortunately.
Yes it has an AI mode which I can imagine was catered towards players like me but that was very easy and there's no way to change it's difficulty. There is no in-between.
It's a real shame as me and my friend group really wanted to like this as the premise is great.
Aside from that, it runs flawlessly, netcode seems good and graphics are great. You can see the blizzard charm.
Hope this review helps some
10 votes funny
76561198236667982

Not Recommended3 hrs played (3 hrs at review)
Game is fun, really really solid game loop!
But. Man. I can not get behind a game that has a price tag and micro transactions. Sure it is cosmetics who cares. But it is the principle of it. Now it is cosmetics, then whatll be next?
The devs lied in their dev logs about the store and for that I do not trust them and I do not recommend you play this.
Fun Game, bad business.
7 votes funny
76561197966419253

Not Recommended6 hrs played
This game is incredible, beyond incredible even. And I know some of you are highly passionate about this game, and for good reason- But the changes in the release patch are insulting and leaves a really bad impression of what's to come.
Within the still fairly small community contains some of the most experienced, thoughtful, and well thought out ideas coming from intelligent & experienced players who saw the cracks within game, both blatant and hidden. Those ideas were almost entirely ignored for the sake of pleasing the masses of xbox kiddies who came in and bitched for 10 minutes before getting distracted by whatever.
-Concerns for under/overpowered characters were ignored. I feel genuinely bad for Moph fans.
-Items that were widely considered bad such as the Adventure Gear, Sidelong, and the Painter were not touched.
-The two worst ships were nerfed, while the second best ship was buffed. The scout, even post-nerfs, with it's insane speed will still be the best in the hands of an experienced Helmsman.
-While newer players did have an issue with Aim-E, most veterans understood that it had a low TTK and felt that any nerfs should be subtle, like nerfing it's auto-aim or tracking to increase it's skill floor. Instead it's TTK was increase by **50%**.
-Ion (using stowed reload) + Double Whammy + Teleport Reload is unironically the best anti-ship DPS (by a lot). Four coordinated Ions can absolutely decimate anything even right after spawn.
-The concerns for Rock! were primarily thanks to it's instant kill potential + aimbot hackers, and considering the game's very weak anti-cheat it's a prime weapon for said cheaters. While lowering it's ammo count helps marginally, the problem has always been it's near-instant TTK.
-Why exactly was the Cosmic storm buffed? Who asked for this...?
-While the Sniper Cannon was absolutely OP, it was also one of the only potential ways to actually fight vs Entropy kiting. Entropy, an already game dominating item, is now stronger than ever, especially with the stealing-nerfs.
-Concerns for CPU temperatures were not addressed.
7 votes funny
76561198040530165

Recommended30 hrs played
I played approximately 161 hours of Wildgate in pre-launch playtests.
To sum it up quickly, Wildgate reminds me of the times when FPS games felt almost magical and interesting and a bit quirky, and not a constant struggle against a matchmaker for ranked points, with preset and overdone strategies, et cetera et cetera.
Give it a try.
7 votes funny
76561198106947358

Not Recommended12 hrs played (7 hrs at review)
This game encourages you to abandon your crew like you abandoned your family...off to get milk, never to return. The second things get tough, these spineless, bitchless rats sprint for the Wildgate. If you play like that, you deserve to gets shot on streets like the rabid dog you are.
6 votes funny
76561198057279915

Recommended46 hrs played (41 hrs at review)
Just played this 31hours straight, getting food and such during matchmaking. Should speak for itself.
6 votes funny
76561198162410567

Not Recommended39 hrs played (2 hrs at review)
Negative entirely due to business practices employed here.
I am very disappointed to see Wildgate has chosen to go for another live-service model. They are basically setting themselves up to go Free to Play, so lest you really want to play right now I would just wait the few months out before inevitably it becomes free. When I pay 30 euros I don't want to be met with premium currency bundles and FOMO exploiting skin shops.
Gladly would I have paid 40, perhaps even 50 euro for the game considering how much fun I had with it in the beta. But this is just a gutpunch for people who actually want to support the game. Basically all that was added since the last beta are lootboxes and premium skins.
6 votes funny
76561198021302079

Not Recommended8 hrs played (1 hrs at review)
This game has potential but it is a very bare basic arena ship fighting game (think Sea of thieves arena match in space). There is not a lot of content to it. It has a very elementary style game play, meaning if you want more in-depth content it is not there at this point. The ship battles do not feel urgent enough like in other games(SoT). Ship piloting is sluggish feeling and match making does not set you up with a full crew oddly enough. The few games I played I did not have a full crew at all while I played. Not having a full crew sets you up for failure, which obviously sets off the balance of the game. The events are not really spectacular. The pros are graphics are amazing, and combat is flushed out pretty well. I think the price point is to expensive for the game, considering there is not much to it. I would wait to purchase this game until more content comes out for it. Right now it seems rushed.
6 votes funny
76561198059905160

Not Recommended7 hrs played (7 hrs at review)
Its a PvP only Sea of Thieves in Space where your only goal is to either destroy all enemy ships or extract with Artefact. Is it fun ? Yes, but I don't think its worth the price. 30 euro for a game with item shop filled with microtransations and weird BattlePass like progression system to unlock other characters, seems like a weird choice.
Players are not rewarded for their time. You lose, you win doesn't really matter. You will still get EXP to progress battlepass to unlock characters and some lame skins that come with them. My main problem is lack of actual REWARD for Winning. You don't get any special currency, you don't get special skins for winning. In a game that is centered around SKINS. You only get some extra exp, which is not that much. You could focus on doing dailes and all PVE content on a map, and it will give you more than a win. I think it would be a smart choice to reward Winners.... It would definietly make players stay for longer if they could flash their Winner Skins to others.
On top of it. The whole join the match system is really awkward, You wait anywhere from 30 seconds to 2 minutes for party. Then when full party is assembled, you wait 30 seconds, after 30 seconds you join Game lobby to wait for all players to load. and only after they load a countdown starts... which is 1:15. So you are forced to wait in that game lobby map for like 2-3 minutes. So it can take in total good 5-7 minutes to join the game. Idk why so many countdowns so often for so long. I would half them at minimum. I would even get rid off that lobby map and just load us on a ship straight away.
Anyway. To sum up. Is it a fun game ? Yes. But I don't recommend it for its price. There is nothing in game to reward players. 30 Euro price tag is quite high, and personally I would recommend other games that have more content for the same price. I would change my mind if they did something to reward players, because... curently there is really no reason to go after MAIN GOAL. Yes its PVP game... but you can really get more EXP by simply exploring map and doing PVE content, which is crazy IN A PVP GAME...
5 votes funny
76561198061318729

Not Recommended1 hrs played (1 hrs at review)
$30 and in game cash shop
concord type aesthetics and world building
focus is on pvp which was kinda lame, I would prefer a more sandbox/co-op
how tf they want me to fly a spaceship without yaw controls is beyond me, flying feels awful
5 votes funny
76561197977866256

Recommended8 hrs played
I've been lucky enough to check out Wildgate twice, and made an overview explainer a while back: https://www.youtube.com/watch?v=0iYPTf6QqPM
Do I think this game is perfect? No.
Do I think this game is fun? Yes.
When we had our first preview event for the game. It was split in to two timezones. EU and then later US. I had so much fun being a chaos gremlin, that I finished up the EU slot and helped out staying around for the US one.
The game is going to be chaotic. It's definitely going to be more enjoyable with friends, and it's going to be annoying when you're killed by a sweaty group taking the game too seriously... But outside of that, the game is going to be fun, it's going to give you moments of insanity with friends or randoms because the game is a playground filled with the constituent parts to fulfil chaos.
Stealing modules off the enemy ship. Stealing the loot room after they clear it. Stealth boarding them and shutting off their shields mid fight so your teammate can get off that perfect salvo. Strapping clampjets to the front of their ship so they suddenly boost backwards. The options for deviancy are myriad as long as you can think it up.
Majority of wins are going to be PvP wins, but Artifact wins will still happen. You could easily get frustrated at a teammate for flying you the wrong way, or not warning you you've been boarded.
Remember, if you're having a blast being a chaos gremlin to the enemy team, they'll be frustrated. If you're frustrated at the enemy team being chaos gremlins, they'll be having a blast. It's a cycle, as long as you're willing to put up with that, and remember it's just a game. You'll have a lootin' shootin' good time.
5 votes funny
76561197961257978

Not Recommended15 hrs played (12 hrs at review)
WildGate feels like it wants to be Sea of Thieves in space, but it lands closer to a messy prototype. The ship combat is clunky, ttk is instant and the world is mostly empty. Exploration gets repetitive fast, with most locations feeling the same and offering little reward or variety.
The core gameplay is a frustrating loop of doing the same objectives over and over with no real sense of progression or payoff. Weapon balancing is broken for guns and ship parts so theres a meta rather than building your own class. Missions are either too easy or totally unbalanced, and with random teammates, it’s a disaster. No one takes charge, nobody communicates, and there’s zero teamwork. People abandon ship mid combat, ignore objectives, or just AFK in corners. There’s no system in place to guide roles or strategy, so every match turns into a loud mess of people running around doing their own thing while the ship drifts into space or gets obliterated. Even when you win, it doesn’t feel earned—it feels accidental.
There’s a good game buried in here somewhere, but right now it’s just not worth your time or money.
Pros:
Cool art style
Neat idea on paper
Cons:
Empty, repetitive world
Shallow content
Awkward controls
Randoms make the game unplayable
Overpriced for what it is
4 votes funny
76561197995647281

Recommended6 hrs played
Played a bunch in beta, and it seems to have only gotten better since. Quick summary. Ship fights are really immersive and dynamic, especially if everyone's on comms and you're duking it out with several at once. Weirdly, the verticality and openness of space makes this pretty different than SoT, for example. Cool characters with unique abilities, but none seem so meta that you can't play what you want. Satisfying gunplay and movement mechs. Beautiful art. Cool devs and growing community. Worth picking up imo.
4 votes funny
76561198015577565

Not Recommended1 hrs played (1 hrs at review)
Game is not worth the 30e; heres why;
- Graphics are WoW quality, which means its outdated textures
- it is NOT sea of thieves in space. Map is extremely small in that regard. There are 1 or 2 npc's at the locations which do just alot of damage, not much else. If you liked SoT than you wouldnt like Wildgate in my opinion.
- Ship flight model is pretty bad and shallow, you can only go up down left right forward back. Yes thats it, nothing else.
- Game feels very shallow and limited
- SoT had the chill vibe, where you could choose to just enjoy the sea and chill. I had 0 chill vibes in this game
I really didnt like it and id say its definitely not worth 30 euros.
3 votes funny
76561198147608914

Not Recommended18 hrs played (15 hrs at review)
Interesting game but very bad. Your ship WILL get 100 - 0 in 30 seconds because of a laser ram and you WILL like it. You will also randomly get one shot by everyone because ttk is nonexistent. Barely any progression. After you unlock the 4 ships and a few guns you will be left with a just cosmetics and emotes as progression. Not worth the $30 price tag with the paltry amount of content in the game
3 votes funny
76561198039423148

Recommended10 hrs played (7 hrs at review)
We stole the relic from another ship 1s before the gate opened. I've never been so sweaty in my life.
10/10 would recommend.
3 votes funny
76561198005774032

Recommended6 hrs played (1 hrs at review)
Holy MOLY this needs abandon penalty.
2/3 games my whole crew abandons before the round and im left alone. do like dota, you abandon you get put in the punishment pool, you can only queue with other people with bad behavior scores. Or heros of the storm, if you abandon you are replaced with an AI, and you can only rejoin this game until its done, you cant queue for any other.
3 votes funny
76561198022812720

Not Recommended6 hrs played (6 hrs at review)
Core game loop isn't very fun. While the game does have some likeness to pvp in Sea of Thieves, it isn't implemented very well here. Unlike sea of thieves, ships have omni-directional movement and forward facing cannons. This means that a lot of fights just become a turret fest where you both face and shoot each other til someone dies. Not a particularly fun way to play the game when the different turrets you get is randomized by a rng loot system. While boarding mechanics can be quite fun and the PvE is alright, the game itself is soured by the fact that A. escaping a fight is very difficult, if nearly impossible and B. the aforementioned random looting system isn't fun in a PvP-centric package. Unlike Sea of Thieves, this game has little to no roleplaying. Unlike Jump Ship the ships feel clunky and the PvE is boring. I will continue to play this game in the hopes that learning more about it will increase my enjoyment and will adjust my review accordingly, but I do not have high expectations. I'm starting to feel bad for PvP players that continue to receive an endless amount of mediocre titles in recent years.
TL;DR: While this game's concept is unique, it doesn't succeed on executing on it's core premise in meaningful and rewarding ways. The game play loop is stale and PvP combat lacks both strategic and tactical depth. Rarely do you walk away satisfied with a match. I do not recommend.
3 votes funny
76561198058938360

Recommended26 hrs played (10 hrs at review)
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3 votes funny
76561198091307138

Recommended12 hrs played (1 hrs at review)
At launch, this looks like another case of Evolve: a brilliantly fun multiplayer-only game brought down by bizarre marketing and monetization decisions.
But you know what? I'm damn glad for the hours I got with Evolve, and this game is just as worth experiencing while you can.
3 votes funny
76561198047626721

Not Recommended0 hrs played
Game is so slow until it isn't and your ship explodes almost instantly.
Everyone on the discord LFG are apparently pros who no lifed the beta and only want to play with other no lifes so good luck finding teammates as a solo unless you have a time machine.
It just feels like a tired battle royale formula but with a ship. Boring
3 votes funny