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Killing Floor 3Killing Floor 3

Review

Killing Floor 3 is your typical disappointing sequel from a failing company before its inevitable layoff by Embracer Group. This is a soulless, unfinished shell masquerading as a full release. Fans of the series and newcomers alike deserve to be warned: this is not a finished game, despite deceptively avoiding the “Early Access” label. In fact, it hasn’t even implemented a basic, rudimentary feature such as text chat; a feature that’s been standard in online games since the late ‘90s. Yet the most egregious failure here isn’t the missing features, the mediocre gunplay (which is especially painful following KF2’s exceptional, best-in-class gunplay), or the numerous other pitiful downgrades from the previous game (already widely documented in Youtube comparison). No, in fact it’s the utter contempt the developers show for their own community and customers, with censorship on a level that is frankly so ludicrous I can scarcely believe it. Read on if you want to hear about my experience with the developers and their moderation.

Frustrations

When someone posted a discussion asking about potential servers for the Oceania region (which happens to be my region), I replied that the game didn’t even have text chat yet. My comment was relevant and on-topic: if a basic feature like text chat isn’t implemented, it doesn’t inspire confidence that all region-specific servers would be available. My exact comment was: “They don’t even have text chat implemented yet.” No rules were broken, no warnings were given. Yet I was banned from the community hub for an entire month. The reason given? “Off-topic – temp ban due to previous warnings.” This is a clear, provable lie, and frankly a shocking attempt to gaslight me. I’ve never received a single warning on the Killing Floor 3 forums. I have my moderation history from 13 years on Steam to prove this, which I’d be more than happy to screenshot and share in the comments if you don’t believe me (assuming the developers don’t ban this review too lol). And if you think maybe it was a mistake? Nope. I contacted Tripwire multiple times, and each time they confirmed the ban was intentional, doubling down on the lies and gaslighting. That’s extremely unprofessional and distasteful behaviour from a company and not something anyone should be expected to experience. To make matters worse, on the very same thread, a developer posted an answer that suspiciously avoided answering OP’s question, and reads as an effort to mislead customers while retaining plausible deniability. Instead of simply saying whether Oceania servers existed, they said: “There was close to world wide coverage in the last stress test.” To me, that reads as “No, but I want you to think the answer is yes so you’ll still buy the game lol” which isn’t just dishonest, it borders on deception. Meanwhile, my civil, factual comment was what got censored. Got it.

Conclusion

Killing Floor 3 could have been a worthy sequel. But instead, it launches in a barebones state with core features missing, and worse: a community management approach that actively silences and harshly punishes fair, factual criticism. This is not how you build trust. This is not how you earn support. This is how you push away longtime fans. I strongly recommend staying away from this game for the foreseeable future. Right now, it’s nearly impossible to justify supporting a title that feels both unfinished and openly hostile toward its own community, especially toward those who want to see it improve.

Proof and more context

I have posted here my proof and some more context I didn't originally include in the review (to ironically avoid getting too offtopic) https://steamcommunity.com/groups/TWINOMICROTRANSACTIONS/discussions/0/371918937258389095/?ctp=2#c600784815203214865 The thing you may notice is how many other more examples there are from other people of moderator's abuse of power and draconian censorship. This makes the situation even worse and makes my recommendation even more negative; it's not just me that's affected, there's already a precedent for it so you could be next. I now strongly advise completely avoiding the community hub altogether.

Replies to comments

Since the ban prevents me from commenting on my own review, I am replying to them here: https://steamcommunity.com/groups/reviewlopod/discussions/1/597407115483741385/ Feel free to post comments there yourself; anyone can post, not just members.
73 votes funny

Review

Killing Floor 3 is your typical disappointing sequel from a failing company before its inevitable layoff by Embracer Group. This is a soulless, unfinished shell masquerading as a full release. Fans of the series and newcomers alike deserve to be warned: this is not a finished game, despite deceptively avoiding the “Early Access” label. In fact, it hasn’t even implemented a basic, rudimentary feature such as text chat; a feature that’s been standard in online games since the late ‘90s. Yet the most egregious failure here isn’t the missing features, the mediocre gunplay (which is especially painful following KF2’s exceptional, best-in-class gunplay), or the numerous other pitiful downgrades from the previous game (already widely documented in Youtube comparison). No, in fact it’s the utter contempt the developers show for their own community and customers, with censorship on a level that is frankly so ludicrous I can scarcely believe it. Read on if you want to hear about my experience with the developers and their moderation.

Frustrations

When someone posted a discussion asking about potential servers for the Oceania region (which happens to be my region), I replied that the game didn’t even have text chat yet. My comment was relevant and on-topic: if a basic feature like text chat isn’t implemented, it doesn’t inspire confidence that all region-specific servers would be available. My exact comment was: “They don’t even have text chat implemented yet.” No rules were broken, no warnings were given. Yet I was banned from the community hub for an entire month. The reason given? “Off-topic – temp ban due to previous warnings.” This is a clear, provable lie, and frankly a shocking attempt to gaslight me. I’ve never received a single warning on the Killing Floor 3 forums. I have my moderation history from 13 years on Steam to prove this, which I’d be more than happy to screenshot and share in the comments if you don’t believe me (assuming the developers don’t ban this review too lol). And if you think maybe it was a mistake? Nope. I contacted Tripwire multiple times, and each time they confirmed the ban was intentional, doubling down on the lies and gaslighting. That’s extremely unprofessional and distasteful behaviour from a company and not something anyone should be expected to experience. To make matters worse, on the very same thread, a developer posted an answer that suspiciously avoided answering OP’s question, and reads as an effort to mislead customers while retaining plausible deniability. Instead of simply saying whether Oceania servers existed, they said: “There was close to world wide coverage in the last stress test.” To me, that reads as “No, but I want you to think the answer is yes so you’ll still buy the game lol” which isn’t just dishonest, it borders on deception. Meanwhile, my civil, factual comment was what got censored. Got it.

Conclusion

Killing Floor 3 could have been a worthy sequel. But instead, it launches in a barebones state with core features missing, and worse: a community management approach that actively silences and harshly punishes fair, factual criticism. This is not how you build trust. This is not how you earn support. This is how you push away longtime fans. I strongly recommend staying away from this game for the foreseeable future. Right now, it’s nearly impossible to justify supporting a title that feels both unfinished and openly hostile toward its own community, especially toward those who want to see it improve.

Proof and more context

I have posted here my proof and some more context I didn't originally include in the review (to ironically avoid getting too offtopic) https://steamcommunity.com/groups/TWINOMICROTRANSACTIONS/discussions/0/371918937258389095/?ctp=2#c600784815203214865 The thing you may notice is how many other more examples there are from other people of moderator's abuse of power and draconian censorship. This makes the situation even worse and makes my recommendation even more negative; it's not just me that's affected, there's already a precedent for it so you could be next. I now strongly advise completely avoiding the community hub altogether.

Replies to comments

Since the ban prevents me from commenting on my own review, I am replying to them here: https://steamcommunity.com/groups/reviewlopod/discussions/1/597407115483741385/ Feel free to post comments there yourself; anyone can post, not just members.
73 votes funny
Killing Floor 3: A Name Only It’s an empty shell disguised as Killing Floor. Zero atmosphere, zero satisfaction. The shooting? As soft as a water pistol. The maps? Flat, uninspired, and bland it’s hard to tell one from another. Where did the heavy, bloody horror vibe go that kept you on edge until the last Zed? Killing Floor 3 feels like a desperate attempt to appeal to fans of Apex or Warzone but they forgot one thing: this was supposed to be a sequel, not a cosplay. The game is clearly made for a casual audience, with predictable, overbalanced gameplay and none of the brutal grit that defined the earlier entries. Instead of a dark, bloody slaughter, we get a shallow shooter lacking tension and character. That said, Killing Floor 3 might appeal to people who haven’t played the previous games and just want a simple, fast-paced shooter with some modern online features. But for fans of the series and lovers of atmospheric, brutal co-op FPS games, this is one to avoid. Even during the beta and especially after the delayed launch it was clear this wasn’t what fans were hoping for. No patch or update will save this game. Killing Floor 3 simply isn’t Killing Floor.
56 votes funny
I was looking forward to Killing Floor 3, not just for myself but also for my friends. After spending time in both the beta and latest stress tests, the game is heading in a better direction. While it still struggles to recapture what made Killing Floor 1 and 2 special, recent updates show genuine effort. I can't recommend it just yet, but I'm cautiously optimistic.

What is Good

Gore & Enemy Models: Gore is detailed and satisfying. Dismemberments feel impactful, and enemy designs are strong. Recent updates added more flinch animations and improved enemy behaviour. Visuals and Map Design: The game looks sharp. Lighting has been improved, and environments like the new Sewers map have a more gritty and atmospheric feel. Weapon Variety: A decent range with mod support. Crafting no longer requires schematics, and upgrades are now a one-click process. Zed Behaviour: Zeds now leap, flank, and chase you with better pathfinding. Their new attack patterns and reactions add more variety to each wave. Bosses use more of their abilities, which improves the fights. Mobility: Sprinting, sliding, and climbing feel snappier. Animations still need polish, but movement is more fluid than previous builds. Zed Time: Zed Time now only activates on clutch moments like headshots, parries, or near-death saves.

What Needs to Improve

Animations & Gunplay: Shooting still feels light. Weapon handling lacks weight and punch. Melee hit detection is also inconsistent. Animations for running, reloading, and aiming still look robotic. Enemy Reactions: Despite added flinch, Zeds still sponge bullets. Feedback on hits and headshots needs more visual and audio clarity. Voice Acting & Tone: Voice lines are flat and lack personality. KF1 and KF2 had memorable characters. KF3 feels dull by comparison. Performance: Although, I have not crashed. I still encounter frame drops and stuttering, particularly in multiplayer. Further optimisation is needed. Music & Atmosphere: The current soundtrack lacks intensity. KF2 had music that matched the game's pace. Some boss fights feel underwhelming because the music fades into the background. Welding System: Welding is now a limited-use item with charges, removing the on-the-fly strategy. Perk System: Specialists currently have limited access to perk trees tied to their role. While the perk system has expanded, it still feels shallow. Many of them are nothing more than flat stat buffs. Full perk freedom, like in KF2, is not available yet, but devs have confirmed it's coming in a future update. Hopefully, future Specialists (like DJ Skully) bring more gameplay variety. The Hub System: The Stronghold hub feels misplaced/underutilised. You have to walk to interact with terminals or queue for matchmaking, only to repeat the same menu steps. There are no mini-games, NPCs, just a matchmaking station with some lore terminals. Killing Floor 3 is improving, and if they continue to refine systems and polish core mechanics, it could be something worth returning to.
44 votes funny
Gunplay is okay, and the graphics are great. Aside from that it lacks any of the arcade fun this genre is known for. This game has an identity crisis somewhere in between trying to be CoD Zombies and Killing Floor 2. Why not just let players upgrade gear naturally during game-play like the previous entries? The weapons are interesting but shallow with very few interesting qualities to tell them apart. Honestly it isn't that bad. It's just not structured like a Killing Floor game and that disinterests me.
41 votes funny

Killing Floor 3 – When Style Replaces Soul 💀

If we try to analyze this game in isolation, ignoring its legacy, it could be considered a somewhat decent shooter. But that's the problem — this game carries the name "Killing Floor", and that comes with expectations. And it fails… hard. As a veteran who spent countless hours in KF1 during my teenage years and then moved on to enjoy KF2, this new installment was a massive disappointment — and it all started at the main menu. Yes, the menu. They added this pointless 3D interactive room where I need to move around just to access basic features. Every time I change my perk, it throws me back into that damn sleeping room. Then there's the weapons. They feel cheap, like plastic toys shooting airsoft rounds. The weapons selection is extremely limited. KF2 had some futuristic weapons, sure — but it was tolerable. In KF3, it's way over the line. The weapons look bad and feel even worse. There's no satisfying headshot, no gore that gives you that visceral thrill. Just rubber bullets. Completely uninspiring. Characters are now locked to specific perks — a baffling decision that removes one of the most flexible elements of the series. And they removed the welder, limited syringe usage, and took away key support tools like giving health to your friends without being a medic. They even removed the Stalker, one of my favorite Zeds. Collectibles on the map? Gone. Sure, most players didn't care, but they added fun for completionists — and taking them out serves no purpose. Now we have this abomination where Support and Demolition were merged into some engineer guy with two weird sound cannons strapped to his back — it's just awful. Berserker? Now it's some ninja running around with katanas and shurikens. Iconic characters that defined the series — just gone. Even Mr. Foster, while present, is ruined. His voice is nowhere near the original, and his design is embarrassing. They didn’t even bother to give his voice that classic gas mask filter — such a simple touch completely ignored. After nine years, you'd think the developers would understand what made this franchise great. But instead, they've stripped it of its soul. So many small things that were simple and functional are just gone.

The positives?

There actually are a few, and they deserve credit: -Active Abilities were introduced — each perk now has its own unique active skill. -Perk Skill Trees are much deeper now . Each perk has its own expanded tree, allowing for meaningful changes in playstyle and progression through ability upgrades. -Weapon Modification System brings solid improvement . You can now attach accessories and apply performance upgrades to weapons, which adds a welcome layer of depth. -Crafting System works surprisingly well . You need to scavenge resources during matches to create or enhance modifications. -Battle Pass is packed with content — and yes, the premium version pays for itself over time. -Movement feels smoother and more responsive than in previous titles, helping combat flow better. -Interactive Map Elements like turrets, armor depots, ammo stations, zip lines, and environmental traps add variety and strategy to each round. I'm giving a thumbs up only in hope that the developers will read this and other similar reviews and wake up. All we want is Killing Floor 1 with better graphics and smoother gameplay. The recipe for success is already there — just modernize it without ripping out its core. That said, if you judge the game on its own, it’s not terrible — you can still have a lot of fun. But it doesn’t even come close to what its predecessors delivered. My hope is that, over time, they’ll add and change a lot, bringing back the core elements that made the earlier games so beloved.

🛠️ Update:

As of the most recent developer post, Tripwire has announced that they will decouple perks from specialists, allowing any specialist to use any perk — a major point of community criticism. They're also preparing hotfixes, new weapons, and quality of life improvements based on player feedback. This shows they are paying attention. It’s a small but important step — and gives me a bit more hope moving forward. Let’s just hope they keep listening and continue bringing back the core identity that made Killing Floor great.
35 votes funny
Played the tutorial followed by one multiplayer match. I can already say, that they have released/sold a game with an outstanding name that is not even close to being fully developed. Movement and vocals of characters are poor. Firing your weapons is highly underwhelming. Poor animations overall, including climbing or using a zip line. I have played all killing floors, and want to support this with a thumbs up but I simply cant right now. This game needs to be developed more and worked on more. I am going to continue playing it, but this is sad to see. Hopefully they are able to recover quickly.
34 votes funny
It's like they had a miscarriage and decided to keep it.
31 votes funny
contrary to what people on the subreddit are whinging about, this game plays like killing floor, it's still killing zeds in violent ways with stupid banter thrown about. I played a good amount of the first beta and the remaining stress tests, the latter were essentially the full game. except this time you have a bit more freedom of movement and the zeds have new behavior to help close the gap. through the betas and stress-tests, tripwire has listened well to the community's feedback; especially about the concerns of the art-direction on the maps and specialists & perk decoupling, both of which have been addressed. as for the "hero" abillities, I have personally found none of them to be impactful enough to ever really consider using them, I often forget about them completely. ultimately, this game isn't bad at all. I encourage you to look at the critique for this game and you will see for yourself that the majority of people "critiquing" this game are doing it in bad faith and more often than not bloat their critique lists with a lot of minuet things that do not affect gameplay at all and are there only to serve to make the list look bigger. that's not to say this game is without faults tho
28 votes funny
The best part for me is this game will likely stay PvE, nobody is competing for anything. It's just up to 6 dudes chilling having a fun time. All I want is a server list, text chat, mods, and more difficulties.
27 votes funny
Until you unlink the characters from their specializations and add a field of view change for the weapon model or move it away acceptably, you will receive a negative review.
26 votes funny
someone at trip wire made a conscious decision that it is more important to have day one functional paid battle pass than a text chat....let that sink in
30 votes funny
Still needs a lot of work done to feel even remotely close to Killing Floor. Has the aesthetic but nothing else that made it super fun. The optimization is still bad as well. 5/10
21 votes funny
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17 votes funny
I don't write many reviews, but the developers actually care about this game and want it to succeed. So here's my feedback: Here's what I LIKE about this game: -The blood and gore holds up really well even on lower graphics. The blood is really satisfying and feels good. They lowered the weird bright red goo effect we saw in the beta which results in a nice clean bloody shot. Chunks of the zeds exploding and flying off is really nice too. -The actual graphics themselves are stunning, especially on ultra. Not sure how to elaborate. This game looks beautiful. -Zed Designs All of the zed designs are super familiar. They feel like those old killing floor models, but turned futuristic. They're very unique and creepy, as they should be. Amazing job. -Map Designs The map designs are super nice and feel futuristic but also have that killing floor vibe in them. -The Abilities I really love the abilities. Despite being new, feel fun and worth using. They make the game feel unique and add a powerful, but balanced weapon to your arsenal. I don't think they're overpowered because they have respectable cooldowns that keep the action going. -Easter Eggs Really loved some of the old soundtracks and map designs along with other easter eggs they incorporated into this game! Winks and hints at the other two killing floor games are cool and exciting Here's what I DISLIKE about the game: -Main Hub My absolute BIGGEST complaint about this game is the hub. Just why? If you don't know, the hub essentially features a ton of features which are already accessible on the game menu, except the stations are just randomly scattered around a giant metal block hub.(ig?) ALSO, completely contrary to Killing Floor 1 and 2, when you're in the hub IT'S JUST A RANDOM AMBIENT SOUND PLAYING IN THE BACKGROUND. NO rock music, NO metal, NOTHING. It's awkward, boring and off putting to say the least. Please just bring back the menu just like Killing Floor 1 and 2 and scrap the hub completely. -The weapons are strangely unsatisfying to use. All of the weapons are just big chunky grey blocks with 0 personality. There are a few exceptions like the laser gun, but like I said, most of the guns are forgettable and unsatisfying. I think a big problem is the audio. The Killing Floor franchise has always rewarded players with incredibly crunchy and nice head shot sounds, and gun sound design in general, but in this game, almost all the guns sound very similar to each other and toned down. -Animations The animations need a lot of work. The animations are just kind of bad in general. Most of them feel low quality and underwhelming. From running looking like hunchbacks, to reloading feeling like robots, a lot of them need work. One thing I will highlight is that the ninja's sword animations are delightful and I had a lot of fun swinging them around. Also, a lot of the inspect animations are really cool! -# of weapons I get the game just released, and it makes sense there would be a stricter arsenal compared to the future, but 4 guns per class? If you want to level up a specific class and master that niche like most people do, then you're stuck with 4 guns. Even the exciting guns have become quite bland in the few hours I've played. I understand this is a temporary issue, but it was just disappointing. -Crafting and addons + weapon progression I understand the direction the devs headed with this feature, and while it can definitely work, I feel like it doesn't work well just yet. There were changes made already, which is great! The blueprints not being needed is a plus, however, the weapon progression feels unexciting and stale. The guns don't feel like they're getting much better than the last rarity. You kill zeds, get parts, and craft weapon addons, cool, but why can my starter weapon just be more powerful than the highest "rarity" weapon within a few hours of playing? It needs some work. Maybe if they put a lock on which guns you can customize based on your perk level and then balanced out the firepower of them? It just feels unrewarding when the starter weapon does only a few damage less than the highest tier. -Boring characters The characters feel INCREDIBLY forgettable, and some of the voice acting is just god awful. For example: Instead of an insane British guy yelling at a ton of brainless killing machines (kf1), it feels like the characters are trying to be cool or edgy(??) even though they just sound stupid. A lot of the voice lines are super cringy and genuinely make me not want to hear them. -Performance issues Since launch, I spent the first 2 hours or so of this game optimizing my computer and trying to get more frames because I was unsatisfied. For comparison, I usually run at least 150 frames on all my games, some games dip a little lower, but when I was faced with killing floor 3, I was running near 60. I still have only managed to get up to around 90 frames consistently which isn't terrible, but it's still a little annoying considering I have a 144hz monitor. All of that being said, let's give the game time! I myself only have a few hours on the game and I'm sure some of the things I say in this post will change with time. I'm curious to see what other people think too. So far, this game's reviews are very negative and I wanted to share light on the good and the bad. This game is really headed in the right direction. ONE THING IS FOR SURE. THE DEVELOPERS CARE ABOUT US, AND THIS GAME <3
10 votes funny
Extremely upsetting performance wise. fps drops, stutters and freezing makes the game not an enjoyable experience at the moment in my opinion. I had Zero performance problems in the alpha/beta and now its quite bad. I understand this will be fixed with time but I recommend waiting to purchase unless you have a NASA PC.
10 votes funny
Killing Floor 3 finally dropped, unlike the Epstein files, which Trump seems to be sitting on like it’s DLC.
10 votes funny
There are 2 reviews for this game and they are both correct currently: Review 1) This is not KF2, and thus it sucks! Review 2) This is not KF2, but I like the changes and updates and will play more. So, my personal review is KF3 is not KF2. KF2 good. KF3 good. Mutually exclusive statements that are my honest opinions. Thumbs up!
10 votes funny
Ruined the Support class, ruined the charm, ruined the framerate Refunded Try better next time :)
8 votes funny
ONE OF THE BIGGEST GRIPES I HAVE WITH THIS GAME IS IT'S LESS CUSTOMIZABLE THAN KILLING FLOOR 2. i DON'T WANT TO PLAY AS THE UGLY TRANS THING TO USE THE FIREBUG PERK I WANT TO BE DJ SCULLY FIRE BUG. MIGHT AS WELL JUST PLAY KILLING FLOOR 2 BECAUSE WHAT IS THE POINT IN PLAYING NOW. REST OF THE POST IS JUST A LIL VENTING SORRY FOR CAPS JUST WANTED YOUR ATTENTION TO THIS DIRE ISSUE. Had to wait 7 to 10 minutes for the shaders to compile on my crappy PC. Even after the shaders are compiled you have to do this unskippable tutorial which is just irritating because I already know how to play Killing Floor and shooters in general. Even after all that the graphics are utter shit because you're PC is been outdated centuries ago and not the latest streamer quality PC build so it looks horrid (fucking TF2 looks nice and crisp compare to the UE5 engine) and like i said earlier the customization for this game is horrible because it feels like forced fun and not the fun you have with your buddies doing whatever. What a huge disappointment this game is.
7 votes funny
Unreal Engine 5
7 votes funny
Neg review till I break an hour without crashing on this dog ass engine. I'm adding one every time I crash. +18
7 votes funny
If you genuinely think this game is all Sunshine & Rainbows with no problems, You are wrong and have no proper gaming standards, And you are the reason why we get bad games at release. Unreal Engine 5 (What KF3 Uses) is a awful engine and has ruined many games such as Oblivion Remastered, (Ugly Coloured Graphics) Here is some Unreal Engine 5 complaints and KF3 Concerns Performance & Optimization Concerns High system requirements – Nanite and Lumen need powerful GPUs and CPUs, making it difficult to optimize for lower-end hardware. Poor mobile performance – UE5 isn’t currently ideal for mobile or low-spec platforms. Large build sizes – UE5 games can be massive due to high-res assets and dependencies. VR performance issues – Many devs find it challenging to get stable performance in VR with UE5. Harder to achieve 60+ FPS – Especially on mid-range hardware without aggressive optimizations. Workflow & Usability Steep learning curve – The engine is feature-rich, but overwhelming for beginners. Bloated editor – The UI can feel slow and heavy, even on good machines. Long compile times – C++ compile times are notoriously slow in Unreal. Visual scripting (Blueprints) gets messy – Large Blueprint systems can become unreadable and hard to maintain. Hot reloads are unreliable – Frequently break or crash the editor during C++ development. Editor crashes – Especially when using new or experimental features like Nanite/Lumen with plugins. Hard to set up multiplayer – Unreal’s networking system is powerful but complex and poorly documented. UI (UMG) is clunky – Making polished UI takes more effort than in some other engines like Unity. Development & Platform Support Limited WebGL support – Unreal is not great for web games. Not ideal for 2D games – Paper2D is outdated and not as polished as Unity's 2D tools or Godot. Console development hurdles – Still requires additional setup and can be difficult without devkit access. Slower iteration speed – Unreal’s compile/deploy/test cycles take longer than in Unity or Godot. Large project load times – Projects can take minutes to open. Poor asset import UX – Sometimes awkward when importing FBX/GLTF models or textures. Technical & Structural Concerns Over-engineered systems – Some devs dislike how complex simple things can be (e.g., input or animation blueprints). Poor C++ documentation – Especially compared to Blueprint examples. Lots of legacy code – UE5 still carries over legacy systems from UE4 that feel outdated. Dependency spaghetti – Engine architecture can make modular development tricky. Limited source code tutorials – Harder to find examples for engine source code manipulation. Business & Licensing Concerns 5% royalty after $1 million revenue – Even if fair, some devs dislike paying a cut. Epic Store pushback – Some distrust Epic's motivations or market behavior. Large engine footprint – Requires a lot of disk space and bandwidth to download. Epic’s influence – Concerns over company direction, especially with Fortnite prioritization. Unpredictable updates – Major version changes can break projects unexpectedly. New Features and Hype Fatigue Nanite limitations – Doesn’t work with translucent objects or skeletal meshes (as of now). Lumen limitations – Not fully compatible with all materials or lighting conditions. Too reliant on GPU – Some techniques aren't viable without high-end hardware. Overhyped marketing – Some users feel UE5 was oversold, especially compared to real-world performance. Experimental features aren’t production-ready – Crashes, bugs, or undocumented behavior in key areas. Lack of backwards compatibility – Migrating from UE4 to UE5 can break projects. Overkill for small projects – Using UE5 for a small indie game can feel excessive. Massive engine size – Can be 100+ GB after installing everything. Less community content vs Unity – Especially in 2D, mobile, and casual game dev niches. Marketplace asset quality varies – Some assets are buggy, broken, or not updated. Not FOSS – UE5 source is available but not open-source in the truest sense like Godot. _________________________________________________________________________________ As of now (July 25th NZ 2025), Killing Floor 3 has been released, there is a good amount of public information through trailers, gameplay previews, developer commentary, and community reaction. Many early complaints and concerns have surfaced based on: The official trailers Developer interviews Public play tests Killing Floor 2 and 1 fan expectations Observations from gamescom previews and other media events Here’s a comprehensive list of all known or common complaints voiced so far by the Killing Floor community regarding Killing Floor 3 (KF3): Gameplay & Design Concerns More focus on co-op story missions – Some fans fear it’s drifting too far from KF2's wave-based survival formula. "Left 4 Dead-style" elements – Complaints that it looks too much like a linear co-op shooter instead of classic KF gameplay. Loss of identity – Concerns that KF3 is abandoning the unique tone and feel of previous games for a more generic AAA vibe. Too much "modern military shooter" influence – HUD, animations, and weapon systems feel more like CoD or Battlefield to some. Overuse of cutscenes – Previews show heavy use of cinematic sequences that fans worry could interrupt pacing. Game looks slower-paced – Combat seems less intense than KF2, which was known for its frantic, fast-paced feel. Enemy behavior looks simplified – Some previews suggest Zed AI seems less dynamic or threatening. Visual & Artistic Complaints Too clean or polished – The gritty, grimy horror style of KF1 and KF2 feels toned down. Overdesigned Zeds – Some players dislike the more robotic/cyber look of Zeds compared to the classic "gross mutant" aesthetic. Too much sci-fi – The cyberpunk tone doesn’t appeal to everyone. UI looks generic – Fans criticize the HUD/UI elements as looking overly sanitized or bland. Downgraded gore – KF2 was known for its visceral gore system; early KF3 footage seems less intense (possibly placeholder?). Monetization & Business Model Concerns Live service fears – Tripwire hinted at regular content drops; some players fear aggressive monetization or battle passes. Microtransactions – Based on KF2's track record (weapon DLCs, skins), fans are bracing for worse in KF3. Locked content – Worries that weapons or perks might be locked behind paid tiers or seasons. Weapon DLC repeat – KF2 sold powerful weapons as paid DLC. Players fear the same system returning. No modding support at launch – If true, this could be a major issue for the long-running mod community. Technical & Engine Concerns Unreal Engine 5 performance worries – Fears of bloat, optimization issues, or high hardware requirements. System requirements unknown – Lack of clear specs makes players nervous. Potential bugginess – Tripwire has a history of buggy early access releases (KF2, Maneater). Long load times or bloat – UE5 games are known for being massive in size. Community & Communication Lack of communication – Tripwire has been fairly quiet since the initial announcement, which frustrates fans. Tripwire trust issues – Some players still feel burned by early KF2 monetization decisions. Missing or Changed Features Perk system unclear – Fans haven’t seen the new perk trees in action; some fear unnecessary changes. No survival mode confirmed yet – Wave-based horde survival is the heart of the KF series, and it hasn't been clearly confirmed as a core mode. No PvP info – While not everyone's favorite, some enjoyed VS Survival in KF2. Unconfirmed classes/perks – Lack of info on returning perks like Sharpshooter or Support concerns long-time fans. No mod support confirmation – KF1 and KF2 had strong modding scenes (custom maps, Zeds, etc.). I really hope this game gets better with time but I have no hope based on the engine they used and greed from the past.
7 votes funny
This is the Golden Corral of video games. It technically has everything you want, they're just all really bad. The mac and cheese is 8 degrees away from being packed back into a Stouffer box and into the freezer. The fried chicken is wet for some reason. the ice cream machine is broken or only has chocolate. But the bourbon glazed chicken is legit amazing before it gives you life altering diarrhea. But hey, at least I can buy the OG Mr. Foster outfit for $15 on the premium shop while I wait for them to add text chat and fix the bug where the game freezes if you look at the skill tree that has existed in all 4 Betas. I am now going to list all the names this game should have been called instead:
  • Temu Doom
  • Satanist Toddler's First Video Game
  • Perfect Block Simulator: 162 ms Latency Edition
  • Fortnite: Darktide
  • Tripwire Developer Simulator: Based on a True Story
  • Embrace(r) Me, Papa
  • fire.png The Game
6 votes funny
nevermind iam waiting for battlefield 6 or playing killing floor 2. such a underdeveloped and boring game
6 votes funny
It's probably good? I dunno, I haven't been able to load the tutorial mission
5 votes funny

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