
CloverPit
Sep 26, 2025
Sep 26, 2025
Sep 26, 2025
Sep 26, 2025
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76561198381188617

Recommended31 hrs played (1 hrs at review)
may any and all gods bless the dinosaurs that died to make the fossil fuel that was treated to become gasoline in the car that took a mother to the hospital that gave birth to these beautiful developers
306 votes funny
76561198381188617

Recommended31 hrs played (1 hrs at review)
may any and all gods bless the dinosaurs that died to make the fossil fuel that was treated to become gasoline in the car that took a mother to the hospital that gave birth to these beautiful developers
306 votes funny
76561198021248988

Recommended10 hrs played
99% of people stop right before they hit it big. Don't let that be you.
176 votes funny
76561198300383625

Recommended6 hrs played
I have a severe gambling addiction that affects the people around me and need to seek immediate professional help, this game allows me to worsen that addiction
160 votes funny
76561198053781732

Recommended1 hrs played (1 hrs at review)
Balatro’s alcoholic, distant cousin who shows up to family gatherings in a 1970 Ford Thunderbird.
76 votes funny
76561198041186431

Recommended5 hrs played (5 hrs at review)
666 is 1.5% by default
Team Fortress 2 unusual unbox chance is 1%
I get 666 more often than an unusual. Is .5% that big of a difference? The answer is yes. Yes it is.
30 votes funny
76561198127299422

Recommended3 hrs played
Like if Balatro, Buckshot Roulette and Mouthwashing had a baby and it came out Handsome.
29 votes funny
76561198211152908

Recommended9 hrs played (6 hrs at review)
This is a genuine review, nothing funny
Cloverpit is a great base for a game but it leaves a lot to be desired. It's enjoyable and a good game, but it falls short of the replayability of other roguelites.
Issues:
We need an option to increase the speed of the slot machine. If you're repeating patterns this will take an annoyingly long time.
Difficulty. I found the game too easy to "beat", but to me this looks like a teased continuation. I want there to be more to defeat with increased spikes in difficulty and more dangers than "666".
A bit more build variety would be nice. I don't know how it could be done with the games format, but adding symbol multiplier with pattern multipliers just seems to be the goal for every symbol type. Maybe different buffs depending on the type of symbol matched?
I think the game has a lot to offer if they add more, I just feel like we're missing an end goal. It feels like the game ended just as I was getting into it
20 votes funny
76561198039124085

Recommended2 hrs played (2 hrs at review)
id sooner give myself testicular torsion than pull that god forsaken lever one more time, 10/10 game, would recommend
16 votes funny
76561198002863073

Not Recommended1 hrs played (1 hrs at review)
This seems to be a fun game, but I simply can't play it. It gives me huge motion sickness and it does so even if you disable all shakiness in the menu. I think it has to do with a weird inconsistent FOV. A pity.
12 votes funny
76561198044745785

Recommended5 hrs played (5 hrs at review)
great game, finished easily as I am already gambling expert
11 votes funny
76561198998244212

Recommended12 hrs played (11 hrs at review)
CloverPit: where I can gamble away my sanity instead of my savings account. 10/10 cheaper than Vegas.
9 votes funny
76561197994336103

Recommended5 hrs played
⢸⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⡷⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡇⠢⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠈⠑⢦⡀⠀⠀⠀son, pack up your things, we lost the house.
⢸⠀⠀⠀⠀⢀⠖⠒⠒⠒⢤⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠙⢦⡀⠀⠀⠀⠀
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⢸⠀⠀⠀⠸⣀⠀⠀⠈⢉⠟⠓⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
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⢸⠀⠀⠀⠀⠀⡌⠀⠈⡆⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
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Been playing way too much during the playtest and demo before buying the game. If you played the demo before release and thought it was a little limiting, it was. The full game has loads of new items to use and unlock that help you progress even further every time. Learn your favorite combos and go crazy, the game is so much fun to experiment with. I love the gameplay, sounds and art style. Feels cozy in a strange way.
8 votes funny
76561198175017285

Recommended14 hrs played (14 hrs at review)
the wheel of fortune in Balatro says 1/4 but is actually %1.5 , the 666 in CloverPit says %1,5 but is actually 1/4.
9 votes funny
76561198022421701

Not Recommended0 hrs played
If you are one of those people who sit at slots all day at a casino wearing sweats or PJs, this is your game.
If you honestly think slots are boring, this game is not for you.
I got it on a whim thinking that this game could make slots interesting at least. I was sadly mistaken.
I can see why people like the game. But I guess I just have a Bias opinion on slot games.
7 votes funny
76561198354557152

Recommended2 hrs played (1 hrs at review)
Gambling involves taking a risk on an unclear outcome or event by risking something of value (usually money) with the intent of trying to win an item of higher value. Gambling disorder is identified by a pattern of repeated and ongoing betting and wagering that continues despite creating multiple problems in several areas of an individual’s life.
Individuals in any age group may suffer from gambling disorder. Those who suffer from gambling disorder have trouble controlling gambling. Individuals, families, and society may be affected by gambling disorder.
A diagnosis of gambling disorder requires at least four of the following during the past year:
- Frequent thoughts about gambling (such as reliving past gambling or planning future gambling)
- Need to gamble with increasing amounts to achieve the desired excitement.
- Repeated unsuccessful efforts to control, cut back on or stop gambling.
- Restlessness or irritability when trying to cut down or stop gambling.
- Gambling when trying to escape from problems or negative mood or stress.
- After losing an item of value by gambling, feeling the need to continue to get even. (This is referred to as "chasing" one's losses.)
- Often gambling when feeling distressed.
- After losing money gambling, often returning to get even. (This is referred to as "chasing" one's losses.)
- Lying to hide the extent of gambling involvement.
- Losing important opportunities such as a job or school achievements or close relationships due to gambling.
- Relying on others to help with money problems caused by gambling
People with gambling disorder can have periods where symptoms subside. The gambling may not seem a problematic during periods that are between those of more severe symptoms.
Some people can stop gambling on their own. But many people need help to address their gambling problems. Only one in ten people with gambling disorder seek treatment.
Gambling affects people in different ways. Gambling can change parts of the brain that are involved with experiencing reward or excitement. Treatment for gambling disorder can slowly help reverse these pathways to normal brain functioning prior to gambling.
Different approaches may work better for different people. Several types of therapy are used to treat gambling disorders, including cognitive behavioral therapy (CBT), psychodynamic therapy, group therapy, and family therapy.
Counseling can help people understand gambling and think about how gambling affects them and their family. It can also help people consider options and solve problems.
There are no FDA-approved medications to treat gambling disorders. Some medications may help treat co-occurring conditions like depression or anxiety.
Support from family and friends can be critical to a person's recovery from gambling.
Counseling can help:
- Gain control over your gambling.
- Heal family relationships.
- Deal with your urge to gamble.
- Handle stress and other problems.
- Find other things to do with your time.
- Put your finances in order.
- Maintain recovery and avoid triggers.
the game's good btw
7 votes funny
76561198263947214

Recommended5 hrs played (3 hrs at review)
bought, downloaded, started, pi$$ed, took a shi%, gambled my money away and died.
Can't wait for the meta-quest release to fully embrace this masterpiece and have a 1 to 1 replica of my life.
recommend 👍
7 votes funny
76561198149737286

Not Recommended12 hrs played (1 hrs at review)
I just hit 7's Jackpot and then Triple 6 immediately after. just took 70k from me
7 votes funny
76561199074364251

Not Recommended10 hrs played (6 hrs at review)
Despite it's attempts at replayability, Clover Pit really felt a bit lacking for me in some of the areas where it needed to really shine. Personally, I believe that the game really fails to hit the target variability most roguelites need you to get hooked on. Please note that from the time of writing, I have beaten the game, but not gotten into all item unlocks nor memory card completion.
The first and heaviest issue that I had was items. I beat the entire game, drawer keys to the door, from only one leading synergy: Gold + Picture. Every symbol has a gold item and picture item associated with it, where the former adds a modifier that permanently boosts the value of that symbol and the latter makes the respective symbol show up more often when activated. I could not find a single other strategy that worked as well as this, so my gameplay loop turned from actually experimenting with other items to constantly resetting in search of the synergy before the third deadline, and then adding other stuff that helped it. I really think that there could be a bit of item tweaking to make other synergies with the potential to lead a setup like gold-photo can.
Secondly, Memory Cards, to me, were a waste of time. Memory cards show up in the middle of the gameplay, where you open a pack of three if you can skip a full deadline with excess money from the last. These are the "Challenge Runs" of the game, varying gameplay substantially to have players make a new strategy to beat the run. However, they are not permanent. You consume these cards as you collect them, in order to attempt their respective challenge. If you lose all of them, you need to get more. Now, I think that this is just to deter players from restarting repeatedly until they get a good first-deadline setup, but this really could have been done in another way, especially given that the cards have their own rarity system... I don't think anyone wants to open pack after pack hoping for a legendary-rarity challenge run.
On this topic, the actual card effects are kind of uninteresting. There are one or two cards that affect end-of-round items drastically, and that was a bit of a cool challenge, but like I said, I could only attempt each one twice because they were consumable, and I didn't collect too many from the packs. Others were just small tweaks to the shop, or tickets, interest, small mechanics like that. One card simply doubles the card packs you get when meeting the requirement for getting a Memory Card pack; a memory card for getting more memory cards. Even the two legendary cards I could manage to collect felt a bit bland. For game-changing runs, they really don't do a lot of game-changing.
Some other small things I didn't like were the lack of music (save for the little tracks you could play off Discs A-C), the randomly-generated parts of Jimbo (Though I do love the Balatro reference, I could never seem to find him with a particularly beneficial group of effects), and the semi-uselessness of the drawers (I'm aware they get you corpse parts and can hold items, but... well, I never really needed four of them).
Of course, I still want to say that this is a very good game and you should still play it if you don't care about any of this. This is just coming from me looking back on my own gameplay in hindsight.
7 votes funny
76561198263494329

Recommended6 hrs played (1 hrs at review)
I lost my job
I lost my car
I lost my house
I lost my wife
I lost my kids
I lost everything
but you know what i didn't lose?
THIS CRIPPLING DEBT
ROLL THE FUCKING SLOTS
lemons/10 real life simulator
7 votes funny
76561198348362831

Recommended6 hrs played (6 hrs at review)
One day my friend asked me to lend him a grand for a “100% sure” bet. After shoveling it clean into the machine’s till, he asked for more, then more, and more… He convinced me the fault was the player, and led me down to the dark basement of his house, where a terrifying slot machine stood like an altar. Its screen burned with devilish colors, beckoning me closer. It glowed so fiercely it pulled every scrap of my attention toward it, and I didn’t notice the filth everywhere, the bloodstains, nor the toilet reeking of shit in the corner of that gloomy room.
Closer now, I felt my soul lift as I never had before — a sensation like first love, only multiplied. I felt butterflies in my stomach, and they truly were butterflies; the clever reader will guess, though, that what actually took place was a metamorphosis: the caterpillars of thrill turned into a ravenous moth that would go on to devour my soul along with all my savings… Enraptured by the sight of the one-armed bandit, I didn’t even hear the metal door slam.
In that moment I became a slave — a slave to the demon hiding inside that infernal machine. That chthonic thing, whose lever had been tugged by more than a hundred hands, struck down my will, conquered me, and would not let go until I had lost not just everything I owned, but lost myself. I pulled the lever, and I pulled it again; I yanked that metal rod more often than I had toyed with my manhood through all of puberty — hell, through my entire life, a life ultimately cursed by the machine. I pulled and pulled, and every payout I shoveled right back into it, again and again…
When my arm could no longer rise, I turned and saw a phone — it was ringing. An unknown voice, all grinding metal, uttered something inarticulate, and I felt that something had changed. Looking around, I found artifacts scattered on the floor. I gathered a few and arranged them by the slot machine. There were posters still hanging nearby, but I barely glanced at them — I was gambling again and began to win more often; the machine started spitting out wins that grew exponentially…
Once more I could not resist the tide of endless gambling… And yet I lost. The one who had once been my friend laughed somewhere up in the rafters, and then an abyss opened beneath me. I only hope my bones will at least be of use to the next generations of miserable wretches who, like me, give in to the lure of the gamble…
Original in russian by MrYaGa
6 votes funny
76561198024301834

Not Recommended0 hrs played
This game sucks.
Total RNG-fest with no meaningful decisions.
REFUNDED
6 votes funny
76561198165306740

Recommended14 hrs played (4 hrs at review)
It's like Balatro and Buckshot Roulette had a baby, it gives you huge dopamine hits when you run good and really intrusive thoughts to keep playing when you run bad. Very great value for money (feels wrong saying that on a game about gambling)
5 votes funny
76561197981635946

Not Recommended1 hrs played (1 hrs at review)
Gonna be honest--I like roguelites, and I kinda like gambling elements (which is inherent in roguelikes in particular), but for me personally, this was way too much randomness. Even more than the physics-based games like Peglin, where you have some control. Here, it's just lucky charm combos and pure chance. But hey, some people might like that. If you're a slot jockey type and loves the pure randomness with roguelite metaprogession, this will be up your alley.
For me, though, I didn't feel like I had enough agency.
5 votes funny
76561199481313815

Recommended18 hrs played (1 hrs at review)
almost forgot this was the whole point. i can gamble heavily while abusing substances for free now (peak)
hell yea simulator
5 votes funny
76561198039309860

Not Recommended5 hrs played (5 hrs at review)
The game is okay but relies too heavily on luck regarding getting a good build early, and limited build variety.
If I want to get really far, I find myself reseting until I get a decent start.
5 votes funny
CloverPit
Sep 26, 2025
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Sep 27, 2025

76561198381188617

Recommended31 hrs played (1 hrs at review)
may any and all gods bless the dinosaurs that died to make the fossil fuel that was treated to become gasoline in the car that took a mother to the hospital that gave birth to these beautiful developers
306 votes funny
76561198381188617

Recommended31 hrs played (1 hrs at review)
may any and all gods bless the dinosaurs that died to make the fossil fuel that was treated to become gasoline in the car that took a mother to the hospital that gave birth to these beautiful developers
306 votes funny
76561198021248988

Recommended10 hrs played
99% of people stop right before they hit it big. Don't let that be you.
176 votes funny
76561198300383625

Recommended6 hrs played
I have a severe gambling addiction that affects the people around me and need to seek immediate professional help, this game allows me to worsen that addiction
160 votes funny
76561198053781732

Recommended1 hrs played (1 hrs at review)
Balatro’s alcoholic, distant cousin who shows up to family gatherings in a 1970 Ford Thunderbird.
76 votes funny
76561198041186431

Recommended5 hrs played (5 hrs at review)
666 is 1.5% by default
Team Fortress 2 unusual unbox chance is 1%
I get 666 more often than an unusual. Is .5% that big of a difference? The answer is yes. Yes it is.
30 votes funny
76561198127299422

Recommended3 hrs played
Like if Balatro, Buckshot Roulette and Mouthwashing had a baby and it came out Handsome.
29 votes funny
76561198211152908

Recommended9 hrs played (6 hrs at review)
This is a genuine review, nothing funny
Cloverpit is a great base for a game but it leaves a lot to be desired. It's enjoyable and a good game, but it falls short of the replayability of other roguelites.
Issues:
We need an option to increase the speed of the slot machine. If you're repeating patterns this will take an annoyingly long time.
Difficulty. I found the game too easy to "beat", but to me this looks like a teased continuation. I want there to be more to defeat with increased spikes in difficulty and more dangers than "666".
A bit more build variety would be nice. I don't know how it could be done with the games format, but adding symbol multiplier with pattern multipliers just seems to be the goal for every symbol type. Maybe different buffs depending on the type of symbol matched?
I think the game has a lot to offer if they add more, I just feel like we're missing an end goal. It feels like the game ended just as I was getting into it
20 votes funny
76561198039124085

Recommended2 hrs played (2 hrs at review)
id sooner give myself testicular torsion than pull that god forsaken lever one more time, 10/10 game, would recommend
16 votes funny
76561198002863073

Not Recommended1 hrs played (1 hrs at review)
This seems to be a fun game, but I simply can't play it. It gives me huge motion sickness and it does so even if you disable all shakiness in the menu. I think it has to do with a weird inconsistent FOV. A pity.
12 votes funny
76561198044745785

Recommended5 hrs played (5 hrs at review)
great game, finished easily as I am already gambling expert
11 votes funny
76561198998244212

Recommended12 hrs played (11 hrs at review)
CloverPit: where I can gamble away my sanity instead of my savings account. 10/10 cheaper than Vegas.
9 votes funny
76561197994336103

Recommended5 hrs played
⢸⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⡷⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡇⠢⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠈⠑⢦⡀⠀⠀⠀son, pack up your things, we lost the house.
⢸⠀⠀⠀⠀⢀⠖⠒⠒⠒⢤⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠙⢦⡀⠀⠀⠀⠀
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Been playing way too much during the playtest and demo before buying the game. If you played the demo before release and thought it was a little limiting, it was. The full game has loads of new items to use and unlock that help you progress even further every time. Learn your favorite combos and go crazy, the game is so much fun to experiment with. I love the gameplay, sounds and art style. Feels cozy in a strange way.
8 votes funny
76561198175017285

Recommended14 hrs played (14 hrs at review)
the wheel of fortune in Balatro says 1/4 but is actually %1.5 , the 666 in CloverPit says %1,5 but is actually 1/4.
9 votes funny
76561198022421701

Not Recommended0 hrs played
If you are one of those people who sit at slots all day at a casino wearing sweats or PJs, this is your game.
If you honestly think slots are boring, this game is not for you.
I got it on a whim thinking that this game could make slots interesting at least. I was sadly mistaken.
I can see why people like the game. But I guess I just have a Bias opinion on slot games.
7 votes funny
76561198354557152

Recommended2 hrs played (1 hrs at review)
Gambling involves taking a risk on an unclear outcome or event by risking something of value (usually money) with the intent of trying to win an item of higher value. Gambling disorder is identified by a pattern of repeated and ongoing betting and wagering that continues despite creating multiple problems in several areas of an individual’s life.
Individuals in any age group may suffer from gambling disorder. Those who suffer from gambling disorder have trouble controlling gambling. Individuals, families, and society may be affected by gambling disorder.
A diagnosis of gambling disorder requires at least four of the following during the past year:
- Frequent thoughts about gambling (such as reliving past gambling or planning future gambling)
- Need to gamble with increasing amounts to achieve the desired excitement.
- Repeated unsuccessful efforts to control, cut back on or stop gambling.
- Restlessness or irritability when trying to cut down or stop gambling.
- Gambling when trying to escape from problems or negative mood or stress.
- After losing an item of value by gambling, feeling the need to continue to get even. (This is referred to as "chasing" one's losses.)
- Often gambling when feeling distressed.
- After losing money gambling, often returning to get even. (This is referred to as "chasing" one's losses.)
- Lying to hide the extent of gambling involvement.
- Losing important opportunities such as a job or school achievements or close relationships due to gambling.
- Relying on others to help with money problems caused by gambling
People with gambling disorder can have periods where symptoms subside. The gambling may not seem a problematic during periods that are between those of more severe symptoms.
Some people can stop gambling on their own. But many people need help to address their gambling problems. Only one in ten people with gambling disorder seek treatment.
Gambling affects people in different ways. Gambling can change parts of the brain that are involved with experiencing reward or excitement. Treatment for gambling disorder can slowly help reverse these pathways to normal brain functioning prior to gambling.
Different approaches may work better for different people. Several types of therapy are used to treat gambling disorders, including cognitive behavioral therapy (CBT), psychodynamic therapy, group therapy, and family therapy.
Counseling can help people understand gambling and think about how gambling affects them and their family. It can also help people consider options and solve problems.
There are no FDA-approved medications to treat gambling disorders. Some medications may help treat co-occurring conditions like depression or anxiety.
Support from family and friends can be critical to a person's recovery from gambling.
Counseling can help:
- Gain control over your gambling.
- Heal family relationships.
- Deal with your urge to gamble.
- Handle stress and other problems.
- Find other things to do with your time.
- Put your finances in order.
- Maintain recovery and avoid triggers.
the game's good btw
7 votes funny
76561198263947214

Recommended5 hrs played (3 hrs at review)
bought, downloaded, started, pi$$ed, took a shi%, gambled my money away and died.
Can't wait for the meta-quest release to fully embrace this masterpiece and have a 1 to 1 replica of my life.
recommend 👍
7 votes funny
76561198149737286

Not Recommended12 hrs played (1 hrs at review)
I just hit 7's Jackpot and then Triple 6 immediately after. just took 70k from me
7 votes funny
76561199074364251

Not Recommended10 hrs played (6 hrs at review)
Despite it's attempts at replayability, Clover Pit really felt a bit lacking for me in some of the areas where it needed to really shine. Personally, I believe that the game really fails to hit the target variability most roguelites need you to get hooked on. Please note that from the time of writing, I have beaten the game, but not gotten into all item unlocks nor memory card completion.
The first and heaviest issue that I had was items. I beat the entire game, drawer keys to the door, from only one leading synergy: Gold + Picture. Every symbol has a gold item and picture item associated with it, where the former adds a modifier that permanently boosts the value of that symbol and the latter makes the respective symbol show up more often when activated. I could not find a single other strategy that worked as well as this, so my gameplay loop turned from actually experimenting with other items to constantly resetting in search of the synergy before the third deadline, and then adding other stuff that helped it. I really think that there could be a bit of item tweaking to make other synergies with the potential to lead a setup like gold-photo can.
Secondly, Memory Cards, to me, were a waste of time. Memory cards show up in the middle of the gameplay, where you open a pack of three if you can skip a full deadline with excess money from the last. These are the "Challenge Runs" of the game, varying gameplay substantially to have players make a new strategy to beat the run. However, they are not permanent. You consume these cards as you collect them, in order to attempt their respective challenge. If you lose all of them, you need to get more. Now, I think that this is just to deter players from restarting repeatedly until they get a good first-deadline setup, but this really could have been done in another way, especially given that the cards have their own rarity system... I don't think anyone wants to open pack after pack hoping for a legendary-rarity challenge run.
On this topic, the actual card effects are kind of uninteresting. There are one or two cards that affect end-of-round items drastically, and that was a bit of a cool challenge, but like I said, I could only attempt each one twice because they were consumable, and I didn't collect too many from the packs. Others were just small tweaks to the shop, or tickets, interest, small mechanics like that. One card simply doubles the card packs you get when meeting the requirement for getting a Memory Card pack; a memory card for getting more memory cards. Even the two legendary cards I could manage to collect felt a bit bland. For game-changing runs, they really don't do a lot of game-changing.
Some other small things I didn't like were the lack of music (save for the little tracks you could play off Discs A-C), the randomly-generated parts of Jimbo (Though I do love the Balatro reference, I could never seem to find him with a particularly beneficial group of effects), and the semi-uselessness of the drawers (I'm aware they get you corpse parts and can hold items, but... well, I never really needed four of them).
Of course, I still want to say that this is a very good game and you should still play it if you don't care about any of this. This is just coming from me looking back on my own gameplay in hindsight.
7 votes funny
76561198263494329

Recommended6 hrs played (1 hrs at review)
I lost my job
I lost my car
I lost my house
I lost my wife
I lost my kids
I lost everything
but you know what i didn't lose?
THIS CRIPPLING DEBT
ROLL THE FUCKING SLOTS
lemons/10 real life simulator
7 votes funny
76561198348362831

Recommended6 hrs played (6 hrs at review)
One day my friend asked me to lend him a grand for a “100% sure” bet. After shoveling it clean into the machine’s till, he asked for more, then more, and more… He convinced me the fault was the player, and led me down to the dark basement of his house, where a terrifying slot machine stood like an altar. Its screen burned with devilish colors, beckoning me closer. It glowed so fiercely it pulled every scrap of my attention toward it, and I didn’t notice the filth everywhere, the bloodstains, nor the toilet reeking of shit in the corner of that gloomy room.
Closer now, I felt my soul lift as I never had before — a sensation like first love, only multiplied. I felt butterflies in my stomach, and they truly were butterflies; the clever reader will guess, though, that what actually took place was a metamorphosis: the caterpillars of thrill turned into a ravenous moth that would go on to devour my soul along with all my savings… Enraptured by the sight of the one-armed bandit, I didn’t even hear the metal door slam.
In that moment I became a slave — a slave to the demon hiding inside that infernal machine. That chthonic thing, whose lever had been tugged by more than a hundred hands, struck down my will, conquered me, and would not let go until I had lost not just everything I owned, but lost myself. I pulled the lever, and I pulled it again; I yanked that metal rod more often than I had toyed with my manhood through all of puberty — hell, through my entire life, a life ultimately cursed by the machine. I pulled and pulled, and every payout I shoveled right back into it, again and again…
When my arm could no longer rise, I turned and saw a phone — it was ringing. An unknown voice, all grinding metal, uttered something inarticulate, and I felt that something had changed. Looking around, I found artifacts scattered on the floor. I gathered a few and arranged them by the slot machine. There were posters still hanging nearby, but I barely glanced at them — I was gambling again and began to win more often; the machine started spitting out wins that grew exponentially…
Once more I could not resist the tide of endless gambling… And yet I lost. The one who had once been my friend laughed somewhere up in the rafters, and then an abyss opened beneath me. I only hope my bones will at least be of use to the next generations of miserable wretches who, like me, give in to the lure of the gamble…
Original in russian by MrYaGa
6 votes funny
76561198024301834

Not Recommended0 hrs played
This game sucks.
Total RNG-fest with no meaningful decisions.
REFUNDED
6 votes funny
76561198165306740

Recommended14 hrs played (4 hrs at review)
It's like Balatro and Buckshot Roulette had a baby, it gives you huge dopamine hits when you run good and really intrusive thoughts to keep playing when you run bad. Very great value for money (feels wrong saying that on a game about gambling)
5 votes funny
76561197981635946

Not Recommended1 hrs played (1 hrs at review)
Gonna be honest--I like roguelites, and I kinda like gambling elements (which is inherent in roguelikes in particular), but for me personally, this was way too much randomness. Even more than the physics-based games like Peglin, where you have some control. Here, it's just lucky charm combos and pure chance. But hey, some people might like that. If you're a slot jockey type and loves the pure randomness with roguelite metaprogession, this will be up your alley.
For me, though, I didn't feel like I had enough agency.
5 votes funny
76561199481313815

Recommended18 hrs played (1 hrs at review)
almost forgot this was the whole point. i can gamble heavily while abusing substances for free now (peak)
hell yea simulator
5 votes funny
76561198039309860

Not Recommended5 hrs played (5 hrs at review)
The game is okay but relies too heavily on luck regarding getting a good build early, and limited build variety.
If I want to get really far, I find myself reseting until I get a decent start.
5 votes funny