
METAL GEAR SOLID Δ: SNAKE EATER
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Sep 2, 2025

76561198022771295

Not Recommended0 hrs played
Metal Gear Solid: FPS Eater
A remake so faithful it replicates the performance issues of the original on the PS2.
127 votes funny
76561198022771295

Not Recommended0 hrs played
Metal Gear Solid: FPS Eater
A remake so faithful it replicates the performance issues of the original on the PS2.
127 votes funny
76561198157568308

Not Recommended10 hrs played (6 hrs at review)
An improvement in some instances but a downgrade in others...
Pros:
- Cool new graphics.
- CQC/Martial arts are now easier to execute with less misinputs.
- Camos can be equipped using the d-pad instead of pausing the game
- New AI that are more responsive
- Improved Gun-handling
- Very faithful to the original story wise
- Original voice cast
- They bought back Cynthia Harrell to sing a new version of snake eater and it’s REALLY GOOD. She’s still got it.
- Clearer audio (easier to hear voices over other noises)
Cons:
- Expensive $116-131 AUD.
- Noticeable audio clipping in some cutscenes.
- Some sound effects are way too quiet like knocking on wall surfaces.
- Martial arts system is slower for some reason? Snake's 3 hit combo isn't as fast as in the OG snake eater.
- Cover system is clunkier and frequently results in accidentally being seen because you don't snap to it as quickly as you do in the original.
- Sight-lines are inconsistent, sometimes guards see you too easily to the point where it feels like the game isn't fair, other times they are really stupid.
- In the cure screen, you have to re-select/scroll to the same item you previously had selected for each wound rather than keeping an item selected and applying it to each wound. This is really annoying if you have a bunch of leeches or any other specific injury that doesn’t require disinfectant. The disinfectant is always re-selected whenever you look at a different wound. In the original you could select one cure item, apply it to all the wounds then change items.
- Difficulty hasn't been increased enough to compensate for snake having advanced gun-handling ability being able to headshot a bunch of people and move around at the same time. (Yes even on extreme difficulty)
- Performance is pretty bad and there is a lack of configuration options to alleviate this. No option to make foliage less dense or lower shadow res (you just turn them off entirely), or decrease res of particle effects. Low preset completely destroys the art style making the image look really washed out. Makes this release much less accessible for anyone running older or non-recent hardware. (This is a criticism of desktop performance, not just steam deck performance)
Nitpicks (subjective things not everyone will care about, and that’s okay):
- Snake's CQC feels a little too aggressive in this game, he strikes like Batman whereas his strike style felt more controlled in the original.
- Some of the faces look a little too different for my liking.
- Some areas like the cave after the ocelot fight are too bright which makes the torch and cigarettes useless.
- Choice to use realistic graphics instead of opting for a stylised look decreases the ability for the audience to suspend their disbelief
- While this is subjective, removing the colours of the original game and opting for more 'realistic' lighting greatly detracts from the emotional impact of many of the cutscenes and the general vibe of many areas. It makes them much less visually interesting to look at. I am aware that there is a 'legacy' filter but even this filter didn't do justice to the cool and warm tones of the original game in my opinion.
Conclusion: Cool remix of sorts, definitely not a definitive replacement for the original which still holds up really well today. I'd still recommend the original game over this.
Edit: people are getting angry in the comments for some reason? It’s just a video game review, sorry I didn’t like the game you liked? I’m not tryna start arguments I’m trying to have conversations so please be civil and mindful of the fact that we’re all human beings out here trying our best. I hope y’all have a good night/day or whatever, I wrote this review cause I care… maybe too much. Please be nice.
Edit 2: With how much traction this review has gotten, its possible that the developers might see it. I would like to take this opportunity to make it clear that I do not harbour any negative feelings towards the people who worked on this game. It is very clear to me that a lot of love and care went into this release despite my personal gripes. You don’t exactly put in the effort to restore a dream sequence hack and slash mini game and an ape escape mode if you don’t care. As someone who is a writer, a musician, an illustrator, I know how much hard work goes into any creative endeavour, even the ones that that don’t turn out the best. It was never and will never be my goal to personally tear down the people who put in the effort to make the games I enjoy. I appreciate that you all cared enough to bring snake eater to a new generation of gamers, even if I take issue with some of the changes made. I think you should all still be proud of this game. I hope you all have success in your future. Thanks for caring, you’re pretty good.
Peace out.
93 votes funny
76561197990538419

Not Recommended8 hrs played
As a still image the game looks great. This it the limit though, once you start moving it falls apart, Struggle to keep a solid 60fps. the ghosting with any motion on scenes is genuinely distracting (Crawling it can be very noticeable)
The movement animations just feel like the default move set from UE5 and it feels too fast and snappy, not like it has any weight.
Looks worse than MGS5 - GZ or PP. UE5 is going to kill the modern generation of games
69 votes funny
76561199368312514

Not Recommended0 hrs played
We are in 2025 and the game doesn’t support ultra wide monitor and another u5 game with bad optimisation.
65 votes funny
76561198105289631

Not Recommended0 hrs played
Snake Eater is a classic, one of the absolute best games on PS2. And what do we get here? A shot-for-shot remake where Konami literally had the easiest job in the world. The blueprint is flawless: the cutscenes are already directed, the script is written, the characters are legendary, and the gameplay has been tested and proven for 20 years. All they had to do was make it run properly. Guess what? They blew it. Performance is an absolute disaster.
Meanwhile, Kojima made a game that looked a full generation ahead, gave us a real open world, and ran at 1440p/60 on the base PS5. No excuses.
And then Konami has the nerve to slap a 80–90€ price tag on what is basically a remaster with broken performance? That’s not just disappointing, it’s insulting.
And you even dare say that if this sells, you'll remake other games? With this level of quality and this kind of scam pricing? Don’t be shocked when this thing flops.
A 2025 game made with Unreal Engine 5, but with animations straight out of the 2000s… You could have made an effort. Don’t change a thing.
Asking for a refund immediately.
56 votes funny
76561199473457459

Recommended18 hrs played
Life isn't about passing your genes its about how many messages you send in whatsapp and how much fun you will have while using it
55 votes funny
76561198018759231

Not Recommended22 hrs played (1 hrs at review)
Seems to be a very good remake.
Can't recommend unfortunately due to the forced 60fps lock.
Until someone find a workaround with a mod it's not worth playing.
It's 2025 and we are PC master race, 60fps lock is for console peasants.
44 votes funny
76561199384810880

Recommended23 hrs played
INCREDIBLE! The game is polished to a mirror sheen, the renderer's been reinforced, and the interlock with the framerate is tightened for added precision. The voice acting is original too. And not only that, nearly every part of this remake has been expertly crafted and customized!
44 votes funny
76561198075742770

Recommended28 hrs played (28 hrs at review)
MGS DELTA is a safe, almost a 1:1 remake for sure. But being a game that is also one of a kind (in being overly specific more than anything) and incredibly hard to replicate, I do understand KONAMI. I don't really see how else it could have happened. While 1:1 reconstruction is a merit and an achievement on its own, it's important to note how extraordinarily well MGS3 uses the videogame medium; if it weren't for Kojima et al.'s meticulous attitude, this simply couldn't have been achieved. In other words, if you are indeed the average of the five people you spend your time with, MGS DELTA could not have been achieved without the original team and would have been doomed to mediocrity, even if Konami dared to expand upon the original and even if built in-house.
That is not meant as an excuse, however. I would truly have appreciated it if there were new "small" QoL features, like being able to loot enemies without actually holding them and waiting for the animation, and/or ledge takedowns, etc., that really wouldn't hurt the logic of the game and would help the flow instead. Regardless, the new autosave feature & the addition of records and titles (and limitless saves for FOXHOUND) is very welcome, along with quick camo switch, a damn compass, skippable codec conversations (which also fixes the audio issues from the original), and new, slick animations for Snake.
They could have gone more ambitious, but again, I can't say it wouldn't have hurt the game logic. MGS3 plays level by level, allowing you to memorize and master each section (and abuse it if you will). While the AI is not the greatest (and sometimes outright worse than its HD Collection counterpart) and there are occasionally logic-defying moments, within its own logic, MGS3 works quite precise once you figure things out and deduce how to make them work to your benefit. It can be hard to interpret the cone of vision of the enemies (although I would say it was always more likely to run into that issue in MGS3 compared to its predecessors) and it really boil downs to your camouflage meter (you are able to abuse AT-Camo in lots of situations).
There's obviously a big difference between experiencing it for the first time and knowing exactly what to do. I found myself in the latter category; however, it really didn't hurt the overall experience as much as I thought it would.
Perhaps I should state that MGS DELTA is also quite easy to trivialize, especially with CQC. A pacifist run (especially on Hard/Extreme) always felt easier than in other "stealthy" stuff like Dishonored, Deus Ex, or Thief. The camos and utilities you find later in the game trivialize it to a large degree; however, I would call that where the fun is. Foxhound (which is essentially a 0-alerts playthrough more than anything else) was always an issue, especially due to camera angles. Now, it's probably the easiest of all MGS entries but is still a decent challenge.
There is some "bad stuff" carried over from the original. One of them is the last sequence with EVA, where she must follow you. If you take a quick detour to clear the area beforehand so she can follow you with ease, you'd be dead wrong. Her AI still gets stun-locked, and she refuses to follow if you steer away for a while. Commanding her can be incredibly stressful in a pacifist run, as by the time she makes her way up to you, enemies would have fucking woken up. However, this is also one of the rarer games where you can say, "I tranquilized her, carried her myself, and kicked her to wake her up."
On the other hand MGS3 was also one of the rarer games where you could say ''I found my way through a cave by spamming flashbang and even smoke grenades''. It's no longer a necessity thanks to how UE5 handles the illumination. I know it's cherry picking but still...
Boss fights are easier in some capacity. I found The Boss's CQC to be easily parriable (as long as you almost insta-click, which works every time). The Fury was the part where optimization (and the excess amount of VFX) did hurt the actual fight; knowing how easy it was, I had to spend much more time trying to figure out where he was, but one could say it's better for providing a challenge since he sets everywhere ablaze. The Pain is most definitely still painful; gotta give him that. I don't mind the removal of stamina drain tactic for The Fear to be insulting, it does make sense. Yet, both bosses and enemies lack proper balance adjustments to align with the new (and improved so to say) gameplay.
While there are slight visual glitches and frame dips, I was actually able to run it smoothly enough, so I can't partake in the optimization debate. However, there was noticeable ghosting. It has a neat legacy filter (along with some other filters), a photo mode at launch (which is still a surprisingly rare feat), and a new rendition of "Snake Eater" which, unlike the majority I guess, I quite liked. But it shouldn't go without saying that with the tech of 2025, MGS3, especially its presentation, loses context. This is noticeable not only in the cutscenes (which all use the old animations) and I'll use two of the easiest examples I could give: The End's eyes popping out and Snake kissing but also in exaggerated gameplay segments.
As much as I dislike stagnation, I understand the need for preserving a relic of its time, trying to restore it, and serving it to a broader audience. MGS games weren't available on Steam until about 2 years ago and MGS4 is still stuck ONLY on PS3.
There is no point in asking it to run before it can crawl. Besides, remakes are more of a 50/50 thing. You either get a Silent Hill 2 or RE2 (and those are not free of sins either) or... you get RE3 and Rebirth, the latter of which is universally acclaimed but gives you a plethora of reasons to dislike it (or in my case pretty much hate it). If there's a breaking point where I must choose between the two: a brave remake that is its own entity but damned with mediocrity, and a 1:1 remake of what is deemed to be an all-time great, I must choose the latter. It at least doesn't create a time paradox!
Overall, MGS DELTA surely deserves a shot to be experienced by veterans, and it's a strong starting point for newcomers. It really can be tough to talk about MGS without spoiling not only its presentation but also the gameplay (which is essentially what makes the whole experience unforgettable), as you'll notice the bullshit aspects both the story and gameplay have, and how flawlessly MGS executes them like no other game ever could.
Footnote: The price, especially for EU, is egregious. I am skipping that part.
★ ★ ★ ★ ☆
Please take a moment to check out my curator for more in-depth reviews
39 votes funny
76561198145256548

Not Recommended1 hrs played (1 hrs at review)
Tread Carefully... It Runs Like Doo Doo 💩
I grew up with Snake Eater and it hurts to say this, but this version is rough. Performance issues, stutters and poor optimization make it hard to recommend right now. It feels like the game was rushed out the door without the care such a classic deserves, and that’s a huge letdown. If you're not relying on nostalgia, you’ll find that under the surface, it often plays like a relic, not a remake, so proceed with caution before diving in.The Good
[b] 1) The visuals are breathtaking. From mud-slicked foliage to Snake’s expressive model, things look incredible. 2) Classic story, familiar beats, and voice acting are intact, preserving the emotional weight for fans. 3) Modernized control modes and quality of life improvements help ease some of the old gameplay quirks.The Ugly (or Really Rough)
1) Performance is a serious problem, even top-tier PCs (RTX 5090, 9800X3D) suffer stutters and locked 60fps caps. 2) UE5 feel and modern visuals clash with the original game’s structure, including frequent loading screens breaking immersion. 3) Controls feel stiff and reactive delays in stealth make gameplay more frustrating than fluid. 4) Even on console, frame drops persist in dense areas, making it feel unpolished. EDIT: To everyone pretending like everything is fine with performance... Watch this: https://youtu.be/tuStEOalwtw Another Video: https://www.youtube.com/watch?v=Pula-ItL8WY&ab_channel=BeFrameRateOverall Thoughts
If nostalgia is your fuel, this remake may provoke warm memories and visual awe. But for newcomers or longtime fans hoping for a smooth, modern experience, this ride can feel rough. The game looks fantastic, but performance stutters, dated mechanics, and awkward loading destroy the mood. I’d strongly recommend waiting for fixes before committing, especially if you're not hankering for Snake’s jungle trek by heart.Hold off from Buying until they Patch the Game
🎅Would Appreciate If You Follow My Curator Page🎅 Would mean a lot if you supported me there, would help me create more quality reviews.38 votes funny
76561198063885576

Not Recommended0 hrs played
60fps cap, that can't even be maintained on my 5090 9950x3d! UE5 slop strikes again. Kojima is overrated anyways, games mid
36 votes funny
76561198009556516

Not Recommended5 hrs played (2 hrs at review)
This game only knows two things - how to compile shaders and how to crash. It is very good at both.
Sooo... I fixed the crashes by going into old-school controls during specific moments. The only way to get past some cutscenes. A disgrace anyway that a huge new shining feature in the game just can't function at all.
35 votes funny
76561199573556660

Recommended20 hrs played (15 hrs at review)
OH NO NOT ME I NEVER LOST CONTROL YOU'RE FACE TO FACE WITH THE MAN WHO SOLD THE WOOORLDD
Introsu müthiş böyle bir intro yok. Cutscene sonlarına nostalji olsun diye siyah ekran atıp bekletmeleri bir tık can sıkıcı olmuş ama çok da önemli değil,ilk codec 2 kere oyunu çökertti ancak windowed moda alarak çözebildim sonra oyun ponizovje warehouse kısmına gelene kadar bir kere daha çöktü ondan sonrası şu ana kadar biraz daha düzgün ilerliyor unofficial patch kurdum o düzeltmiştir yüksek ihtimalle de remakein remasteredının gelmesi falan mı lazım bu gidişle ki oyun zaten remastered gibi, ps oyunu diye 60 fps sabit ortalama 40-50 anca alıyorsun(bu sonradan düzeldi bu arada manuel ayarlama yapınca ve nvidia 581.15 smooth motion ile 80-100 fpse kadar çıkıyor) ultrawide support da yok ama halledilir. Legacy kamera açısı ile hiçbir şey doğru düzgün gözükmüyor, tuşları da ayarlayamıyorsun ps kontrollerini alıp sadece keyboard eklemişler zaten, 80 euro vermiş olsam oturur ağlardım. ALLAHIN BELASI KONAMI SIRKETINIZ BATSIN, 1.1.2 ile biraz düzelmiş en azından ama hala eksikler var, iyi yanı da modellerin iyileştirilmiş olması bir de re4'deki gibi bazı sahneleri silmemişler
32 votes funny
76561198809195785

Not Recommended1 hrs played (1 hrs at review)
Does the game look good? Yes.
Does the game play well? Yeah.
Is this a faithful remake? Yep.
Does it change the fact that it's way too overpriced for a 1:1 remake, and very unoptimized? No, and people will buy and praise it anyways, giving game companies absolutely no incentive to optimize their product. I have a computer that's perfectly capable of running the game on high settings (with some occasional drops), but I'm not going to pretend it's a non issue.
Honestly those issues would be a bit more excusable if the game was 2/3 of its current price. Have some self-respect and wait for a sale or any other perfectly legal way to get the game if you don't want to reward Konami for laziness.
26 votes funny
76561198312492936

Recommended7 hrs played (5 hrs at review)
playing with:
GTX 1660 Super 6GB
16 GB RAM
Ryzen5 5500
installed in HDD
settings:
1920x1080 res
v sync disabled
AA type FSR
Upscaled in performance mode
Low Shadows
High Textures
Medium Lightings
No Bloom
No Motion Blur
Depth of field enabled
gameplay:
playing 57-60 FPS.
sometimes downs to 47 when engaged in battle.
the setup process during FIRST launch was a bit slow due to not installed in the SSD obviously.
second and rest of the launch setup process stayed only for few seconds.
this is aCARBON COPY of the original MGS3 snake eater, NOTHING is removed, they only added the sharp models, heavy graphics and dense environments are added.
they even credited hideo kojima as the director/writer/producer
update:28/08/25
installed in SSD, its faster than usual.
playing in 59-60 FPS, the settings remains the same. (I don't care about lights, grass, and foliages. I got enough greenery in my home ffs).
FPS drops to 55 when engaging in battle.
update:29/08/25
they gave a 50GB update, which worsens the gameplay. lowering global lights improves gameplay.
update:30/08/25
somehow its running better than usual. 58-60 FPS same settings with high global lightings.
60 FPS cap when playing in darker/night areas.
Conclusion: 01/09/25
turn down the slops from the greedy companies, take no other advice from those who have $10000 PC setups. play the original one!
25 votes funny
76561198205360327

Recommended24 hrs played (3 hrs at review)
I am the bush....i am the bush....I AM THE BUSH!
...sometimes im a cardboard box too.
A good Remake of a game i played many years ago back in time on console.
24 votes funny
76561197982797150

Recommended22 hrs played (1 hrs at review)
So far so good, no unreal stutter so far. That being said. The 60fps lock is weird, unlock the fps so I can actually snake it at 120+ fps.
24 votes funny
76561198138702139

Not Recommended7 hrs played (1 hrs at review)
Game crashes at first Codec call
Specs: i9-10700k
AMD 7900GRE
32GB DDR4 ram ~3300mhz
SSD storage with + 40GB to spare
100W Gold PSU
If a game is made available to play at full price, it should be available to play, regardless of how new it is
*Edit After trying the Windowed mode fix now my game won't even launch
*Edit 2: Fixed that by deleting Local appdata content, but back to any new codec call CTD
24 votes funny
76561198039098179

Not Recommended2 hrs played (2 hrs at review)
Performance isn't SOLID
23 votes funny
76561198304001817

Not Recommended0 hrs played
AVOID THIS GARBAGE!!! It runs horribly. 4090 and drops below 60fps in 4k. With this performance the price will probably drop very quickly, so wait for it to be $20 or below. It looks like a 2015 game,everything looks very "flat". I would be ashamed if I were part of the dev team on this poorly done re-skin. 2025 and 60 fps is the goal?...and it can't even do that.
23 votes funny
76561197990971249

Recommended22 hrs played (1 hrs at review)
its fun but i have big american eyes so i need my wide screen support
21 votes funny
76561198112492897

Not Recommended20 hrs played (1 hrs at review)
Legendary game.
Garbage optimazation.
I dont understand how you had the most impressive physics engine for it's time and completely discard it for unreal 5. I have a 4070 and it's sub 40 fps on medium. Seriously, get your shit straight, you cant charge 70 dollars and then refuse to do the bare minimum when MGS5 is a decade old and looks near identical to this game in quality and runs amazing on even the most outdated hardware. Disappointed to say the least. Hoping they address this soon.
19 votes funny
76561198097228196

Not Recommended0 hrs played
It's still the same MGS 3 with loading screens every 5 meters, stupid russophilic story and outdated game design compared to MGS V... This game deserves a Resident Evil 4 treatment, and instead we get a freaking UE5 demaster with Kojima's name being erased from credits, selling for 100 euro.
Hope Threat Interactive tears this game a new one.
18 votes funny
76561199031546954

Not Recommended27 hrs played (5 hrs at review)
I HAVE A 4090. THIS IS THE WORST PERFORMANCE I HAVE EVER EXPERIENCED IN A "AAA" GAME. I couldn't even get the game to start for 45 minutes, kept crashing on start saying "out of video memory"
BRO?????????? WHAT??????
This is the only game I've ever played that has had this issue, after 45 minutes of troubleshooting I got it to work by launching the game in windowed mode through steam. IT STILL RANDOMLY CRASHES WITH THIS ERROR. I don't know why. I've had the game crash while pausing, while crawling, while aiming, AND IN THE MIDDLE OF A CUT SCENE.
WHY??? DO I NEED A 5090??????
MOST UNSTABLE PC GAME I'VE EVER PLAYED. AND I PLAY MODDED NEW VEGAS.
GRANTED, I NEVER PLAYED MH WILDS.
Anyway, I do regret buying the deluxe edition for early access. What a SCAM.
I now understand Why people hate UE5 SLOP.
EDIT: BTW YES MY DRIVERS ARE ALL UPDATED. And I'm convinced most the reviews praising performance are bots
EDIT 2: A Day 2 update came out and actually fixed the crash issues I was having. None in the few hours I've had since downloading the patch. Wish it was a Day 1 patch, guess it is for the standard edition. Performance during cutscences is odd though, Had weird stutter and half second freezing a few times on a few. Other than that, its going well.
Another patch is coming soon for crash issues. Still negative review because the state this game was in the first day was unacceptable.
ALSO, LOL at those shills in my comments gotta be bots or being paid to ride konami's meat. Dead internet theory proven right more and more by the day.
EDIT DAY 3: day 2 I had no problems for the few hours I played. A Nvidia driver update came out today, installed it, game now shows same "out of video memory" error on start. What is this. This game doesnt work with newest drivers, Wack. Only game ive ever played with issues like this.
16 votes funny
76561198067782161

Not Recommended1 hrs played (1 hrs at review)
Why is it that so many modern games have issues with optimization? 40 fps on a game like this?? Seriously?
15 votes funny
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Sep 2, 2025

76561198022771295

Not Recommended0 hrs played
Metal Gear Solid: FPS Eater
A remake so faithful it replicates the performance issues of the original on the PS2.
127 votes funny
76561198022771295

Not Recommended0 hrs played
Metal Gear Solid: FPS Eater
A remake so faithful it replicates the performance issues of the original on the PS2.
127 votes funny
76561198157568308

Not Recommended10 hrs played (6 hrs at review)
An improvement in some instances but a downgrade in others...
Pros:
- Cool new graphics.
- CQC/Martial arts are now easier to execute with less misinputs.
- Camos can be equipped using the d-pad instead of pausing the game
- New AI that are more responsive
- Improved Gun-handling
- Very faithful to the original story wise
- Original voice cast
- They bought back Cynthia Harrell to sing a new version of snake eater and it’s REALLY GOOD. She’s still got it.
- Clearer audio (easier to hear voices over other noises)
Cons:
- Expensive $116-131 AUD.
- Noticeable audio clipping in some cutscenes.
- Some sound effects are way too quiet like knocking on wall surfaces.
- Martial arts system is slower for some reason? Snake's 3 hit combo isn't as fast as in the OG snake eater.
- Cover system is clunkier and frequently results in accidentally being seen because you don't snap to it as quickly as you do in the original.
- Sight-lines are inconsistent, sometimes guards see you too easily to the point where it feels like the game isn't fair, other times they are really stupid.
- In the cure screen, you have to re-select/scroll to the same item you previously had selected for each wound rather than keeping an item selected and applying it to each wound. This is really annoying if you have a bunch of leeches or any other specific injury that doesn’t require disinfectant. The disinfectant is always re-selected whenever you look at a different wound. In the original you could select one cure item, apply it to all the wounds then change items.
- Difficulty hasn't been increased enough to compensate for snake having advanced gun-handling ability being able to headshot a bunch of people and move around at the same time. (Yes even on extreme difficulty)
- Performance is pretty bad and there is a lack of configuration options to alleviate this. No option to make foliage less dense or lower shadow res (you just turn them off entirely), or decrease res of particle effects. Low preset completely destroys the art style making the image look really washed out. Makes this release much less accessible for anyone running older or non-recent hardware. (This is a criticism of desktop performance, not just steam deck performance)
Nitpicks (subjective things not everyone will care about, and that’s okay):
- Snake's CQC feels a little too aggressive in this game, he strikes like Batman whereas his strike style felt more controlled in the original.
- Some of the faces look a little too different for my liking.
- Some areas like the cave after the ocelot fight are too bright which makes the torch and cigarettes useless.
- Choice to use realistic graphics instead of opting for a stylised look decreases the ability for the audience to suspend their disbelief
- While this is subjective, removing the colours of the original game and opting for more 'realistic' lighting greatly detracts from the emotional impact of many of the cutscenes and the general vibe of many areas. It makes them much less visually interesting to look at. I am aware that there is a 'legacy' filter but even this filter didn't do justice to the cool and warm tones of the original game in my opinion.
Conclusion: Cool remix of sorts, definitely not a definitive replacement for the original which still holds up really well today. I'd still recommend the original game over this.
Edit: people are getting angry in the comments for some reason? It’s just a video game review, sorry I didn’t like the game you liked? I’m not tryna start arguments I’m trying to have conversations so please be civil and mindful of the fact that we’re all human beings out here trying our best. I hope y’all have a good night/day or whatever, I wrote this review cause I care… maybe too much. Please be nice.
Edit 2: With how much traction this review has gotten, its possible that the developers might see it. I would like to take this opportunity to make it clear that I do not harbour any negative feelings towards the people who worked on this game. It is very clear to me that a lot of love and care went into this release despite my personal gripes. You don’t exactly put in the effort to restore a dream sequence hack and slash mini game and an ape escape mode if you don’t care. As someone who is a writer, a musician, an illustrator, I know how much hard work goes into any creative endeavour, even the ones that that don’t turn out the best. It was never and will never be my goal to personally tear down the people who put in the effort to make the games I enjoy. I appreciate that you all cared enough to bring snake eater to a new generation of gamers, even if I take issue with some of the changes made. I think you should all still be proud of this game. I hope you all have success in your future. Thanks for caring, you’re pretty good.
Peace out.
93 votes funny
76561197990538419

Not Recommended8 hrs played
As a still image the game looks great. This it the limit though, once you start moving it falls apart, Struggle to keep a solid 60fps. the ghosting with any motion on scenes is genuinely distracting (Crawling it can be very noticeable)
The movement animations just feel like the default move set from UE5 and it feels too fast and snappy, not like it has any weight.
Looks worse than MGS5 - GZ or PP. UE5 is going to kill the modern generation of games
69 votes funny
76561199368312514

Not Recommended0 hrs played
We are in 2025 and the game doesn’t support ultra wide monitor and another u5 game with bad optimisation.
65 votes funny
76561198105289631

Not Recommended0 hrs played
Snake Eater is a classic, one of the absolute best games on PS2. And what do we get here? A shot-for-shot remake where Konami literally had the easiest job in the world. The blueprint is flawless: the cutscenes are already directed, the script is written, the characters are legendary, and the gameplay has been tested and proven for 20 years. All they had to do was make it run properly. Guess what? They blew it. Performance is an absolute disaster.
Meanwhile, Kojima made a game that looked a full generation ahead, gave us a real open world, and ran at 1440p/60 on the base PS5. No excuses.
And then Konami has the nerve to slap a 80–90€ price tag on what is basically a remaster with broken performance? That’s not just disappointing, it’s insulting.
And you even dare say that if this sells, you'll remake other games? With this level of quality and this kind of scam pricing? Don’t be shocked when this thing flops.
A 2025 game made with Unreal Engine 5, but with animations straight out of the 2000s… You could have made an effort. Don’t change a thing.
Asking for a refund immediately.
56 votes funny
76561199473457459

Recommended18 hrs played
Life isn't about passing your genes its about how many messages you send in whatsapp and how much fun you will have while using it
55 votes funny
76561198018759231

Not Recommended22 hrs played (1 hrs at review)
Seems to be a very good remake.
Can't recommend unfortunately due to the forced 60fps lock.
Until someone find a workaround with a mod it's not worth playing.
It's 2025 and we are PC master race, 60fps lock is for console peasants.
44 votes funny
76561199384810880

Recommended23 hrs played
INCREDIBLE! The game is polished to a mirror sheen, the renderer's been reinforced, and the interlock with the framerate is tightened for added precision. The voice acting is original too. And not only that, nearly every part of this remake has been expertly crafted and customized!
44 votes funny
76561198075742770

Recommended28 hrs played (28 hrs at review)
MGS DELTA is a safe, almost a 1:1 remake for sure. But being a game that is also one of a kind (in being overly specific more than anything) and incredibly hard to replicate, I do understand KONAMI. I don't really see how else it could have happened. While 1:1 reconstruction is a merit and an achievement on its own, it's important to note how extraordinarily well MGS3 uses the videogame medium; if it weren't for Kojima et al.'s meticulous attitude, this simply couldn't have been achieved. In other words, if you are indeed the average of the five people you spend your time with, MGS DELTA could not have been achieved without the original team and would have been doomed to mediocrity, even if Konami dared to expand upon the original and even if built in-house.
That is not meant as an excuse, however. I would truly have appreciated it if there were new "small" QoL features, like being able to loot enemies without actually holding them and waiting for the animation, and/or ledge takedowns, etc., that really wouldn't hurt the logic of the game and would help the flow instead. Regardless, the new autosave feature & the addition of records and titles (and limitless saves for FOXHOUND) is very welcome, along with quick camo switch, a damn compass, skippable codec conversations (which also fixes the audio issues from the original), and new, slick animations for Snake.
They could have gone more ambitious, but again, I can't say it wouldn't have hurt the game logic. MGS3 plays level by level, allowing you to memorize and master each section (and abuse it if you will). While the AI is not the greatest (and sometimes outright worse than its HD Collection counterpart) and there are occasionally logic-defying moments, within its own logic, MGS3 works quite precise once you figure things out and deduce how to make them work to your benefit. It can be hard to interpret the cone of vision of the enemies (although I would say it was always more likely to run into that issue in MGS3 compared to its predecessors) and it really boil downs to your camouflage meter (you are able to abuse AT-Camo in lots of situations).
There's obviously a big difference between experiencing it for the first time and knowing exactly what to do. I found myself in the latter category; however, it really didn't hurt the overall experience as much as I thought it would.
Perhaps I should state that MGS DELTA is also quite easy to trivialize, especially with CQC. A pacifist run (especially on Hard/Extreme) always felt easier than in other "stealthy" stuff like Dishonored, Deus Ex, or Thief. The camos and utilities you find later in the game trivialize it to a large degree; however, I would call that where the fun is. Foxhound (which is essentially a 0-alerts playthrough more than anything else) was always an issue, especially due to camera angles. Now, it's probably the easiest of all MGS entries but is still a decent challenge.
There is some "bad stuff" carried over from the original. One of them is the last sequence with EVA, where she must follow you. If you take a quick detour to clear the area beforehand so she can follow you with ease, you'd be dead wrong. Her AI still gets stun-locked, and she refuses to follow if you steer away for a while. Commanding her can be incredibly stressful in a pacifist run, as by the time she makes her way up to you, enemies would have fucking woken up. However, this is also one of the rarer games where you can say, "I tranquilized her, carried her myself, and kicked her to wake her up."
On the other hand MGS3 was also one of the rarer games where you could say ''I found my way through a cave by spamming flashbang and even smoke grenades''. It's no longer a necessity thanks to how UE5 handles the illumination. I know it's cherry picking but still...
Boss fights are easier in some capacity. I found The Boss's CQC to be easily parriable (as long as you almost insta-click, which works every time). The Fury was the part where optimization (and the excess amount of VFX) did hurt the actual fight; knowing how easy it was, I had to spend much more time trying to figure out where he was, but one could say it's better for providing a challenge since he sets everywhere ablaze. The Pain is most definitely still painful; gotta give him that. I don't mind the removal of stamina drain tactic for The Fear to be insulting, it does make sense. Yet, both bosses and enemies lack proper balance adjustments to align with the new (and improved so to say) gameplay.
While there are slight visual glitches and frame dips, I was actually able to run it smoothly enough, so I can't partake in the optimization debate. However, there was noticeable ghosting. It has a neat legacy filter (along with some other filters), a photo mode at launch (which is still a surprisingly rare feat), and a new rendition of "Snake Eater" which, unlike the majority I guess, I quite liked. But it shouldn't go without saying that with the tech of 2025, MGS3, especially its presentation, loses context. This is noticeable not only in the cutscenes (which all use the old animations) and I'll use two of the easiest examples I could give: The End's eyes popping out and Snake kissing but also in exaggerated gameplay segments.
As much as I dislike stagnation, I understand the need for preserving a relic of its time, trying to restore it, and serving it to a broader audience. MGS games weren't available on Steam until about 2 years ago and MGS4 is still stuck ONLY on PS3.
There is no point in asking it to run before it can crawl. Besides, remakes are more of a 50/50 thing. You either get a Silent Hill 2 or RE2 (and those are not free of sins either) or... you get RE3 and Rebirth, the latter of which is universally acclaimed but gives you a plethora of reasons to dislike it (or in my case pretty much hate it). If there's a breaking point where I must choose between the two: a brave remake that is its own entity but damned with mediocrity, and a 1:1 remake of what is deemed to be an all-time great, I must choose the latter. It at least doesn't create a time paradox!
Overall, MGS DELTA surely deserves a shot to be experienced by veterans, and it's a strong starting point for newcomers. It really can be tough to talk about MGS without spoiling not only its presentation but also the gameplay (which is essentially what makes the whole experience unforgettable), as you'll notice the bullshit aspects both the story and gameplay have, and how flawlessly MGS executes them like no other game ever could.
Footnote: The price, especially for EU, is egregious. I am skipping that part.
★ ★ ★ ★ ☆
Please take a moment to check out my curator for more in-depth reviews
39 votes funny
76561198145256548

Not Recommended1 hrs played (1 hrs at review)
Tread Carefully... It Runs Like Doo Doo 💩
I grew up with Snake Eater and it hurts to say this, but this version is rough. Performance issues, stutters and poor optimization make it hard to recommend right now. It feels like the game was rushed out the door without the care such a classic deserves, and that’s a huge letdown. If you're not relying on nostalgia, you’ll find that under the surface, it often plays like a relic, not a remake, so proceed with caution before diving in.The Good
[b] 1) The visuals are breathtaking. From mud-slicked foliage to Snake’s expressive model, things look incredible. 2) Classic story, familiar beats, and voice acting are intact, preserving the emotional weight for fans. 3) Modernized control modes and quality of life improvements help ease some of the old gameplay quirks.The Ugly (or Really Rough)
1) Performance is a serious problem, even top-tier PCs (RTX 5090, 9800X3D) suffer stutters and locked 60fps caps. 2) UE5 feel and modern visuals clash with the original game’s structure, including frequent loading screens breaking immersion. 3) Controls feel stiff and reactive delays in stealth make gameplay more frustrating than fluid. 4) Even on console, frame drops persist in dense areas, making it feel unpolished. EDIT: To everyone pretending like everything is fine with performance... Watch this: https://youtu.be/tuStEOalwtw Another Video: https://www.youtube.com/watch?v=Pula-ItL8WY&ab_channel=BeFrameRateOverall Thoughts
If nostalgia is your fuel, this remake may provoke warm memories and visual awe. But for newcomers or longtime fans hoping for a smooth, modern experience, this ride can feel rough. The game looks fantastic, but performance stutters, dated mechanics, and awkward loading destroy the mood. I’d strongly recommend waiting for fixes before committing, especially if you're not hankering for Snake’s jungle trek by heart.Hold off from Buying until they Patch the Game
🎅Would Appreciate If You Follow My Curator Page🎅 Would mean a lot if you supported me there, would help me create more quality reviews.38 votes funny
76561198063885576

Not Recommended0 hrs played
60fps cap, that can't even be maintained on my 5090 9950x3d! UE5 slop strikes again. Kojima is overrated anyways, games mid
36 votes funny
76561198009556516

Not Recommended5 hrs played (2 hrs at review)
This game only knows two things - how to compile shaders and how to crash. It is very good at both.
Sooo... I fixed the crashes by going into old-school controls during specific moments. The only way to get past some cutscenes. A disgrace anyway that a huge new shining feature in the game just can't function at all.
35 votes funny
76561199573556660

Recommended20 hrs played (15 hrs at review)
OH NO NOT ME I NEVER LOST CONTROL YOU'RE FACE TO FACE WITH THE MAN WHO SOLD THE WOOORLDD
Introsu müthiş böyle bir intro yok. Cutscene sonlarına nostalji olsun diye siyah ekran atıp bekletmeleri bir tık can sıkıcı olmuş ama çok da önemli değil,ilk codec 2 kere oyunu çökertti ancak windowed moda alarak çözebildim sonra oyun ponizovje warehouse kısmına gelene kadar bir kere daha çöktü ondan sonrası şu ana kadar biraz daha düzgün ilerliyor unofficial patch kurdum o düzeltmiştir yüksek ihtimalle de remakein remasteredının gelmesi falan mı lazım bu gidişle ki oyun zaten remastered gibi, ps oyunu diye 60 fps sabit ortalama 40-50 anca alıyorsun(bu sonradan düzeldi bu arada manuel ayarlama yapınca ve nvidia 581.15 smooth motion ile 80-100 fpse kadar çıkıyor) ultrawide support da yok ama halledilir. Legacy kamera açısı ile hiçbir şey doğru düzgün gözükmüyor, tuşları da ayarlayamıyorsun ps kontrollerini alıp sadece keyboard eklemişler zaten, 80 euro vermiş olsam oturur ağlardım. ALLAHIN BELASI KONAMI SIRKETINIZ BATSIN, 1.1.2 ile biraz düzelmiş en azından ama hala eksikler var, iyi yanı da modellerin iyileştirilmiş olması bir de re4'deki gibi bazı sahneleri silmemişler
32 votes funny
76561198809195785

Not Recommended1 hrs played (1 hrs at review)
Does the game look good? Yes.
Does the game play well? Yeah.
Is this a faithful remake? Yep.
Does it change the fact that it's way too overpriced for a 1:1 remake, and very unoptimized? No, and people will buy and praise it anyways, giving game companies absolutely no incentive to optimize their product. I have a computer that's perfectly capable of running the game on high settings (with some occasional drops), but I'm not going to pretend it's a non issue.
Honestly those issues would be a bit more excusable if the game was 2/3 of its current price. Have some self-respect and wait for a sale or any other perfectly legal way to get the game if you don't want to reward Konami for laziness.
26 votes funny
76561198312492936

Recommended7 hrs played (5 hrs at review)
playing with:
GTX 1660 Super 6GB
16 GB RAM
Ryzen5 5500
installed in HDD
settings:
1920x1080 res
v sync disabled
AA type FSR
Upscaled in performance mode
Low Shadows
High Textures
Medium Lightings
No Bloom
No Motion Blur
Depth of field enabled
gameplay:
playing 57-60 FPS.
sometimes downs to 47 when engaged in battle.
the setup process during FIRST launch was a bit slow due to not installed in the SSD obviously.
second and rest of the launch setup process stayed only for few seconds.
this is aCARBON COPY of the original MGS3 snake eater, NOTHING is removed, they only added the sharp models, heavy graphics and dense environments are added.
they even credited hideo kojima as the director/writer/producer
update:28/08/25
installed in SSD, its faster than usual.
playing in 59-60 FPS, the settings remains the same. (I don't care about lights, grass, and foliages. I got enough greenery in my home ffs).
FPS drops to 55 when engaging in battle.
update:29/08/25
they gave a 50GB update, which worsens the gameplay. lowering global lights improves gameplay.
update:30/08/25
somehow its running better than usual. 58-60 FPS same settings with high global lightings.
60 FPS cap when playing in darker/night areas.
Conclusion: 01/09/25
turn down the slops from the greedy companies, take no other advice from those who have $10000 PC setups. play the original one!
25 votes funny
76561198205360327

Recommended24 hrs played (3 hrs at review)
I am the bush....i am the bush....I AM THE BUSH!
...sometimes im a cardboard box too.
A good Remake of a game i played many years ago back in time on console.
24 votes funny
76561197982797150

Recommended22 hrs played (1 hrs at review)
So far so good, no unreal stutter so far. That being said. The 60fps lock is weird, unlock the fps so I can actually snake it at 120+ fps.
24 votes funny
76561198138702139

Not Recommended7 hrs played (1 hrs at review)
Game crashes at first Codec call
Specs: i9-10700k
AMD 7900GRE
32GB DDR4 ram ~3300mhz
SSD storage with + 40GB to spare
100W Gold PSU
If a game is made available to play at full price, it should be available to play, regardless of how new it is
*Edit After trying the Windowed mode fix now my game won't even launch
*Edit 2: Fixed that by deleting Local appdata content, but back to any new codec call CTD
24 votes funny
76561198039098179

Not Recommended2 hrs played (2 hrs at review)
Performance isn't SOLID
23 votes funny
76561198304001817

Not Recommended0 hrs played
AVOID THIS GARBAGE!!! It runs horribly. 4090 and drops below 60fps in 4k. With this performance the price will probably drop very quickly, so wait for it to be $20 or below. It looks like a 2015 game,everything looks very "flat". I would be ashamed if I were part of the dev team on this poorly done re-skin. 2025 and 60 fps is the goal?...and it can't even do that.
23 votes funny
76561197990971249

Recommended22 hrs played (1 hrs at review)
its fun but i have big american eyes so i need my wide screen support
21 votes funny
76561198112492897

Not Recommended20 hrs played (1 hrs at review)
Legendary game.
Garbage optimazation.
I dont understand how you had the most impressive physics engine for it's time and completely discard it for unreal 5. I have a 4070 and it's sub 40 fps on medium. Seriously, get your shit straight, you cant charge 70 dollars and then refuse to do the bare minimum when MGS5 is a decade old and looks near identical to this game in quality and runs amazing on even the most outdated hardware. Disappointed to say the least. Hoping they address this soon.
19 votes funny
76561198097228196

Not Recommended0 hrs played
It's still the same MGS 3 with loading screens every 5 meters, stupid russophilic story and outdated game design compared to MGS V... This game deserves a Resident Evil 4 treatment, and instead we get a freaking UE5 demaster with Kojima's name being erased from credits, selling for 100 euro.
Hope Threat Interactive tears this game a new one.
18 votes funny
76561199031546954

Not Recommended27 hrs played (5 hrs at review)
I HAVE A 4090. THIS IS THE WORST PERFORMANCE I HAVE EVER EXPERIENCED IN A "AAA" GAME. I couldn't even get the game to start for 45 minutes, kept crashing on start saying "out of video memory"
BRO?????????? WHAT??????
This is the only game I've ever played that has had this issue, after 45 minutes of troubleshooting I got it to work by launching the game in windowed mode through steam. IT STILL RANDOMLY CRASHES WITH THIS ERROR. I don't know why. I've had the game crash while pausing, while crawling, while aiming, AND IN THE MIDDLE OF A CUT SCENE.
WHY??? DO I NEED A 5090??????
MOST UNSTABLE PC GAME I'VE EVER PLAYED. AND I PLAY MODDED NEW VEGAS.
GRANTED, I NEVER PLAYED MH WILDS.
Anyway, I do regret buying the deluxe edition for early access. What a SCAM.
I now understand Why people hate UE5 SLOP.
EDIT: BTW YES MY DRIVERS ARE ALL UPDATED. And I'm convinced most the reviews praising performance are bots
EDIT 2: A Day 2 update came out and actually fixed the crash issues I was having. None in the few hours I've had since downloading the patch. Wish it was a Day 1 patch, guess it is for the standard edition. Performance during cutscences is odd though, Had weird stutter and half second freezing a few times on a few. Other than that, its going well.
Another patch is coming soon for crash issues. Still negative review because the state this game was in the first day was unacceptable.
ALSO, LOL at those shills in my comments gotta be bots or being paid to ride konami's meat. Dead internet theory proven right more and more by the day.
EDIT DAY 3: day 2 I had no problems for the few hours I played. A Nvidia driver update came out today, installed it, game now shows same "out of video memory" error on start. What is this. This game doesnt work with newest drivers, Wack. Only game ive ever played with issues like this.
16 votes funny
76561198067782161

Not Recommended1 hrs played (1 hrs at review)
Why is it that so many modern games have issues with optimization? 40 fps on a game like this?? Seriously?
15 votes funny